Impressions on Nintendo’s E3 2014 Digital Event

I only ever watch Nintendo’s E3 presentations, because aside from maybe one or two specific games, I generally don’t give a flying fig about the other guys’ stuff. I always enjoy Nintendo’s shows, but to be quite frank, this year’s has got me the most excited I’ve been in a good long while. Let’s go over it point-by-point.

Oh, and here’s an embed of the full presentation, if you feel so inclined to watch it for yourself. I’ve embedded a few choice trailers later on, too.

The Presentation

The opening and a few little skits in between game-related segments were all done up Robot Chicken-style. And I don’t mean in a style reminiscent of Robot Chicken. I mean that I wouldn’t be surprised if Seth Green and company actually had a hand in creating the animated scenes. It was a dead-on likeness, and the skits used pretty much the exact same type of humour that the show is known for, albeit a little softer to keep it family-friendly.

While the internet seems to have mixed feelings about it, I personally loved it. It was much more interesting than just having Reggie and whoever else up on stage bleating about business strategy or whatever. Reggie’s part was actually pretty short, too, and his animated double stepped aside less than halfway through the show to let the games and their developers do the talking.

Super Smash Bros

The first game up was Super Smash Bros for 3DS and Wii U. It still doesn’t have a real title, and at this point I don’t think it ever will. Whatever. That’s hardly important.

What matter is that Miis have been revealed to join the fight, and they look awesome. There are three types of Miis to choose from: Brawlers, who are bare-handed; Swordfighters, who obviously carry a sword; and Gunners, who have a really cool gun-arm. Not only can you import your Miis into the game, but you can also dress them up in a variety of hats and different costumes. Oh, and they look like they’ll be a lot of fun to play as, too.

Masahiro Sakurai talked about the game for a bit, and then showed a very quick montage of clips, which I’m sure held plenty of new info, but I haven’t gone over it to pick it apart yet. It really doesn’t matter. It’s Smash Bros. The only thing that disappoints me is that the “summer” release date of the 3DS version is October 3rd. In what crazy fantasy world is that considered summer?

At the end of the show, Palutena from the Kid Icarus franchise was also confirmed as a new fighter, with a very anime intro video. I’m not totally sold on her yet, but hey, the more the merrier, right? Her trailer also suggested that Dark Pit will be in the game in some capacity. Whether he shows up as a playable character or just an assist trophy, we don’t yet know.

It wasn’t a part of the big presentation, but a Pac-Man intro trailer showed up overnight. I’m still in a little disbelief, but really, it makes perfect sense. You’ve got Mario, Mega Man, and Sonic all in the same game already. Pac-Man fits right in there with the big names of classic gaming. Of course, Bandai-Namco is also helping develop the games, so… Pac-Man seems like he’ll be a fun fighter to use. If nothing else, he’ll be fun to watch, with all his wacky moves and goofy sound effects. His trailer also confirmed Mr. Game & Watch’s return, which is just gravy at this point.

Amiibo

Nintendo’s entry into the world of selling plastic figures as add-ons to your video games. At first they seem like an evil scheme to bilk you out of even more money, but unlike Skylanders and Disney Infinity, they don’t seem to be necessary to enjoy the full content of the games they link to. Well, not for Smash Bros, anyway.

While Nintendo has plans to launch Amiibos for a handful of different games, they only showed what the figures will do in Smash. There, they will simply contain AI fighters that you can swipe into your game. These fighters will level-up and adjust their playstyles over time, which seems like a really cool feature. I might pick up one or two because they look neat. I’m just relieved that they’re an entirely optional thing.

 Yoshi’s Woolly World

I’ve been waiting for more news on this one very patiently, and the wait finally paid off! There was a pretty big feature on the game and how it was conceived, which was a pretty interesting segment. I loved Kirby’s Epic Yarn to death, and I could not be more thrilled that Yoshi is getting a similar treatment.

The thing is that Kirby’s Epic Yarn was a pretty huge deviation from the normal Kirby formula. It was an entirely unique game with a beautiful visual style. Yoshi is even prettier, but seems to be hewing pretty close to the Yoshi’s Island style of gameplay that we’re very familiar with. That’s not necessarily a bad thing, because Yoshi’s New Island turned out pretty darn well on that front. I would like to see Woolly World go in a different direction, but I’ll just have to put my faith in Tezuka.

I also really want a crochet Yoshi now.

Captain Toad Treasure Tracker

After playing Super Mario 3D World, I found that I wanted an entire game based on the Captain Toad stages really badly. I even made a Miiverse post or two to that effect.

Not once did I ever think that Nintendo would actually make that game.

But there it is, in all its glory. You know what? Not once have I ever thought that I’d be drooling over a game starring Toad, either. But here we are. I often don’t care about Nintendo’s weird little spin-off games, but the Captain toad levels in 3D World were just so much fun that this is going to be an absolute Day One purchase. I’m still not clear on whether it’s going to be a full retail release or a smaller eShop game, but either way, “Holiday 2014” can’t come fast enough.

The Legend of Zelda Wii U

It’s not even far enough into development to have a real name yet, but God damn did the teaser look gorgeous. And it’s in-engine, too! I love the idea of making the world more open so that you can tackle challenges in whichever way you like.

What’s most immediately interesting though, is that Aonuma suggested that the character in the teaser may not be Link. After seeing it, I immediately turned to the wife and asked “Is Link a girl this time?” The character is considerably more feminine than Link has ever been. It’d be quite a neat twist if Link were a girl this time. Or if Zelda turned out to be the hero!

Pokémon Omega Ruby and Alpha Sapphire

Remakes of the third generation Pokémon games. There isn’t really a lot to say about them yet, but I think I’m probably quite a bit more excited about these than most. Sapphire Version was my re-introduction to Pokémon after several years of having let the series pass me by, and I hold it quite dear to my heart because of that. Most people just seem to think that Gen III was trash though. Nuts to those guys. Gen III gave us Blaziken and Walrein and Altaria. I really like Gen III, is what I’m saying.

Also, Mega Swampert is a totally boss, Hulked-out monster. I love it!

Bayonetta 2

I had no interest in Bayonetta 2 at all until yesterday. I’ll admit that I was forcing myself to be indifferent to it because I didn’t play the first game at all. I still didn’t much care for it until they showed that the first game would be packaged in with retail copies, and that you can dress up Bayonetta as Princess Peach, Link, and Samus.

Two games for the price of one? Fun, sexy cosplay times?

This is why I only care about Nintendo’s presentations. They know how to push my buttons.

Hyrule Warriors

I’ve never played a game in the Dynasty Warriors series, and I plan to keep it that way. However, I will buy pretty much anything relating to Zelda, so I’ve been watchign this one with a keen eye. And a much keener eye now that Zelda has been confirmed to be a playable character. I honestly don’t know if I’d rather play as her or Impa, who is a major badass here. Honestly, Link just looks so plain and boring in comparison.

It might not be a big problem when the final product arrives though, as Aonuma said that the game will have tons of characters to choose from. There are four revealed now, and I’m pretty excited about what they’re still hiding up their sleeve.

Not having ever played a Warriors game of any description before, I also get the nice bonus of this being a totally new style of gameplay for me. Running around a battlefield, chopping hundreds of monsters to bits? Taking on huge Zelda bosses in a more fast-paced environment? Playing co-op with the wife? Yes, yes, and yes! Sign me up already!

Kirby and the Rainbow Curse

Kirby: Canvas Curse remains one of my most beloved games on the original DS, and I nearly blew a gasket when I saw that there’s going to be a Wii U sequel.

That same gasket then succeeded in blowing when I realized that the graphics are all done in an adorable claymation style.

Xenoblade Chronicles X

I don’t much care for how gosh-darned anime it looks, but if it’s as engrossing to play as the first Xenoblade Chronicles, I’ll gladly plug another 150 hours into this one. And the Nopon are back, so hooray!

Ugh, but seriously. It’s so freaking anime. Gross.

And I hope the final title is something a little less… dumb.

Mario Maker

It’s exactly what it sounds like. A Nintendo-sanctioned program that lets you build, share, and play your very own Mario levels. It’s really nice to see an official version after the various illegitimate PC editors, but it’s kinda sad that it only includes assets from Super Mario Bros and New Super Mario Bros. So none of the more interesting stuff. Oh well. I’m sure that assets from other games will become paid DLC, and I’m sure that I’ll be more than willing to fork over that cash when the time comes.

Splatoon

A wholly new game for Wii U, and a team-based online (third-person) shooter at that! It’s a goofy paintball game though, so it’s kid-friendly, but that doesn’t mean it’ll be any less fun. No, in fact, this is the first shooter in years that has my full attention.

The gimmick here is that you can cover the arena in you team’s colour of paint, and your avatar can turn into a squid to swim through and hide in that paint. It looks like there’s a certain level of strategy involved, and that just swimming and bouncing around the stages will be a whole lot of fun. Honestly, I think I could actually spend as much time playing this as I did Unreal Tournament. And let me tell you, I played a lot of Unreal Tournament back in the day. I think it probably still holds the record for PC game that I’ve put the most time into.


All of that was enough to take in, but there were plenty of other games that didn’t make the cut and were only seen on the show floor. Everything on 3DS that isn’t Pokémon, for example. Also a new Star Fox game and a couple new projects that Miyamoto is working on.

Immediate buzz is that Nintendo won E3 this year, and if I had seen anything from any of the competition, I’d be able to agree. If nothing else, the Wii U has a friggin’ excellent bunch of software in the pipe. Hopefully that’s what it needs to turn its lagging sales around. Mario Kart 8 was a massive shot in the arm, and a showing like this can only make things better.

Yeah, so. 2015 is going to be a pretty expensive year. If you start to see me hanging out on the streets in the seedier parts of town late at night, it’s probably because I need to bring in some extra income so that I can buy all these darned video games.

Here, have some Mario Kart 8 videos

Despite my apathy toward it, Wifey convinced me to buy her Mario Kart 8. As it turns out, it’s really, really good. Also it has a built-in feature that lets you upload your race replays directly to YouTube. I wanted to put up full replays, but my internet is so damned slow that even the default 30-second highlight reels take 40+ minutes to upload. So I won’t really be using this feature for now.

That said, here are highlights of my first runs through all of the Mushroom Cup courses. They’re… I don’t know, maybe mildly interesting at best.

Monthend Video Game Wrap-Up: May 2014

May came in like a lion and… well, it was pretty heavy on games I wanted to play throughout. A stark contrast to an April that saw almost no new games and gave me ample time to work on my enormous backlog. Luckily, most of May’s releases were cheap Virtual Console Mega Man games, so I didn’t have to choose between video games or paying the bills.

But yeah, May 1st saw one of the best eShop updates in a long time, and then the new Kirby and Mario Golf came out on the second. Also there was that massive Humble Store spring sale. Needless to say, I’ve been keeping very busy, which is great because the wait for Smash Bros would be killing me if my 3DS (and PC, I guess) weren’t so jam packed with games I want to play.

~ Now Playing ~

Mario Golf: World Tour (3DS) – I never got into Mario Golf on N64, but I played the stuffing out of the GameCube entry. I waited very impatiently through several delays for this one, and it was so worth it. The Castle Club “story” mode is a bit confusing and overcomplicated, but a free play mode exists, so ignoring that business is pretty easy.

Continue reading Monthend Video Game Wrap-Up: May 2014

Monthend Video Game Wrap-Up: April 2014

In March I tried to focus on fewer games, getting my count of beaten games up, and cleaving away a small portion of my backlog. But then April came along and I have just been all over the place with my gaming; playing on every platform, new games, old games, half-beaten games. I guess it’s like that rubber-band effect that happens to people who try to lose weight the wrong way.

This month’s list is huge, but at least I beat a lot of the games on it. Lately it seems like I’ve been favoring a system of working on one or two long games, while supplementing that with a bunch of smaller games that can be beaten over a couple evenings or a single afternoon. It’s a good system, and I wish I’d thought of it years ago. Maybe then my backlog wouldn’t be so enormous.

~ Now Playing ~

Castlevania: Lords of Shadow: Mirror of Fate HD (360) – Unlike many, I quite liked the first Lords of Shadow game, but the 3DS sequel seemed so tepid that I skipped it. Luckily, Mercurysteam saw fit to release an HD version for $15 only a few months later, which then went on sale, and that sounded good enough to me. And, yeah, it’s pretty much as mediocre as the reviews make it out to be. Oh well.

Continue reading Monthend Video Game Wrap-Up: April 2014

For you, it’s really just “Watch Gallery”

I uploaded this video of me rambling on while playing the modern version of Octopus on Game & Watch Gallery what seems like ages ago, and I’ve had it as my unsubscribed user trailer on my YouTube channel for just as long. So maybe you’ve seen it already. I don’t know. But I have to post it anyway.

Why? Well, because I haven’t made a bloggety thing about it yet. Duh.

Also because I uploaded the video showcasing the rest of Game & Watch Gallery yesterday (horning its way in-between Kirby Super Star episodes, which resume today), and I feel like it would be wrong to blog about part two if I’d never mentioned the first one.

Anyway, enough of my stupid typing. Here’s some of my stupid talking!

Monthend Video Game Wrap-Up: March 2014

I’d just like to point out that in no part of this post am I trying to fool you. Yeah, there are some really weird entries in here this month, but none of them are jokes. I legitimately spent some time trying to figure out the appeal of Freakyforms.

Note that the Now Playing list is shorter than usual. I’m proud of this, because it means that I’m focusing on completing games, rather than having a dozen on the go at once like a spaz.

~ Now Playing ~

Zelda: Oracle of Ages (GBC) – It’s weird, because I claim Link’s Awakening to be my favourite Zelda, but I just can’t get into this one. I think it probably has less to do with the obtuse puzzles than the fact that it takes damn near forever to navigate the two world maps. Five dungeons down, three to go.

Yoshi’s New Island (3DS) – I’m only just starting World 3, but here’s what I can tell you so far: It’s almost as good as the original game, just with different graphics and worse music. So basically, yes, you want to play this, but do it with the volume off.

Freakyforms: Your Creations, Alive! (3DS) – I bought this thing years ago and have barely touched it, picking it up recently only as something to do while on the can. It’s a lot like Drawn To Life in that it’s fun to turn everything into penises, but not actually very fun to play. Once you get your penis fix, it’s basically just collecting a zillion doodads that give you more customization options. I don’t know if I’ll bother seeing it through to the end, or if there even is an end.

Blowfish Meets Meteor (iOS) – I’ve trained myself to ignore my phone as a gaming device, but every few days I remember that this game is actually really good and pick it up for a few levels. Those cute little mermaids aren’t going to save themselves, you know! I’ve progressed to World 5 at this point, and I have no idea how much longer it goes on.

Donkey Kong Country 2 (SNES) – I’ve beaten the other two DKC games multiple times each, but for some reason I never really got into this one. I want to finally scratch it off my list, but I don’t know if I can be bothered to complete it to the full 102%.

Snapdots (DSi) – This is where I’m getting my “a little like picross but not really” fix for now. All I have to say at the moment is that the difficulty is really uneven. The stupid-easy and retarded-hard puzzles are all intermixed seemingly at random. Fun, and most of the time makes you actually think.

~ Game Over ~

Lightning Returns: Final Fantasy XIII (360) – I am terribly fond of this one, and like the two other FFXIIIs that came before it, it’s pretty much dominated my gaming time. I even wrote a whole thing about it, I like it so much. So read that for thoughts more in-depth than “I think it’s neat.” I finished the game, and I’m playing through again on new game+, just destroying everything in my way.

Pokémon Battle Trozei (3DS) – It’s a Pokémon block-matching game. If you want to know more, check back in on Sunday when my full review goes live. I’ve “cleared the game” but still have roughly half the Pokémon list to fill in.

Jet Force Gemini (N64) – Hey, come on. You should know by now that I’ve been writing big spiels about any N64 games I play this year. Get with the program. TLDR: It’s was pretty alright until the end, when it turned into poop from a butt.

Soul of Darkness (DSi) – A crappy-looking Castlevania wannabe. It’s actually a decent effort, but there’s still no reason that you should play it over an actual Castlevania game. The one fun thing about it is that like all of Gameloft’s DSi games, it uses the camera to replace art assets with photos you take. This game in particular lets you replace the three main characters’ faces with whatever you choose.

Tappingo (3DS) – A puzzle game that people keep comparing to picross, but really it isn’t all that much like picross. You assemble a picture with a group of square tiles, and that’s about all they have in common. Tappingo is significantly easier than picross, and is definitely more of a thing you zone out with while you’re listening to the TV in the background. Not something you play for a deep intellectual challenge. It was brief, but fun.

Jett Rocket II: The Wrath of Taikai (3DS) – The sequel to a goofy 2010 WiiWare platformer that I inexplicably loved. More than half of the levels are side-scrolling now, and the overall game isn’t quite as enjoyable as the first one, but it’s still good enough that I’m looking forward to the third game that the ending teases. Also the collectable solar cells are just money now, so that’s nice.

Pokémon Y (3DS) – I think I counted this in Game Over before, but this time it’s really game over. The Pokédex is complete. 718/718. This is where I would drop the mic if I were inclined to do a thing like that.

Altered Beast (PC) – I got the recent SEGA Humble Bundle, and it came with a collection of ten Genesis/Mega Drive games. This is the first of those. It’s kinda butt, and I’m not even ashamed to say that I had to give myself infinite lives to beat it. Whatever, it’s an old-school brawler; it’s not supposed to be beaten.

~ Reruns ~

Donkey Kong Country (SNES) – Picked it up on a whim and nearly finished it in one sitting. Or so I thought. Turns out that I had forgotten that the last world is a thing that exists, so I wasn’t actually that close after all. One thing I noted is that it’s an awful lot harder than I remember.

3D Classics: Kid Icarus (3DS) – It doesn’t get a lot of respect, but I love Kid Icarus to pieces. It’s challenging, but not actually as hard as you may have heard. Or maybe it’s just because I’ve played it enough times over the past couple years to get really good at it. It just makes me sad that the 3D Classics version doesn’t have a new game+ mode like the NES original, because…

3D Classics: Kid Icarus (3DS) – I had so much fun the first time that I played it over again. This is the first time this kind of thing has happened, so I wasn’t sure how to deal with it. And thus, I listed it twice.

Super Mario Bros 2 (NES) – I bought the Virtual Console version of this on 3DS on a whim, and plowed through it in one go. Using all the shortcuts, of course. I’m a little shocked at how much harder it is than I was expecting. I had a lot of trouble making through the final stage. I suppose there’s a reason that I was never able to finish it as a wee one.

Year of N64 Bonus Round Q1 – Super Mario 64

Super Mario 64 is a game so near and dear to my heart that I’ve been calling it my Favourite Video Game for well over a decade now. For a while I was thinking maybe that Super Mario Galaxy might supplant it, but Spring Mario is stupid. Other than that it’s a pretty perfect game.

That gets me to thinking though, that I could go on and on all day about why I like Mario 64 so much. But I’ve done that before. Maybe not in blog form, but I have. So instead, let’s have a chat about the things I don’t like about Super Mario 64.

The short answer is nothing.

Yeah, that’s a huge cop-out. Obviously, if someone digs deep enough, they can find something to complain about even in their absolute favoutire thing. But it’s hard. One of the reasons that Super Mario 64 sits unchallenged on the throne of games I like the most is that there’s nothing about it that makes me grumpy, nothing that makes me call bull on it.

If you’re going to make me give you an actual answer though, I suppose one thing I might complain about is the way the Wing Cap controls. It works exactly as it’s supposed to, but it’s impossible to gain altitude with it, as Mario enters more of a glide than a full-on flying mode when he’s in the air. You get the boost from the initial takeoff, but from there on out it’s all descent. Maintaining speed is also a struggle. As Mario glides, he slows down to a rather lazy pace. The only way to regain any speed is to dip and then quickly pull back up, and after doing this, the tendency to lose control is fairly high.

I can see why Nintendo might have limited the Wing Cap’s flight ability, as there are a number of power stars that would be much easier to get if you could just fly up to them. But really, I’d rather have the option to cheese or not to cheese, rather than just have it strippped out in hopes of keeping the game “fair.” The cape power-up in Super Mario World is exactly that kind of broken, allowing you to skip entire levels once you’ve mastered it, but you won’t hear anyone complain about it. Mario 64 gives you so much freedom to play around any way you want, it’s just weird that free flight isn’t also included.

Also, Tiny-Huge Island is probably the least fun level. It’s not that the challenges are bad or anything, but the gimmick makes the level less fun than it could be. If you’re huge, it’s a miniscule stage with virtually nothing to do. If you’re tiny, it’s designed so that it takes forever to get anywhere. This is easily overcome by using the size-changing pipes, but it’s still a minor pain in the butt if you just want to bounce around the stage like a loon.

I’m really stretching it here, but I guess I also don’t like how your extra life counter resets every time you save and quit the game. That one’s mostly negligible though.

Big Plans -OR- Fairly Transparent Filler

You know, maybe that post title is a little too harsh. I don’t really do filler these days, so it’s not like I need to poke fun at it the way I used to back when basically every post was filler.

As for the subject at hand, I wanted to take a moment to check in and talk about how the Year of Nintendo 64 is going. It’s largely a personal project, so it’s not like I’m taking notes and sharing this stuff with everyone I know. I’m not even committed to writing a full article about every game I play. That said, I still want to sort of chart a course for the rest of the year here, as a reminder to keep me on task, if nothing else.

I spent January rounding up a few new games that I’ll be mixing into the lineup of games that I already own. Truth be told, I didn’t actually own enough “beatable” 64 games to get me through the year, so making some acquisitions was a must. I reserve the right to change this at any time, but here’s the breakdown of what I’ll be playing each month:

  • January – Goldeneye 007
  • February – Body Harvest
  • March – Jet Force Gemini
  • April – Star Wars: Rogue Squadron
  • May – Quest 64
  • June – Doom 64
  • July – Gauntlet Legends
  • August – Bomberman 64
  • September – Donkey Kong 64
  • October – Army Men: Sarge’s Heroes
  • November – The Legend of Zelda: Majora’s Mask
  • December – ?????

As you can see, I’ve come up slightly short. I do have a few other games that I could pop in there, but they’re either so short (Pokémon Snap) or I’ve played them recently enough (Banjo-Tooie) that I don’t feel like they’re a good fit for the project. They may still get some play, but they won’t be the main games. What really differentiates them? Nothing, I guess. My goal is one a month, I suppose that doesn’t mean I couldn’t play two in a month.

You know what? Nuts to it. I’mma pop some quarterly titles in there, because it’s an excuse to make another list. I know that the first quarter is almost up, but I just completed Super Mario 64 DS, and I’m willing to count that. Maybe I’ll play the original again anyway.

  • Q1 Bonus Round – Super Mario 64
  • Q2 Bonus Round – Pokémon Snap
  • Q3 Bonus Round – Mario Party 2
  • Q4 Bonus Round – Perfect Dark

There we go. Now if only I had social media’d this thing it might be more than me just concocting a weird excuse to play old games. I guess it’s still not too late, but I mean, we’re already in March. The hype phase is over. Whatever. My compulsion is to put words on a page, not to try to force people to read those words.

Monthend Video Game Wrap-Up: February 2014

Last month was so loaded down with entries in both of the main categories that I managed to forget to add a couple games, which will be included this month. Since I write these opening blurbs at the beginning of each month, I’m sitting here hoping that February’s list won’t be quite so full, but you just never know!

~ Now Playing ~

Super Mario 3D World (Wii U) – Yeah, still hacking away at this one. Technically, I’ve finished the game. I’ve beaten every level and collected every doo-dad, but this game makes you really go the extra mile for your 100% clear: you have to beat every level with all five characters. It may be a ridiculous task, but the game is so good that I’m happy to oblige. Except for the final two stages that are just crazy hard to the point of not really being fun anymore.

Continue reading Monthend Video Game Wrap-Up: February 2014

Monthend Video Game Wrap-Up: January 2014

Another year is upon us, and with that year comes a long a whole buttload of new games that I’ve purchased on both Nintendo eShops and Steam. Because those year-end sales were absolutely mad. And not “angry” mad, but “British” mad. Of course, I’m not playing all of those games at once, so you won’t see them all here, and that kind of defeats the purpose of mentioning them at all.

2014 is going real swell so far.

As it turned out, January was absolutely swamped with short games that I was able to beat in a matter of hours. So this is a big one. Hold onto your butt.

~ Now Playing ~

Super Mario 3D World (Wii U) – The wait to Christmas was absolutely killer in 2013, because I was waiting for this very game. And yet, I did not burn through it in a week like I could have. No, I find that a new Mario game is best when savoured a few levels at a time, and man oh man, have I ever been savouring this one. This is the special kind of game that you buy a system for. Technically I have beaten it, but there’s so much more to do that I’ll leave it in Now Playing for the time being, and move it to Game Over once I’m good and done with it.

Dark Souls (360) – Yeah, I’m still at it. I play more than once a week though, so I’m way ahead of the weekly blogs.

Chibi-Robo: Photo Finder (3DS) – It can’t possibly live up to the standard that I set by the original Chibi-Robo game, but it’s still got a lot of the heart that made the first game a winner. The real problem here is the game’s main gimmick: taking pictures of stuff. It would come off a lot better if the 3DS’ camera wasn’t awful. Heck, it would probably even be a lot of fun with a decent camera. Alas. I have no idea how long this game is going to be, but I’ve filled up two museum displays so far.

Plants Vs. Zombies 2 (iOS) – My wife and I are racing to see who can get to the end first, and neither of us are making progress quickly. Me, because I play like once a month, and her because she’s stuck on a particularly hard level. She’s also quite a bit farther than I, so if she gets over that hump I might be in trouble! Oh, and EA? If you’re going to insist on locking stuff away behind micro-transactions, please make them reasonably priced. There’s no way I’m going to buy any extra plants or power-ups at $3 a pop. If they were $1 each, I’d probably already have them all.

Valdis Story: Abyssal City (PC) – This is like, my dream game (after Super Mario 3D World). It’s a colourful metroidvania with multiple playable characters, a focus on combat, and a Borderlands-style perk tree. Now if only I could play it with a controller from the comfort of my couch on an actual Video Game Machine. Sigh… PC exclusives make me sad. I really have come to loathe playing games on my computer.

Super Monkey Ball (iOS) – Logic would denote that playing a game whose main mechanic is tilting the playfield would work great with tilt controls. That’s not quite the case, as Monkey Ball on my iPhone is very difficult to play, and even harder to enjoy. If you need a Monkey Ball fix, I’d recommend just picking up one of the GameCube games. Maybe the one on Wii. I never played that one though. I’m on World 2 of 5, but I doubt I’ll bother finishing it.

Long Live the Queen (PC) – I’m not into text adventures or anime princesses, but for whatever reason, I felt like I needed to own this game. And it’s sort of blah. All you really do is choose which skills to learn between scripted events, and hope that Elodie doesn’t get murdered along the way. Finding all the ways she can die is probably the most fun you can have with this one though. To date, I’ve only played enough to suffer one death. Here’s a really good review that makes me wish I appreciated it more.

Body Harvest (N64) – Yes, I started my N64 game for February early, but my goal is simply to beat one per month, not to only play one a month. Also I’ve never played Body Harvest and have no idea how long it’ll take me to finish it. Currently I’m on part three of the second mission, and I’m fairly impressed. It’s long since become obsolete, but if I’d played this when it was new, my mind would have been blown wide open.

~ Game Over ~

Picross e3 (3DS) – It’s the weirdest thing, this game had been out for months, and I wasn’t even slightly inclined to buy it. Mostly because I was waiting until I’d finished Paint It Back, but also a little bit because I may have overloaded on picross in 2013. If that can even happen. Burned though it in a week though, because I’ve got to burn through something in a week.

Mario & Luigi: Dream Team (3DS) – Wifey gave me this for my birthday last year, and I played it until the game decided to send me back to all the corners of the map that I’d already explored for a big fetch quest, and my enthusiasm petered out. I spent most of January slowly slogging through the second half of the game, and I’ve got to say that the guiding principle behind the whole project must have been making everything twice as long as it needs to be.

Gone Home (PC) – A game about wandering around a house, trying to find out where your family has disappeared to. It’s a cute little game with a lot of heart, but it’s not something I’d necessarily recommend. Not at full price anyway. If you see it on sale and narrative-based wandering games are your bag, go for it. Maybe I’d have liked more it if my PC had been able to run it at full speed.

Attack of the Friday Monsters! A Tokyo Tale (3DS) – Gameplay-wise, it’s very similar to Gone Home, but I liked this one so much better. Maybe because it has a more fantastical story, or maybe because it’s much more lively. I don’t know, but I really enjoyed this one. I just don’t like that you have to grind for collectables to truly finish it. :p

Bugs Vs. Tanks! (3DS) – Exactly what it sounds like; you play as an officer in a battalion of tanks that have been shrunken down, and have to combat insects to survive. It’s not a superb game by any means, and can get somewhat frustrating at times, but it’s fun. Also, it’s one of the exceptionally rare 3DS games where the 3D effect actually adds something.

Brain Age Express: Sudoku (DSi) – I finally finished all the sudoku puzzles in there. Guess I wipe it now and start again? Nah, probably not.

Superbrothers: Sword & Sworcery EP (PC) – I actually finished this game in December, but totally forgot about it. That’s because despite the fact that I want to say I like it, it’s a pretty forgettable game. Also it has a stupid mechanic where you have to wait entire days to make certain critical events happen, and that’s just a huge pain in the butt. And making me wait to play a game more often than not makes me forget about the game altogether. It’s still pretty good, though.

~ Reruns ~

Kirby’s Dream Land (GB) – I tend to play through this one every few months or so. It only takes half an hour, and I think it’s pretty fun despite the simplicity. Also I love the music.

Super Mario Land (GB) – Same as above.

GoldenEye 007 (N64) – It felt really good to go back to a game that I spent so much time with, but have never pick up again since. I even wrote a whole thing about it. The word for it may or may not be “retrospective.”