In the air tonight

Sense memories. We all have them. Or at least I’m assuming we all have them. Little moments when something innocuous -a smell or a feeling, perhaps- brings back a very specific memory. Being such a nostalgic person, I tend to get them all the time. But never quite in the same frequency as I do in December.

It’s not often big or particularly affecting memories that are triggered, either. It’s usually just little things. When I’m sitting around and I feel a rush of cold air from somebody coming into the house, for example, I’m brought back immediately to my early teenage years. I can picture myself in the basement of my parents’ house, playing video games on the little TV designated for video games, while the main TV played on the background, filling the room with the sounds of sitcom Christmas episodes.

Then my parents come in. If they were doing normal shopping, they just bring in their purchases (probably groceries) as usual. If they were doing Christmas shopping, my mother will come in first and announce that everybody had better stay where they are and away from the door (usually followed by me running straight towards the door, for the sake of being a nuisance). A few moments later, the cold air from the outside will make its way down to me. I never thought that little chill would leave such a defined mark on me, but it did. It’s funny how humans work.

While the SNES was hooked up to that little video games TV for many years, it’s always the N64 in my memory, and usually I’ve got a rented game in there. Gex 64: Enter the Gecko and Winback are the ones that figure most prominently into this memory (placing it in 1999), but Super Mario 64 shares a similar mindspace. In fact, this very memory recalls when I beat it for the very first time. Perhaps that’s just another reason why it remains my favourite video game of all time.

If you hadn’t connected the dots yet, it is this very memory that led to the Year of Nintendo 64. In a fit of irony, I didn’t play any of the games mentioned above this year. Okay, I did play the DS port of Super Mario 64, but it’s got a whole different feel to it. Not nearly as nostalgic as the original. Gex didn’t make the cut because I bought the Playstation version of Enter the Gecko on my PSP a couple years ago and found out that it didn’t age terribly well. Winback… I do really want to play Winback again, but it’s so ingrained in that one part of my memory that I don’t think I could appreciate it in any other setting.

Anyway, that’s more or less all that I wanted to share today. Hooray for posts about weird things going on in my head! I often write these posts and then wonder if even a single other person in the world would have a damn clue what I’m talking about. I guess it doesn’t really matter.

Oh yeah, and that was about the most Christmassy thing that going to be happening on TE this year. So have yourselves a merry little Christmas, or a happy little whatever else you might be celebrating. Have a good time, is what I’m saying.

Monthend Video Game Wrap-Up: November 2014

Another month down, another month saturated with Smash Bros. Two flavours of Smash Bros this time, even! And also some other things. Mostly Zelda. Why do I even own any non-Nintendo machines?

~ Now Playing ~

Super Smash Bros for Wii U (WiiU) – Thank you, Nintendo.

Pokémon Alpha Sapphire (3DS) – Having completed the Generation VII Pokédex in Pokémon Y, I decided to eschew my normal Pokémon tendencies and do a nuzlocke run. It was going really well until my Voltorb died and now I don’t know if I have the will to go on. Poor Vince, he was so young…

Hyrule Warriors (WiiU) – I’d be done this if it weren’t for the massive DLC packs that keep coming out. They add weeks and weeks to the game’s already-pretty-long lifespan. And I haven’t even finished the original Adventure Mode yet!

Wii Fit U (WiiU) – I really shouldn’t bother writing this in, but I’ve been using it a lot lately! Enough that I’ve even gotten passably good at that waiter game that I used to hate with a firey passion. Still, every time I turn it on, I get a sad from remembering that I lost my Fit Meter long ago.

Always Sometimes Monsters (PC) – I don’t even know where to start with this one. It’s a 2D RPG in a modern setting, where you’ve got to wrangle up a bunch of money to pay your rent. There’s more than that, but I feel like going into it would ruin it. It’s a bit slow, but it seems like a good way to spend a few Saturday mornings.

Alien: Isolation (360) – It’s too scary to type anything about it!

Super Mario Advance (GBA) – This was the only GBA game I owned for quite a while, so I played the ever-loving crap out of it. That also gave me great deal of nostalgia for it. I’d love for it to be HD-ified, because it’s my favourite version of Mario 2, but the colours look so faded and it doesn’t fit quite right in GBA resolution.

~ Game Over ~

Super Smash Bros for 3DS (3DS) – I’m not ceasing to play it, but I’ve cleared all the challenges, so I’m calling it beaten.

The Legend of Zelda: Twilight Princess (Wii) – Probably should have lumped this one and Majora under “Re-runs” because I burned through them both fairly quickly, but I think the “Game Over” category has a little more clout. Or something. I really like Twilight Princess. This is the fifth time I’ve beaten it. To 100% (less the Poes because F the Poes).

The Legend of Zelda: Majora’s Mask (N64) – I always start writing this feature near the beginning of the month, and initially I’d written a blurb about how I’d like a 3DS remake of this game to happen. Guess what was announced literally that afternoon. Still played the N64 version because I had just dropped $10 on the Virtual Console version. You’re welcome.

Picross e5 (3DS) – Yup it’s another Picross game. And I played it.

Spirits (PC) – Kind of like Lemmings, but less cartoony and more artsy. Also your spirits can’t do nearly as many things as lemmings, and any action effectively kills them. I played through all the levels, but I just don’t care about it enough to bother with perfect clears. I wish that would stop being a thing.

Mighty Gunvolt (3DS) – A cute little 8-bit freebie they gave away with Azure Striker Gunvolt (which I still haven’t played). Four stages and a final boss of very base-level Mega Man-style action. Not totally fulfilling, but a good way to kill twenty minutes.

The Love Letter (PC) – An adorable browser game that I wrote about a week ago.

~ Re-Runs ~

Mega Man X2 (SNES) – I usually play through Mega Man X once or twice a year, but I only go through X2 every few years and almost never touch X3. It’s really too bad, because X2 is pretty good. I just don’t know the optimal way through the game, so it seems like I end up revisiting stages to collect power-ups more than I should have to.

One week to go…

Until I can stop annoying everyone with my excitement for the upcoming Super Smash Bros for 3DS. Then I can annoy everyone with my excitement for the upcoming Super Smash Bros for Wii U! Hooray! As a celebration of only a week left of waiting (which will go by very quickly thanks to Gauntlet and Hyrule Warriors), here are some fun images from the Smash Bros demo that I took with my phone. Because the demo doesn’t let you save screenshots like the full version will. I’m sure that all of my Facebook friends will be just delighted when I start flooding their feeds with Smash Bros screenshots again.

Super Smashing Robot

As a person who dumps most of his disposable income into Nintendo’s coffers, I’ve been playing the special early release of the Super Smash Bros for 3DS demo for a week, and now it’s available for everyone to download. It’s really great, and has done a wonderful job of making me even more excited for the full version of the game that comes out two weeks from today. Most of the demos I play just reinforce my assumptions that I can skip the game and not care, so that’s a nice change of pace.

smashmegaman

Playable Mega Man is the big draw, but he’s not the only interesting thing about the Smash demo. For instance, it’s full of new items and assist trophies. The Gust Jar, for example, is like an incredibly broken variation of the Fire Flower, and the stupid Color TV-Game 15 keeps showing up instead of actual interesting assist characters.

Mario, Link, and Pikachu are the three veterans who show up in the demo, and of the three of them, only Link feels any different. His dash attack is totally different, his Gale Boomerang feels more effective than usual, and he just feels faster overall. Mario still has FLUDD, and Pikachu is still adorable.

Newcomers Mega Man and Villager are the other two playable demo characters, and it turns out that both of them are a blast to play as. Mega Man is wonderful, though his lack of punching feels weird. But the buster makes for an excellent smash attack. Leaf Shield seems utterly useless. Metal Blade does what Metal Blade does, except for being the ultimate weapon for any situation. Crash Bomb would be great if it didn’t have the Gooey Bomb effect of passing over to other players; that drives me nuts.

Villager is so much more fun to play than I’d ever imagined. His attacks are all fun, and I love how he can stuff pretty much anything in his pocket for later use. Riding a gyroid across the stage is a hoot, but I like that you can opt not to ride it as well. His down smash, which takes four uses to actually pull off (plant a seed, water it, chop it twice), is amazing and deals incredible damage if you can actually land a hit with it. I’ll be surprised if Villager doesn’t end up as one of my favourite characters to play in these new games.

I don’t have many other thoughts about the demo that I need to share, but I think it’s important to note that I’ve spent hours playing it. I haven’t spent that much time on a demo since… I don’t know, the days of shareware? I don’t think I even played the Guitar Hero II demo this much, and I was almost as hyped for that as I am for Smash 4.

Smash Speculation: Paper Mario

I’m at my wit’s end here. I’ve already written up profiles for all of the characters that I am genuinely hoping to see in the newest Smash Bros. So let’s go in a slightly different direction this week and talk about a character who I’m not personally invested in, but other people seem pretty hopeful for.

~ Paper Mario ~

smashpm

Yeah. I don’t know, I guess it’s a good idea. Certainly better than Dr. Mario anyway. And I say that as a big fan of the Doctor. The thing about Paper Mario is that he’d be a totally unique character from regular Mario, as opposed to just being a clone with a different projectile attack.

I’m thinking that most of Paper Mario’s standard attacks would revolve around his hammer. It’s never quite so versatile, but it is more or less his main method of attacking throughout all of the Paper Mario games. Next to jumping, anyway. And it’s hard to make a decent moveset around simply jumping. I suppose he could have some punches too, but I like making the hammer the main focus of the character.

All of his special and smash attacks would enlist the help of some of Paper Mario’s partner characters from the first two games. Forward smash would be Bow’s fan smack. Up smash calls Sushie to do a tail slap above Mario. Down smash has Watt appearing and sending out a low jolt of electricity on both sides. This is actually all falling into place quite nicely.

Up special calls Parakarry, who lifts Mario upwards. Anybody that they crash into as they ascend will take damage. Alternately, Lakilester could show up instead, and allow Mario to ride in his cloud for a couple seconds. The cloud would be controllable, of course. Mario would still be vulnerable while in the could, but wouldn’t be able to use any attacks of his own.

Neutral special could have either Goombario or Goombella show up and use a headbutt attack. Straight ahead, medium-range, medium damage. There really isn’t anything “special” about this special move, and I’d honestly considered that it just be the forward smash, but it sort of feels like it should be a special, doesn’t it?

Forward special has Paper Mario kick one of several partners forward, either Kooper, Bombette, or Koops. Kooper would function just like a regular shell and slide forward until he goes off the stage, passing through anyone he hits. Bombette would bounce forward a little and explode on impact, or after a few seconds if she didn’t hit anything. Koops would be like Kooper, but bounce off of any foes he hits, making it possible for him to ricochet around the stage for a while. I don’t know if these partners would cycle in a defined order like Olimar’s Pikmin, or if they would be randomly selected. Maybe each one is a different custom selection?

Down special calls in Madame Flurrie to use her gale force attack, which basically just blows other fighters away. Equally as useless as standard Mario’s FLUDD, but at least this one doesn’t need to be charged up first. And custom moves could give you the option of icy breath, which could freeze other fighters, and possibly some sort of hail breath, which would cause damage as well as blow them away.

Adding onto the idea of calling in friends for support, Paper Mario’s final smash would summon in Paper Peach, Paper Bowser, and Paper Luigi to chase around your opponents and beat them up. The paper friends would hang around for maybe 30 seconds or so before vanishing, and they’d be invincible during that time. You could hit them, sure, but they wouldn’t actually take damage, so it’d be hard to KO them. Paper Peach is obviously the quickest and weakest, and attacks with her parasol. Paper Luigi is the average and attacks with jumps and fireballs. Paper Bowser is slow but hits hard, and attacks with claw swipes and fire breath.

I didn’t include anything from Paper Mario: Sticker Star in here because… well, I just didn’t like it all that much. And Paper Mario usually has a vast repertoire of special abilities in his games, but I figured that it’d be more interesting if he relied on his partners for his flashier moves. Makes him stand out a little more, I feel.

And that’s about all I have to say. I’m not really rooting for Paper Mario myself, but he could certainly be an interesting character, and there are plenty of other ways that the Smash developers could go with him besides what I’ve written down. It’d just be a darn shame if he ended up being a flat clone of Mario. I wouldn’t worry too much about that happening, though.

Previous: Shiftry

Next: Ravio

Monthend Video Game Wrap-Up: August 2014

Hey so summertime is drawing to a close, not that that means anything for adults. I guess if you’re a teacher, it’s good times, but for the rest of us it just means that you’re covered in sweat after your commutes to and from work. Hooray.

I had another vacation week in August, so I put it to good use and cleared off a few half-finished games from my backlog. But then I started up a whole new series of games, so it’s all been moot. It’s not like I had anything else worth doing. I got my yard work done too, at least.

~ Now Playing~

Saints Row: The Third (PC) – I don’t know what to say about this yet. I’ve only completed the intro missions, and I’ve mostly been driving around the city at random, collecting stuff and doing assassination missions. I’ve done a few story missions, and unlocked a sweet penthouse base. Also an unlimited supply of fighter planes!? This is absolutely the most fun I’ve had with an open-world game of this style. But somehow it’s missing fast travel. Lame. I hate having to hoof it all the way back to base when my aircraft inevitably explodes.

Continue reading Monthend Video Game Wrap-Up: August 2014

Monthend Video Game Wrap-Up: July 2014

I touched on it briefly last month, but as you’ll see if you keep reading, I’m really getting into the swing of my personal Steam Train. It’s time to start actually playing some of the 150+ games registered on my Steam account! Also I had a week of vacation early in the month, so I had a lot of extra time for gaming this month and this may be the longest MVGW to date.

I would like to direct your attention to the banner below, which was uploaded and visible when this post went live, as opposed to a few days later. Maybe I’m actually starting to clean up my act here?

~ Now Playing ~

Tokyo Jungle (PS3) – One of the two PS3-exclusive games that I have any interest in, I’d say that Tokyo Jungle is worth owning the console for. For me, at least. It gets awfully repetitive, but there is enough randomization and a huge roster of animals (50ish, then even more as DLC), so it’s stayed fresh enough for me to pour a good number of hours into it. I’ve still only started unlocking the cooler animals though, so there’s lots and lots of game left for me to experience.

Toki Tori 2+ (PC) – Working to scratch more games off my PC to-do list, I booted up Toki Tori 2+, and it’s quite a unique game! It’s a puzzle platformer, but every puzzle has to be solved with a only two actions and the way those actions affect the environment and other animals. It’s pretty fun, and some of the puzzles are downright devious. I’ve gotten myself stuck though, and I think that I might like this game enough that I’m not willing to consult a FAQ just so that I can move on. I feel like this one is worth solving on my own. But nuts to gathering all the collectibles. That’s a fool’s errand if I’ve ever seen one.

jul14n

Continue reading Monthend Video Game Wrap-Up: July 2014

Monthend Video Game Wrap-Up: June 2014

June, much like May, was a month where I played far too many games, and as such, ended up with a lot of half-finished stuff on my plate. Most of the games that I did finish were either short new games or short replays. My goal for the year was to clear out some of my backlog, not to clog it up even more.

Doesn’t help that I’ve got a few drawn-out and/or notoriously difficult games on the go here. I really need to remember in the future to only be playing one RPG at a time.

~ Now Playing ~

Mario Kart 8 (WiiU) – I wanted to skip this one, as I felt that I was done with Mario Kart. But it’s like, the one game that the wife wanted, so we got it. And then I ended up loving it. Stupid Mario Kart, being so fun.

Shovel Knight (WiiU) – Sweet Jesus God, I had no idea how amazing this game was going to be. I mean, I pledged towards the Kickstarter campaign, so I had faith in it, but it’s even better than I could have ever hoped. I did beat it already, but I’m playing again in New Game+, and probably another couple times for some cheevos. I really love this game.

jun14n

Kingdom Hearts: Birth By Sleep (PSP) – I always wonder, when a movie or game or TV series starts to expand, if the writers had the whole plot laid out from the very beginning, or if they’re just flying by the seat of their pants the whole time. The Kingdom Hearts series, I’m convinced, falls into the latter category. When even the prequel -which should probably be the one with the simplest plot- is a big confusing mess, you get the feeling that they’re likely just using a plot dartboard. At least they’re pretty fun to play, and I especially like the skill system in this one. I’ve finished one and a half of the three story paths.

Zelda II: The Adventure of Link (NES) – Sometimes, you’ve just gotta go back and finish a game that you’ve never beaten without rampant cheating. If you think save states are cheating, then yes, I’m still going through the game dishonestly, but at least I’m not an invincible god with unlimited magic and moon jumps. Also, I really wish Zelda II were a better game.

Chrono Trigger (DS) – One of my goals for the year is to earn all 13 endings in Chrono Trigger. So far I’ve gotten three. The second playthrough is going pretty quickly though. If I wasn’t spreading my gaming time around so liberally, I’d probably be finished this little endeavour by this point.

Costume Quest (PC) – One of my other goals is to start playing through the hundreds of games I’ve bought in Humble Bundles and Steam sales over the last couple years (all aboard the Steam Train~), and Costume Quest fits nicely into the center of the “short” and “runs on my PC” venn diagram. Too bad it’s not very fun.

Rage of the Gladiator (3DS) – Still picking away at this one, but the hardest difficulty (which awards the true ending) is, well, hard. Suddenly the enemies who were total jokes before can kill me before I get one hit in. Wonderful.

Super Smash Bros Brawl (Wii) – Didn’t really have a goal here, just spent a whole afternoon playing Smash Bros to see if I could still spend a whole afternoon playing Smash Bros. Completed the boss rush with a few guys, and failed to win All-Star mode with Link nearly a dozen times. I think I may suck at Smash.

Papers, Please (PC) – Started this up on a whim and got hooked right away. Played for about two hours, and had I not been dragged away and imprisoned for doing my job too well (ending #3), I probably could have kept going on through the night. I’m definitely going to keep playing for more endings.

Donkey Kong Country 2 (SNES) – I played the crap out of DKCs 1 and 3 back when they were current, but never really got into 2. Can’t say why for sure, I suppose it came out at a time when there were more attractive games to rent? Anyway, the end is nigh for this one, and it has been a brutal trip. I want to go for the best ending, but will I have the drive to find all of those dastardly DK Coins?

Golden Sun (GBA) – You know, if I played this more than once every few weekends, I’d probably be done by now. I don’t know how I feel about it. It’s got the nice nostalgia value, and I likethe puzzles, but the battles are awfully tedious. And the dialogue! Oh my goodness, shut up!

Final Fantasy IV DS (DS) – I think that this game is only taking so long to beat because I’m afraid of how hard the final boss will be. So afraid, in fact, that I even took the time to fight all the optional bosses before I tackled the final dungeon. It’s… really hard to get through the final dungeon too, when even the more common random battles can wipe your party in a matter of seconds.

~ Game Over ~

Ittle Dew (Wii U) – At first it looks a lot like somebody made a Legend of Zelda game that looks like Scott Pilgrim, and that is actually fairly accurate. Only the gameplay leans very, very heavily on block-pushing puzzles. Sometimes there are also block-teleporting puzzles. Or a mix of the two! And then some really misplaced boss fights. Ah well, it was good fun.

jun14g

Abyss (Wii U) – A game about navigating mazes while trying to control your little eyeball-squid-monster’s propulsion. I thought it was a completely different kind of game before I bought it, but I ended up liking it anyway, so that’s $2 well spent. Hooray!

Mega Man Xtreme 2 (GBC) – Technically, I guess it’s better than the first one, but it’s just didn’t grab me the way I thought it would. Then again, I think the only reason I was so excited to play Xtreme 1 was because of nostalgia. Xtreme 2 has no such advantage.

Doom 64 (N64) – As much as I love Doom, this game is just so different from what Doom was before that I couldn’t really get into it. Still way better than Doom 3, though.

~ Re-Runs ~

Teenage Mutant Ninja Turtles (360) – It’s not the worst brawler, but it’s pretty darn bad. I played through the game in Time Attack mode to round up the last few achievements. Fortunately, it’s pretty easy to burn through the game the second time around.

Klonoa: Empire of Dreams (GBA) – I know that I did rent this game when it first came out, and that I spent a lot of time playing it in class, but I can’t recall for the life of me if I beat it or not. It was highly unusual for Young Ryan to leave a game unfinished though, so we’ll call my playthough of it on the Wii U Virtaul console a re-run.

Super Mario Bros (NES) – I beat 8-3 in a single life, without taking a hit! It was the most amazing thing I’ve ever done!

jun14r

I Love Katamari (iOS) – Occasionally, to kill time, I attempt to play video games on my phone. Most of those games end up being terrible, and this one is just barely an exception. I’m not saying it’s good, but I’ve seen tilt-control games go horribly awry, and I Love Katamari at least works. Still, it’s a shabby cash-in that only wishes it could be as engaging as its big brothers. Anyway, I just poked around on this one for a bit to complete the item collection and get the final cheevo.

Impressions on Nintendo’s E3 2014 Digital Event

I only ever watch Nintendo’s E3 presentations, because aside from maybe one or two specific games, I generally don’t give a flying fig about the other guys’ stuff. I always enjoy Nintendo’s shows, but to be quite frank, this year’s has got me the most excited I’ve been in a good long while. Let’s go over it point-by-point.

Oh, and here’s an embed of the full presentation, if you feel so inclined to watch it for yourself. I’ve embedded a few choice trailers later on, too.

The Presentation

The opening and a few little skits in between game-related segments were all done up Robot Chicken-style. And I don’t mean in a style reminiscent of Robot Chicken. I mean that I wouldn’t be surprised if Seth Green and company actually had a hand in creating the animated scenes. It was a dead-on likeness, and the skits used pretty much the exact same type of humour that the show is known for, albeit a little softer to keep it family-friendly.

While the internet seems to have mixed feelings about it, I personally loved it. It was much more interesting than just having Reggie and whoever else up on stage bleating about business strategy or whatever. Reggie’s part was actually pretty short, too, and his animated double stepped aside less than halfway through the show to let the games and their developers do the talking.

Super Smash Bros

The first game up was Super Smash Bros for 3DS and Wii U. It still doesn’t have a real title, and at this point I don’t think it ever will. Whatever. That’s hardly important.

What matter is that Miis have been revealed to join the fight, and they look awesome. There are three types of Miis to choose from: Brawlers, who are bare-handed; Swordfighters, who obviously carry a sword; and Gunners, who have a really cool gun-arm. Not only can you import your Miis into the game, but you can also dress them up in a variety of hats and different costumes. Oh, and they look like they’ll be a lot of fun to play as, too.

Masahiro Sakurai talked about the game for a bit, and then showed a very quick montage of clips, which I’m sure held plenty of new info, but I haven’t gone over it to pick it apart yet. It really doesn’t matter. It’s Smash Bros. The only thing that disappoints me is that the “summer” release date of the 3DS version is October 3rd. In what crazy fantasy world is that considered summer?

At the end of the show, Palutena from the Kid Icarus franchise was also confirmed as a new fighter, with a very anime intro video. I’m not totally sold on her yet, but hey, the more the merrier, right? Her trailer also suggested that Dark Pit will be in the game in some capacity. Whether he shows up as a playable character or just an assist trophy, we don’t yet know.

It wasn’t a part of the big presentation, but a Pac-Man intro trailer showed up overnight. I’m still in a little disbelief, but really, it makes perfect sense. You’ve got Mario, Mega Man, and Sonic all in the same game already. Pac-Man fits right in there with the big names of classic gaming. Of course, Bandai-Namco is also helping develop the games, so… Pac-Man seems like he’ll be a fun fighter to use. If nothing else, he’ll be fun to watch, with all his wacky moves and goofy sound effects. His trailer also confirmed Mr. Game & Watch’s return, which is just gravy at this point.

Amiibo

Nintendo’s entry into the world of selling plastic figures as add-ons to your video games. At first they seem like an evil scheme to bilk you out of even more money, but unlike Skylanders and Disney Infinity, they don’t seem to be necessary to enjoy the full content of the games they link to. Well, not for Smash Bros, anyway.

While Nintendo has plans to launch Amiibos for a handful of different games, they only showed what the figures will do in Smash. There, they will simply contain AI fighters that you can swipe into your game. These fighters will level-up and adjust their playstyles over time, which seems like a really cool feature. I might pick up one or two because they look neat. I’m just relieved that they’re an entirely optional thing.

 Yoshi’s Woolly World

I’ve been waiting for more news on this one very patiently, and the wait finally paid off! There was a pretty big feature on the game and how it was conceived, which was a pretty interesting segment. I loved Kirby’s Epic Yarn to death, and I could not be more thrilled that Yoshi is getting a similar treatment.

The thing is that Kirby’s Epic Yarn was a pretty huge deviation from the normal Kirby formula. It was an entirely unique game with a beautiful visual style. Yoshi is even prettier, but seems to be hewing pretty close to the Yoshi’s Island style of gameplay that we’re very familiar with. That’s not necessarily a bad thing, because Yoshi’s New Island turned out pretty darn well on that front. I would like to see Woolly World go in a different direction, but I’ll just have to put my faith in Tezuka.

I also really want a crochet Yoshi now.

Captain Toad Treasure Tracker

After playing Super Mario 3D World, I found that I wanted an entire game based on the Captain Toad stages really badly. I even made a Miiverse post or two to that effect.

Not once did I ever think that Nintendo would actually make that game.

But there it is, in all its glory. You know what? Not once have I ever thought that I’d be drooling over a game starring Toad, either. But here we are. I often don’t care about Nintendo’s weird little spin-off games, but the Captain toad levels in 3D World were just so much fun that this is going to be an absolute Day One purchase. I’m still not clear on whether it’s going to be a full retail release or a smaller eShop game, but either way, “Holiday 2014” can’t come fast enough.

The Legend of Zelda Wii U

It’s not even far enough into development to have a real name yet, but God damn did the teaser look gorgeous. And it’s in-engine, too! I love the idea of making the world more open so that you can tackle challenges in whichever way you like.

What’s most immediately interesting though, is that Aonuma suggested that the character in the teaser may not be Link. After seeing it, I immediately turned to the wife and asked “Is Link a girl this time?” The character is considerably more feminine than Link has ever been. It’d be quite a neat twist if Link were a girl this time. Or if Zelda turned out to be the hero!

Pokémon Omega Ruby and Alpha Sapphire

Remakes of the third generation Pokémon games. There isn’t really a lot to say about them yet, but I think I’m probably quite a bit more excited about these than most. Sapphire Version was my re-introduction to Pokémon after several years of having let the series pass me by, and I hold it quite dear to my heart because of that. Most people just seem to think that Gen III was trash though. Nuts to those guys. Gen III gave us Blaziken and Walrein and Altaria. I really like Gen III, is what I’m saying.

Also, Mega Swampert is a totally boss, Hulked-out monster. I love it!

Bayonetta 2

I had no interest in Bayonetta 2 at all until yesterday. I’ll admit that I was forcing myself to be indifferent to it because I didn’t play the first game at all. I still didn’t much care for it until they showed that the first game would be packaged in with retail copies, and that you can dress up Bayonetta as Princess Peach, Link, and Samus.

Two games for the price of one? Fun, sexy cosplay times?

This is why I only care about Nintendo’s presentations. They know how to push my buttons.

Hyrule Warriors

I’ve never played a game in the Dynasty Warriors series, and I plan to keep it that way. However, I will buy pretty much anything relating to Zelda, so I’ve been watchign this one with a keen eye. And a much keener eye now that Zelda has been confirmed to be a playable character. I honestly don’t know if I’d rather play as her or Impa, who is a major badass here. Honestly, Link just looks so plain and boring in comparison.

It might not be a big problem when the final product arrives though, as Aonuma said that the game will have tons of characters to choose from. There are four revealed now, and I’m pretty excited about what they’re still hiding up their sleeve.

Not having ever played a Warriors game of any description before, I also get the nice bonus of this being a totally new style of gameplay for me. Running around a battlefield, chopping hundreds of monsters to bits? Taking on huge Zelda bosses in a more fast-paced environment? Playing co-op with the wife? Yes, yes, and yes! Sign me up already!

Kirby and the Rainbow Curse

Kirby: Canvas Curse remains one of my most beloved games on the original DS, and I nearly blew a gasket when I saw that there’s going to be a Wii U sequel.

That same gasket then succeeded in blowing when I realized that the graphics are all done in an adorable claymation style.

Xenoblade Chronicles X

I don’t much care for how gosh-darned anime it looks, but if it’s as engrossing to play as the first Xenoblade Chronicles, I’ll gladly plug another 150 hours into this one. And the Nopon are back, so hooray!

Ugh, but seriously. It’s so freaking anime. Gross.

And I hope the final title is something a little less… dumb.

Mario Maker

It’s exactly what it sounds like. A Nintendo-sanctioned program that lets you build, share, and play your very own Mario levels. It’s really nice to see an official version after the various illegitimate PC editors, but it’s kinda sad that it only includes assets from Super Mario Bros and New Super Mario Bros. So none of the more interesting stuff. Oh well. I’m sure that assets from other games will become paid DLC, and I’m sure that I’ll be more than willing to fork over that cash when the time comes.

Splatoon

A wholly new game for Wii U, and a team-based online (third-person) shooter at that! It’s a goofy paintball game though, so it’s kid-friendly, but that doesn’t mean it’ll be any less fun. No, in fact, this is the first shooter in years that has my full attention.

The gimmick here is that you can cover the arena in you team’s colour of paint, and your avatar can turn into a squid to swim through and hide in that paint. It looks like there’s a certain level of strategy involved, and that just swimming and bouncing around the stages will be a whole lot of fun. Honestly, I think I could actually spend as much time playing this as I did Unreal Tournament. And let me tell you, I played a lot of Unreal Tournament back in the day. I think it probably still holds the record for PC game that I’ve put the most time into.


All of that was enough to take in, but there were plenty of other games that didn’t make the cut and were only seen on the show floor. Everything on 3DS that isn’t Pokémon, for example. Also a new Star Fox game and a couple new projects that Miyamoto is working on.

Immediate buzz is that Nintendo won E3 this year, and if I had seen anything from any of the competition, I’d be able to agree. If nothing else, the Wii U has a friggin’ excellent bunch of software in the pipe. Hopefully that’s what it needs to turn its lagging sales around. Mario Kart 8 was a massive shot in the arm, and a showing like this can only make things better.

Yeah, so. 2015 is going to be a pretty expensive year. If you start to see me hanging out on the streets in the seedier parts of town late at night, it’s probably because I need to bring in some extra income so that I can buy all these darned video games.

Here, have some Mario Kart 8 videos

Despite my apathy toward it, Wifey convinced me to buy her Mario Kart 8. As it turns out, it’s really, really good. Also it has a built-in feature that lets you upload your race replays directly to YouTube. I wanted to put up full replays, but my internet is so damned slow that even the default 30-second highlight reels take 40+ minutes to upload. So I won’t really be using this feature for now.

That said, here are highlights of my first runs through all of the Mushroom Cup courses. They’re… I don’t know, maybe mildly interesting at best.