One sky, one destiny

Due to life’s many demoralizing little complications, I’ve found it very hard to get excited about anything for some time now (Hell, I wasn’t really even that pumped for Brawl by the time it actually came out), and it only gets worse with time. But that’s why this blog post is so important! I’m actually really thrilled today! Why? Because I got a new CD in the mail yesterday, that’s why! Exclamation marks!

So then, how could a single CD make me go from borderline miserable to jumping with joy? Well, for one I’ve been waiting for it for well over a month now, and it’s not often that I’m anticipating a CD release. It’s even rarer that I pre-order a CD, and I got my copy secured almost as soon as I heard Play-Asia had it available for pre-order. But I guess I’ve still forgotten to mention the important part: what exactly this mystifyingly monumental disc is all about.

This, my friends and colleagues, is a best-of CD of my second-most favouritest game music composer ever, Yoko Shimomura, entitled Drammatica – The Very Best of Yoko Shimomura (the first being Motoi Sakuraba, but that’s another story entirely). And it’s not just a regular “slap sixteen tracks on a disc and call it a day” best-of either. Nope, these are all new arrangements of some of Ms. Shimomura’s finest works, and holy God damn, it does not disappoint in any way. Hell, it could even just be a hackjob with the original pieces and I’d still love it to death.

The album takes a handful of tracks from five games from very distinct generations: Live A Live, Front Mission, Legend of Mana, Heroes of Mana, and Kingdom Hearts. Anybody who’s familiar with her work will immediately jump at the thought of new arrangements of tunes from Legend of Mana and Kingdom Hearts, which had such extraordinary soundtracks to begin with. The SNES titles aren’t represented as strongly as the rest, but the tracks seen from them are there for obvious reasons, and it’s no secret that the music in Heroes of Mana is by and large the best part of the game. And for anyone who’s into that kind of thing, there’s also a bonus track in there from the yet-to-be-released Final Fantasy Versus XIII. Normally I don’t care much for FF soundtracks, but since Ms. Shimomura’s going to be the head on this one, I think that I’ll most definitely have to invest in the soundtrack when it’s released. Hell, knowing me, I’ll likely end up buying a PS3 just for the sake of listening to that single game’s soundtrack.

The one thing about the album is that while it says it’s a “best of”, the fact of the matter is that all the material is picked from her work on Square-Enix games. What you may not have realized is that she has worked on a lot of other game soundtracks. Most notably, she’s a member of Alph Lyla, Capcom’s house band. I really wouldn’t have had anything against hearing one or two Street Fighter-related themes on there somewhere. Hey, even some love for the music from the Mario & Luigi games would have been nice. It’s not nearly as epic as anything from Kingdom Hearts, but I would have appreciated the extra bit of diversity all the same. Not that I’m complaining! I love music and all, but it’s not often that a disc comes around that gets me as excited as this one.

If you’re at all interested, but have no idea what to expect, you can check out a preview right here. I personally would recommend “Destati” and “Legend of Mana ~Title Theme~”, but really anything is a winning choice. You can even play with a slider there to hear the difference between the original and arranged versions. Such good stuff. Should that pique your interest, the album sells for about $30 over at Play-Asia plus shipping charges, which may seem expensive for a single-disc album, but that’s a steal compared to the $50 plus shipping that Amazon’s charging. Dear God, they really gouge you on the prices of those imports.

In any case, as far as I’m concerned, it was totally worth whatever the final price came out to, because I absolutely love it. Would have been nice to get a pre-order bonus like I did with the Silent Hill Zero soundtrack (which was just a shitty coin purse, but free shit is free shit), but again, I’m not complaining. It’s an epic CD, and I think anyone who’s a fan of video game music, or even classical/orchestral music will find something to enjoy here. Sure, maybe she isn’t as big a name as Mr. Fancy-Pants Nobuo Uematsu, but Yoko Shimomura is totally on the top tier of game music composers, and I absolutely cannot wait to hear whatever she’s got cooking up for the next Kingdom Hearts games, among others.

I’ll expect you won’t cry

As I briefly touched on in yesterday’s post, lately I’ve been going back to some older games in anticipation of upcoming/recently released sequels/prequels. I even started playing Final Fantasy VII again a while ago because I was beginning to buy into the Crisis Core hype (I’m still on the fence about it). But if there’s one series I really have a hankering to see a new installment in, it’s gotta be Timesplitters.

I have no idea why, but as I was playing Rock Band with The Tall One last weekend, it suddenly hit me that it seemed like it was about time for a new Timesplitters game. It’s without a doubt my favourite FPS series, and one of my preferred multiplayer games. Hell, I still pop in Future Perfect now and then just to fiddle around with the map creator [I just realized why timesplitters is on my mind] and run a couple rounds with some bots. I’ve never built the same level of camraderie with my AI teammates in TS as I did with the ones in Unreal Tournament (customization helped a lot)(and yes, I know it’s sad to make friends with AIs), but it’s still fun. But seriously, am I wrong? Do you not feel like we need a new Timesplitters game to spend all our weekends for the next couple months on?

Well, I was doing a little digging earlier, and I found out that there is a new one on the way! Huzzah!

I was squealing with joy (on the inside) when I saw that logo image pop up. It’s like a magical promise that one day everything will be right in the world again, if only for a while. Or something epic like that anyway. The issue is that while it was revealed in June of last year, we still haven’t heard anything about it other than that they’re focusing on gameplay over graphics. Which, along with David Doak’s statement that they’d like to put it on Wii, is a pretty good indication that it’ll show up on my little white box of happiness. I mean, of course a multiplatform release would be the best, because for all the bragging rights that exclusivity gets you, the more people that get to enjoy the Timesplitters experience, the better. I really just hope that it’s Wii-bound in general. Of course it’s completely irrelevant to me because I own a 360 as well, but whatever. Brand loyalty, man.

In any case, as long as the game retains its big brothers’ trademark hilarity and monkeys, I think I’ll be satisfied. I complain about companies pushing out the same sports games year after year with nothing but roster updates, but I think that would be just fine for Timesplitters, so to speak. Put a new storyline in there, make up a few new maps and characters (perhaps a character customization mode?), and you’re good. This is one series that I would really prefer just to stay where it is and not be fucked up by trying to be innovative. Of course, if there are any major changes and they work out for the best, I’ll be tickled pink, but I’m pretty much expecting a standard FPS with a few pinches of zazz and a light comedy glaze. You know, exactly like the last two.

I can hardly breathe

Wow, so March was pretty slow then. Actually, over the last couple weeks I’ve been getting a lot accomplished. And by “Getting a lot accomplished” I mean “watching DVDs and playing video games”. I spent almost three hours last night playing Super Paper Mario, grinding enemies for coins and items so that I could conjure up enough good healing items to get me through the Flopside Pit of 100 Trials, which is basically the last thing I feel the need to complete in that game (nuts to finishing the various collections). I gave it a go this morning, and got somewhere into the 70’s where I was disgracefully murdered by a Dark Dayzee. For some reason, I’ve also started playing through the Wind Waker again, and I have to say that I’d really like to see a true sequel.

I should mention that I bought three new games today. All cheap, too! First off, they finally put a Mr. Driller game on Xbox Live Arcade, so I totally jumped on that. I’m completely terrible at Mr. Driller, but I cannot resist the bright colours and the promise of online play. After much deliberation, I also picked up Shiren the Wanderer. I have a lot to say about it, but you might as well go ask Parish, because he just won’t shut up about it. I will say that I really love it, because roguelikes are totally awesome, but I do much prefer Izuna (which I have yet to finish).

Lastly, because I apparently never noticed it before, I sawBomberman Land and decided to pick it up on the account of it was only $30 and it would be a good idea to have a Bomberman game for Wii. Then I realized that I have the VC version of Bomberman ’93. Oops. On the upside, despite the fact that the “adventure” mode is just a glorified mini-game collection, I feel that it’s one of the best mini-game collections in the overcrowded genre. It might have something to do with the RPG-esque way the game works, because having a reason to play mini-games other than for the sake of playing mini-games is a nice change of pace. Having a light plot, character interaction/customization, and a sense of progress make it much more bearable than most other efforts. As far as gameplay goes, I’d even place it above Rayman Raving Rabbids. It doesn’t have nearly as much personality, but it’s far more acceptable as a single-player game. The only real complaint is that the graphics are unabashedly crappy. Seriously. It doesn’t look a whole lot better than the top-tier N64 titles. I don’t mind if you didn’t put your whole heart into the graphics department, but the visuals here are almost inexcusably poor.

Obviously, I bought it for multiplayer though, and while the game does try to push the mini-games on you even then, Hudson was smart enough to keep our dearly beloved battle mode intact. It’s the exact same formula we all know and love, so it’s a perfect choice if you’ve got people to play with. They even had the foresight to allow use of the Classic controller and Gamecube pads, which is excellent because I only own one Wiimote. Overall, I recommend it because not only is classic Bomberman some of the best multiplayer gaming you’re ever going to see, but the single-player adventure is entertaining enough to spend a few hours with. Of course, I’d also recommend Shiren and Mr. Driller Online, but those are far more nichey than Bomberman ever was.

Next time on Torrential Equilibrium: waxing about why we need a new entry to another beloved multiplayer franchise, and then a short run down of what movies and TV DVDs have been sapping up the rest of my free time lately.

You’d better run for cover underground

Okay okay, I know nobody reads these, so it doesn’t matter that I’m posting it more than halfway through the month, but here’s March’s Band of the Month post anyway. This month I’d like to pay my respects to the Scorpions.

Obviously, everyone’s pretty familiar with at least the band’s signature song. I mean, who hasn’t ever heard “Rock you Like A Hurricane”? Exactly. Everyone on Earth, whether they like it or not, knows at least that song. And yeah, that’s great and all, but really, I just wanted to point out just how much I’m enjoying their new album, Humanity: Hour 1. It’s metal-tastic. It’s not really perfect, but it’s damn well close.

I could go on and on about exactly why I like the album, which lyrics I find the most poignant, what solos I like the best, but since nobody cares anyway, I’ll just call that it. If you want to know more, you know how to use the internet.

You might think I’m delirious

Do I have to say it? Okay fine.

Brawl is awesome.

So there you have it. I should mention that I’m quite surprised at how much I’ve been using the Stage Builder feature. I never thought too much of it before release, but I’ve made at least seven stages of my own, and I play them pretty often too. It really shouldn’t come as as much of a surprise as it does though, because after all, I spent hours and hours designing stages for Timesplitters 2 and Future Perfect. And my favourite part of The Sims has always been building houses for the little sims to live in. So yeah, I guess it kind of stands to reason that I might enjoy a tool made for builiding stages in my favourite fighting series. The only real downside to it is that you can only assign a single song to play on each stage, and I can’t break my insufferable need for symmetry. The first one I made, I just threw down bits and pieces here and there, and it’s easily the best I’ve made, but all that came afterwards have been perfectly symmetrical. I’ve tried to make another more random one, but it physically hurts me to do so.

The Stage Builder will slowly eat away your time and system memory.

The other thing to note is the sheer amount of things to accomplish in the game. I mean, yes, the best thing you can do is get at least one other person and just duke it out for hours, but the choices of game modes is just mind boggling. Thankfully, for people like me, the Challenges make it a little easier to sit back and decide what it is you need to do. Of course, until everything is unlocked, most of them will be marked with question marks, making it impossible to determine exactly what it is you’re supposed to beat on the “insane” difficulty, who you have to win 10 matches with, etc, but they’re still exceedingly handy. In any case, I don’t think I’ll be seeing the “You got all the trophies!” notice for a long, long time to come.

Two Rockman Arrange albums, reviewed

We all know that I love video games. I’ve made no attempt to cover that up at any point in my life. I’ve downplayed it a lot, but never outright hidden the fact that my number one hobby is spending hours with a controller in my hands. It’s not a glamorous hobby, and most certainly not one that wins me any points with the fairer sex, but it’s what I do, and there’s no point in trying to deny who I am. Given, I spend a lot less time with video games than even a year ago, but it’s still a fairly prominent part of my life, and where a huge portion of my personal funds are directed.

So how could this inherently geeky hobby get any geekier? Well, it doesn’t help that I listen to lots and lots of video game music, and have shelled out many hard-earned dollars importing huge game soundtrack collections. You’ve heard me go on many times about how I’m absolutely fanatical about Yoko Shimomura and Motoi Sakuraba’s works, and how I nearly messed my pants in excitement when my copy of the Okami soundtrack arrived, but I never really talk about any of the music that relates to my most deep-rooted video game obsession: MegaMan.

It’s sad but true, I never really blog about how deeply I love the music from the many hundreds of MegaMan games out there. I may have mentioned it in passing many years ago when I wrote that article about why I’m such a Mega-fanboy, but other than that, I’ve never really touched on it for more than maybe a short paragraph once every God-knows-how-long. Today, I shall begin to remedy this situation though, as I have not one, but two discs worth of shimmery remixed Mega-goodness. Enter the 20th Anniversary Rockman 1-6 Arrange albums.

Left: Wily. Right: “Mr. X” (Spoiler: It’s Wily in disguise!)

I recently purchased these two arrange albums from Play-Asia, and have been listening to them maybe not quite as often as my fanboyism might lead you to believe, but more than enough. I’m sure that there are still people out there who would be shocked to learn that people produce and pay for soundtracks to video games, and possibly even more shocked to learn that I fall into the latter category. It’s no surprise to long-time readers, but the last time I mentioned that I collected video game soundtracks, there was an obvious air of confusion afterward. My parents even, who I’ve explained it to many times, are still dumbfounded whenever I receive a new one in the mail. I can understand that it’s a very niche genre, yes, but how is it so hard to understand? But I digress.

As the whole “Rockman 1-6” part up there might have clued you in on, these two CDs specialize specifically in music from the original run of MegaMan/Rockman (I’ll be using Rockman from now on. First-timers, they’re the same thing) games on the NES. Depending on your knowledge of all things Rockman, you may not be surprised by this fact, but overall the CDs weight very heavily in the favour of material from Rockman 2, whilst the first, fourth, and fifth games are all represented very sparingly, with only one dedicated track per disc. Yes, I know and agree that Rockman 2 was completely epic in every respect, especially as far as music goes, but you’ve gotta give the underdogs a little more credit. On the upside, my personal favourite tracks are the medleys, and every game gets its respects (due or not) in those tracks.

The ROCK CD, which was the first one I got, is obviously more oriented towards rock-style remixes. In that respect, it does not disappoint. The albums opens with the most killer “Boss Mix Medley”, which alone is reason enough to look into this disc. It is an impeccable track that combines a handful of what are essentially throwaway pieces (boss music is usually a 30-second loop at best) into a hard-rocking six-and-a-half-minute tour-de-force that will melt your face right off. It is simply awesome. Its follow-up track, “Cutman Mix”, does it perfect justice, as it takes the already stellar Cutman theme, changes the pacing a little, and makes the whole thing a wonderful sequence of guitars hammering out the verses and screaming solos like they’re going out of style.

At this point the CD goes up and down. I can’t fully appreciate their new spin on the MetalMan theme, but the infamous Dr. Wily theme from Rockman 2 comes out in full force with a wailing guitar duet that just won’t quit. Shadowman’s theme is nice, but is somewhat lost on me, and I honestly cannot believe that they managed to pull a whole 3:30 of non-repetitive material out of a “get weapon” theme for the “Get A Weapon (Rockman 3)” track. The Dr. Cossack theme was never my favourite track from Rockman 4 (though they mixed it quite nicely), and I can’t say the second Wily theme on the disc is overly impressive. “Yamatoman Mix” features an instrument that I’m not smart enough to identify (I may be a moron and it may very well just be an acoustic guitar) which plays a tune in the background of the entire song, and hits the foreground at the beginning, the end, and whenever the electric guitars take a breather between verses. It’s definitely makes the song stand out, and gives it a nice Asian vibe. “Tomahawkman Mix” has what might be the fastest solo on the album, though it could have been so much more epic if it had lasted even ten seconds longer. Like “Boss Mix Medley” before it, “Title Mix Medley” takes all the title screen themes and blends them together into a track that can only be described as awesome. It won’t blow you away quite as handily as the former, but if you’ve got a thing for fancy guitar work, you’ll love it to death.

After getting and playing the snot out the ROCK disc, I decided to go ahead and reunite it with its peppy twin brother, TECHNO. I’ll admit that I’m not a huge techno fan, but I’ve got at least a dozen various other Rockman remix albums on my PC that are mostly techno-centric (which I do quite enjoy), so it was a risk I was more than willing to take. TECHNO opens with a fairly competent “Stage Select Mix Medley”, which like the boss medley, takes a bunch of throwaway tracks and makes them into something worth far more than the sum of its parts. The ROCK disc was all about the screaming guitars and blistering solos, and the TECHNO disc comes right out the gate with pulsing synthesizers and heavy percussion that let you know that it’s going to be living up to its name. Elecman’s theme is next on the chopping block, and it’s slowed down considerably, though unlike another particular mix, does not invoke the feeling that you might be listening to a rip-off of Journey’s “Faithfully”. The constant thump of the bass drums and the peppy synth contrasts the slower tempo and floaty choruses to make sure that you’re grooving and not mellowing out. After that, we see the return of Rockman 2’s first Wily theme, and to tell the truth, I don’t think anyone has ever done a bad remix of this track. Regardless of genre, speed, or instruments used, this is just an overall wonderful piece, and Capcom’s skilled sound crew certainly put it through its paces here. The rock version does it justice with fiery guitar leads, and the techno version will storm you and make you want get up and move move move with its high-speed thump thump thump.

Sadly, those three tracks set far too great a precedent for the following pieces, as they’re simply mediocre in comparison. On it’s own though, “Quickman Mix” has a wonderful metallic vibe going for it, and as much as I want to praise the great, punctuated chorus-type bit, the song relies far too much on the main tune to really be a kickass techno track. “Airman Mix” has an airy (no pun intended) lead-in that lasts far too long, but once it gets going you’ll be able to feel that beat coursing through you. Oddly enough, I feel that this one makes too little use of the base tune, only bringing it in for short bits at a time. “Heatman Mix” doesn’t really do anything for me personally, but I can’t get over how much I love the “Snakeman Mix”. The high tempo and the bridges (which I can only think of as “carnival-esque”) really work for me, and the original tune is peppy enough to inspire at least a little bopping along. The revised Magnetman theme is another one that I consider entirely missable, and the second Wily track on this disc doesn’t exactly inspire me to create a Facebook group dedicated to it. Honestly, the less said about “Starman Mix”, the better. It has a nice spacey sound, but otherwise alls flat on the grounds of impressing me. “Flameman Mix” fares a little better, but only because I really like the original song. Unfortunately, the techno disc does not end on another wonderful medley, which officially makes me a very sad panda, but I won’t dwell on it because it’s a techno CD and I didn’t exactly expect to be blown away by it to begin with.

Besides the fact that they both feature mixes of the “Dr. Wily 1” track from Rockman 2, the two CDs have but one thing in common. That would be that they both contain short versions of all the original tunes used in the mixes. You may look at the track listing and see a robust 20/21 tracks on each, but then you’ll notice that half of them are just the original 8-bit chiptunes directly from the NES games. And that’s not an entirely bad thing, say if you’re trying to educate someone who liked the mixes on the background of the music, but a much better way to do that would be to have them actually play the original Rockman games. Or to play the games and have them watch, because seriously, someone who has never played one of the old Rockman games by this point likely won’t be playing any video games other than Wii Sports anytime soon.

Overall, I’d say that these are two very solid albums, and make a very good case of representing Rockman’s 20-plus-year legacy, regardless of how niche it’s become over the ages. I’d recommend both albums to diehard Rockman fans, but only the ROCK disc to the general populace, as the mixes are a little more interesting on that one. If you’re interested in owning them legitimately (and God knows you aren’t), I most definitely recommend procuring them through Play-Asia.com, as I snagged them both for a debatably reasonable price of about $30 each, whereas Amazon is charging $42.99 for the ROCK disc and a whopping $72.99 for the TECHNO CD. It’s not cheap either way (retail game soundtracks never are), but at least your wallet won’t get completely raped if you order from Play-Asia. Of course, if you’re up to searching for a better price, I won’t stop you.

So I won’t miss you

Edwin had informed me that in the previous post I had made a typo and dated it the 32nd of February. He then joked that the shortest month had suddenly become the longest. It’s funny though, that February has been abolutely crawling by for me. Don’t know why, but rather than obsessively checking the time to make sure I wasn’t wasting any, I’ve been pressed to find ways to while away my free time. I don’t know if March will put time back in its normal paces, but here’s hoping.

In other news, I watched The Omega Man whilst unable to sleep a couple mornings ago, and despite many, many parallels, it’s very different from the most recent revisioning of the story, I Am Legend. For most of the first half of the movie, you’ll notice all sorts of similarities between the two, having Neville blazing through town in a red car in the opening scene being the most obvious. Even scenes that are completely different, like where he’s reciting lines along with a movie (Woodstock and Shrek, respectively), had me thinking “Hey this is just like in the other one!”.

I think that despite the fact that the movies branch out in very different ways in the middle, I Am Legend is probably the better film overall, but The Omega Man has that wonderful 70’s vibe that I cannot help but love. The one part where I think The Omega Man excels over its newer counterpart would be the scenes where Neville has his shirt off. Charlton Heston’s physique isn’t going to make the common man look inadequate in front of his female peers, unlike Will Smith’s, who they will seriously not shut up about. I mean, come on girls, it’s Hollywood. You can’t possibly expect that kind of rippedness from Average Joe! So stop gushing about the scene where Will Smith is not wearing a shirt, please. If you have to, you can at least have the courtesy to do it while I’m not around. Jeez.

So yeah. I got a semi-review and two complaints out in one blog post. I think that’s pretty good. I guess it’s back to killing time for me then. I’m sure there’s probably something productive I could be doing.

Whatcha gonna do?

You may have heard something recently about the next Guitar Hero game. If you haven’t, I have some news that may disturb or excite you: It’s all Aerosmith. Yeah. Harsh. I mean, it’s just an “expansion” like the 80’s edition, but still. There are a lot of other bands I’d much rather have entire Guitar Hero games based on. Off the top of my head, let’s see…

  • Tesla
  • Helix
  • The Ataris
  • Rush
  • Sons of Butcher

And the list goes on, really. I mean, I like Aerosmith, but a whole game worth of them is a lot to take. I really don’t see myself buying into this one. Which is sad, because I’m pretty much ready to drop money on new Guitar Hero games at the drop of the hat. But Aerosmith… Man, I really wish it was Tesla instead. I fuckin’ love Tesla.

This damn girl’s spun my head right around

Last week was without a doubt the most eventful seven days of my life to this point, and nothing really even happened between Monday and Wednesday. I am completely worn out right now, and should be catching up on sleep instead of blogging it up. Alas, old habits die hard.

In between all the things that keep me out of the house, I’ve been enjoying No More Heroes like it’s nobody’s business. It’s the biggest third-party Wii title for a reason. I know there are those out there who may not completely agree, but I think it’s totally living up to the hype I had built up around it, and that’s saying something because I’ve been watching it intently ever since the first trailer was leaked.

The most obvious victory for No More Heroes is the characters. Travis Touchdown is one of the baddest asses I’ve ever seen, and might even be more awesome than Dan Smith from Killer7. He’s an ex-pro-wrestler otaku who’s current job just happens to be killing. He’s blunt, crude, and quite possibly insane. And that’s before you factor in all the other UAA assassins, who are all reasonably interesting in their own rights. It’s just too bad that the main objective of the game is to make them all dead, because I wouldn’t mind seeing a few of those characters fleshed-out in a sequel/spin-off. Ah well, win some lose some I guess. Various other support characters linger about in the few main attractions of Santa Destroy, but none of them have nearly enough screen time. I say this because the few lines/actions/etc they are given are usually either straight-up hilarious or absurd to the point of hilarity.

Shinobu, the samurai schoolgirl, WILL murder you. Many times.

I suppose I should mention somewhere that the game is fun, too. The meat, which would be fighting the other assassins, is incredible. Like their personalities, each battle is completely different and provides many new and exciting ways to be killed. Hacking your way through legions of same-dressed goons on your way to each assassin showdown will provide plenty of fun too. Tons of games have had you battle through masses of enemies, but only No More Heroes makes it worth it by pure style alone. The animations and sound effects bring you right into the action, and within seconds you’ll lose yourself to the fight. Mashing the A button swings the beam katana, but every time you finish an enemy, you’ll swing the Wiimote to finish them off. Grabbing stunned enemies invokes a motion-activated wresting move, and no matter how you choose to dispose of the hordes of peons, each and every kill will be absolutely thrilling.

The biggest complaint point I’ve heard so far is the overworld. I’ll give those complainers a small degree of merit, because truthfully, it is pretty janky. Hitboxes on cars and people are enormous when compared to the actual models (which are blocky and poorly textured), and more often than not, when you’ve flown off your bike because you’ve rammed into a car at full speed, you won’t have been anywhere near that car. On the other hand, buried treasures and Lovikov Balls (essentially GTA “Hidden Packages”) are marked on the map. I cannot even imagine how to explain how much I like this. Yes, it takes the challenge out of finding them all, but I have never enjoyed hunting for unmarked baubles. Besides, you still have to manually search the entire city to find all the dumpsters, many which contain new T-shirts. So if you need that hunt-and-find element, it’s still there. In any case, fooling around in Santa Destroy isn’t nearly as bad as some make it out to be, but the city could certainly have benefited from a little more time in production.

I honestly could not mention everything I love about this game and keep this blog-post length, but at the same time, I don’t really want to spoil all the fantastic surprises, jokes and nuances that make the game so irresistible. So I’ll end on this note: No More Heroes is something to be experienced. If you have a Wii, you should definitely at least rent it as many times as it takes you to finish the game. If you don’t own a Wii, go steal one from a smarter family member or friend (but not me) and then play it. It’s not something to be missed.