Chicken Wings – Food of the Gods*

Chicken wings kick ass. I really can’t think of any other “side” food that’s more enjoyable. I mean, they’ve got so much going for them, and nothing against. Can you think of an appetizer-level food that’s better than chicken wings? Maybe, but I’m going to ignore any ideas. So it’s time I compiled a list** of why chicken wings are so awesome. Just so that I have some reason for actually writing about chicken wings.

1 – Everyone likes chicken. OK, maybe not everyone likes chicken (I myself only really indulge in the legs and wings), but the phrase “Tastes like chicken” is way too cliched for any less than 95% of the earth’s population to not like the stuff. Then there’s the vegetarians, but they don’t count because they lick ass. (But only the ones who think eating animals is wrong. If you just don’t like meat, I can’t really blame you.) This point sucks.

2 – They’re hot. Not all chicken wings are hot, but often enough, they’re at least jazzed up enough to scare off some pussies. And then there’s the bonus of many levels of hotness. You can have some simple BBQ wings, go for the Super Hot wings, or even search out the fabled Suicide Wings. I have an affinity for spicy food, so obviously, I love chicken wings for this trait.

3 – Finger food. Almost falling into my “messy” point (wait for it), this has a similar idea. Finger foods are way more fun than stuff you eat with utensils. Think about it. Would you rather scarf a burger, or waste precious time meticulously cutting a steak? While steak is great, I’d still probably choose the burger for it’s convenience.

4 – They’re manly. Feeling insecure about how manly you appear to others? Few foods will make you look as masculine during and after consumption. Don’t know what it is exactly, but chicken wings are a truly manly food, much like steak and potatoes. Salad and yogurt are prime examples of the least manly foods available.

5 – Eating contests. It could be a large scale competition, or just you out to prove your worth, but chicken wings are a common choice when it comes to an eating challenge. Not only are you proving you can eat like a glutton, but chances are you’re taking on the added feat of overcoming the hot sauce too. This will impress bystanders twofold, should you come away victorious.

6 – They’re messy. Messy foods are awesome, and are fun as well. You’re expected to get a little crap on you when you eat chicken wings. I’m a meticulously neat eater, so it’s great for me to be able to be a little messy while eating wings. People make a really big deal when I don’t eat really neatly, so the expected messiness that comes with chicken wings is a huge sigh of relief for me.

7 – Good anytime food. I can’t think of a bad time to eat chicken wings. Breakfast is a bit of a stretch, but if steak can be a breakfast food, so can wings. Not only that, but they’ll be a hit at pretty much any event. Birthdays, holidays, office parties, funerals, wedding receptions, and especially sporting events, but I’ll get into that a little more in-depth for my next point.

8 – Even better sports food. When you get together to watch sports with the guys, be it at home, the local tavern, or the arena/ballpark/what-have-you, chances are that you’ll be eating chicken wings and drinking beer. Perhaps it is this association that makes them so manly. But whether or not that’s the key, chicken wings are definitely a staple of the sports feedbag.

9 – The sauce. Chicken wings often come in some sort of container. This container will usually contain a good amount of the applied sauce one the wings are gone. Not only is the sauce delicious, but it also goes well with fries, onion rings, or whatever might come along with your wings.

10 – They’re tasty. Obviously the most important trait of a food. Luckily chicken wings excel here. While the sauce is what you’re going to be getting the most of, the chicken itself is usually pretty damn good too. This is, of course, assuming that the provider of the wings makes good wings. But I’ve not tasted a bad one yet, so the point stands.

So there you have it. Ten reasons why we should hail chicken wings as one of the greatest foods ever. I hope this incites you to go out and get some for yourself. Unless you’re a vegetarian. Then you should go get someone roughly twice your size to beat some sense into you.

*I’m totally not ripping off Mike. Mine is more thorough.

**The list isn’t in any particular order.

Killer7

First and foremost, I love Capcom. We all know this. So, as a fan of the company, I give pretty much anything they put out a try, no matter how strange it seems. Well, everything I see, of course. You must understand that some things just pass right on by without ever a mention of it being there. But I’m straying a bit here. Today, my duty is not to ramble on about which Capcom games I’ve played, or how much I adore their franchises, but to review their newest and easily most original offering: Killer7.

You’ll have to understand before I get into this that Killer7 is just barely more a game than it is an interactive story. While there is a lot of shooting and puzzle solving to do, that’s pretty much all you do aside from watch cutscenes and listen to people. While I may have scorned RPGs for being boring and too simple, and this is a similar case, I have to admit that I simply adore Killer7. This is a game for people who like a hefty helping of story with their game, but don’t feel like wandering across a gigantic world for a single key to open the next dungeon or whatever. It’s for people who’d rather shoot than spend endless hours mashing the “confirm” button to level up. This is a game for those who need a break from normal games.

Control is a breeze in this game, as there is very little of it to be done. While you do have to navigate through some rather large levels, it’s all done by holding the A button (assuming you’re playing on a Gamecube). See, your character moves on a predetermined path, so you’ve never got total control. However, there are plenty of junctions throughout the stages to guide your character through, so you do have a say in which way he or she is going. It’s as easy as seeing the options appear on screen and then moving the control stick toward which direction you want to go, or which object you’d like to examine. But that’s not all. No, not even close.

You also have to contend with enemies. The Heaven Smiles. Did I mention that they’re invisible? Yes, every foe in the game (save the bosses) are invisible to the naked eye. Fortunately, you have a sort of enemy-scanning ability at your disposal. Firstly, you’ll have to assume your firing stance by holding down the R button. Then you tap L to scan for enemies, and you’re on your way! Next, you can hit the B button to automatically center your targeting reticule on a foe, or simply aim manually and then blow their brains all over the place. Another thing to mention is that most enemies don’t shoot back. No. They just run up to you and explode. So the challenge is to manage to kill them before they can get too close. This can be hard at times, because they almost always come in pairs, if not more.

There is another trick to help you smack them down, however. Every Heaven Smile has some sort of weak point. Regular Smiles have a glowing spot on one of their limbs, and shooting it will often kill them right away. There are many, many types of Heaven Smiles. The Bombhead Smile, for instance, has a bomb around his head. His head is his weak point, but there is a explosive cage around it. You have to wait for the cage to open and then make your shot. If you miss and hit the cage… KABOOM!! Another example is the Ceramic Smile. He’ll always run away from you, and won’t take any damage from being shot. However, he has a heart emblem on his chest, and if you can snipe it, he’s as good as dead. There are a couple Smiles that shoot back, though. Those would be the Laser Smile (self-explanatory) and the Galactic Tomahawk Smile, whose name is ridiculous and fires salvos of missiles at you.

And that’s pretty much it for the controls and enemies. The next topic to cover is probably the characters. But see, that’s the first really strange part of the game. The Killer7 assassins, as they’re known, are apparently all multiple personalities of a single man, Harman Smith. Multiple personalities with multiple bodies. And as you may have guessed, there are seven of them, not including Harman. The first is Garcian Smith. He’s basically the front man for the Killer7. He takes the jobs but doesn’t do much of the dirty work. He’s also a “cleaner”, and by that, it means that he’s the one that picks up the remains of dead personalities and brings them back to life. If you lose Garcian it’s game over.

Dan Smith, also known as “The Hellion” is my favourite of the seven. He’s basically the badass of the team, and pretty much everything that comes out of his mouth is quotable. His special ability is to charge his gun to perform what is known as the “Collateral Shot”. Kaede Smith – “Barefoot” – is my second favourite, and possibly the most useful of the Killer7, since she’s got a scope on her gun. Sniping the Heaven Smiles before they notice you is a big help. She can also call out a ghost which will break barriers and solve blood-stained puzzles for you.

Kevin Smith, nicknamed “Four Eyes”, is my least used character. Firstly, he doesn’t talk, so he’s got no cool catch phrases. Secondly, his weapon is a throwing knife. For the record, it works as well as the other characters’ guns, but it just seems so lame. His ability to become invisible is pretty slick though, and can get you out of a jam, should you need to pass by security lasers or Heaven Smiles unnoticed. Coyote Smith, “The Thief”, is pretty badass himself, but not so much as Dan. He packs a magnum, and shouts “You’re FUCKED!” each time he one-hit kills a Smile. His abilities include super-jumping and picking padlocks.

Con Smith, or “The Punk”, is the youngest of the group and is apparently blind. Explains the bandanna over his eyes. Con carries two pistols and is lightning fast. He can become even faster using one of his abilities, and can also use his small size to slip through narrow passages and his excellent hearing to detect secret passages. The final assassin, Mask de Smith, simply referred to as “The Mask”, is a huge ex-wrestler. He even wears a freaking cape! But nobody would dare laugh, because he’s packing two mini grenade launchers. Those grenade launchers can be charged to fire different types of shells, for taking down different armoured enemies. Obviously, those can be also used to destroy cracked walls, and his brute strength comes in handy to move heavy objects, like oil trucks.

You thought the character fun was over? Not so, my fellows. See, each character can be “Leveled up” in this game, though not quite in the traditional sense. As you mow down Heaven Smiles, you’ll collect blood. Some of it being normal, thin blood that can be used to fuel special abilities and restore vitality. But blasting off a creature’s limb or killing it by weak spot will net you a bucket of thick blood, which is essentially money in this game. Its first use is to pay a ghost for hints, but the second use is far more valuable. Should you return to Harman’s Room (the safe room for this game) and check channel B on the telly, you’ll find the blood channel. Here, you’ll meet a spooky old doctor who will exchange your blood for serum. The serum can be used to level up your characters in different areas, like power and speed. They’ll also learn new moves, like counterattacks and how to lock-on to an enemy’s weak point. You can only make so much serum in each level though, so no super-powering your assassins in level one! There is an unlimited supply of serum in the second part of level six, but by that time, leveling up will be kinda worthless…

And that’s everything about the characters you’ll be using to blast your way through the game’s seven levels. While seven might seem pretty short, the levels are huge, and levels two and six are divided into two parts each, resulting in a total of nine levels (though the last one is super-short). The levels themselves are all similar in objectives. You’re always out to assassinate someone. Makes sense, you are a group of assassins after all. But the formula is similar too. In most stages, you’re out to solve puzzles in hopes of collecting “Soul Shells”, which are used to open the way to the boss. Some levels change it up though, and require you to find other things like a figurine collection or colour samples. It’s pretty much the same thing over and over again, but the ever-changing puzzles, settings, and variety of enemies keeps thing fresh.

Now, I’d like to tell you about the story, but I’m only just past halfway in the game at this point, and it’s not making a lick of sense yet. Or at least, none of the elements are really coming together to form a big picture. As it started, they were going on about achieving world peace, but at the final peace treaty conference, the Heaven Smile terrorists appeared and blew everything to kingdom come. So now the world is in terror, and the Killer7 have been hired to stop them, and apparently other random freak shows. If you like a story that leaves doors open for you to come to some conclusions on your own, you’ll probably like this game, because that’s what the director said he wanted the story to be like. I read it in Nintendo Power. Me, I’m just trying to figure out the parts that they’re trying to get across to you, because a lot of it is chained together in various conversations with ghosts that aren’t all to explicit about what they’re telling you.

While the stages may be similar to each other and the story is confusing as Hell, there’s one thing that would sway may opinion of the game were I not in favour of it: the bosses. The boss fights, and sometimes the boss characters themselves, are just great. The first one is this anime-looking angel girl, and you’ve just gotta shoot out her wings. Not so hard, because she doesn’t move, but in the second phase you’ve gotta circle around to her back, and shoot out four faces that have made their homes there. A little harder here, because she follows you and tosses fireballs to boot. The second boss is simply a matter of shooting her as much as you can in a set amount of time. When the clock runs out, whoever got hit the most dies. The rest of the bosses (that I’ve faced so far) are all really original and cool. If this was a Konami game, the boss rush mode would easily be enough reason to buy the game.

So what really is the allure to Killer7? Aside from the fact that the game itself doesn’t offer too much in regards of gameplay, it is quite fun. The draw to keep playing to the end, at least, is very high, not only because the game itself is fun, but because you’re gonna be dying to find any clues whatsoever that will help you figure out what’s going on. the game can also be riotously funny at times. Such times include the first few times you kill with Coyote, when you find out what’s really going on inside the First Life building in level three, and pretty much the entirety of level five. I swear, that has got to be one of the best levels in any game, based solely on how funny/awesome everything that transpires within it is.

The graphics in Killer7 are cel-shaded, for those of you who managed to miss this game completely until now. And while it’s not the best job I’ve ever seen, it does look pretty damn spiffy. Character animations in cutscenes are very stiff, but it’s something you’ll get over. The countless visual effects are just spectacular, from enemies literally blowing to a million pieces when they die to the way the screen contorts around a Heaven Smile when it’s about to explode. The scenery is often colourful and surreal, with plenty of artsiness and atmosphere. And the animated cutscenes, done in a couple distinct styles, are beautiful and common. Particularly in level five. Music is great too, even though a lot of it went mostly unnoticed, a few tracks were outstanding, namely the theme of level three and the techno beat of the Gatekeeper’s hallways. Haunting laughs are everywhere, because they’re your tipoff to where the Heaven Smiles are. They always laugh when the catch sight of you and when they die. So there’s bushels of creepy laughter in this game. And of course, the voice acting. Possibly the best I’ve heard in a game so far. These people weren’t pulled off the street like most video game VA’s seem to be (see RAD for PS2). Nope, these guys were pros. And if they were pulled off the street, they sure have some hidden talent.

One thing that may turn people off (aside from the strange gameplay, uber-confusing story, explicit gore and language, occasional sex scene, and unique visual style) is that there are no unlockables. There is a super-hard mode (a la Viewtiful Joe) that is playable once you’ve beaten the game for the first time, but I wouldn’t count that, even though you get a new character for it. And there’s even a super-easy mode for those who finish the super-hard mode. But those are hardly unlockables, they’re just ways of extending the life of the game. But really, there’s no need for unlockables in this kind of game. It’s good enough to stand on its own.

So the game is brilliant. But as much as I’d like to, I cannot recommend it to everyone. So far, pretty much every review I’ve read was positive, but I know that there are gonna be some people who just won’t be able to grasp the beauty of a game like Killer7. Some people like everyone I know. That’s just how it goes down. Believe me, if I weren’t trying to cut down on my game purchasing, I would totally buy this one. I really should, too, since it’s allowed by my new Capcom and Nintendo only rule (mind you, that rule has already been broken twice). But alas, if I do get this one, it’ll be as a gift. Enough rambling. I highly recommend renting it. If you like it as much as I, then maybe buy it (Probably the GC version, because I hear the PS2 version is slightly censored and suffers from slowdown). If you don’t [like it], you’ve got terrible taste.

The Good Stuff:
  • Ultra-violence and unrestrained pottymouth!
  • It’s super fun to play
  • Intense graphic style
  • Deepest video game story EVAR
  • Do you really need me to keep going?
  • The Bad Stuff:
  • I itch for more. MORE!!
  • Hard is perhaps too hard
  • Bonus modes offer nothing special
  • Span – Vs. Time

    Way back when in May, I proclaimed Span to be the Band of the Month. I spouted endless praise for the Norwegian rockers, as I usually do when I give a band the honour of being Band of the Month, saying how much I loved their music and that I desperately wish any store in my vicinity would get ahold of their CD so that I could purchase it legitimately. That much I can still stand by. I also mentioned that they would be releasing a second album in the coming month or so. This is why I’ve decided to address you this fine day.

    Now if you’re quick, you’ve probably picked up on the fact that I have indeed listened to said new album. What you may not have guessed is that I’m not entirely satisfied with it. It’s not that Vs. Time is a bad album. No. It’s perfectly good listening material. The thing about it is that it’s nowhere near as good as their fist go, Mass Distraction. You know what, scratch what I said about it being perfectly good, as I may contradict that phrase in the next few sentences. Paragraphs, even.

    The CD starts out great, best foot forward for sure. The first three songs are great, and follow up what we’ve come to expect from Span perfectly. “Better Believe It” is an awesome song, without a doubt the best on the CD. It’s even better than a lot of stuff on Mass Distraction. For most of the song, anyway. It’s just that the last bit changes tone completely. That’s no big though, cause it’s still a great song. After that come “Cut Like Diamonds” and “The Outside”, which are also great. No problems here. It’s all great so far, but you’re about to get shocked and bored if you’re expecting another Mass Distraction.

    The next song, “I’m One Of Us”, is not bad, but it’s just kind of… So what? There’s nothing special about it. It’s slow and boring. Doesn’t make you want to sing along or even leave an impression in your mind. “Living in a Suitcase” helps the situation by at least being a good song to rock out to. It’s another one that’s nothing special, but it’s a fun song to listen to. But that’s about the end of anything good I have to say. Mind you, I want to take it easy on these guys (like everything I review), so I’m probably gonna be trying to soften the blow of the words that will follow this paragraph. I’ll just say this now; the rest of the CD is very bland and you’d probably just be better off downloading it if you really want it. Even if a store did get a few copies in around here, there’s a slim chance that I’d actually pick it up.

    “I’m Nothing” is just too slow, and ends up being really annoying, as he drags the notes way too much. Ever heard “The Rat Who Would Be King” by Matthew Good? It’s like that, but not quite so drawn out. And this song doesn’t get better the more you listen to it either. “Sea” is just short and lame. Actually, in this instance, that shortness turns out to be a plus. “Nowhere To Be Found” is a little better, but lacks anything to define itself, and ends up sounding like one of those songs they play every two hours on the radio that has no substance but is there because the media wants you to like it. The next song, “When I Fall”, would be a waste if it weren’t for the decent chorus.

    Hitting the home stretch (and you’ll be glad it’s almost over), “Room For One” is alright, but it’s got the same issue as the rest of them. It’s just so dull and subdued. The last song, however “Wish it Would Rain” is pretty good after it gets going. Good enough to play independently from the rest of the tracks. And that’s more than enough to put it above a good three quarters of the other songs. The thing about it, is that unlike every other song on the CD, it actually conveys a little emotion. Not like the songs of Jimmy Eat World’s Futures do, but you can feel a little something from this song. Also some excellent guitar riffs. There’s a hidden track here too, but it’s shameful to actually call it a track, as it’s mostly just ambiance. Kinda stupid, and definitely skippable.

    And that’s it. Pretty much summarizes the whole jist of it. A sad display for the most part, but with it’s high points. Maybe it’s just because I like Mass distraction so much that I don’t want to be open to any other sound they might try? Nah. Vs. Time is a (mostly) boring album. “Better Believe It” is super catchy and I highly recommend it and “Cut Like Diamonds”, but other than those, I can’t say it’d be worth buying. Even downloading seems like a waste of bandwidth (and it took me a good week at less than 1KB/s to secure this one). I can’t in good conscience give this one anymore than a D-. Just barely a passing grade. It makes baby Jesus cry (in pity, because he knows that Span is far better than this).

    The Good Stuff:
  • Starts with a wicked track
  • Ends with a wicked track
  • The Bad Stuff:
  • Mostly everything in the middle is forgettable
  • Pales in comparison to Mass Distraction
  • The hidden track is shitty ambiance
  • BOTM – July 2005 (and then some)

    OK, This month is gonna be a bit off as far as Band of the Month goes. No big long review this time, just a short summary, because I have a lot of other stuff to go over and I’ll be gone until the 11th. So let’s get it on.

    This month’s band is none other than German metal band Rammstein. One of my buddies turned me onto these guys some years ago, back in the day when “Du Hast” was still relatively unknown to the general public. Perhaps because I listened to them while playing Unreal Tournament endlessly (Funk Master R. Valentine loves the UT), I was hooked on them. To this day, I still love Rammstein, and I’ve wanted to use them as a BotM for what seems like forever. Just never remembered when it came time to commit to a band each month. Conevenient. For a while I was just listening to a whole bunch of new(er) bands, somewhat leaving behind some of my old favourites. Rammstein was one of them. It wasn’t too long ago that they released their newest album, Reise Reise, which brought me back to the day when I listened to Rammstein all the time. If this story is slightly confusing and irrelevant, I apologize, I’m just typing whatever pops into the old noggin, not bothering to think it out. Anyway, too much anecdote, not enough review.

    The first album, Herzeleid, is good but isn’t exactly what I’d consider to be the best of Rammstein. Yes, it’s got some greats like “Asche Zu Asche” and “Heirate Mich” which I love, but a lot of it is just so – for lack of a better word – underdeveloped compared to the Rammstein I was first introduced to, that I can’t fully appreciate it. The second release, titled Sehnsucht, was the second that I owned, but probably my favourite. It’s got a lot of the songs that I was listening to when I first got into Rammstein, like “Sehnsucht”, “Engel” and the ever-popular “Du Hast”. Plus it features an awesome hidden track, “Stripped”, which is a bit slower than usual Rammstein fare, but I find to be one of their greatest songs.

    While Sehnsucht is my personal favourite of the four Rammstein albums, Mutter comes in a very, very close second place. “Mein Herz Brennt”, “Links 2 3 4”, “Sonne”, “Ich Will”… Those are just the first four songs, and I might as well type in the whole track list if I were going to type out the best songs on the album. Lastly is Reise Reise. It’s about a half-and-half deal. Not that half is bad, per se, but just not quite up to par with what I’d expected. The singles “Mein Teil” and “Amerika”, coupled with greats like “Reise Reise” and “Amour” make the CD worth buying, but some others like “Dalai Lama” and “Los” seem more like filler than actual kickass metal. Oh well. They’re all excellent albums, and I own all four. I’ll probably buy the next one that comes out too. No, I’ll definitely buy the next one. Just like I buy every HIM CD that’s released. If you’ve never heard of Rammstein (they were popular for a while back there, I imagine you’ve heard “Du Hast” at the very least), I recommend looking into them, as always.

    OK, now that that’s out of the way, news time. I wanted to get the article I mentioned last post (henceforth referred to as the “super-article”) done before I left, but no such luck. I suppose I have 5 or so hours before I have to get ready for work, but I should go to… (trails off). Yes, so the super-article will have to wait until later this month. I project between the 13th and 15th.

    In the meantime, I should also mention that today will be my last day working at Tim Horton’s. Boom. Dropped the shocker bomb there. Exactly why I quit is unimportant and will not be discussed, but apparently my girls are going to miss me. I may go back in September (as they keep requesting of me), but I may also have a new job and not need to go back. Clouded by the dark side, the future is. God knows I’ll visit every once in a while to keep tabs on the place and to appease the ladies, but I’m not going to lie, I’m glad to have gotten out of there. Not that it was a bad job, but I’d certainly had enough. And at the very least, I’m getting this whole “I don’t want to do this anymore” thing out of my system while I’m still young and can afford to be indecisive about my employment. Call me stupid if you must, but it’s all good for me. I learned a lot while I was there, and I grew a lot too. Spending nine months almost exclusively in the company of females is not something I ever expected to go through, but it was a good experience (for the eyes, if nothing else). Strangely, I think I might actually miss some of them. Oh well, we both knew it wasn’t going to last forever, one way or the other. But enough of this crap. You know I’m up too late when I start to write about less superficial subjects.

    Anyway, here are some things you might see upon my return:

    • Thoughts on the new Span CD Vs. Time
    • Review of Meteos (DS)
    • Review of a Corn Pops box
    • Comparative review of MegaMan Battle Network 4 and 5
    • The Super-article (dun dun dun)
    • Ryan’s Sweet Cottage Adventure (see the Quest for the Cube FAQ for details)

    The list is pretty much to help me remember what I wanted to do (and an excuse to make a list), but feel free to get hyped about anything there, particularly the last item. Considering reader praise that resulted from the source material, I’d say it’ll be a pretty hot ticket. Anyway, I really need to end this post. It’s gonna be a long day for me. Oh yes, and happy Canada Day. We rock, eh.

    Kirby Canvas Curse

    I’m not a big fan of the colour pink, being the manly man I am. Regardless of this fact, I am a huge fan of Kirby. The little pink fluffball’s games are always entertaining to play, even if a couple of them are way too short or easy. Heck, even his show isn’t too bad considering that it doesn’t feature nearly enough of the pink marshmallow and instead focuses mainly on the characters who’s names aren’t in the title. So if I hate pink so much, why is the page drenched in it?

    Pretty stupid question, but it gives me some time to type in filler and think up some pertinent things to type. Firstly, it’s all pink because I’m reviewing a damned Kirby game. Secondly, pink goes really well with other pinks, so the rivers of rose flow very smoothly together. And on a side note, I’d like to direct your attention to the top of the page, where as you can see, I’ve changed the look a little. Works better with image-based backgrounds this way. And it looks a lot better overall too, but back to the review!

    I’ll start by saying this: Kirby Canvas Curse is without a doubt the best Kirby game since Kirby Super Star back on the SNES. Yeah, that’s right. Anyone who might follow the exploits of the pink wonder would know that beyond a shadow of a doubt, KSS is the greatest Kirby game ever, and that title is suddenly being challenged. While Canvas Curse fails to topple the reigning king, it certainly comes close. Want to know why? Read on. If you don’t care, read on anyways. You know you’ve got nothing better to do.

    Firstly, Kirby Canvas Curse is incredibly fun. And it’s very simple to boot. Making Kirby fly all over the place and screwing around with some of the different powers can be fun enough to while away the hours while not actually accomplishing anything. I find it very similar to Super Mario Sunshine in that I can just play around in the levels and never actually make any progress in the game. Games like this are rare and are easily my favourites.

    The premise of the game is pretty standard-issue for Kirby games in that it’s simple and shallow, but does stray a bit from the usual “King DeDeDe/Dark Matter is out to cause trouble” routine. In this game, a new enemy appears to make life hard for our hero. As it goes, Kirby was just sitting around and then this witch came out of nowhere and turned the world into a painting. Kirby tries to stop her, but is quickly turned into a useless ball. The witch flutters away, leaving her magic paintbrush, which Kirby touches and somehow manages to send to you. Thus, you have the paintbrush (stylus) and can draw stuff all over the world. And then it’s off to fight the witch! No plot twists or anything. A perfect story for a Kirby game.

    So you’ve got this “paintbrush”, and you’re in charge of helping Kirby save the world. How does this work? Easy. Kirby, as a ball, will just roll around on his own. Pretty useless. This is where you come in. Drawing on the touch screen will produce a rainbow that Kirby will follow and use to gain some speed. This is how you get him places. Need to get up a ledge? Draw a ramp. Need to cross a pit? Draw a bridge. And so forth. Tapping Kirby will make him to a dash attack, which is his primary defense against enemies. the second line of defense is you, as you can poke enemies to stun them so Kirby can finish them off without the aid of a touch-dash. And that’s the basics. You can also draw a loop to make Kirby dash and get a huge speed boost. Such a maneuver is rarely necessary, but fun to use nonetheless.

    As always, Kirby can use his characteristic enemy copy ability to acquire the powers of his foes. Only now, he doesn’t have to ability to inhale them, so it only takes a body slam to steal powers. There are some really fun powers to play around with, like Wheel, Missile and the new Balloon power, but others like Spark and Stone can be more cumbersome than you might like. In the end, you will have to make use of every power to solve some tricky puzzles and find all the secret items, just like in previous games.

    The game itself is about average length, being composed of seven worlds (each containing three levels) and the final boss level. wile you may be able to burn through the main game in three hours or less, depending on how quickly you pick up on the controls, that is simply an appetizer for all the crap there is to do in this game. And don’t get me wrong, the main game is plenty interesting on it’s own, and even offers a good amount of challenge, not usually seen in Kirby games, but there is so much beyond it that you might be surprised at how much there actually is to accomplish in the game.

    First off, each level contains three hidden medals. Some are simply a little ways off the beaten path, perhaps hidden in an alcove near the top of the screen. Others might be behind a wall that con only be broken by a certain copy ability. Others yet might require you to go a long ways off your path and hit numerous switches, and solve some complex puzzles. And lastly, some are locked behind giant doors that can only be opened by hitting a switch later in the game (similar to the Switch Palaces of Super Mario World). Getting to all these medals is no easy task, and that’s still only about the half of it.

    After you’ve finished to main game, you’re given the ability to unlock new character balls to play through as. While you don’t have to, completing the game with each of the four unlockable characters will net you even more medals, so it’s highly recommended. Not only that, but each new ball has it’s own play style. The Waddle Dee ball, for instance, is really bouncy and you have to adjust your style of play to incorporate its erratic springiness. The DeDeDe ball, on the other hand, is huge and slow. If nothing else, it provides a bit of an incentive to play through as all five characters.

    I’m not even close to done here, so stay strapped in, fools. Once you manage to muddle your way through each world, you’ll unlock its Rainbow Run variant. Rainbow Run offers not one, but two new challenges for you. First, you get the standard Time Trial mode, in which you have to clear one room of each level in a certain amount of time. Then there’s the evil Line Trial, where your goal is to clear a different room from each level using only so much paint. While Time Trial only requires practice, Line Trial makes you perfect using only tiny ramps and has you trying endlessly to figure out where exactly to put those lines. Each trial mode has three “difficulty levels”, and will award you with medals based on your performance.

    So what exactly are you gathering up all of these medals for? Later. I have to explain the boss modes! After you’ve cleared the last stage of each world, you get to challenge one of three bosses; Kracko, Paint Roller, Or King DeDeDe. Each boss presents a dramatically different challenge and has two difficulty levels. Kracko’s game if reminiscent of Kirby’s Block Ball in that you must bounce Kirby around a stage with a paddle, breaking blocks and defeating enemies until you finally face Kracko in a nube-a-melcocha battle. King DeDeDe will challenge you to a mine cart race which is very similar to the “Gourmet Race” mini-game featured in Kirby Super Star. Lastly, the Paint Roller’s challenge is a tough (due to oversensitivity) game of connect-the-dots that ends with a simple “tap the blinking panels” test of speed and accuracy. The boss games aren’t overly difficult during the story mode, but once you’ve beaten the Lv2 game, you can play it from the Sub-Game menu, where it gets really hard. Particularly the Paint Roller game. But doing well in these sub-games will earn you (you guessed it) medals, so they’re worth the effort.

    And now that I’ve listed out all of the different ways of getting these coveted medals, I think I’m due for an explaination of why they’re so important to collect. You see, medals are essentially your currency for buying unlockables. That one was pretty obvious, but what they unlock might surprise you. Goods come in all shapes and sizes, from music for your sound test, to heart containers for Kirby to a couple of the character balls. There are even different paint schemes to change the colour of your rainbows (though they suck, the default rainbow is easily the best), and some unlockable ability challenge stages (which can be aced to earn even more medals). One really neat item will replace all the music in the game to the music from Kirby: Nightmare in Dreamland. Kind of a downgrade (the music in Canvas Curse rocks), but it’s a novel idea.

    So how are the production values? Graphics, for starters, are excellent. While the amount of animation isn’t quite up to par with that of Kirby’s GBA adventures, it’s still quite fluid and reminds you of what masterpieces devoted artists can do with 2D graphics. The backgrounds are beautiful as well, and each different type of stage has its own style, from a black and white mechanical theme to pastel hillsides to a comic-inspired city, each level is extremely diverse as far as scenery goes. Just take a look at the screenshots.

    The music for the game is just phenomenal. While it’s composed almost entirely of Nightmare in Dreamland remixes (which are, in turn, Kirby’s Adventure remixes), most of them are so different that you might not even notice it’s the same song until a single familiar bar plays. Some of them are just so out-there that they heavily incorporate sound effects, like cell-phone beeps and the like. Sound effects are pretty minimal and don’t have the traditional Nintendo fortune of voice clips (take that as you like), but they get the job done and are pretty convincing. I mean, you can’t really goof the sound of a lightning bolt or a tire burning rubber.

    Duh. The gameplay rocks. Like I said, it’s fun enough to just mess around for hours. Add that and the enjoyable story mode, plus the almost-infuriating Time and Line Trials, and the mini-games, the four extra character balls, and the really neat final boss battle, and you’ve got quite a winner. It lacks multiplayer, but for such an excellent single-player experience, I’m willing to overlook that. The only real flaw in the game is trying to navigate Kirby underwater. You have to draw a line to keep him submerged, and while it might not sound so hard, it can be a real bitch when you’re trying to complete some of the Time Trials. That aside, everything is great about this game. If Kirby were a more popular franchise, Kirby Canvas Curse would sell DS units. Easily.

    I know that there’s probably something I’ve forgotten to mention, but I don’t know… Oh yes. There are two things that bother me. There is absolutely no music on the title screen. Absolute silence. That and there’s no neat little interactive thing on said title screen. Super Mario 64 DS had the drawing thing, WarioWare: Touched! was full of things to poke and prod, and even Feel the Magic XY/XX lets you play with the mic. But nothing on the Canvas Curse. Oh well. Little issues aside, the game is an A++ fo shizzle. If you own a Nintendo DS, this is well worth your moneys. Even better, import the Japanese version and get a pink stylus! Nintendo totally owes me for not including it in the NA version…

     
     

    Note: (it’s obvious, but for the sake of good jounalism) all pics stolen from Planet GameCube.