Super Princess Peach – A review

If you look at my past video game reviews, you’re well aware that I’m a man who likes to play only the manliest of manly video games. So obviously I wasn’t gonna go out and buy any of that Super Princess Peach nonsense, no matter how many positive reviews I read, and no matter how much pressure Nintendo put on me to buy it. It’s just not my style.

(Un?)forutunatley, once while I was out with a bunch of friends, I mentioned that while I would never buy the game myself, if it did manage to find its way into my posession I would play it. So a couple of those friends took it upon themselves to go and buy me the game for my birthday as a gag gift. Now, I’m something of a penny-pincher when it comes to spending money on others, so a $40 gag gift seems like a lot to me, even if split between two people. So now that I do own the game, I had to play it. After all, I’m a man of my word if nothing else.

So as I mentioned above, I had read a handful of good reviews of Super Princess Peach, so I wasn’t terribly afraid of what would await me in the game. I was a little disgusted by the fact that it’s a game clearly built and marketed for 12-year-old girls, and therefore drenched in pink and cuddlines. But then again, it wouldn’t be the first game I’ve played that suffers from that particular affliction.

Alright, all that intro-esque crap aside, let’s take a look at what this game’s all about. In true handheld Mario fashion, you start by picking a warp pipe as your save file, and are greeted by a (rather leenghty) intro scene. It gives a few details of the game’s setting, Vibe Island, and how Bowser has set up a vacation home there. He manages to unearth a treasure called the Vibe Scepter, which allows the holder to toy with people’s emotions. With it, he has Mario, Luigi, and a boatload of Toads captured. Meanwhile, Princess Peach is enjoying a leisurely stoll with Toadsworth, and when they return to see the mess left behind, Peach immdediately sets out to save Mario, the Toads, and that green guy.

Before Peach gets on her way, Toadsworth presents her with a parasol he picked up from a dirty peddler. And surprise, surprise, the parasol can talk. And his name is Perry. Wow. they could have put at least a little thought into his name, rather than just playing the super-obvious pun. to top it all off, Perry is apparently extremely knowledgeable about Vibe Island, which kind of helps to explain the conveniently placed hint blocks (just like the ones in Yoshi’s Island, but without the charming doodles).

The game is laid out like pretty much every Nintendo platformer out there. Which is to say, it starts with the nice, quiet plains area, which serves as a training ground for the basic game mechanics. Then as you progress you see all the cliché game areas, including the forest, the haunted house, the volcano, and the seaside. I’m not really complaining about that, because that’s exactly what I expect from this kind of game, but it would be nice to see at least one somewhat original area.

Gameplay is pretty simple. You run about, jumping over platforms and smacking around enemies with Perry. There are also plenty things to collect along the way, obviously. What separates Super Princess Peach from the rest is her Emotion Powers. They’re probably not really called that, but I don’t care enough to check, and that’s probably close enough. What they do, is you’ve got five emotions, all with their own abilities and whatnot. Firstly, you’ve got your normal state. You could say it doesn’t count as an emotion, but I’ll do my best to ignore you and your annoying voice. The other four are used by tapping one of the four hearts on the touch screen.

The red heart initates Rage, which makes Peach stomp about like a three-year-old having a temper tantrum, and encases her in a ball of fire. Obviously, it’s good for burning things up and killing the more durable enemies. It also helps with pressing switches and other things that need a good stomp. The yellow heart will send Peach into Joy-town, making her swirl around in a nigh-impenetrable tornado. Enemies will be blown away, and it can also spin things like windmills. Flying is also possible while Peach is Happy, so it pretty much goes wihtout saying that Joy is the most useful emotion. The green heart will make Peach Calm, which restores the life gauge at an alarmingly slow rate. I guess it’s fair enough though, since giving you a recovery ability at all is a little cheap. The last heart, the blue one, makes Peach Sad. While Sad, she’ll run around at double speed, which helps cross falling platforms. She also acts like a huge water fountain, her tears able to spin waterwheels and grow sprouts into huge beanstalks.

All of the emotions in the previous paragraph are fueled by the Vibe Gauge. Using Joy to fly will sap it the quickest, while Clam will drain it pretty fast as well. The easiest way to replenish this gauge is to pick up the various blue crystals which are pretty much all over the place. The other way is a little more… sadistic. Peach can pick up enemies with Perry and toss them around much like Wario could in his side-scrollers, but there’s more to this than just tossing bodies around. If you need a quick Vibe gauge refill, you can have Perry swallow any held enemies whole! I still find it entertaining to watch goombas get muched up one by one.

So Peach is clearly on some sort emotional rollercoaster here. Would it be inappropriate to make some kind of period joke? Distasteful perhaps, but when have I ever cared for taste before? So… Frankly I’m quite frightened that Peach’s period lasts the duration of the game. Having to deal with that kind of thing three or so days a month is bad enough, but I’m going to go ahead and assume that this littel adventure takes many, many days. Possibly even a fortnight. Makes you wonder why Mario keeps saving her. Or why Boswer keeps kidnapping her. Oh! Wait! Since you’re the one changing her mood, does that mean you’re playing as her period? What is Nintendo trying to get at here?

Ugh. I kind of wish I could take that back. I mean, thanks to the miracle of technology that is the backspace key, in theory I could. But it’s not going to be happening. Why? I unno.

Moving on, the graphics in yonder game are pretty good. They’re kind of on the line between the wackiness of the Mario & Luigi style and the cute, vibrant Yoshi’s Island style. Sadly, there aren’t any fancy-pants 3D effects, but it’s okay. The colourful worlds and baby’s-bottom smooth animations are more than enough to suffice. One nice little touch is that depending on your DS’ internal clock, the title screen can be at day or night. It’s not much, but I like little things like that. I was going to make another really unsavory joke here, but it’s too much for even me to write. Just the word period, outside of its grammatical context, is enough to give me the willies.

Sound is a mixed bag. While it’s passable and up to par with whatever it’s supposed to be measured against, it’s just not memorable at all. not once after playing the game did I catch myself humming a tune. It might have been because I mostly played the game early in the morning, and my brin isn’t on enough to register music that early, but there’s no way around it. The music is forgettable. Sound effects are Nintendo standard. There’s nothing overly offensive, but no really great menu selection sounds either. And menu seletion sounds are what make or break a game. On the upside of it all, Peach has far fewer voice samples than Mario and Link do, so that’s one less annoyance to worry about. Or at least I didn’t notice them, because her voice is so high pitched that only dogs can hear it. My dgs weren’t barking at the game either, so I think we’re okay.

I really don’t know what else to say. Suffice to say, I’ve gotten really bored with reviewing games. I think I’m evn repeating my greivances about repeating myself now. And that’s pretty damn bad. Well, I can at least guarantee this is going to be the only article or anyhitng I ever write with period jokes.

I find it sad that I’m no longer ever trying to hide the filler junk within paragraphs of semi-pertinent stuff.

It hit me around the time that I got to world 3 that playing Super Princess Peach was a very déja vu experience. And while it ook a while to figure it out, I did come to a conclusion: Super Princess Peach is the girl version of Wario Land. Seriously. the only difference is that Wario Land is one of the greatest serieses to ever grace the handheld realm of gamienessness. Yeah whatever. The point is, it’s got all the same elements: long and well-designed levels, temporary powers, lots of secrets and alternate routes, and not-overly-difficult gameplay. While they are similar in nature, SPP still can’t quite match up the the greatness of Wario Land. I mean, Wario Land 2 is (in my opinion at least) the second best original/colour GameBoy game ever released (next to Pokémn Blue), so that’s quite a bit to live up to.

I forget if I’ve mentioned it already, but Super Princess Peach is really really easy. To quote Planet GameCube‘s Jonathan Metts, “La Femme Peach and her poison-tipped umbrella take on Bowser’s army of whistling forest animals. It’s not much of a fight.” I mean, it’s not like I finished the game without dying or anything, but you don’t have any lives, and when you do die, you just get put back at the entrance to the screen you were on. The game even allows you to buy upgrades for your heart meter, and I finished it without buying any, so yeah. The only time you really need to worry about dying is at bosses, because then you have to start the fight all over. It’s still no problem though.

In addition to hearts, you can also buy Vibe Gauge extensions, mini-games, music tracks, and all sorts of other crap. In the end though, you only get a small assortment of goodies at the shop. The rest are all scattered throughout the various stages. You even have to go through each level again once you’ve finished the game, because they’ve all been relpenished with more junk. Top that off with extra stages in each world during the second playthrough, and you’ve got a pretty long game. Easy, but long. So I guess it balances itself out somewhat. Finishing every stage and collecting every item will yield a rather useless prize, an unlimited Vibe Gauge. Wow. Totally not worth it if you’re doing it for the prize rather than the satisfaction of 100% completion.

In the end, I suppose Super Princess Peach is a decent game. It’s relatively fun, and it’s certainly got the Mario platformer charm. It’s just not something you’re going to be playing over and over again. Hell, I just barely made it through the second time. I guess the best thing that could possibly come out of it is that Peach might get a better moveset in Super Smash Bros Brawl. Other than that, my impressions of Super Princess Peach are pretty meh. B+, because I’m a generous guy.

It’s a gas

My latest contribution to the cesspool of hentai and retards that is the internet is up. It’s dated for tomorrow, but whatever. I didn’t spellcheck it either, so be prepared for barge-sized loads of typos. Overall it’s about as half-assed as the covered subject, really.

In better news, I finally got around to watching Man With The Screaming Brain this afternoon. I bought it like two months ago, and only now sat down to watch it. I find that happens quite often, actually. But anyway, it was a rather quirky movie. It’s about this American businessman who goes on a busniess trip to Bulgaria, and winds up with rather severe brain damage. To fix it, this crazy doctor replaces half of his brain with that of an ex-KGB agent. Hilarity and robots ensue. I pretty much just bought it because it’s written/directed/produced by Bruce Campbell, and he also happens to play the main character. I’m pretty sure I’ve mentioned this like a jillion times, but Bruce Campbell’s my hero. Anyway, good movie, and I heartily recommend it. Even better than Bubba Ho-Tep.

And oh, hey, only one Wiik to go. God that was a terrible pun.

Where do we go now?

Psssh. That wasn’t so tough. Here I thought Guitar Hero 2 was going to rough me up a bit, but after a four-hour power session, I’ve gone and made “Freebird” my bitch. Okay, I’ll admit it took tons of both skill and luck, but still, I imagined it’d be a little harder.

Oh blah. I like to pretend EXPERT doesn’t exist. Hard is just where I like things. Besides, Eric’s playing Expert, and he says it’s kicking his ass all over the place, and he’s a good ten times better at this game than I am. And yes, I named my band “Six Machine”. It’s a freakin’ awesome band name.

I guess that about wraps it up. I guess as kind of a teaser of the inevitable, I’ve already got most of my “10 best games of 2006” picked out. Guess where GH2 stands.

They won’t leave me alone

The Band of the Month for November is none other than the legendary Cheap Trick.

Well, okay, maybe they’re not exactly legendary, but any band that’s featured on Guitar Hero (2) has to be at least somewhat famous, right? Well, that or a house band. But hey, that’s not the point. What is the point? Well, I guess it would be that I like Cheap Trick. My dad’s a huge fan, and like so many bands before them (KISS, The Eagles, Journey, etc), that’s exactly why I first started listening to them. I mean, his taste in current music is questionable at best (I’m sorry, but I hate jazz. It’s just so… condescending.), he’s got a rather excellent collection of 80’s-era music.

Lucky for you, I don’t feel like pretending I know anything about music today, so I’ll just refer to you their website, on which you can listen to a handful of their songs. Also, if you’ve never been, my Myspace page features a wicked live version of “Dream Police”. Kick ass.

Fact: “Dream Police” beat out Drist’s “Decontrol” for the spot on my MySpace page. And I really like “Decontrol”

Fact 2: Guitar Hero is now mentioned on half the posts on the main page*.

*This fact is subject to change

Hey rock ‘n’ rollers

With every day that passes, my lust for the Wii grows stronger. Unfortunately, my fears that I will not be able to secure one on launch day are also increasing. Like, I’m having nightmares about it. But I’ll spare you my whining about that for another day. Today: Guitar Heroism. Sort of.

Long story short, I found this totally sweet program called Frets On Fire. It’s essentially Guitar Hero for your PC, but with a few key differences. One, you play with the keyboard. That sounds like crap, but the game actually suggests you hold teh keyboard like a guitar, and it works out really well. Guitar Hero vets will be rocking faces off pretty quickly. Secondly, you can add your own songs to the game, essentially giving it limitless potential. It’s kind of a complicated process, so I haven’t tried it yet, but the pack I downloaded came pre-loaded with all the Guitar Hero tracks and then some (try isoHunt) so I’m good for now. I’m sure it won’t take long before I try to stuff some Garey Hoey or more Blue Oyster Cult in there though. The only downside to the game is that it seems to be pretty buggy. so far, three out of five play sessions ended without my consent. If you need more songs that GH offers (remember, GH2 comes out in like three days) or want to see what GH is like without dropping ~$90, it’s definitely a good program to have around.

Who cares about the bottom line?

I lawled. It’s pretty damn funny, I think. But you know what isn’t funny? Having to listen to Christmas songs all damn day long. I swear there are like six of them, and they just get “covered” by everyone out there. And usually pretty badly too. I mean, I love “Winter Wonderland” as much as the next guy, but damn it, when I hear 50 different interperetations of it a day, it starts to get on my nerves. I suppose them’s the horrors of working retail.

I’m sure I had something important to say to make my glorious return to the blogging world even more glorious, but damned if I can remember. Must be all these damn RPGs I’ve been playing. They’re rotting my brain with their complicated plots, memorable characters and unique battle systems. Stupid RPGs. I’d looove to ramble more about any of those games, but alas, comics don’t draw themselves.

You’re a bad-hearted boy-trap

It’s been a while since I said anything about Guitar Hero, so maybe right now is a good time. I’ve been working hard at 5-starring all the songs on Hard, and slowly making progress through Expert mode. I’m definitely getting better, even though I stumble through most solos by luck alone. I swear, my fingers are nowhere near coordinated enough to play through some of the rougher spots that I’ve managed to succeed at.

The main driving force behind my effort to master the game is that now the entire song list for Guitar Hero 2 has been released. And if you know any of the songs on there, you’ll agree when I say that GH2 is gong to be monumentally difficult compared to the first. “Freebird”‘s placement as the final song is entirely deserved, as it’s a nine-minute song with a four-and-a-half minute solo. “Bark At The Moon” will look like a cakewalk compared to that. Hell, even “The Breaking Wheel” will seem easy once I’ve had my ass handed to me by “Misirlou.”

On the upside of all this, I procured the demo disc from November’s OPM, which conveniently includes a demo of Guitar Hero 2. And as I sit here, hunt-and-pecking away at the keyboard, eating my ramen and peas dinner (Dinner at 11PM? You bet.), I can’t help but wonder why it is that I’m not working on getting a respectable score on “YYZ.” It is a great demo though. I can’t get enough of “Strutter” and “You Really Got Me” is incredibly fun to play. The only bummer is that you need an SG controller (or perhaps a third-party Flying V) to play, so the demo’s only good for existing GH fans who can’t wait half a month more for the sequel. It’d be nice if they had Dual Shock support so people new to the game could give it a whirl, but really, what is Guitar Hero without a guitar controller?