You know there were too many good games released this year by the fact that I never went back to this one for any of the post-launch updates.
- Release Year: 2025
- Developer: Capcom
- Platform: PlayStation, Xbox, PC
I would say that a few years ago, I was a very diehard Monster Hunter player. Even all the way up to Monster Hunter Rise, I was hugely obsessed with the series, and would dump hundreds of hours into each release. While I did play Monster Hunter Wilds a ton for the first month of its life, I was quickly distracted by other games and haven’t ever gone back to it. That’s not to knock Wilds in any way: it’s amazing and I enjoyed every moment of my time with it. I just can’t be laser-focused on a single game anymore these days.
MH Wilds, I guess has a story of some description. I couldn’t tell you what it is, because I actually wish there wasn’t so I could just focus on playing. There’s some annoying wiener kid, and wyvern milk, and, uh… Mewtwo clones of monsters, or something? I dunno, it doesn’t matter to me. Every time someone started talking in this game, I wished they would hurry it along so I could get back to the hunt. In retrospect, I guess maybe I didn’t enjoy every moment of my time with Wilds, but I meant that in terms of gameplay.
And gameplay! This game has it! And it’s so gooooood! It’s not especially different from any other Monster Hunter game, but as you would expect from a sequel, it smooths down some rough edges from previous games to make the experience that much better. I do think that some of the changes are a step back from Rise, like removing the wirebugs and replacing your dog with a chocobo, but overall it’s still immensely satisfying to play. And if you need the rundown on what that means: you pick an oversized weapon, and then go out to slay humongous monsters that overpower you by like a million times. It’s Boss Fight: The Game, basically. You can also go online to team up with up to three other hunters, and I can happily say that the online experience has been excellent, at least for me.
As with all good creature-focused games, Monster Hunter Wilds introduces a whole new crew of beasties to slay. While I have to admit that the roster is quite a bit smaller than I would have liked, and is about half returning or palette-swapped monsters, the new ones are all super cool. Some of my favourites include a new dinosaur turkey known as Quematrice; an angry fire gorilla that I thought was a kappa at first, Ajarakan; and the imposing flagship monster, Arkveld. The final boss was also a really awesome fight, but for some reason Capcom decided not to let players replay said fight until it was unlocked in an update at some point down the line.
Like I said at the start, I haven’t given myself a chance to boot up the game since Capcom has released any of the free updates throughout the year, but as I understand it, there’s a lot of even cooler content in the game now. Maybe one day I’ll get to it, maybe not. Either way, I definitely got my fill of Monster Hunter Wilds, and it’s given me many pleasant memories. By far one of the best games I’ve played all year when it comes to pure fun, even if it did stop a little to often to try to make me care about the story.
