The Eldenest of Rings

I ignored Elden Ring when it launched a few months ago, in favour of a different crazy-hard action-RPG. While it was the most hype game on the internet for a while, I really wasn’t especially interested; I didn’t follow any of the pre-release news or marketing, and I haven’t played any of the Soulsborne games aside from Dark Souls.

And then I started watching a let’s play series. A few videos in, I started thinking to myself: “This game looks like a lot of fun. Why am I watching this instead of playing it myself?” And then I bought Elden Ring.

The answer to my question is, of course, “Because I’m terrible at these crazy-hard action-RPGs.”

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Monthend Video Game Wrap-Up: June 2022

~ Game Over ~

Monster Hunter Rise (Switch) – Worked my way up through the post-game elder dragons to prep for the Sunbreak expansion that launches… today!

LumbearJack (PC) – A cute indie game where you play as a bear, reclaiming the forest by destroying anything unnatural. My favourite part was slapping all the humans you meet along the way. YouTube video here.

TMNT: Shredder’s Revenge (Switch) – An exceptionally good throwback to the TMNT brawlers of the 90’s. Feels great, looks great, sounds great. I even recorded a playthrough for YouTube. 10/10 will play again.

~ Progress Notes ~

New Super Mario World 2: Around the World (PC) – World 14

Final Fantasy III (DS) – Cleared Goldor’s Manor

Elden Ring (PS5) – Exploring Leyndell, Royal Capital

Haunted Zombie School (Switch) – Stage 2

The Fourth Resident Evil (again)

Sony released their latest “State of Play” video yesterday, which, if you’re not familiar, is basically the Playstation version of a Nintendo Direct. I’m not going to provide my thoughts on every game shown in the presentation, but there is one thing I’d like to highlight:

Lately, I’ve been grappling with the idea that Resident Evil 4 may have actually surpassed Super Mario 64 as my favourite video game of all time. Well, the VR version of RE4, anyway. It’s not a stretch to say that RE4VR is the most fun I’ve ever had with a single-player video game. I keep going back to it, over and over, even if just for a chapter here and there. And now Capcom is telling me that a full-on remake is less than a year away? And it’s also going to be VR compatible? Sign me up, baby!

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Monthend Video Game Wrap-Up: May 2022

~ Game Over ~

Evil Tonight (Switch) – A pretty darn good 2D survival horror game. Great pixel art, a unique story, and plenty of puzzles. I really liked this one, and am glad that I recorded my playthrough for YouTube.

Ys IX: Monstrum Nox (PS4) – While very similar in structure and gameplay to Lacrimosa of Dana, Monstrum Nox does a surprisingly good job of forging its own identity. I had a great time playing it, with my two complaints being that it’s a little too anime, and the trophies are basically copy-pasted from Ys IV and VIII. So, very minor issues!

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Monthend Video Game Wrap-Up: April 2022

~ Game Over ~

Ys II: Ancient Ys Vanished ~ The Final Chapter (PC) – Another playthrough to generate YouTube “content.” So much fun, I want to play it again!

Kirby and the Forgotten Land (Switch) – 100% completion. Excellent final world, and the Colosseum was notably easier than The Arena in most recent Kirby games. Mostly because the final Sword evolution is heckin’ broken.

Stranger of Paradise: Final Fantasy Origin (PS5) – You know, I think I might not be cut out for these high-octane, combat-focused action games. For all the things I like about Stranger of Paradise (and I like a lot of things about it!), the memories that endure will likely be of the incredibly frustrating boss battles, some of which took me multiple hours to win. I honestly don’t know what drove me to keep playing the post-game content…

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Push the limits (but why?)

This is the last post I’m going to write about Stranger of Paradise: Final Fantasy Origin. I promise. (Unless I see demand for more.)

I finally finished the game a couple of days ago. It isn’t an especially long video game, but it took nearly a full month to beat because a) it’s a very difficult game. Much more difficult than I would usually like. and b) I had to take a Kirby break for a week and change. It was a very pleasant break. I really needed that zero-stress time.

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Monthend Video Game Wrap-Up: March 2022

~ Game Over ~

Hachiemon (GBA) – Do you remember Hachiemon? I finally went back and completed it (let’s play videos are on the way). I am bemused by the fact that I wrote an article about it, but had only played the first two stages.

Ys: Ancient Ys Vanished ~ Omen (PC) – Like Hachiemon above, I replayed this for a YouTube series. But also because I’ve been itching to play it again. I think I liked it even more the second time around!

Kirby and the Forgotten Land (Switch) – Definitely in my top three Kirby games. It’s still too fresh to say exactly where it lands on the scale, but it’s a contender, that’s for sure. The migration to 3D worked out great, and the new features are almost all excellent. Such a fun, adorable game!

Ragnarock (Oculus) – There’s no story mode or anything, so it’s not really a “game over” kind of game. Also I don’t usually bother to include rhythm game here, but this is a new one. I really like it.

~ Progress Notes ~

Triangle Strategy (Switch) – Chapter 12

Stranger of Paradise: Final Fantasy Origin (PS5) – Terra Tortura

Cyberpunk 2077 (PC) – Looking for one Adam Smasher.

Drum of the Gods

Rhythm games are a fun little niche of video games that seem to go in and out of fashion somewhat regularly. Dance Dance Revolution blew up in the early 2000s, while Guitar Hero and Rock Band dominated the latter half of the decade. I don’t know if Just Dance was ever actually popular, or if Ubisoft just spent billions of marketing dollars to make us think it was. Beat Saber was a massive thing for a while there, a few years ago. Maybe it still is and I just don’t follow the right socials.

In 2022, however, I have found the rhythm game that I believe must have been made specifically for me: Ragnarock. Picture this: a VR rhythm game about drumming, with a Viking aesthetic and a track list consisting almost entirely of metal. This perfect coalescence seems obvious on paper, so I have to wonder how it took so darn long to get it to market. The fact that it was released in late 2020 and it took me this long to discover it is equally mysterious.

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On crystals, and punching them

Di you know that there are five party members in Stranger of Paradise: Final Fantasy Origin? Because I didn’t. It’s just one of the many things that sets this game apart from its inspiration, and easily one of the most mysterious. There were supposed to be four warriors of light, one for each crystal. So what’s the deal here? Is there a fifth crystal? Is one of the warriors a fake? I don’t know! (Yet.)

But that’s just a vaguely-related intro paragraph. The real thing I wanted to write about today is a weird little detail that I noticed about the game.

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