As mentioned in the AW2 article, I recently purchased the Game Boy Player. Some may think that it was a stupid decision (you know who you are), but I see plenty of potential for it. For one, I can “LAN” it up with my bro’s GC and use a TV for GBA-GCN link stuff (Animal Crossing, Zelda:The Wind Waker) and if he gets a GBP too, we can play multiplayer GBA games on big screens. Also, I can do GBA reviews much easier, as now I don’t have to go searching for ROMs (if I have the game in question) which is generally a huge hassle, as ROMs in general have become much harder to find. Plus, no more cramped neck for me! Well, I just thought I’d let yahs know.
~Ryan out.
Category: Video Games
Advance Wars 2: Black Hole Rising
Yet again, I’ve been downloading ROMs. I know it’s wrong, but I just can’t help myself. They bring so much happiness. It’s kinda like… errr… “killin’ kittens”. Actually, that’s exactly what it’s like. They both involve plenty of use of my hands and generally make use of the internet as well. But, I digress, that’s not exactly the kind of thing that I want my site (or myself, for that matter) to be known for. So as I was saying, I was downloading ROMs yet again.
This time around, it wasn’t just to see what was there and take whatever had the most colourful screenshots. No, this time I had a mission. I was looking for Rock ‘N Roll Racing. Why Rock ‘N Roll Racing? I’m not sure myself. But it might have something to do with the fact that just before this ROM search, I read something about it on Planet GameCube. I’m still not sure why I wanted to play it. I don’t really like racing games. Especially ports of SNES racing games. Before you say anything, F-Zero: Maximum Velocity and Mario Kart: Super Circuit were not ports. Just sequels. Rather good sequels at that.
Back to the story. Have you ever been looking for something and then found something better? And I’m not talking looking for a cookie and finding donuts, I’m talking about searching for coin and finding a wad of bills. Oh yeah, what I found instead (probably) kicks Rock ‘N Roll Racing‘s ass into next week. Maybe. I never actually found the ROM, I just settled after I found Advance Wars 2: Black Hole Rising. Mostly because I’m too damn lazy to search any archives and if it’s not on the first page it’s not worth it to me. So with the intro out of the way, onto the review!
Way back when, sometime in 2001 I think, Advance Wars was released for the GameBoy Advance. My friends got it some time around Christmas, I borrowed my brother’s copy, and we played the Hell out of the game. Almost every day during spare and lunch we could be found in the cafeteria playing Advance Wars, or on occasion Bomberman Tournament. I still think the best time was when we were forced to spend gym class in the library and we stealthily played in the little cubicle thingys. In any case, it was a great game.
Now, 2 years later, Advance Wars 2 appears. The only question that you ask is “what could they possibly add to Advance Wars?”. And let me tell you, that is a really good question. I’ll cover that more in-depth later, but for now my answer is this “Not a whole lot”. AW2 relies mostly on the greatness of the first game and the name recognition to get anywhere. It’s a lot like the MegaMan series. But like I say so often when it comes to sequels; if it ain’t broke, don’t fix it.
“So if there’s nothing new about it, why should I buy it and not just play the first one?” Maybe I wasn’t very clear the first time around. There are indeed new things added to expand the game, but there is actually very little. I haven’t even scratched the surface of this monster, so I don’t know if my account of the new stuff is accurate or not, but I have a pretty good idea of what’s new. In short, there are a bunch of new CO’s and one new unit, which (at first) appears to be available only to the enemy. Also, a whole bunch of new campaign missions and a couple other, less impressive, features.
The actual gameplay is the real gem in both AW and AW2. It’s a turn based strategy game, and obviously enough, it’s about war. While some may complain that turn based is crap and it should be more of an RTS, the majority loves AW the way it is. I agree, since I don’t think all that fast when it comes to strategy. Actually, I barely think at all when it comes to strategy. My usual tactic is to assemble a massive force and mow down my enemies. It might sound like a good idea, but it generally takes time and money, both of which you don’t get a lot of. Did I mention that it’s really, really hard?
Yeah. Hard as stone. Or at least I think it is. I’ve never been able to finish the original, and I don’t think that I’ll do much better at AW2, because they say it’s got “improved AI”. Improved AI only means that it’ll kick my ass faster than it did the last time around. I’m just asking for an easy mode. My strength lies in platformers, not strategy games. Anyway, most AW gurus will probably tell you it’s not that hard, but just ask any of them to get an S rank on every Campaign and War Room mission and they’ll lose their lustre in the blink of an eye.
I suppose I should explain what a “turn-based strategy game” is for the newbies. On the other hand, anyone who visits this site is more than likely well acquainted with AW. The general idea is that there are two armies. Each gets a turn to move their units, and then the next day starts. On the player’s turn, they can move their units, attack the enemy, capture cities/bases, build new units, look at game info and stuff like that. Sometimes, there will be three or four players, which could help or hinder you, depending on your alliances. The only real problem with this way of playing is that you have to wait for the other players to finish their turn, and if they think hard or are distracted easily, you’re in for a long wait.
Now what are these “units” I have spoken of so often? They’re what you control. They can be soldiers, tanks, planes, subs, and various other crap. Each army has it’s own model of every unit type, and they range from cool-looking to “Who would build that?”-looking. But for the record, regardless of appearance, all the armies have the exact same units, and they all have the exact same abilities. The thing that makes one army different from the other are the COs, but more on that later. As for the different types of units, you’ve got soldiers, tanks, planes, subs, and …I went over that already. Damn. All the standard war-type stuff you would expect. My personal favourite unit is… ummm… I guess I really don’t have a favourite. They all have their ups and downs, mostly revolving around firepower, movement, and range. Some can hit hard, some can move far, and some can fire at ungodly distances. In the end, you have to pool them all together to be successful.
The one thing that kind of disappointed me was the fact that Nintendo only added one new unit. Yeah, that’s right, one. And you can’t even use it until you’re noticeably far in the game. Even then you have to find the four hidden plans and beat the extra missions to get it. But what is this weapon that is worth so much trouble? Well, my friends and not-friends, it’s called the “Neo Tank”. Matrixy.
Look at that sucker. I thought that Tiberian Sun was the only game where tanks had legs. But since the world exists only to prove me wrong, there it is. I’m not sure if they’re actually legs, I haven’t actually used one as of yet. My plan is to beat the first AW before I move any further in 2. Looks like I might never pick up this game again. *sigh*
Moving on, I think I should explain the COs now. There are 5 armies/countries in Wars World (props to whoever thought that up). Every army is composed of three Commanding Officers, except for Orange Star and Black Hole, who have five each. In the first game it was every country for itself, but now Orange Star, Blue Moon, Green Earth, and Yellow Comet have formed an alliance. Anyway, you get to pick a CO to play as for every mission. Except for the ones where you can’t choose, which seem to be much more abundant. Each CO has different strengths and weaknesses. For example, Max’s units get high firepower while indirect units have lower range/firepower and Kanbei’s units are strong, but they cost a lot more to deploy. They’re all different. As a nice little bonus, Nintendo added a CO effect chart, which shows how each CO affects their units.
Also, every CO has two CO Powers (bar Sturm, who only has one). In AW, they only had one, but now they have two. You’ll have to take damage and deal damage to charge up enough power to use one of these Powers. Obviously, one is a Super CO Power and takes longer to charge than the other, less impressive power. As you might have guessed, the powers usually capitalize on the CO’s strength or negates their weakness. I’ll use newcomer Colin as an example. His units cost less, but in turn, they’re weak. His Co Power, Gold Rush, multiplies his funds by 1.5. His Super CO Power, Power of Money, gives his units a power boost proportional to his funds (more cash, more power).
Unlike the pitiful addition to the units, there is a significant increase in COs. The allied countries all gained one new CO, and Black Hole has recruited four of ’em. So the total number of COs has gone from 11 to 19. The only problem is that you might never be able to actually play as all of them. You’re faced with the daunting task of unlocking all of them except for Andy, Max, and Sami(the arguable ‘main characters’). Doing this will more than likely involve going through the entire campaign mode several times. I don’t know for sure, but that how it worked in the first AW game. and that’s why I’ve never gotten any of them.
Let’s see, what haven’t I mentioned? I guess some other changes that are noteworthy should be worthily noted. Black Hole get a whole slew of special stuff. They’ve got huge canons, missile silos, pipes for blocking your progression, and that kind of stuff. I’m pretty sure that it’s all Campaign mode exclusive, because, like I said, I really haven’t explored all the game’s modes all too thoroughly. The Map Editor is rumoured to have new options(possibly the canons and such). There’s a stupid ‘Color Edit’ mode, where you can change your CO’s colours to preselected colours. Not exactly what I’d call ‘editing’. And then there’s apparently an unlockable Sound Test mode. Those are always good. Gotta love the Sound Test. I guess I should mention that like every good movie and game, AW2 gives every character his or her own theme music. I gotta get me summa that.
Next is, next is, next is gameplay modes! There are a few to choose from here, most prominently would be the Campaign mode, which takes you on a long and arduous journey to stop the Black Hole army. The next most important is the Vs. mode, in which you can partake in a battle against friends or CPU players. For the hardcore strategist, AW2 brings back the War Room, with all of the original scenarios, plus some new ones. Then we have the highly acclaimed Map Editor mode, which could be glitched up in the original game to edit the Campaign levels. Then there’s Hachi’s shop. It’s where you ‘unlock’ everything with the cash you win in the Campaign and War Room. That’s about it. I can’t remember is Field Training was actually an option or if it was just integrated into the Campaign mode this time.
Now that I think I’ve told you about all the important stuff, onto the review! As I’m going to make a habit of, I’ll start with graphics. The actual in-game graphics are the exact same as AW. No difference at all. Of course, that not necessarily a bad thing. All cartoony looking and happy. The CO portraits have changed from the first game, not in quality, but mostly in pose. The most notable change is Olaf, who has gone from a comical fatman to a serious blue Santa. The rest of the game’s look has changed dramatically, especially the victory screen backgrounds, which have gone from simple ‘shape’ backgrounds to almost realistic portrait-type things. Overall, the graphics look very, very nice in AW2.
Next, we’ve got sounds and music under the scope. While AW2 is missing the trademark Nintendo voice samples, it’s not without it’s aural charm. The SFX are limited to mostly explosions and vehicle moveage sounds. Yeah. That’s about it. Maybe some menu sounds too. The music is a mixed bag. All the COs have their own theme, and then there’s the menu themes. Most of ’em are catchy war-sounding stuff, but a couple of the themes can get really annoying. It gets really bad when one of said themes plays over and over every turn because all the players chose the same character. But the sound is the easiest category to cope with, cause if you don’t like it, turn it off and turn on the Slipknot. Easy as pie.
Control is a bit of a gimme in this situation. You really can’t screw up controls when they involve only pointing and clicking. Even that is simplified by making the battlefield a grid. You don’t have to worry about making quick movements or something like that. Just point, click, and watch. But all in all, the controls are nice and responsive anyway.
Now presentation, oh presentation. This is where the game goes leaps and bounds above pretty much everything. The intro video alone has got enough attitude to rival a biker gang and the entire WWE cast. The menus are slick and easy to navigate. In-game meters and such are less clunky looking than last time around. It all just comes together so nicely that you wouldn’t believe. I can’t begin to tell you how much style this game has got. It’s beyond amazing. If you played AW and then immediately switched to AW2, you’d probably get the impression that you started playing a whole different game.(Technically it is a whole different game, but in reality it’s just an extension of the first. Like Mario Sunshine to Mario 64.). I’m very, very impressed by the turn AW has taken.
As for gameplay, like I said, it’s absolutely identical to the first except for a few little tweaks and additions. Very challenging strategy game that could easily become more universally loved than chess, if everyone had (cheap) access to it. Seriously speaking, probably the best strategy game I’ve played in a long time. Of course the experience only gets better if you play with friends. And even better if you play against greenhorns after getting your ass handed to you by the CPU. The only qualm I have with it is that it is a very, very slow paced game and can take around half an hour to finish a single mission. Only recommended for patient people who’ve got time on their hands.
There isn’t a whole lot else I can say about it. Okay, I lied. There’s a lot more I can say about it, but more words equals more pics and more pics equals more frustration and less site space. So I’ll just finish it up now by saying that Advance Wars 2: Black Hole Rising would be a wise investment for anyone who owns a GameBoy Advance/SP, even moreso if you don’t have the first, because (once again) it’s pretty much the same game. But hey, who am I to tell you what to do with your cash? I’ll let the proper advertisement agencies do that. But, uh, do yourself a favour and at least borrow it from a friend. AW2 really is the kickass game of the summer.
Henshin-a-go-go, baby! That was long. I’m gonna have to start taking word counts for these things. And actually using a spellchecker rather than just skimming over it to pick out obvious errors. But maybe I won’t keep word counts, cause then I’d feel pressured to actually keep up the pace of lots of words. So far I think the Hulk article was the longest, but this one might be a bit longer. As long as you people don’t actually expect anything from me, we’ll get along nicely.
Back to the topic, I had the option to actually purchase the game recently. I passed it up for the GameBoy Player though, and I stand by my decision. My b-day is only two months away (quite literally), and I can wait that long. Then Advance Wars 2 and MegaMan Battle Network 3 will be mine! Aah sequels, is there anything they can’t do?
~Ryan
MegaMan 4 – Starring Skull Man!
To be completely honest, I’ve been wanting to do an article on a NES game for a long time. When we finished Chat Radio #2, I knew that I had found my calling. Maybe not my calling, but it was some kind of sign, because it was then that I found the perfect game for my first video game article: MegaMan 4, or as it is known to the higher classes, MegaMan IV. Damn social butterflies. Actually, damn all butterflies. I don’t know why, but I don’t really like them.
“But why MegaMan 4?” you ask, “Why not MegaMan 1,2,3,5 or 6? Or MegaMan Soccer?” The answer is simple, really. 1) MegaMan 4 features the best Robot Master ever, Skull Man and 2) MegaMan Soccer was for SNES. I distinctly said in the paragraph above this that I wanted to review a NES game. And NES game I will. Oh yes. Oh NES. Sentence that really has no use except for to make this paragraph look longer than it really is.
I can already tell that this review is going to take a long time, mostly because all of my articles have taken a long time. And also, because as I type, I’m playing MegaMan 4. I need screenshots, and I didn’t have any on hand before, so I’m multitasking a bit. I know it’s something that men aren’t supposed to be able to do, but I’ll be damned if I’m gonna stick to the stereotype.
When you first boot up MM4, you are treated to a nice little “movie” of Mega’s story. It all started when Dr. Light and Dr. Wily worked together to make robots that would help the humans. But for reasons unknown, Wily went nuts, took control of the robots, and went on a rampage. Light’s remaning robots, Rock and Roll were powerless to stop them, for they were mere maid-bots. But brave Rock volunteered to become the super-robot, MegaMan. He had stopped Wily a total of three times, hopefully putting him out of the biz for good. And now we’re in the present.




















I suppose this review should contain the general review contents, so here goes. The graphics are great. For the NES anyway. The sprites are all nice and clear, and sized well for the levels, not too big, not too small. The backgrounds seem to be a bit more detailed than the previous three games, but that’s about all the change there is. As for controls, they’re spot-on, if and only if you’re using a controller. If you’re playing the ROM and using the keyboard, be prepaed to get frustrated with the controls at least once. It might be the emulator, but the game won’t let me jump left while charging the buster, and that has caused death on more than one occasion.
The sound is just what you’d expect it to be. Fast-paced techno-ish music that fits right in with the game. Then there’s the evil music whenever one of the Docs come on screen. And the prologue has a nice tune playing too. Of course, every other MegaMan fan will say that MM2 has the best music of them all. I’m not sure if I agree or not. It’s all really similar to me. As long as it sounds good, I guess. Of course, let’s not forget sound effects. It keeps true to that jumping sound that MegaMan makes in all the NES games. I love that sound. Not sure why, but it’s just a funny sound. And all the other stuff is standard MegaMan fare too.
Overall, I give MegaMan 4 a 10/10. It might seem a bit biased becasue Skull Man is in it, but I’d give most MegaMan games 10/10. The only exceptions are MMX6, RM.EXE(WonderSwan), and MegaMan Soccer. Sure, MegaMan Soccer is a fun and hilarious game, but it’s got control issues and I’m not a huge fan of soccer. MMX6 is a good indication of why a series should die, and RM.EXE for WS was a terrible, terrible game. But back to MM4 for a second, it is a more or less perfect game, the only faults being that it’s a bit slower than modern day MM games. Otherwise, it’s all good.
The thing that really bothers me though, is that I never got the chance to own this superb game. Back when my NES was my premiere game console, I really didn’t have any money, so I couldn’t buy it. And you know that when you let parents buy you games you’re gonna end up with a lot of crap and maybe a few good ones. Luckily, my library of 30+ was pretty well-rounded, so I can’t say my parents neveer picked anything good. They did get me Punch-Out!! after all. I suppose the moral of this story is that ROMs are a Godsend.
There, finally finished! But the intro is a little bit out of date now… this definetly isn’t my first game review, and obviously, it took a very long time to finish it. But I promised that I would, and I try my damnedest to keep my promises. So now that it’s done what do I do? I was thinking something along the lines of Castlevania: Aria of Sorrow or some type of Animal Crossing article. I can never predict what my next article will be.
I also took a lot of pics for this article, and a good amount of them are rather large too, so it’s taking up a lot more space than I want it to. Maybe by the time I need it, I’ll have access to a bigger amount of webspace. If only it didn’t cost so much. If you want, you could always send me some money so that I could afford some. Or, I could just make another Angelfire account and store articles on that! But it is againt the TOS… I don’t know how long it would go unnoticed. Anyways, this is the end. You can click the back button now or click the link below the table to send me an E-mail. I like E-mail.
Hulk for GCN! Smashy smashy was never so fun!
So it’s the weekend. This is the time of the week where people can party hard, go out and do stuff, not have to worry about work, that kind of thing. Me, I rent video games. Last weekend was a bit of a bust because both games I wanted were out at Rogers Video and Blockbuster. Oh, wait, Blockbuster didn’t have either of these new titlesat all, never mind available. Stupid Blockbuster. I guess what I’m trying to say is, fight the damn Americans and rent your movies and video games from Rogers instead. Unless you live in the States, then do whatever the Hell you want.
So back to the story, both games were rented out already and there was nothing else that I really wanted. But what were these magical games that could grab my interest so exclusively? The first was Burnout 2: Point of Impact. I’d assume that it’s a great game because the first was really good. Oh, it’s a racing game of you cared to know. And I’m not big on racing games, so you can bet it’s really good. The second was even more appealing, but since it wasn’t so much of a sequel as Burnout 2 was, I must admit that I was a little skeptical.
That second game was Hulk. I’m not sure why I was at all skeptical about it. Spider-Man was great. X2: Wolverine’s Revenge was even better. So that makes a 100% success rate for next-gen video games based on Marvel movies. Why should Hulk be any different? Well, to be completely honest, I’m always skeptical about a new game that doesn’t come from Nintendo or Capcom. And it just so happens that Universal Interactive made Hulk, and they don’t exactly have the best track record. But today I went back there and took that game for all it was worth. And let me tell you, it was worth all 6 of my dollars.
If I had to sum this whole review up into one word, it would be “incredible”(pun intended). Hulkis a very fun game to play, or at least I think so. Basically, it’s just another 3-D brawler, but seeing as I love that type of game, it fits me perfectly! On the flip side, there are a few stealth-oriented levels peppered throughout the game, but they’re not all bad, and definitely not something that would take away from the overall goodness of the game. But, I’ll get to that a little bit later.



That said, the levels themselves are actually nice and long. To be more specific, they canbe nice and long. Most enemies in the game will regenerate infinitely and you can just sit there all day pounding on the same guys over and over. But if you prefer to run from these sorts of areas, you could beat the levels a lot quicker. Not to say that they’re short if you don’t intend to waste time. They can still be pretty good length, but as in most games, they all vary. Some are long, some are short, but it all comes together in the end.











As for voices, the voice acting is done rather well, almost as good as in Batman: Dark Tomorrow. The fact that enemies are very vocal makes for a hilarious experience. “Oh crap!! I need backup!” and “Hey! Put him down!” are just a couple samles of the rather humourous things enemies will say as you pound your way though enemies. Even banner talks to himself while you play his levels. My only gripe is that Hulk never talks. No “Hulk smash!” or “Hulk angry!“. Just grunt and roar, grunt and roar. Oh well. All in all, I think this category did pretty well.

Finally, we come to replayability. Essentaily, it’s a rather reply value-less game, but you can go through it at least 3 times, one for each difficulty level. After that, it’s just Challenge Mode and playing around with all the different cheats, some of which can actually be quite entertaining. Of course, if you’re really hyped up about the movie, you an watch the trailers over and over again, as I did with my Ocarina of Time/Master Quest disc while waiting for The Wind Waker.

Yup. That’s how I feel about Hulk. If you wanna take my word for it, go ahead, but if you’re some kind of stupid person that doesn’t like beat ’em up games, you can go play some other game. But Hulkis great. I strongly urge anyone and everyone to go and at least try it out. Very, very fun game. Needs two-player smackdown mode though. Maybe that’s what the mysterious “movie cheat” will be. Who knows? It is just a rumour after all.
So this brings an end to article number 11 I think, not including Chat Radio, but including the Gallery and Guides. I think so anyway. Yeah. Well, the Easter thing was the 10th, but I did include Chat Radio in that figure. But the numbers don’t really matter, it’s the quality of my many, many offerings, right? I guess it doesn’t matter either way because I don’t really have many readers yet. But 3 is a good start. So that’s all for today, see you in the MegaMan 4 article!
Nintendo Surprise: The Nintendo surprise bag
It’s really amazing how much merchandise that Nintendo pumps out. Sadly, most of it isn’t exactly the kind of stuff you want to buy, and very little of it is worthy promotion for the GameCube and GameBoy Advance. Sure the Pokemon line goes over really well with kids, but very few older Nintendo hardcores want Pokemon toys all over their room. I don’t. At one point, I did have a small Gloom hanging out on my dresser, but it got lost. Kinda unfortunate because Gloom is one of my favorite Pokemon.
Of course, they have gone to certain lengths to make Mario and Zelda action figure lines. You saw a few of them in Hylian Idol. We even got a few burger restaurant deals, one promoting Super Mario Bros 3 at McDonald’s, which was a long time ago. Last year, there were Mario toys at Wendy’s, which I believe came along to help sell Super Mario Advance. The most recent was the Burger King deal, which was a menagerie of Nintendo most popular characters, such as Mario, Link, Donkey Kong, and Kirby. Everyone loves Kirby. Why we didn’t see any kind of promotion for his TV show is beyond me though.
(>o.o)>
Whee! Look at him dance! I guess that’s an ample intro for today. I really don’t think it’s that necessary anymore. After all, they do sway off the path of the articles a bit. But in the quest for longer and better articles, I must do what I have to do. But, enough redundant rambling, I’ll just start the article now.
A long time ago, actually, less than a year to date, I was browsing the dollar stores of a faraway land and came across quite the treasure. It was a simple plastic bag with candy in it, but that was just the base idea. This bag of goodies was a Nintendo Surprise. Of course, the surprise wasn’t really there, since there was a transparent area on the front of the bag. That and they all had more or less the exact same things in them. I went back this year to seek more of the bags-o-fun and I found them, only they had changed a bit.
The old Nintendo Surprise contained a sucker, a Ring Pop-like thing, a slab of gum, and a game tip card. They all sported different characters. The gimmick was that you could collect all of the different characters and candies. I guess the only surprise is what character bust you found in the ring pop. There were 2 different sucker “statues”, 6 character busts in the ring pops, and 18 different portraits in the gum. The only problem with this is that they seem to be extremely rare, and no kid would be able to resist eating them.







Now, I’ll try my best to describe what all of them taste like. Orange is clearly the best of the three. Incredibly enough, it does taste like orange candy-type stuff. Only it’s way too soury-like. Bad memories of Kool-Aid powder are coming back… Yuck. Well, I guess I was wrong. Pink is definitely the best. It tastes decent, much like one of those sour soother things. It’s still not worth eating, but at least it doesn’t make me want to throw up so that there’s a better taste in my mouth. Green is supposed to taste like apple, I think. It does a little bit, but then you notice that it has a hint of BILE in it. The package wasn’t lying when it said they were sour. Maybe not as sour as some other candy, but it isn’t exactly tame.










So now you know what I was blabbering on about in that one news update. Ummmm… this whole conclusion part is the toughest thing to write. I guess I could mention that I have plenty of gum left if anybody wants to try some. I’m more than willing to let go of a piece or eight. That’s all I have to say for today. I have no more ideas about what to review, so I don’t know when the next article will be. Maybe I’ll finish that MegaMan article sometime within the week.
Wario Ware, Inc.: Mega Microgame$!
Everybody say hello to my first GameBoy game review! Everybody loves GameBoy, regardless of whether they side with the GameCube, Playstation 2, or(God save their souls) X-Box. Why? Nobody really knows. It might be because it has the biggest library of games ever(probably over 1000 by now), or maybe because it’s portable. Personally, most of the franchises I love the most are on the GB. These include MegaMan Battle Network, the Legend of Zelda, Golden Sun, the Wario Land series, and a couple others.
Now, Nintendo has just released a new Wario game upon the public. The only thing that separates it from the other Wario games is, well, everything. Until now, Wario has only starred in adventure games and Wario’s Woods. Now the Wario Land games, I adore. Especially Wario Land 2. They all host huge worlds for Wario to adventure through on his never-ending quest for riches and treasure. Wario’s Woods was a bit different… actually, it was a lot different. It was somewhere in between Tetris, Puyo Pop, and Dr. Mario. Strangely enough, though, Toad was the main character…
Wario Ware Inc. takes gaming to a level that nobody had ever dreamed of until now. It redefines the term “mini-game” and will either suck you in immediately or give you that ‘Get it away. I feel dirty’ feeling. There is no middle ground. You will not say ‘It’s an OK game’. You will love it or hate it. I originally downloaded the ROM because a)I couldn’t grasp what the big N was trying to do, b)I can’t rent GB games, and c)I don’t like to take risks when it comes to buying video games. But, had I just went all-out and bought it, my sacrifice would not have been in vain. I LOVE THIS GAME. So without further adieu, I’ll get to the revieu.
Wario Ware Inc., like I said, is a very innovative game. At the heart of the little black pak is a barrel full of 5-second mini-games. Yeah, I thought it sounded weird too, but oh, I was wrong. When you start, the games lets you sign in your name, and then shows you a little cutscene of the game’s story. Then you start. One after another, these 5-second mini-games are thrown at you, providing you barely enough time to think about what you’re doing. Luckily, before the game starts, your objective flashes on the screen. These objectives consist of things like ‘cook’, ‘stomp’, ‘sniff’, ‘dodge’, and ’tilt’. Basically, if you have slow reflexes, you’re going to fail.
Now there are several levels in the game, each consisting of a bunch of the mini-games. Every level is hosted by Wario or one of his friends. I find this confuzzleing because Wario seems like the type that wouldn’t care to have friends. Maybe he does have a sensitive side under that greed and mean after all. After you beat a number of games, you’re treated to a “Boss Stage”. These stages have no set time limit, only limited by your skill, which is mostly just good timing. Did I mention that any and every mini-game utilizes the Control Pad and/or the A button. Simple, but strangely entrancing.
The story, or what I get of it, goes a little like this. Wario is just watching TV when he sees a commercial that shows how well GameBoy games are selling. Wario, never one to turn down possible profit, immediately throws on his biker outfit, jumps on his hog, and heads out to get a computer. He gets home with his new laptop and starts to make games after a quick renovation to his hilltop home. Only, he falls asleep as soon as he starts. He realizes that he’s gonna need a little help to do this, and he decides to call up his closest buddies to help him. That’s about it. So now I’ll give you a quick overview of the first couple levels.
We start our “adventure” at Wario Ware Inc. Wario has got a bunch of beginner games for the player to practice with. So, he jumps on his trampoline, and into his… radio? Now it starts. Oh, I should also say that you get 4 lives for each level. If you fail to complete your objective you lose a life. So we get to play a few games. 10 if it’s your first time. The games include a Spy Hunter parody, a Super Mario Bros parody, a Pac-Man parody, and several ‘catching’ games. The boss stage is simple. You’re Wario, you punch a small disc-like thing-on-a-string until it goes over the bar and you finish it off. Beat this and you can move to the next level. If you come back to the level later, you can keep playing until you lose.
The next level is the town’s local disco, Club Sugar. In this level, your host is Jimmy, who looks like a cross between Wario, Disco Stu, and a clown. Or maybe just a clown in polyester. Anyway, Jimmy’s level lasts for 15 mini-games. They’re a bit tougher here, with games like ski jumping, karate chopping, and lots of other sports-oriented stuff. It’s also home to the best boss game that I’ve seen so far. It’s a very simple spoof of Punch-Out!!, probably for all of us Animal Crossers who can’t get the the real game yet. It’s prettey simple, dodge and jab. Eventually the enemies will do one-hit kills, so practicing is a must. As I said, you can return to level after you’ve beaten them and play as long as you want, but I warn you, the games all have varying difficulty levels, and some of them can get extremely tough.
The third and last level I’ll sum up is the Gelateria. At this point, you can choose one of three levels to move on, and I chose this one, because the host is Mona, and well… you know how it is. Mona has a little sub-story. It seems that she’s once again late for work and now she’s on the lam because she was speeding. Oh, and she was attacking police cars with eggs, snot and banana peels. The genre of this level is “Strange games” and strange they are. Some of the objectives include flying a paper plane, catching toast, sniffing up a booger, picking a nose, and brushing teeth. The boss level is pretty stupid here. You have to hammer a nail in, and if you miss even once, you lose. Luckily, the other games aren’t too hard and you should still have 4 lives by the time you get this far.
Now that I’ve helped you get to know what the game is all about, I’ll gt to the real review. The graphics are a good point to start at, I think. Now, with this game, as you can see from the shots, it’s hard to say if the graphics are “good” or not. It’s a very mixed bag. There are cartoony full-color animations, stick figure mini-games, outline games, and even some portrait-esque backgrounds. I’d say that overall they work very well with the way the game is presented. It’s like the wind Waker, the graphics wouldn’t work any other way. If course in WWI you could give all the mini-games Golden Sun quality, but it would take away from the charm. Trust me.
But how is the sound? Well, once again, it’s a mixed bag. There are a lot of voices and sound effects, which all sound very good and fit right where they belong. OK, so the voices are a littlebit grainy. But you can’t expect perfection from the GameBoy. Even with the little grain, they sound just fine. There is music, but it changes so rapidly you really don’t take the time to notice it. And if it does annoy you, simply turn it off. It’s that simple. Not a whole lot else to say about this category.
Gameplay seems to be a big issue these days. Since it’s a Nintendo game, the controls are perfect. Of course, it would be hard to screw up since it only uses the Control Pad and the A button. Like I said earlier, the game itself is very fast paced, and I think it’s really fun. Again, this game is definitely NOT for everyone. If you like to take things slow, don’t play it. If you have a slow reaction time, don’t play it. If you have an X-Box, don’t play that. I’m not sure why, but I find Wario Ware Inc. pretty funny. To be truthful, there isn’t anything really funny in it at all, but I find myself laughing a lot when I play it.
Replay value? Length? It’s all about “how many hours is it?” these days. Why don’t people ask “is it fun?” any more? I’ll tell you this, It will not take you long to finish this game start to finish. But if you want to unlock every game and earn a flower (beat a set score) for every one of them, it’s gonna take some time. As for replayability, you could play this forever. Like Space Invaders and Frogger, it’s a never-ending quest for a high score. If Nintendo put this in an arcade machine, they could stand to make a LOT of money. But they put it in cartridge form instead. I’m kind of confused why they didn’t put the Nintendo Puzzle Collection on the GB instead of the GCN. It would have worked a lot better, I think.
Well, that’s about all I have to say about Wario Ware. I urge you to try it out as soon as you can. Not that I’m encouraging piracy or anything, but o should play the ROM first to see if you like it before you consider a purchase. $50 is a lot for a shot in the dark. I must say though, that I’m strongly considering dropping my paycheck on this game. Now if only Aria of Sorrow hadn’t come out recently. I’m really torn between a few different games right now, and my budget only has room for one. Not only that, but next month, at least 4 must-haves are coming out. I need a new job! Somebody pay me to do this!
Yeah, like I said, somebody pay me for this! It sure would help motivate me to write more often. Oh well. I guess I’m doomed to live the life of an unemployed leech. No fricikn way I’m going back to Xentel. I don’t care how well they pay, it’s just not worth it. I need a job where I’m actually doing something. But enough about that.
Sorry I still haven’t completed the MM4 article. I guess the moment just passed and I lost interest. So I guess I’ve learned something from doing this. I shall pass that lesson onto you, in case you have some kind of aspiration in the future. Always do something while you want to do it! Don’t put it off! Just look at what happened to Quest for the Cube. That could have gone somewhere. No it wouldn’t. Who an I kidding? Well, that’s all for today, have a good week and don’t get SARS!
Doodle bop
Today I added a picture of a turkey and Felix to the gallery. I did them in MS Paint, so they’re rather poorly-drawn, but I still find the turkey quite comical and charming. Maybe I should get people to submit their own art… ~Ryan out
UPDATE! – I was on a bit of a downloading spree today and came across a fun little gem. I knew that I had to write about it. Go check it out. NOW. ~Ryan out
The Easter Egg-stravaganza (2003)
Today is that seemingly holy day of chocolate – Easter. I know it’s got some kind of religious meaning, but most people just associate it with chocolate and rabbits instead of Jesus. And you wonder why the world is going to Hell? The sucky part is that the damn non-Christians get to benefit from it too. I’m mostly pissed off at the Atheists though. They deserve nothing. Make them go to school or work. Stop leeching off those who have beliefs!
Enough about that. Today I will present a comprehensive review of all of the candy and other assorted crap I got on Easter morning. Yes, by now I should have grown out of it, but hey, why should I give up a perfectly good opportunity to get a load of free candy and junk? Besides, I’ve only got one year left that I can profit from holidays to this extent, so I’ve decided to milk it for all that I can.
Now we all know that there are upsides and downsides to everything. The great things about Easter are no doubt the candy, chocolate, and the family get-togethers. Also, I have a good excuse to use girly colours for my backgrounds. The downside is that this is one of the two times of the year that they throw church at you from every angle. Not that I really have anything against going to church, it’s just when I have to go several times a week that it starts to get to me. And on a totally unrelated topic, I finally got that haircut I’ve been wanting for so long.
Now onto the candy! We’ll start with a more obscure piece of milky chocolate goodness. This is one of the things that I got that didn’t really stand out among the rest, but still provoked many questions. What is this mystery chocolate? That’s exactly what it is – mystery chocolate. Now normally I don’t like to eat anything I can’t identify with either my expertise or the help of a handy label. Just take a look at it.
Willy Wonka’s got nothin’ on this mofo. Seriously… it’s just a blue foil wrapper. This (badly wrapped) oily ovalish odyssey was just begging to be opened. Maybe not. After all, the wrapper was starting to fall off by itself. So I figured if I didn’t get to the bottom of this thing first, it might get to me. So I picked it up, and the wrapper more or less came off, leaving the next layer sitting upon the table. It only get stranger from here folks.
This baby was a strange one alright. Look at it! White and dark chocolate! Maybe it’s a sign. Maybe it’s telling us that chocolate isn’t as racist as we thought it might be. Whatever the case, I picked it up to examine it further. Upon doing that, I discovered that it was a hollow egg. Only, there were things inside. Things. They rattled around maniacally, waiting to jump out and kill me. So I took the next logical step. I split the bastard in two.
So maybe it wasn’t evil. So maybe it wasn’t plotting to eat my eyes. But it could have been. And I took that chance anyways just to give you a decent article. You should be thankful and send me more mystery chocolate. Preferably none with razor blades though. Poison is OK, but I’ve got a big enough razor blade collection already. Looking back on how much I’ve written, I probably could have gotten a decent article out of just this egg. Oh well, it’s too late now.
Our next subject is one of the most beloved candy icons in the world. To my knowledge, they only come around at Easter time, and that’s when the people gorge themselves on the puffy delights. Personally, I don’t like them that much, but the rest of the world can’t be wrong, can they? By now you should have an idea of what I’m talking about. Yes, it’s the cutest marshmallow out there next to Kirby… the Peeps.
Peeps. What makes them so loved by everyone? Is it the cute little eyes? The cute little beaks? Or do people really get a kick out of eating something that vaguely resembles a little baby chick? That must be it. Stupid voraphiles. As you can probably tell from the photo, my teeth already had their way with three of the sugary yellow chicks, leaving only two. They weren’t happy about having to share the fame, but that’s the way it goes when you’re Siamese conjoined twins. In fact, they were so unhappy being stuck together that I had to perform a little unnecessary surgery…
So they lived happily ever after… in my colon. Well that about sums up the marshmallow content of my goods, let’s move to the next.
These are another chocolatey Easter menu item that voraphiles could really enjoy. Caramilk Bunnies. These little wonders aren’t quite as popular as the Peeps, but they do have their own commercial running, and that’s gotta count for something. While normal Caramilk bars seem to have some kind of mystery surrounding them, their rabbity counterparts have a much easier and fun way to get the caramel in. Just take a look…
I suppose that the term “F***ing like rabbits” refers to any type of rabbits. Even tiny chocolate ones. Note how the other two are content just watching the love bunnies get it on. They had better not caramel all over the tablecloth. Maybe that was a bit dirtier than most of my other work, but it’s only gonna go downhill from here, so don’t be surprised if i stop censoring the big curse words somewhere down the line.
Now we have a couple other egg-shaped chocolate bar spin-offs. Note how both have the exact same rabbit picture on them. Thank God for continuity. On the right is a Reese Egg. It sounds exactly like what it is. It’s basically a Reese Peanut Butter Cup in the shape of an egg. Let me tell you, the PBC’s shape is part of why it tastes so good. This one just isn’t the same caliber as a normal PBC. I can’t quite put my finger on what it is, but it does taste different.
On the left in the yellow packaging is an Oh Henry! Egg. I’ve never been too partial to Oh Henry! bars, and this one is no better. It tastes the exact same, only it’s smaller, and it looks even more like a lump of dog feces. I’d take a picture of it, but I took all the pics before I started writing and I’ll be damned if I’m gonna re-bust out the cam. I still haven’t put that Mystery Chocolate anywhere near my mouth.
This big boy is the mainstay of any Easter goody basket. If a kid gets one thing for Easter, this is probably what that one thing will be. After all, Easter would be nothing, I repeat nothing, without a solid pound slab of chocolate vaguely shaped as a rabbit. The only thing that can top this is one of those huge hollow characters. My littlest bro got a big hollow Spider-Man. Needless to say, the rest of us were rather jealous.
Unknown to me, while my back was turned to save the pic, the big bunny broke out of his wrapper and started straight toward the other animal-shaped chocolate. None of them realized what was heading their way, but luckily I caught the heinous hare before he was able to trample the smaller, cuter candy. That and I couldn’t find any red food colouring to make it look like the Peeps were mutilated by the big guy.
We’re nearing the end of my candy smorgasbord, and I saved the best (or worst?) feature item for last. This one is even weirder than the Mystery Chocolate. It makes little to no sense, and it’s almost Christmas-themed to boot. Behold the power of the mighty Hershey Kisses Game!
Look at it in all it’s glory. I can’t figure out for the life of me who isn’t going to simply rip it open and eat all the Kisses. Yes, we all play with our food, but only when we’re making the rules. Nobody in their right mind would play a board game with candy. They’d lose all their pieces by the second roll of the dice. Then again… maybe that’s the point.
I haven’t opened it yet, but my bro opened his, and we were in for quite the shock. All the Kisses had silver, red, and green wrappers. See? It’s Christmas-themed. Despite the fact that the box suggests no particular holiday, you can tell by the colors that they intended it for Christmas. In all likelihood, Hershey just had a lot of leftover red and green foil and were too damned lazy to make Easter colors for their “game”. And it’s not an all-year round thing either. I’ve never seen it out of Easter season.
This concludes my winnings this year. I really didn’t want to look at all of these other things individually, so I just took a picture of all the little stuff and focused on the big things. Maybe you could consider the Kinder Surprise, Creme Eggs, and Mini Eggs big things, but like Hershey, I’m just too damn lazy to do all that extra work. Especially after I’ve eaten all that crap. I’m gonna be doing a lot of crapping over the next couple days. The ironic part is that the Oh Henry! Egg won’t look any different than what it looked like before I ate it.
Oh, I guess I should also mention that my parents always get us a little something else just for the sake of they’re such good people. This year I got something a bit more expensive than the usual CD, but it’ll also keep me occupied for some time. Check it out.
And that sums up this year’s Easter candy. If I’m still interested in this site by the time next year rolls around, maybe I’ll do another article like this. And that’ll be the last Easter where I will receive any candy, because after that I won’t be a kid anymore. Oh well. Life goes on with or without a mountain of chocolate.
On a side note, this little expose marks my 10th article! when I started I never thought I’d be interested long enough to get even this far, but it looks like I’ve done it. Maybe some day it’ll be a real site that real people visit. Next milestone is 50, so I’ve still got a long road ahead of me. Until next time.
More empty promises
I’ve been working on the MM4 article, and it would sure help if I didn’t have to actually play the game to get the screenshots. It’s not that I don’t like it, it’s just that I’m not very good at the original MM games. Downloaded the Blades of Steel ROM, review is on the way. It might even be done before MegaMan. ~Ryan out
Dumb tiny post
I added a pic of RyanMan to the gallery. This time I did draw (on) it. Rent Minority Report (the game). It rocks. That’s it for today. ~Ryan out