On Mothers’ Day I played with LEGO

Because we just can’t get enough of Dick Turtle here at TE, here is a little background information on the guy that I’m way to lazy to have dug up myself. And now back to the program already in progress.

Rented LEGO Star Wars this weekend. I have to say, that despite my premature opinions on the game, it turned out to be quite good. When I first heard of it, I just thought it had bad idea written all over it. But alas, I’ve been proven wrong, and I spent pretty much all weekend playing it. So it’s time for one of those nifty little blog reviews, the only thing that keeps the blog from being entirely boring!

Firstly, and possibly most importantly, the name doesn’t tell you much about which Star Wars it’s covering. And to the possible dismay of some, that would be the prequel trilogy. I have no problems with this, because to be honest, I liked both The Phantom Menace and Attack of the Clones, and I intend to fully enjoy Revenge of the Sith as well. But most people feel differently, so yeah. Either way, the game has about 17 missions, covering most of the more action-packed parts of the movies. This includes several rampages through Theed, a romp in the Geonosis droid factory followed by the huge Jedi Battle in the coliseum, the war on Kashyyyk, and the final battle between Obi-Wan and Anakin. Of course, this means some slight spoilers for those who’ve not seen RotS (and by the way, I refuse to address the newer movies as “Episode X”). And while it could be argued that we already know the outcome, I was still intending to find out exactly how everything goes down from the movie itself, but oh well.

The game is fun, but a little slow. See, you’ve got two ways to go about it. You can power through the levels and not worry about collecting stuff (money), or you can explore every nook and cranny to get it all. And there are tons of interactive objects in every level room, so there’s a lot to check out. You don’t really need the cash, as you only need copious amounts of it to unlock the secrets (which are just for fun), as the only other thing you’ll be spending it on is new characters, and most character unlocks are quite cheap.

Speaking of which, there are a total of around 56 playable characters (I suck at math), and while like 20 of them are different coloured Clone Troopers or Battle Droids, pretty much every single character from the trilogy (and then some) is playable. Everyone from (three versions of) Obi-Wan to General Grievous to Jar Jar to Yoda is playable. And they all have different abilities, like being able to use the force, being able to jump really high, or being able to unlock certain doors. Of course, not every character has an ability. All the Battle Droids can do is walk and shoot, except the commander. He can say “Roger Roger”. So everyone will be able to find someone they like to play as. I personally spent the most time as AotC Obi-Wan, Grievous, and R2-D2.

The one thing that really made me favour the game is that it’s got a ton of funny little things in it. The fact that everything is in LEGO is funny on it’s own, but the fact that some cutscenes really make the most out of the medium, and add in some little sight gags. Some of the levels contain some funny things, like when you’re on Kamino, you can do a little light-matching puzzle to turn the room into a disco and get the Kaminoans dancing. It is indeed quite hilarious. Most of the “extras” are just funny things too, like adding moustaches to all characters, or having Jedis wield brooms rather than lightsabers.

All in all, the game is pretty solid. It’ll last until you’ve hunted down every collectible item, and the tow-player mode will add a bit more fun to the mix. Graphics are great, as LEGO isn’t too damned hard to animate well. The music is ripped directly from the movies, so obviously that gets full points. The only weaknesses is that most people won’t like all the slow treasure hunting you’d have to do to produce the kind of funds you’ll need for the more expensive stuff, and that when you’ve got everything, the game is pretty much dead. If you really go at it, you should be able to get everything in a rental. I wouldn’t recommend buying it though. Sadly, it loses pretty much everything once you’ve got the 100%. But it is fun while it lasts. Oh yeah, and it’s way too easy. You can’t lose, no matter how hard you suck. You’re given unlimited lives, and the only disadvantage to dying is that you lose a little money. The only way you can lose is to get stuck as the somewhat tricky podrace level and quit of frustration. So yes. Good game, but not a buyer. Not at more than half-price anyhow.

Polarium

Everyone’s played Tetris. It’s like the universal video game. The only more known game is probably Pac-Man. It’s universally loved and known not because it’s like the first real game (Pong barely counts), but because it’s simple and fun. The concept: to place falling blocks in horizontal lines to make them disappear. Of course, those falling blocks will also lose you the game, should you let them pile to the top of the screen. It’s not easy once they start falling fast, but you can certainly play it mindlessly for hours, even if you happen to suck at it like me.

Conversely, I’ve not run into a whole lot of people who know the game Othello. Possibly named after the Shakespeare play for it’s focus on black and white, I’ve also seen it go by the name of Reversi. It’s a neat game with a simple concept. You’ve got an 8 by 8 playing field, and start with four chips on the center squares; two black, two white. Two players take turns placing chips of their colour. You can flip opposing chips by placing a chip on each side, and create lines like this vertically, horizontally, and diagonally. Once the board is full, the player with the most chips of their colour wins. Again, simple and fun.

Enter a new age of touch screens and strange, new video game concepts. Nintendo is a pioneer of the video game world, constantly trying out new things, while other companies just stick to the same old or copy Nintendo ideas that work out profitably. And today we take a look at their newest puzzle game, Polarium. The concept of the game is familiar, having to make horizontal lines to clear them, but rather than just making the lines, you have to turn all the tiles in said line to a single colour. It’s a simple task, but can get difficult when you’re trying to fight against the non-stop flow of tiles falling from above.

Polarum has two main game modes: Challenge and Puzzle. The Challenge mode, described briefly above, is much like Tetris. As I said, tiles are falling from the top screen, and it’s your job to draw lines over the tiles to change their polarity (from either black to white or vicey-versa) to complete and clear lines. You could just as easily tap each tile one at a time, but you’ll lose really quick, and earn very few points while you’re at it. The key is to try to figure out a way to flip over multiple tiles in one line, and create gigantic combos worth tons of points. Of course, this is no easy task, but Nintendo’s given you a small bit of help by adding a border that you can use, should you need it. It’s a little hard to explain, so here’s a picture to help you get an idea.

The game is quite difficult, as you have to draw accurately so that the tiles don’t pile up too fast, and make sure you don’t miss out on big line combos to score big points. I’ve only ever made it about halfway through level 3, and that’s another thing that should be mentioned. The challenge mode progresses in levels (though they come almost as seamlessly as in Tetris), but you always have to start at the very beginning, so it’s not like you can just start at level 10 if you want. And then there’s the fact that there is an end to challenge mode, unlike most other puzzle games, where it just goes on forever until you lose. But that shouldn’t be too much of a problem, as getting that far would be a daunting task for even the most tactical of us.

Puzzle mode, on the other hand, is slow-paced, and really makes you use your brain. Rather than just trying to keep up with falling tiles, you’ve got one set of tiles on the screen, and you have to figure out a way to eliminate all of them at once. At first, it’s pretty simple. You’ve just got to master the basics to get past the first twenty puzzles, but after that, they become less symmetrical and require some hard thinking. Not exactly what I’m best at, but I’ve gotten about halfway through the puzzles. And speaking of which, there are 100 stock puzzles for you to solve, unlocking a new 10 for each 10 you complete. What might be seen as uncommon is the hint system in place for puzzle mode. The game will either show you the last path you tried for that puzzle, or suggest start and finish points, should you need help. And trust me, you will need help on most of these.

If you finish all the puzzles, or just get frustrated with some of the harder ones, there’s also a custom puzzle mode that lets you create your own brain-twisting puzzles. Of course, you’ll know how to complete these puzzles, so they’re no good for you to play, but that’s where our friend Mr. Wireless Link comes in. Should you also have a friend that has Polarium, you can send your custom puzzles over to him, and perhaps get one or two in return to test your puzzle-solving skills. And if you don’t have friends who own the game, but still want to trade custom puzzles, you’re also provided with a password for each puzzle you make, which will allow you to trade with people over the internet and such.

And what kind of puzzle game comes without a multiplayer mode? Polarium has got one, and it’ a little strange too, in that to play, you turn your DS on its side. It sounds a bit odd on paper, but it works, because the screen is longer than it is tall, and the DS being on its side would lend itself better to the game’s style. Obviously, your opponent’s tile pile would be shown on the top (or right, in the sideways case) screen.

Grahically, Polarium is less than impressive. While it has no need for flashy graphics, there are people who would complain about it’s minimalist visuals. On the upside, it does sport a couple neat effects. Sadly, the menus are hardcore blocky, and we’re not talking NES or FatBoy here, think back a few steps to the Atari. Yeah, not too appealing. At least the interface is effective, if a bit ugly. Music is pretty dismal, I hate to say. There are a grand total of three, maybe four tracks in the entire game (again, not much more would be expected, but still), and none of them are overly enjoyable, or so I find. They’re all this kind of techno-trance that gets annoying fast. This is definitely one of those games that you’re gonna play with other music turned on in the background.

While it may look and sound a little nasty, Polarium has a couple neat features going for it. Firstly, once you get a high score in challenge mode, you get to draw your own little avatar to place beside your score. I’m not sure if it’s a step forward or backward from the Yoshi Touch & Go avatar system, but it’s pretty slick. It also gives you a grade, but I’m not sure if it’s based on how far you get, or how good you score is. Also, while totally irrelevant, the game keeps a running timer of how long you’ve played in each mode. It doesn’t have any value at all, but it’s an interesting feature.

In the end, Polarium might be a little too challenging for its own good, and it’s not as addictive as Tetris or Dr. Mario, but it’s certainly a game that belongs in any puzzle lover’s library. You won’t be playing for hours on end like other titles, but you’ll probably pick it up every so often and see if you can make it just a bit further in Challenge mode. I know that since I got it, every time I have a spare five minutes, I whip out the DS and start flippin’ tiles. I’ll give it a B+, because despite the fact that it is great, it’s not so great as some before it, and frankly, the music blows.

The Good Stuff:
  • Brain-racking puzzle mode
  • Challenge mode is fast-paced and fun
  • Original dual-screen use in multiplayer
  • Draw your own high-score avatar
  • The Bad Stuff:
  • The music is boring and repetitive
  • Where did the graphics go?
  • Not as addictive as other puzzlers
  • Yoshi Touch & Go

    The closest thing to a true to sequel to Super Mario World 2: Yoshi’s Island is still rather far from what the gamers of the world were expecting. While Yoshi Touch & Go still keeps the fundamental ideas of Yoshi’s Island, like the Yoshis trying desperately to get Baby Mario back to the stork while Kamek and his toadies constantly try to kidnap the kid, the gameplay has taken a huge turn in a different direction. True, you meander along as Yoshi and huck eggs at stuff, but that’s just the half of it. And maybe even less.

    Yoshi’s first game on the DS is the next in the string of games that utilize only the handheld’s touch screen (Feel the Magic XY/XX, WarioWare: Touched!, Pokémon Dash) and microphone for input. And the way the game is designed, it’s all you’ll really need. But I guess that was kind of obvious. Even if you could use buttons for the game, you’d probably just ignore them. I’ll tell you now, that unless you’re old-school , you’ll probably think this game is stupid and give up on it right away. It’s a very different spin on platforming, so it’s certainly not going to appeal to everyone.

    As soon as you boot up the game, you’ll notice that something is amiss. No intro scene, and just a selection of modes to play, including Score Attack, Endless, and Vs. modes. What? No story mode? You’ll be surprised to find out (I know I was) that the game isn’t structured like a game of these days. No, you have to start from the beginning each time, and your only goal is to get high scores. There are no levels, no bosses, no story, no end. It’s just the kind of game you pick up and go at for a while. Keep in mind that this helps replay value immensely, as you’re always going to be going back to best your high scores, like in most puzzle games. So if regular gaming conventions are thrown out the window, how does the game work? Let me explain.

    The game is cut up into two parts. Firstly, you have Baby Mario falling from the sky. He’s got some balloons to give him some slack, so it’s not like he’s gonna go splat or anything. So anywho, you’re using the touch screen to make a cloudy path to guide the baby through the sky and out of the way of enemies, collecting as many coins as you can. You can draw circles around enemies to encase them in bubbles and turn them into coins to throw at Baby Mario. You can bubble normal coins too, but that’s kind of a waste of time unless you can circle a bunch at once to make a combo. You’ve really gotta be on your game to do well in this part of the game, because there’s a lot going on, and unless you forgo bubbling enemies, it can be tricky to guide Mario exactly where you want him to go. and it’s important to score big in this part, because your score at the end will determine which colour Yoshi you get when you reach the ground. Different coloured Yoshis move faster and can carry more eggs, so it helps to get a good score here.

    The next part of the game is where Yoshi comes into the picture. You’re now on the ground, and Yoshi is plodding along on his way to the stork. It’s your job to help him get there. Everything is basically the same as in the sky, as you can draw clouds and make bubbles around stuff. But here you can also make Yoshi jump and flutter by poking him, and have him throw eggs by tapping elsewhere on the screen. Oh, and I should have mentioned earlier that you can blow into the microphone to have a gust of wind blow away all your clouds, should you ever need to remove them. This part of the game requires even more concentration than before, as Yoshi can only take one hit as opposed to Baby Mario’s three, and you’ve got enemies on both screens and pits to avoid. That, and you’ll have to take care to keep a supply of eggs stocked at all times, because a lot of enemies are impervious to bubblification here. This area also changes depending on which game mode you’re playing.

    Score Attack is the most basic mode, and also the easiest. It’s basically what I described above, but your game will end after you’ve walked 1000 meters with Yoshi. Your goal here is simply to pick up as many coins and take out as many enemies as possible. Make it our with the top score, and you’ll unlock Time Attack. Endless mode however, changes it up a bit. The falling part is the same, but the Yoshi stage will go on until you’re taken down. Rather than the end, when you reach 1000 meters, you’ll get to switch off to the next-ranked Yoshi, and then again for each 1000 meters you last. Besting the top score in this mode will net you challenge mode. Oh, and getting 100 points in Endless will make a Power Star drop, turning Baby Mario into Super Baby Mario for a while, who will run right through anything and toss an infinite amount of stars (as opposed to Yoshi’s eggs).

    I haven’t really played much of the other two modes, so I’m not sure exactly how they go down, but I hear Time Attack has you racing to save Baby Luigi, and Challenge mode is a desperate attempt to stay two steps ahead of Kamek. Word on the street is that beating the top scores in all four modes will unlock some kind of bonus mini-game. The trial is certainly not an easy one, as it took me a while to simply unlock Time Attack and Challenge, and I doubt those two will be any easier.

    From a graphical standpoint, the game has few rivals. The graphics are very similar to those of Yoshi’s Island, with the picture book style and pastel backgrounds. Animation is smooth and abundant. The music is excellent, particularly through headphones, and mostly remixes tunes from games of Yoshi’s past. Sounds are what you’d expect, with the standard “baby” Yoshi noises originating from Yoshi’s Story, and plus ten points for the removal of Baby Mario’s horribly annoying cries. Controls are, well, up to you. If you can’t figure out how to drag the stylus along the touch screen, you should probably be developing some motor skills rather than playing Nintendo.

    Let’s see… Other things… Ooh, one cool thing is that you can pick avatars for your high scores, so that in case more than one person plays on the same game card, you know who got what score. I haven’t tried multiplayer, but it’s supposed to be a 1000 meter dash between two players. And there’s a built in Picto-chat detector too, but I think that it might sap the batteries a little faster when it’s enabled. Neat idea though.

    Personally, I find the game to be a refreshing change from the usual level-hopping action of standard platformers, but as I said earlier, not everyone’s gonna like this. People who held Yoshi’s Island in high regard and are not open to change will most likely detest this game. Hell, people who don’t like different things in general probably won’t like it. But than again, those people probably won’t be playing the DS anyway. The ones who will like it however, are probably the old-schoolers. Those who grew up in the age of arcades and high scores. And of course, people like me who will enjoy pretty much anything you present them with. I’d give this game an unwavering A+. While it’s not really what most gamers look for these days, there isn’t anything wrong with it. It’s fun, it lasts, it plays well, and the superficial stuff is all good.

    The Good Stuff:
  • Great sound and brilliant graphics
  • Unlockable modes
  • Plenty of replay value
  • Stylus/mic control is perfect
  • The Bad Stuff:
  • Not the Yoshi’s Island sequel I expected
  • Can be frustratingly hard
  • Multiplayer is less than fantastic
  • April whine

    I started writing an article today, but got bored and quit. Sorry to tease you and stuff. It’ll be done tomorrow. Won’t say what it’s about, but I’ll tell you this: it’s a sequel. Exciting.

    In other news, I had a kickass weekend. We went out to the cottage and I pretty much played Timesplitters: Future Perfect and Mario Party 6 the entire time. I also got to play with my grandpa’s air rifle. We even taped a flashlight onto the end so we could use it at night. Ah fun. But the beautiful tapestry that was the weekend did have one small stain on it. You see, my parents decided that It’d be a good idea to rent Garfield: the Movie.

    What’s even worse than the fact that they based a movie on a comic strip that is always the same boring crap over and over is that they went and pretty much messed it up as bad as they could have. I’m not a fan of Garfield by any measure, but I hate when a moive tears apart its source material, be it a comic, a game, a TV show or whatever. Firstly, they made Jon a character you don’t hate. They actually moulded him into the kind of person I would love to be. The worst part is that while in the comic, he utterly repulses women, in the movie, he doesn’t seem to have any trouble at all getting lucky. Then there’s the fact that Garfield is animated, while no other animal is. Odie, at the very least, should have gotten the CG treatment. Oh, and the actors really could have used some sort of reference object for when they had to interact with Garfield, as it looks really bad most of the time, particularly when someone’s supposed to be holding him. And to add the finishing blow, the movie was just plain bad. It was even more predictable than most crappy movies, and wasn’t entertaining at all. I would have rather watched Open Water again. Oh. Wait. I did. I told them not to rent it, but nobody listens to Ryan.

    Final score: A for “At least Jennifer Love Hewitt is hot”. (but really I’d give it an F–)

    Blog post title

    I’ve got a ton to post about, but I’ve been getting nothing done… At least I’m slowly catching up on my video games. I’ve only got, let’s see, about 15 left unfinished now. Damned work. I can buy them so frivolously, but I haven’t even finished Pikmin 2 yet, and I got that waaay back in early September, before I started work. So yeah, I did a mini-review. It’s up and stuff. That’s all for now. Maybe another one later in the week. Again, so much to post about, and always putting it off. Later.

    Kaaaatamari Damasheeeee!~

    Here’s the sitch: I’ve been slacking, and my weekend is totally booked, so the new article might not make it up until next week. I’m gonna do my best to have it done for Sunday night, but a man can only do so much with a small amount of time. It will be done before month-end though. That, I can assure you.

    In the meanwhilst, there’s a new Steve article up. I don’t necessarily agree with it, and posting it might comprimise my integrity or some crap like that, but I barely know what integrity is, so screw it.

    I know there was something more… Oh yeah! I watched “Open Water” the other day. It kinda blew. Though I only really watched it cause I heard there were lots of boobies. You can go over to X-E and skim through the blog to find Matt’s short review of it. I don’t care enough about it to even start.

    I’ve been reading some of the classic The Sneeze, and I swear that Steven is the most hilarious man ever. Plug plug plug. I’ve been giving out lots of links lately, it seems.

    Oh yes, and there’s one last thing. Bear with me for a second here. OMG!!11!!1 DS online stuffs! And Katamari Damacy DS!! Imessage board far too much…

    😀 …Katamari…

    Bugged out: Act 3

    Twice now, my PC has fucked up while I’ve been typing out this post. And there isn’t a damn thing I can do about it, because the error screen is French techno-babble. I barely understand English techno-babble. So here’s the contents of today’s post, summed up very concisely because I’m annoyed at typing it for the third time.

    -No article yet. New one this week sometime.

    Thing Feet

    -See Alfie

    -I’m pissed cause nobody’s got this yet. Release was the 16th. Get cracking, assholes.

    -Nedstat says people still find me from Google. Score.

    -Steven of The Sneeze just sold burnt popcorn for about $43 US.

    Musashi pwnz j00.

    Everything is super when you’re gay

    But I don’t have a homosexual bone in my body, so everything is most definitely not super. The worst thing ever happened today. They hired a new storefront guy. Being the only man who worked storefront was my thing, and now it’s gone. Now I have nothing. I haven’t met the guy yet, but I don’t like him already. He’s going to seriously cramp my style. Everyone knew I loved being the only guy on storefront. I made it clear more than once. I guess now I’m going to have to be more sociable with my girls if I’m to stop him from getting all my attention.

    On the upside, I cracked up pretty much the whole store with my antics today. And would you guess which one single person didn’t bear witness to my hilarity? But it’s always worked out that way for me. No matter what the situation, it always turns out that the party I’m out to impress or entertain either doesn’t care or doesn’t notice.

    Final note for today, I finished Silent Hill 3, and boy did it get effed up fast once you actually get to Silent Hill. I’m just dying waiting for tomorrow evening so I can start SH4. The intro scares the crap out of me, so the game itself has gotta be awesome, right?

    Prolonged dumpage

    This one here’s kind of a follow-up to yesterday’s post. Some continuation, some new thoughts, it’s all good. Unless you have no interest at all in what I think about.

    I was out all day, and again took the liberty of playing my DS all over the place. Today I attracted the attention of no less than three people, and on a broad range of ages too. I’m starting to feel like the Nintendo DS version of that dude from the Wendy’s commercials. I’mma have to get out more, and make sure I get selling those DS units. Maybe somewhere along the way, I’ll find a friend who will play with me. Maybe I’ll be able to beat a human opponent at Madden. Oh yeah, I bought that. I have to say, I made the right decision. Not only does it interest more casual gamers, but I’m quite enjoying it as well. I really needed something different, and football has answered my call.

    My next article will not be so much an article, but something akin to this, should I ever figure out how to do it. After looking at the source, I could probably put it together, but it’ll take a long damn time. Possibly all week, or longer, depending on how ambitious I feel. Or maybe I’ll just rush it and not mind it looking like crap. And that’s all you’re getting for now.

    I also picked up The Urbz for DS, under my brother’s counsel. He was right. I really like the game. The only problem is that it uses both the face buttons and the touch screen, so you either fumble between stylus and thumb or just use your finger on the touch screen. The game doesn’t really call for extremely precise pointing, so the latter is acceptable, but after being stylus-trained by WarioWare and Feel the Magic, it feels kind of odd not to use it. Anyhow, it’s a really good game. I’m kind of upset I didn’t know this earlier.

    I finally found a Tesla CD! Thank you, Music World! I mean, it’s the newest one, which is excellent, but I really wanted The Great Radio Controversy. Still no show from Firehouse though. I did pick up Foreigner’s The Very Best and Beyond, which is also great, so I’m not too disappointed.

    Metal Gear Solid 2: Substance is no longer available anywhere. I’ve looked through around six electronics stores, three gaming stores and two trade-in stores, but nothing. I’ve found Sons of Liberty, and even The Document of Metal Gear Solid 2, but no Substance. So here’s the deal. You find it anywhere, you pick it up and bring it and the recepit to me. I’ll pay you the cost, plus a $15 bounty. The same goes for the Evil Dead 2 DVD. I’ve found Evil Dead and Army of Darkness, but no Evil Dead 2. Maybe I’ll put up a bounty chart of things I want but cannot find, and cannot be arsed to buy online.

    I found the first season Corner Gas DVD today. I can’t recall exactly why I didn’t buy it on sight. As I said yesterday, I love the show. Possibly even more than Futurama, and I have all the Futurama DVD sets. Mmm, I love material posessions.

    I can’t eat 40 timbits without getting sick. I’m a sham of a man.

    The problem with me constantly buying CDs (aside from the rapidly depleting storage space) is that I’m never going to get around to doing that article on my CD colleciton. Maybe it’ll have to go under the pseudo-articles and be updated as new discs come and (God forbid) go.

    That’s all for today. I’ll try not to bog down the blog with so much impertinent information during the next week. I’ve got the weekend off, so I’ll be making sure I devote (at least) Saturday to article production. That is, if I’m not too wrapped up in Samurai Legend Musashi. Two days, baby.

    Taking a mind dump. Excuse the odor

    The coolest thing happened to me yesterday. So I’m at Subway, right. I’m done eating, so as would be the natural thing for me, I pull out my DS and get my game on. And then all of a sudden, this dude sits down across from me and starts asking stuff about it, and going on about how he finds it so amazing. I found it cool, because I don’t know a single person who is interested in the DS (nobody I know can handle its pure awesomeness), and it was nice to for once have a little chat about it. Just thought I’d bring it up.

    My bro’s hockey team got creamed 8-4 last night. They started off real strong, with two goals in the first five minutes, but then it just went downhill. It was pretty bad, but the defencemen were really slacking. Can’t say he was having the best game of his life either, though. But then again, guess letting in eight out of like seventy billion shots isn’t so bad.

    Three days until Musashi!

    Following GDC 2005, we’ve got some things to look forward to on the Nintendo front. Seems the Revolution is gonna be some hardcore online business, and Gamecube backwards-compatible. PGC has a bunch of info, so check that out if you’re interested. Again, I’d like to bring up the new Zelda. There’s a poster of it in the Minish Cap player’s guide, so I’m thinking maybe I’mma buy that. What can I say? I need a Zelda poster.

    I’m also considering getting Madden 2005 for the DS. Any time ago, this thought would never have even crossed my mind, but for reasons I cannot properly put into words, I want to own some sort of sports game, and there aren’t any hockey games for the DS yet. It’s Madden or Tiger Woods, and I don’t like the way Tiger is pointing at me so condescendingly.

    How is it that I’ve gone 18 years without ever listening to Duran Duran? I can’t imagine how such a good band has gone under my radar until just recently.

    iMesh 5 is pretty. Probably coated in spyware (they claim to be clean, but…), but my God is it pretty. And efficient. At least 76 times moreso than the last version. Say what you will about the spyware issue, I still like iMesh. I’ve got plenty of cleaning utilities.

    I added a little hit stats dealie down on the sidebar. Click it for more info.

    Is it wrong to try to win over a girl who’s currently seeing someone by pretending to be much more awesome than you are? (Not like it gets much more awesome than me) We’re still cool, even after the incident, but I’m thinking maybe I should cool the engines for a while. TV has tought me differently, so I’m not sure what the proper protocol is for this situation. Advice is appreciated.

    Why is it that not a single store around here carries either Firehouse or Tesla? Best Buy and Future Shop I can see, but HMV? Come on! I guess I’ll be having to make that dreaded venture downtown if I hope to secure any music from either of these awesome bands. I hate downtown.

    Speaking of Firehouse, they’re pretty much kicking ass on the ol’ AudioScrobbler list. You should totally sign up for an account there, even if you never use the thing, just so I can add more people to my friends list. And it’s just a neat little thing to have.

    Is there a Corner Gas DVD? Amazon says no. Dammit. That’s an awesome show. If you don’t watch it, you so very totally should. I can’t stress enough how hilarious it is. Best show I’ve watched in years. Upon further investigation, the official website says yes. Flippin’ sweet.