The Ten Greatest Games of 2004

It’s been a pretty good year for video games, especially for sequels. Games have gotten longer, harder, more prettier, and more innovative. At least that’s what I’ve been seeing. Many people tend to disagree with me about stuff and junk, but that’s not too important, because it’s time for Ryan’s opinion to shine! Yes, I’ve painstakingly picked out the ten games which came out this past year which have stood out the most. These games are the cream of my crop, the ones that make me happy to be an overobsessive gamer.

It took me a long time to think out the list, and there are a-plenty that didn’t make the cut, even though they so deserved such recognition. And even worse was putting them in order. When you want to rank something you love for nostalgia’s sake higher than a more deserving of the spot, it’s hard to make the call, but I did my best to put aside my obvious Nintendo bias and come up with a well-rounded list for all to gawk at.

There were some rules to abide by though. For one, I would not put a game on the list which I haven’t played. That was an obvious one, and narrowed down the list. Unfortunately, it also probably woudl ahve changed had I not gotten a job and been able to play a wider range of games. The second rule is that remakes could not be included. This caused Super Mario 64 DS, Final Fantasy: Dawn of Souls, and a couple other great ones to be cast aside, but it’s more fair that way (as they would have taken the top spots with no questions asked).So I guess now that I’ve made my objective and means of achieveing it clear, it’s about time I got down to business.


~ #10 ~
Kingdom Hearts : Chain of Memories

Our first entry just barely made it onto the list, as I played it just one day prior to writing this. Not to mention that it was only released just before Christmas. And seeing as how I’ve played very, very little of the game, it’s clear that it rightfully deserves to be on the list.

While I learned to enjoy the original Kingdom Hearts after playing it a couple times, I still haven’t gotten a chance to really get into it. So I figured since I liked it, why not check out the GBA sequel? My brother bought it, and after less than half an hour with it, I knew it was a keeper. The opening video alone is enough to sway anyone who has insecurities about the crad battle system. It’s simply amazing what Square-Enix was able to do with the so-called “primitive” GBA technology. And the battle system isn’t nearly as bad as the cards it’s bulit on might imply. It’s still a totally active battle system, just with cards in place of attacking moves. You can still run, jump, and roll as normal, of course.

And then there’s the plot. Basically, it takes place right after the first game (so I was lost, I never saw the ending to the first), and Sora is trapped alone in Castle Oblivion, where gain is loss, and loss is gain. It’s all very confusing at first, but after the cloaked stranger who greets you as you step into the castle explains everything, it makes a little more sense. How the game progresses is interesting too. Every door in the castle leads to a part of Sora’s memories, and each door is unlocked by using cards won in fights. Depending on which card you use, the area beyond will be different, and different numbers of Heartless will popluate that area. This is reminiscent of the world-building features of Legend of Mana and Final Fantasy Tactics Advance, only much more in-depth.

Overall, it’s a first for the world of gaming, in that it makes very good use of an active card battle system, where many have failed before. Highly recommended, as will be all of the games on this list.


~ #9 ~
Mario Party 6

Another close call for thie list, as I only got to play it once before now, but boy did it leave an impression. Mario Party 5 is easily the greatest party game ever, with my two all-time favorite mini-games: Pushy Penguins and Fish Upon a Star. But Mario Party 6 also has plenty of it’s own charms. Sadly, I haven’t been able to explore all the features of the game, nor have I seen even half of the mini-games, but there is one key factor in why I put this one on the list: The Microphone.

Karaoke Revolution was probably the first game in a long time to use a mic (but that might change with the DS), but that was probably passed by the wayside, as I never heard anything about it after it was announced. But Mario Party 6 takes the mic and implements it in a great number of ways, and without overusing the thing, might I add. There are about five or so regular mini-games where you use the mic, and they pop up randomly when in Party Mode. All are 3-on-1, obviously, as you only get one mic. One game has you driving a huge war machine and shouting commands like “fire” and “bombs” in hopes of defeating your rivals, while another makes you shout at a herd of goombas to help them escape the wrath of your enemies. Since it’s not overused, it’s always great fun when a mic game pops up.

Aside from those, there is also a dedicated Mic Mode, where everythign aside from game setup is controlled by the microphone. One game is a parody of Jeopardy!, only with more Mario Party-esqe challenges like guessing the identity of a distorted silhouette or remembering how many goombas went by in a stampede of monsters. With 3 or four players, this is an excellent game, and even better since another player can ring in to pick up some rebound points if somebody gets their question wrong. Another game is a race to the finish, where you have to shout at your character to run, move upwards and downwards, jump, and several other things. Unfortunatley, this one is only one-player, and is a bit lackluster for anytone who might be stuck watching. There is a third Mic Mode game, but I damn well can’t remember it.

Mario Party 6 surely topples the first four, but it’s stillto be seen whether it’s got the right stuff to best old number five. In either case, it’s still an excellent party game. Just make sure you bring at least one other person to play with. As fun as they are, Mario Parties, like any other parties, get stale if you’re the only one attending.


~ #8 ~
Mario VS. Donkey Kong

Ah, memories come flooding in of good old Donkey Kong ’94, easily one of the greatest original Game Boy games ever. And with a scarce number of original Mario games being released these days, it’s nice to get a refreshing taste of something that isn’t quite a Mario game, but could qualify in a pinch.

It seems that Donkey Kong has had enough scrounging various island for bananas and has gone back to stealing things from Mario and climbing tall buildings. Just like it used to be. Only this time, he’s not kidnapped Mario’s girlfriend, but every one of his cute little Mini-Mario toys. Mario, being the money-grubbing businessman he is, decides not to just make a new batch, but goes after the big ape in an effort to save the precious toys. It’s back to the good old days of hopping platforms and climbing ropes and vines that we so miss.

Now if you’ve played Donkey Kong ’94 (which you really should have – it’s not one to be missed), you know that the objective is to find a key on each level and bring it to the door to progress. But wait. Ther’s more this time around. After you’ve found the key, you get taken to the second part of the stage, where you’ve gotta rescue one of the Mini-Marios. A challenge worthy of a plumber/toymaker/doctor/racer/etc? Yes indeedy. After 6 levels of this key and Mini-Mario collecting, you move onto a new type of level, where you must guide the little guys to the safety of the nearest toybox. These levels are usually very complicated and often involve many enemies and switch platforms. And getting all the Mini-Marios to the box is worth the effort, as for each one you save, you get one hit point for the next level – the boss fight wiht Donkey Kong himself.

The boss fights are pretty basic. You pick up and throw things at DK, and whoever loses all their hit points first is the loser. It get harder later on, when you’re forced to navigate lasers or block flying objects whilst attempting to smack the big ape upside the head with a barrel. After six worlds of this, you’re rewarded with… Hard mode. Finish those six worlds, and then you’re done. Maybe.

A secondary challenge for expert players (and I mean it, these are damn hard) is a score attack option. Each level has a set high-score, and beating that score will net you a star. The objective is mostly to move as fast as you can on the normal and Mini-Mario levels, and not to get hit on the DK battles. It doesn’t sound too hard, but once you get to World 3 or so, you’ll realize just why I noted that this challenge is for experts only. This provides a huge leap in difficulty from simply surviving until the last level, and is probably one of those thigns you’ll never want to have to do again after you’ve completed it. But you probably will, because it’s just so damn enjoyable.


~ #7 ~
The Sims 2

I honestly didn’t think I would ever own The Sims 2. That was until I played it, and I got a new computer capable of running it (perfectly, might I add). The original Sims was great at first, but gradually got boring, because there wasn’t much more to do than keep your sims alive. Somehow, though, they managed to do it. Maxis figured out a way to make me fall in love wiht the sims all over again. And this time, I don’t think it’ll just be another fling. This time, it’s serious.

Like I said, in the original game, your only other real goal besides keeping the little guys alive was to get them to the highest job level. Which was nearly impossible. Unless you could stop time, becasue those damned skills took so long to build after level 3. But in The Sims 2, there are plenty of side objectives and “mini-gmaes”, like gettign your children into private school, and the whole Wants anf Fears deal. And let’s not forget aging and genetics. That opens up whole new worlds for sim breeding. Unfortunately, the developers had the humanity to stop us from letting them inbreed. It sucks, cause now I can’t get the super golden sim which can travel to all points on the world map. (FF7 joke, people)

So what is this about Wants and Fears, you ask? Well I suppose I could take some time out of my busy schedule to clue you in a bit. You see, each sim has an ambition. Be it an ambition for riches, knowledge, love, or just to grow up, every sim has one, and it affects which things the sim wants in life. For example, my sim has a “faimly” ambition. Therefore, his Wants will be along the lines of “have first kiss” “get married” “have baby” and “play with sibling”. His Fears on the other hand would be things like a death in the family, or being rejected for a marriage proposal. Each ambition has it’s own set of Wants and Fears, and set point values for each. So when a sim completes one of his greatest Wants, his ambition meter with go through the roof. And when it gets full enough, he would receive the fabled Platinum Mood, in which he’s happy all the time. So really, you don’t have to take care of your sims’ needs in this game, you just have to fulfill their wants.

Finally, the sim editor in this game is waaaaaay better. I probably didn’t use enough a’s to get across the true greatness of it. Rather than simply selecting a head and body for your sim, you can customize every tiny detail of their heads. If you’re really good, you could proabbly make one that looks exactly like you. You can also choose outfits for several different occasions, what makeup they wear, how much stubble they have, and you even get to set up the preliminary family tree when you create a family. Me, I love character editors, and that alone will last me ages. So have to say, if you still enjoy The Sims, don’t get The Sims 2, becasue it’ll probably be the death of you. However, if you’re looking for a deeper sims experience, this will be right up your alley. As long as your PC can take it. Fortunately, by today’s standards, it doesn’t require that much.


~ #6 ~
Viewtiful Joe 2

Easily my favorite new(er) series, Veiwtiful Joe has a hell of a lot going for him. First of all, it’s undeniable that the game is packed with style. From Joe himself, who goes to unearthly lenghts to impress his audiences, to the game itself, with it’s over-the-top movie motif and beautiful cel-shded graphics, Viewtiful Joe 2 takes the bar which the first game set, and raises it right to the top (or bottom, if this happens to be a limbo competition). It was hard for me not to put this closer to the top, but as great as it is, the others certainly show that they deserve their spots.

The biggest addition to the game is the whole new level of gameplay: the addition of Joe’s girlfriend, Silvia, to the mix. The brings along an entirely new way to play with her twin guns and exclusive VFX power, Replay (which kicks serious ass). You can interchange between the two heroes at any time, and they can even team up for several different super attacks. The blissful 2D beat-’em-up gameplay from the first returns with few changes, but as they say, don’t fix what ain’t broke. Me, I love simple games like this that you can blaze through in a couple days more than long drawn-out adventures, simply because these ones turn out to have the greatest fun potential, enabling you to play through over and over. And let’s not forget the various dificulty levels to fight your way through, plus the new challenge mode entitled “The 36 Chambers”, which are unlocked as you complete certain criteria in the main game. All of this, of course, is governed by the inhuman difficuulty level that makes Viewtiful Joe the first name to pop into your head when someone asks about a hard game.

But the gameplay is certainly not the only thing the game has going for it. Sounds a little weird saying that, but whatever. Remember how The Wind Waker was a pleasantly funny? Viewtiful Joe 2 is positively priceless. The first game had it’s one-liners for sure, but 2 takes the foundation it built and will have you rolling on the ground at least every second cutscene. For example, when you start level one, Joe notices Silvia has new clothes, and she respons that you can do whatever you want in Movie World andf that Joe should give it a try. The resulting scene is possibly the most intentionally hilarious moment in video gaming ever. Of course, the fun doesn’t end there.

The bosses deserve their own damn paragraph, since they’re such a prominent part of the game. Not only do they pose a huge challenge to players, but their characters are easily worth mention, just like in the first game. The first boss, Big John, is an over-chibied T-Rex that keeps coming back throughout the story in different costumes claiming to be a different character each time. Flinty Stone, the huge stone idol boss, has one of the most amusing cutscene dialogues with the heroes ever, and the final boss (whos identity is obvious after the intro cutscene) is rather cool. Plus once you’ve beaten him, you realize that he’s actually quite a good guy, just taking the wrong route to his goals. Probably a few more spoilers there than you’d care for, but it’s all pretty predicatable. Capcom’s never exactly been one to forge a tale of wonder and surprise.

Duh. I love the game. You’d probably love the game if you had any taste. It excels in every area the first one did, and adds some excellent things (like a stage select), while giving up a few (no hidden characters…). But everythign levels out, as the extra characters didn’t add that much to the first game. I just wish they’d give us the good quality version of the “Viewtiful World” music video. The warehouse version is good and all, but I like colour.


~ #5 ~
MegaMan Zero 3

I’ll start by saying that the Zero series is probably the best of all the assorted MegaMan series. It takes the standard X formula, makes it a little faster paced and more difficult, and then tacks on Zero as the main hero. Not to mention that it’s got a semi-coherent story, unlike that of the later X games (everything worked up until X4, then it went to hell). The first game was an excellent starting point. It had a reasonable difficulty level, and was a ton of fun. I must’ve played through it at least seven or eight times. The second, however, took the difficulty curve and made it steeper than some kind of really steep thing. The first level is acceptable, but after that, the holes, the spikes, the bosses. It was all way too hard. I did manage to finish it after a good year though. And enjoyably enough, MegaMan Zero 3 finds the perfect niche between the first two games and is just what the doctor ordered. Hopefully the fourth (which is now confirmed) will keep up the good name of Zero.

The reason the first games were hard was simply that getting the best things and special abilities required you to go through the entire games without using any Cyber Elves (which have various effects like restoring life and eliminating some traps) or getting killed, and you had to do it fast too. All this becasue you had to keep a steady A or S rank to achieve all the secrets. But Zero 3 saves you a little trouble. Whereas the first two deducted rank points for any Cyber Elf use, 3 lets you equip any two Satellite type (non-perishable) elves you like without any penalty. However, Fusion type (one use) elves still incur point loss. So you could, say, increase your life bar to give yourself a foothold and a better chance of surviving with a good rank. The levels are still unforgiving as ever, but the bosses are slightly toned down to a point where you stand a chance even if you don’t possess their weakness.

And of course, with every sequel comes new features! This one brings about a chip collecting feature, which provide you with character/story information, Cyber Elves, and sometimes even upgrade chips. You see, Zero can equip various chips to his head, body and feet to give him special abilities. Some of these abilities include being able to jump on water infinitely, reduced wall-sliding speed, quick weapon charging, or life regeneration. Body chips hold the elemental properties of the Element Chips of games of old, and also some other, somewhat less important properties. It goes without saying that you can only equip one of each chip at a time, but if you manage to find a secret boss and defeat him, you can acquire an Ultimate Foot chip, which is ovbiously an all-in-one deal.

It should also be noted that the first two Zero games, while excellent in gameplay, had a terrible narrative. The story wasn’t so bad, as it did make an unexpected amount of sense, but the translation job was atrocious. Capcom is pretty notorious for this kind of thing, so it’s more excusable than if a more illustrious company such as Nintendo has pulled something like this. Zero 3, on the other hand, is rather clean. Spelling errors are minimal at most, and everything makes sense, whereas in the other two games a lot fo the time you had no idea what the characters were trying to say. All this, and at the end, there’s a really neat plot twist, and a very cool final boss battle.

Without a doubt the greatest of the Zero games, MegaMan Zero 3 satisfied my cravings for a game featuring Zero that ahd a reasonable difficulty level. Worth picking up if you like any of the older MegaMan games, but yearn for a little more speed and intensity.


~ #4 ~
Feel the Magic XY/XX

The only Nintendo DS game on the list, and at such a high placement to boot. Feel the Magic XY/XX is what I feel to be the most original game ever to be made. Okay, maybe second to WarioWare, but other than that, most original ever. And the fact that Sega is behind it is the icing on the cake. You know just by that fact that it’s bound to be bizarre and a ton of fun. And boy, that certanily couldn’t be more true.

Sega obviously had one hell of a time playing with all the DS’ features and doodads. Those being the dual screens, the touch screen, and the microphone. Feel the Magic runs in the same vein as Wario Ware: Mega Microgame$, but changes the idea just enough so that it’s not just a blatant wannabe. While Wario’s games were super-simple and lasted about 5 seconds at most, Sega has created much deeper games (sort of), which can take quite some time. Some, like Parachute are simple and change lenght depending on which level you’re on. Others, particularly the boss games, are very drawn out, have several stages, and can take at least a minute or two to complete.

Every bit of the DS’ functionality is pushed to the max in this game. Everything but the wireless linking gizmo. There is no multiplayer, but it’s not such a huge loss, as the single player game is more than entertaining enough to captivate you for a while and keep you coming back for more. The touch screen is the only thing you use to control the game, aside from the start button, which is used only for pausing. Some games require tapping, others need you to drag the stylus along a precise line, and others yet will have you use it to colour in various shapes while avoiding falling people. And then a few of them use the built-in microphone. One game, for example, forces you to yell at the thing to get a girl’s attention due to a marching band that separates the two of you. Another places you on a yacht, and you have to blow into the mic to fill the sail and float over the shark-infested waters.

It’s a great game, even though it is a bit short. the high difficulty level should offset that. Sadly, there is a rather imposing problem with the game. You see, a lot of games require a precise hand, and this makes it so that it’s not totally accessible to everyone. While anyone can master a simple controller, pushing a pen across a screen in an almost perfectly straight line in a short amount of time isn’t exactly an easy task. And then another game requires you to move the stylus back and forth in a rather violent fashion, for about a minute or so straight. It’s a terrible strain on the wrist, but at least it’s only in one game. Despite the couple unsavory games, it’s a great game with plenty of features. Stay tuned for a full review as part of this year’s Christmas extravaganza.


~ #3 ~
Pikmin 2

Good old Pikmin 2. I loved the original back in it’s day, and since the sequel had so much more to offer, I figured that I’d just give myself the green light and pick it up right away. Ryan: 1. Conservativeness: 0. It was so damn worth my moneys that I can’t explain it in words. Pikmin is such an addictive game that I still feel bad for mot buying the first one, even thoguht it’s at a nicely discounted price now. In any case, time for some reviewing!

The first thing you’ll notice when playing is that you control not only Olimar, but his partner Louie as well. This gives you some neat multitasking abilities, but would be much more efficient if you didn’t have to watch your Pikmin like infants. The babysitting factor really holds back the true potential of having two captains. If the currently uncontrolled captain would defend your horde automatically rather than sit and wait for you to do something. But in any case, there is a better addition: the two new Pikmin types! Though you can only get them by sacrificing some of your other Pikmin, they are very useful for solving many of the intricate puzzles that the brains of Nintendo have set forth. The White Pikmin have super speed and can detect buried treasures, as well as poison any foolish enemy who makes the mistake of eating one. The Purple Pikmin, though, are terribly slow, but can stun enemies when thrown, and are ten times as strong as your average Pikmin.

New to the game is an absence of a time limit. You can fool around for as long as you like and never have to worry about your days running out. The day timer is still there though, so you still have to make sure to round up all your Pikmin before sundown, lest they be stuck on the surface and be eaten by the night prowlers. As another way to extend your treasure hunt, Nintendo has added in a bunch of huge dungeons. There are four maps to explore, and each is home to somewhere between three to six dungeons. And these caves are just full of great goodies to collect. The items you pick up are also of minor interest, including things like bottlecaps, boot wax, fruit, and even a ROB (Robotic Operating Buddy. Old schoolers know the score) head and blocks. Plus, there’s this really freaky baby head that blinks as your Pikmin haul it back to the ship.

The enemies in Pikmin were pretty ferocious, but the new ones can strike fear into the hearts of even the most well-traveled gamers. There’s this one bug that fires off rocks, but not just normal rocks. Oh no. They’re homing rocks. And another, my sworn rival, is this fish-tank thing that is totally invulnerable from the front and shoots bombs that usually just scatter Pikmin, but will end up killing them when you really need them to survive. And on top of that, he’s usually perched on some godforsaken spire that only Yellows can get to the top of, and surrounded by other enemies, effectively creating an almost impassable war zone.

But clearly, the high point of the game is multiplayer. You can only go two-player in Challenge and Battle Mode, but it’s still great fun. Besides, you’ll usually need two people to get perfect on the challenges. I just wish I had a clone of me to play with, or at least have one of my brothers get good at the game so that I could have an effective partner. Currently, they just wind up killing more Pikmin than they save. Oh well.

 

~ #2 ~
Metroid Prime 2 : Echoes

You knew it would be here somewhere, right? Like I would let a game this great just slip through the cracks of my “best games” list. But it’s not at number one? Well, there’s a big surprise lurking down there, at least for those of you who didn’t scroll down and skip all the words, just so that you knew what games I chose. Anywho, Metroid Prime 2 = the shit. Prime was excellent, but it did have a few failings, particularly the stupid X-Ray and Thermal visors. I never liked those, as the power-ups they could locate were few and far between, and without a guide, you’d have to check every damn wall in the game to find the secret stuff. It was tedious and not fun. That’s why I never earned 100%. But Echoes, now there’s an almost perfect package.

First off, the story. Other than the newer ones, Metroid has always been light on story, heavy on gory, as a certain mutant turtle might say. But Echoes goes way beyond what even Prime put forth. Granted, Prime’s storyline was optional, as it was all in scanned objects, but it was still rather simple. Whereas in Echoes, there are tons of cutscenes, and even direct interaction between Samus and another character. While it’s not actually dialogue, as Samus is one of those silent heroine types, it’s still mostly unseen in the Metroid series. Tycho of Penny Arcade put it perfectly when he said “How Retro manages to make Samus Aran – a character who never talks, and who isn’t really seen until the end – so engaging and even human in that Chozo suit is a feat of digital puppetry. … Myself, I would like a much more elaborate story – revelations, twists, and genuine dialogue. I think it could really work. Back to Echoes, though – that’s a sign of a game that really got its hooks in,…. Highly reccomended.”

And I might as well get in the other one now too, as I’m getting quite tired of this wrtiting process and need some good filler that basically says what I would be saying. Again, from Tycho “Metroid Prime 2 has some of the most solid gaming moments this year. It’s the kind of game that makes you pine immediately for a sequel, wishing you could just… I don’t know, flip the disc over inside the machine and obviate the anticipation phase altogether.” It’s so very true. I want to keep playing, but they keep telling me the game is over. I went back, found all the secrets (as none were hidden in invisible caches), but still I yearn for more. And beat hard mode. And damn was it hard. A lot fo the bosses in this game are actually quite tough. There are even a couple that are fought entirely with the Morph Ball. Oh, and speaking of Morph Balls and such…

The new powerups in this game are awesome. Some, solely on their aesthetic merits, while others for the fact that they allow you to kill enemies by jumping into them. The new suits are pretty cool, particularly the Dark Suit. They wouldn’t be useful in any other game, as all they do is lighten or nullify the damaging effects of being present on Dark Aether, but at least the Dark Suit looks cool. Light Suit, on the other hand, I think looks like a piece of crap. I dunno. Just don’t like it. The Screw Attack is a lot of fun to play with after you’ve mastered using it, as you can just pop enemies with a single jump rather than shooting them over and over. Hmmm.. what else… Oh yes, the new beams. The Dark and Light beams are pretty much the same as the Ice and Plasma beams respectively. I would say that the only difference is that they effectively kill enemies of the opposite alignment, but that rings true for the other pair as well. The Annihilator beam is awesome though. It kills everything real good, and seeks like there’s no tomorrow. Dries up your ammo supply real fast, but it’s fun while you’ve got it. And finally, the new visors. The Dark visor is essentially a mix of the Thermal and X-Ray visors, only you can still see well with this one. And then the Echo Visor. It’s mainly used for solving puzzles. There isn’t really any good combat use for it. Only one enemy is sonar-based, and it’s near the early stages of the game.

Other things worthy of mention include Dark Samus, who will clearly be a major player in Metroid Prime 3. Aslo notable is the multiplayer mode, which isn’t great, but is rather fun. Until your idiot friends decide to just stay as Morph Balls all the time. Maybe it’s because I’m not a huge fan of the Morph Ball. I just prefer shooting to rolling. But I also prefer rolling to driving. Anywho, awesome game. Has to be to make number two.


~ #1 ~
Tales of Symphonia

I hope you’re shocked. Not only is my favorite game of this year not by Nintendo, but it’s also an RPG. An unconventional RPG, yes, but an RPG nonetheless. I love Tales of Symphonia and everything about it. There is no realy downside to the game. It’s fun, it’s engaging, it’s got multiplayer, and I’m gonna burn the (four disc!) soundtrack as soon as I buy some CD-Rs.

I already did a full review of this one in the blog a couple months back, so I don’t think I really need to explain everything again, but I will go over some of the highlights, just for the sake of you lazy fools who can’t remember. Number one, the battle system. Active battling in an RPG? Hooray, it can hold my attention! The fact that it very much resembles Smash Bros can’t hurt either. Plus, you can plug in more controllers so other people can play as your party members. Good call on that one Namco. I’m happy when other people can cast spells when they need be cast, and not just soak up all my TPs. But, if you’ve got noone else to play with, you can always just command them yourself, what with all the commanding options you’re given.

Also good: the game is really long. Almost too long. And there are like seven points during the game where you think it’s going to be over, but it never is. Until the end. And even if the two-disc adventure isn’t enough for you, there are plenty of sidequests, just like any good RPG. And just like any good RPG, most of them are only accessible near the end. But of course. It’s not like you could do the sidequest for the ultimate weapons right from the start. What fun would that be? (I mean, the game is a little too easy as it is.) And when you’re done, you can play through again on hard, with upgrades an such you can buy with GRADE points you earn during the course of the game. If that’s still not enough, give Maina mode a whirl. I tried it once, got my ass handed to me in the first battle, and gave up.

The story is so-so, starting pretty run-of-the-mill, and getting more interesting right at the end, rather than gradually throughout the whole game. Clearly, I love the music, as I was even considering legitimately importing the soundtrack, until I found the torrent file for it. As much as I’d like to have a real copy, it takes so long to get my cash to my PayPal account, and then the shipping makes it cost so much more, it’s just not worth it for a cheap, impatient guy like me. If I could find it at the local music store, I’d pick it up in a heartbeat, but it just don’t work that way with game soundtracks.

So yes, this is the best game of 2004. Don’t listen to what anyone else says. You can disregard most of the rest of the list if you like, but my number one is absolute.

I guess that’s really all there is to it then. I just wish I could have had more than ten spaces. There were a lot of good ones out there, and I didn’t even get to play a lot of them. Had I not picked up a couple last-second, the list may have been different. You don’t know how bad Boktai 2 deserves to be on there. And I bet you were pretty surprised that both MegaMan X: Command Mission and MegaMan Battle Network 4 were missing. To tell the truth, neither was really that great, and I already told you that I’d try to be as non-biased as I could. What about Paper Mario: The Thousand-Year Door and Donkey Konga? And what about any games not on a Nintendo system? To be fair, The Sims 2 is a PC game, and Viewtiful Joe 2 is also available on the PS2. See? I was good. At least I tried. Well, I guess we’ll just have to see what happens next year. So far, we’ve got Resident Evil 4 and two new Zelda games to look forward too, plus the new generation of consoles near the end there, so it’s going to be anything but boring.

Being a smart-ass 101

Yes I said I’d be doing this yesterday. But alas, I was sidetracked. Fortunately for me, it was by hockey. My dad took my brothers and I to one of the World Junoirs games last night. Switzerland vs. Finland. It would have been nice to see a Canada game (my cousin’s boyfriend is their starting goalie), but it was one hell of a game to be sure. I’d go into greater detail, but this is gonna be a really long post as it is, so my words must be sparse. It was disappointing that the game ended in a tie, as I would have liked to see Finland win (I’m Finnish you know), but there’s not much that can be done about it. So now that my alibi is strung together, onto the preamble!

As I was rattling on about in the last post, I read a review of Paper Mario: The Thousand Year Door in TV Guide. While I cannot truly disagree with the article on the whole, there are quite a few inaccuracies and the reviewer missed many important game elements. So as a site first, I shall taketh this review, and ripeth it apart paragraph by paragraph, and give my impressions on each. This also saves me from having to actually review the game myself. I would love to, but I’d have to play through again to get screenshots, and I have way too many incomplete games to start replaying one I’ve beaten. Now onto the feature!

Plumbing the depths

Heroes are a dime a dozen in gamedom, but few of them have the longevity or popularity of Nintendo’s Mario the plumber. The little man and his games are practically bulletproof.

No real problems here, except for nobody in the history of ever has ever called him “Mario the plumber”.

Paper Mario: The Thousand-Year Door is the follow-up to the N64’s original Paper Mario, which stretched the corners of his side-scrolling 2D world into a 3D adventure. It was his first appearance in a role-playing game, which was about the only kind of game that he and his crew hadn’t yet starred in.

Fuck. Just fuck. SUPER MARIO RPG: THE LEGEND OF THE SEVEN STARS, you twat. It’s only the most popular of the four Mario RPG games. You really shouldn’t make wild assumptions about things you clearly know nothing about. It’s not like anyone that knows better reads TV Guide anyway (except for me, apparently) but that mistake totally destroyed any credibility this guy once had. Not only that, but there was also at least one other 3D Mario game. Say, Super Mario 64. What a douche. And for the record, the Mario Party games were pretty damn 3D too.

Considering that Mario titles are usually aimed at kids, The Thousand-Year Door is long and pleasantly sophisticated. There’s plenty weird and wonderful in The Thousand-Year Door, as there is in all his trippy titles, but nothing is unfamiliar. Princess Peach reprises her role as the damsel in distress, various nefarious skills have been grafted onto his Goomba foes and the guy can’t seem to get through an adventure without wallowing in the sewers.

OK, most of this is pretty good, but there are a few things that were omitted (if only for the sake of fitting it on a single page). But before that, we’ll adress the “aimed at kids” issue. I don’t think Mario is aimed at kids. These days people label anything where intestines don’t spill as “for kids”. This is not true. Mario has always transcended age. If anything, Mario’s character is built more for adults. He’s a fat Italian plumber from Brooklyn. Come on. If there was only one specific group that could enjoy the character, it’s certainly not kids. So anyhow, there is plenty of unfamiliar in the game. From a town that could be called “a wretched hive of scum and villainy” in another time and place to his first jaunt into space in a very long time (Last time was in Mario Land 2: Six Golden Coins. Mario Pary games don’t count.), there is plenty of new territory to be covered in this game. It’s even got Russian Bob-ombs. Oh, and let’s not forget the glory that is actually playing as Bowser (though it doesn’t last long, it’s awesome). Finally, Peach does reprise the whole damsel in distress role, but this time she does it right. There isn’t nearly as much boring Peach gameplay in this one.

The most novel feature here is the battle system. As with other heroes – guitar, gladiatorial or other – Mario has to perform with style is he wants to win hearts and minds. Battles in The Thousand-Year Door are literally staged events, complete with rising curtains and, at least if the battle is going his way, an audience whose enthusiasm spurs him in combat.

All true, there isn’t much else to say here. An (inter)active battle system is a good battle system. But really, the audience isn’t good for much other than filling your star power. This is a vast improvement over that wishing thing or whatever it was you had to do in the first Paper Mario. Anything else they do is usually insignificant or bothersome, like turning on fog machines to reduce accuracy or “accidentally” freezing Mario with onstage ice machines. Yes, they may throw you a Dry Shroom (Dry Shroom = worthless) every once in a blue moon, but most of the time, they just throw rocks.

Mario has been hardwired from the beginning to be heroic and doing the right thing is pathological for him. When allies ask what the next move is, there is never any choice for him to contiune doing the right thing. It’s not a bad lesson for the kids at Christmas, but it doesn’t exactly break gameplay wide open.

I smell a Fable fanboy. It’s not that impressive. With all that crazy crap you can do, the real game is probably short and boring. But I’m not really out to bash Fable. I’ve not played it, (but I will have after Christmas) so I can’t say for sure if my intuition is correct on this one. Anyhow, I guess I can’t really attack this paragraph, but you do get choices a when it comes to a lot of things. Only most of the the time they just repeat the question infinitely until you pick the answer they want to hear (But thou must!). And I’d like to see any other game where you can fold up into a plane or a boat. And if there is, I bet the method of getting those abilities isn’t anywhere as amusing as how you come across them in this game.

The Thoudand-Year Door doesn’t present any real choice and in many ways is as linear as the 2D side-scrollers from the days of the SNES.

Must… suppress… urge to kill… If he knows so much about the days of the SNES, how in the hell did he miss Super Mario RPG?! How!?!? And for the record, Mario’s NES side-scrollers were much more linear than the one (Yoshi’s Island doesn’t really count) on the SNES. You had many path choices in Super Mario World. As for this “doesn’t present any real choice” gobbledygook, I don’t think the reviewer knew anything about the badges. Being able to customize Mario’s strengths and abilities to no end is quite a big one for the “choices to make” category. Oh, and then there’s the level-up system, in which you choose how you want Mario to develop, rather than in other RPGs where they just dole out random stats each level-up. And what is this about “linear”? Of course it’s linear you ass. Pretty much all games are when you get down to it. At least this one presents plenty of amusing sidequests, puzzles and mini-games to keep things interesting.

Yeah, that’s the end. I wonder if this guy has ever written a conclusion. His intro was good, but if that whole “no choices” thing was the conclusion, he probably got a zero out of five on all his essays for whatever novice writer’s class he took. Not that I’m saying I’m a better writer than he, but at least I conclude the stuff that spews forth from my mind. It’s usually crap in itself, but it’s there. And his conclusion is nowhere to be seen.

Well, I’ve accomplished my goal (and used the word gobbledygook in the process!). I critiqued an overall positive review of a game I like, and managed to come out sounding like I was trying to protect the game from words of hate. I guess it just happens. Mostly, I just wanted to make fun of the writer and his lack of conviction. It is a pretty flip-floppy review. I’m not sure whether he liked or disliked it (due to no conclusion), but the praise was more abundant than the hate. So that’s pretty much it. Like I said, I’ve accomplished my goal. So I’m leaving.

NOTE:The comics are going to be weekly, so you’ll have to wait until Monday for the next one.

Look what came crawling back

OK! The computers are fixed (except for mine is now French), and I can start trying to get back on track of actually writing things for the site. First off – and most importantly – New comic! It’s nice to have some good comic material, even if it does mean I have to work. While you may not get the full extent of the hilarity (as this one is more for those on the inside), you should be able to find some sort of humour in it. If nothing else, I really like how the last panel turned out really well. And all my co-workers are loving these. I’d better start hocking my site at work…

I read a review of Paper Mario: The Thousand Year Door in TV Guide today and was absolutely outraged. It was a good review, but there were many errors and omissions of key game elements. I plan to do a comparative review on it tomorrow. That’s my plan anyhow. It may fall through, depending on whether or not I can get on the computer at all.

And that’s pretty much it for today. I threw you a couple fricking bones, so I think my job is done, and with as little bullshit as I can muster. I mean, there is an expected level of bull from me. I am just a novice writer and I do tend to ramble. Just look at that last sentence. Hm. Better just stop now.

Touch me!

OK, time for me to get this out of my system, cause GOD DAMN it’s been welling up in there for a long time. I’ve been holding off very well on blabbering on and on about the Nintendo DS, both on the site and in real conversation (though I did mention it every once in a while), and now I finally get to dedicate a whole post to the little guy. First off, let me say that it was worth every penny I paid for it. And the per-order paid off nicely too, as I picked up a slick t-shirt for doing so. I was surprised how nice a shirt it is compared to the last few Nintendo promotional shirts I’ve gotten. But anyway, I have some DS to rave about.

First, I’ll give my impressions of the system itself. That seems like the logical thing to do. I have to admit, it’s a lot lighter than what I thought, regardless of what any member of Penny-Arcade might have to say. Possibly just a tad heavier than the GBA SP. But not heavy at all. The screens look rather small, considering that the unit is actually rather large. But not too large. It’s just an SP with flaps on the sides. Ooh! And on those flaps are stereo speakers! The DS put out really good sound, and does some impressive surround effects. The buttons are about the same size as the GBA SP’s, except for the shoulder buttons, which have been increased to a size more reminiscent of those on the original GBA. The stylus is rather tiny, and it slots into a little niche on the back, right next to the game card slot. I think I’m doing a terrible job at this, so onto boot-up menus!

The boot-up stuff is really cool, and almost fun enough to play with by itself. On the initial power-up, you choose all sorts of options, ranging from date, time, your nickname, background colour preference, and language. Other things you can change include which screen GBA games play on, your birthday, an alarm, and even a little blurb for who knows what. You can also choose whether the system will start up any inserted game card immediately or go to the boot up menu first. The only thing I find weird about this is that when you’re finished with anything wired into the hardware (options, PictoChat, etc.), the system will turn itself off. There is no way you can stop it for doing this, and it’s slightly inconvenient that you have to manually turn it on again. Not too much of an issue though.

Oh, yes. And PictoChat seems like a pretty neat utility too, but I’ve had no-one to try it with, and nor have I come up with any practical uses for it other than for kids to screw around while in class. I mean, the wireless thing only goes so far, so you won’t be chatting with anyone out of earshot until they set up those magic hubs everywhere. It is fun to draw stuff though.

As you may know, the DS comes with a demo of the upcoming game, Metroid Prime Hunters. It’s no Metroid Prime, but it is really neat. If you’ve heard anything about it, it’s probably that you control Samus with the stylus. This is true, and it works very well. You can change the control settings to use the d-pad and the face buttons to move, but it’s much less convenient. You see, the stylus is not used to actually move Samus, but instead to aim. This proves quite useful for precision aiming, and since you have to tap buttons on the touch screen to change weapons and go into morph ball mode, it’s nice to already have something ready to hit the buttons when you need a quick weapon change. The game itself is very impressive, with some sweet (though slightly blocky) FMVs. The graphics are decent enough, and multiplayer is always a plus, especially for a demo. Only I have nobody to play with… Missions include a training run, a survival mode, and a morph ball race. All are slightly challenging, and getting a high score on each will unlock a bonus FMV that previews the full game.

You know that Super Mario 64 is my favorite game ever, as I’ve mentioned it more than once, and I couldn’t just get a new system without a game. So yeah, of course I bought Super Mario 64 DS. The only thing that would make it more perfect would be if the DS had an analog stick, but the d-pad works well enough. You could use the touch pad as a replacement for the stick, but I’m not comfortable at all that way. Like I said, the d-pad works fine. The game itself is exactly like the original, but with improvements everywhere. Four playable characters, 30 more power stars to collect, new missions, new levels, new bosses, and tons and tons of bunnies to catch. Plus improved graphics, multiplayer mode, and boatloads of mini-games. Apparently the DS doesn’t do texture filtering as well as it should but I neither know what that means nor did I notice anything overly ugly in the game, so I don’t care. Some nice additions include one mini-level that features music from Super Mario Sunshine and a new level that uses the surround sound effect as a part of a puzzle. Remember the lost woods in Ocarina of Time? Kinda like that, but you follow the speakers rather than which log had the loudest music. And a lot of the mini-games are really awesome too. Most of them are overly simple and get boring after a while, but some really stand out. My personal favorite involves dragging coloured bob-ombs to their appropriate mats. It’s really simple, but once the room gets flooded with bob-ombs, it gets very hairy. And considering that one mistake ends your game, you’ve gotta be really good once you pass the first few rounds. Definitely an excellent upgrade to the best game ever, and as one Planet GameCube staffer writes; “This is a finer 3D platform action game than you will find on any of the current consoles, much less any handheld system.”

And as much as I’d like to keep going on about all this touchy crap, I only really turned on the PC to figure out a really puzzling boss in Echoes (and I’m rather ashamed of myself for doing so), so I need to get back to that now. The only thing I’m disliking about the DS is that there is no way in hell for me to take screenshots from the damn thing. So I guess I’ll never be able to do a real review on any of the games. So yes. Off now. Until, oh, let’s say Saturday.

Band of the Month – November 2004

Oops, I’ve gone and done it again. Band of the Month is very late once again, and since this is only the fourth installment of the featurette, I’d say I’m off to a pretty bad start. I’m not sure if it’ll keep up like this. You remember how the weekly article thing went down the shitter real fast. I’ve got a lot more slack with this being once a month, but I’m still managing to muck it up. But enough about how I’m a failure, you want to know about some sort of “band” thing.

I’ll admit that I only started liking POD (Payable on Death) a couple years ago when their song “Alive” hit it big. And what can I say? I’d never heard of them before. But after that, my buddy Mike (who may have liked them before, I don’t know) got really into them, this came to that, and boom (no pun intended) I had their latest CD. Which as far as I know, is the only one with a slew of hits on it. Their first major release, as I understand, wasn’t big enough to warrant any radio songs, but the second had at least three. As for the third and most recent release, well, I haven’t heard any of the songs on the radio yet. My brother had apparently heard one, and the song “Change the World” seems to be very hyped on the official site, so maybe it has been played on some radio or TV station, I don’t know, I don’t listen/watch the stations that would be playing it.

While their first major release, The Fundamental Elements of Southtown, came in 1999, it wasn’t their first. I’m not going to look up independent release info, but I’ve heard they’ve got 11 CDs in total, so I’ll assume that the eight independent productions came before this one. Nuff said made up, onto the CD review. I never owned The Fundamental Elements of Southtown, but I have listened to it. It’s a good CD all in all, but I just never got very into most of it. Some songs, particularly “Rock the Party” (which just screams HARDCOOOORE!!) and “Bullet the Blue Sky” (a very nice U2 cover) are quite enjoyable. Also noteworthy is the pseudo-title track, “Southtown”. But the rest, I can’t really remember the rest, and that doesn’t say anything very good. I’m sure I liked most of the other songs (I did burn the CD after all. Illegal copying abound!), but I just can’t put the titles to the beats. In any case, listen to at least the songs I mentioned and come to your own conclusions, because I clearly don’t have one to give you.

The next one is the big one: Satellite. Great CD from start to finish, I think. OK, that’s not entirely true. I find the song “Ridiculous” to be ridiculously annoying, but it comes after the soothing instrumental piece “Celestial”, and the excellent title track “Satellite” so it works out somehow. And then afterwards is my personal favorite song on the album, “The Messenjah” and the second instrumental, “Guitarras De Amor”. So the annoyingness of the single song I don’t like is negated very well by the songs immediately surrounding it, making it that much easier to bear. Other songs you might want to check out are, as popularity would dictate, are “Alive”, “Boom” and “Youth of the Nation”. Hell, pretty much everything on the CD is worth listening to, and did I not already own it, I would pay up to an inflated $30 for it. But it’s probably not that expensive yet, so let’s not worry about it. You can probably still find it for between $15 and $20, and if you don’t yet own it, I highly suggest changing that. You know, I’ve not really gotten into what kind of music POD plays yet. I think that’s something I usually make mention of by now. Basically, what they are is this group of Christian rockers, and the lyrics heavily reflect that. Satellite here is a very metal CD, but most of the other stuff I know takes elements from metal, rap and reggae, somehow combining them in this original fashion that manages to make everything work out just perfectly and sound really awesome in the process.

And with the mention of genre-splicing comes the newest major release, Payable on Death. This self-titled disc is so different from the las that if it weren’t for recurring themes and Sonny’s instantly recognizable voice, you may be fooled into thinking it’s a different band altogether. While I’m not sure, I think this is the point where long-time fans would say something like “POD gets back to their real style after that last sellout piece of garbage.” I really just made that up, but I hear it a lot when doing research for these Band of the Month things (of which I did surprisingly little for this one), so I’m pretty sure that’s how it would go down. Anyway, this album, or so I’d like to believe, introduces a new guitarist to the crew, after they apparently had some differences with the last one. Personally, I’ve never been able to point out a guitarist (or any musician) by his playing like some people can, so it don’t make much difference to me. I think I’m gonna have to move to a new paragraph to continue this one…

As I was saying, Payable on Death is hella different from Satellite. And isn’t that supposed to be how it is? Well, most bands stick to a very similar style of music, but as I said, Satellite was mostly metal, while this one gets really into the reggae groove. Of course, you still get a good amount of metal and hip-hop. Simply put, it’s a mixed bag of genres. Oh, yes, and it’s a good CD too. Strangely, it takes a while to truly appreciate. For example: at first, I didn’t really like “Will You”. But after a few listens, it quickly became one of my favorite songs on the disc. It’s like that with a lot of the songs, but they grow quickly. The only other band I’ve seen display this phenomenon was My Chemical Romance. I guess you’ll wanna know which songs to look out for on this one, eh? “Change the World” is rather good, and “Execute the Sounds” has a sound that is executed rather well. Also, “Revolution” is pretty hardcore with a slick rhyming verse, and I like that one a lot. But I think that the best track on the CD is probably the last one, “Eternal”. It’s a nice, mellow guitar duet that ends up as a great piece to go out on. If I should mention, the CD is a little extra expensive because it comes with a lot of bonus material. First is the ability to download the secret-esqe song, “Space”, but my computer just starts shitting itself whenever I try to download it. Also, there are a bunch of videos about the band, and a bonus DVD disc with a demo of the PS2 game Amplitude that features only “Space”. Yes, it’s appropriate, but I like my rhythm game demos to have at least 2 songs. In any case, as far as Amplitude can tell me, “Space” isn’t all that worth downloading anyway, so I’m not too disappointed about it.

OK people, that’s a wrap. I’ve really got nothing else to say but to go listen to a couple of the songs I mentioned and see for yourself the awesomeness that is POD. In other news, I suck at reviewing bands, so here are some links.

A cute little turtle – Kind of. I really don’t want to spoil what’s at the other end of this link, but I guarantee it’ll have you going something like “Holy shit!”. I, personally, think it’s really cool.

The Jones Soda Holiday Pack – Apparently, mashed potato & butter soda doesn’t go over so well with most people. Another proof that people will flock to anything with a “limited edition” sticker on it. It’s Matt’s first real article since Halloween, and now I don’t mind having waited so long. Ah, the joy of watching other people suffer mildly.

Resident Evil 4 controller – And in this corner, the king of bad ideas! Really. I want to hammer a nail into the head of the idiot who thought this up.

Super Mario 64 DS preview – If I don’t post for a while (like a month or so) after the 21st, this, Metroid Prime 2 and Viewtiful Joe 2 will be the ones to blame, not me.

Guest Article: Yoshi’s Island

So, I’ve decided to make a review for Ryan. Horrific sentences and hard to understand ideas are in your near future. So, I’ve decided to review Yoshi’s Island; A wonderful game, one of the best games I have ever played. On to the article!

It’s great when your subject does the work for you, but there’s a little more back story than this. So, as they say in the streets, “This is how it goes down.” Baby Mario and Luigi are on there way to what I assume is their parents house in a stork’s bill. Magikoopa attempts to steal both babies, and fails 50% when Mario falls to what we believe is his doom. Luckily, he falls to Yoshi’s island and onto either, The Yoshi, or a yoshi. To be honest, I’m not sure, it says “It’s a lovely day and Yoshi is taking a walk.” but Yoshi the common noun is capitalized too… Oh screw it, it’s of less importance than the game. We’ll just blame the translators.

Here we can see the anger of failure. Notice the gaping peanut shaped mouth, and the fists of frustration. If you take a look at those 4 smaller Magikoopa-esqe toadies, these are the only things in the game that can make you fail, other than to fall into one of the holes in the game. To help your confusion, the game play works like this; You have baby Mario on your back for the vast majority of the game, if you get hit, Mario gets enclosed in a bubble, floats away, and you have X seconds to get him back before the red quartet snatch him away. It’s a real pain in the butt, but I really like the idea. It’s a “truly original idea” that even John Nash would be proud of. The goal of the game I guess is to get Mario back to his parents. I really don’t know. All we know is Yoshi is following a map that fell along with the future hero. Heck he could be going to Motocross Madness.

Alright, now that the back-story has been dealt with, onto the game! Look at this brilliant piece of work, it’s the best opening screen I’ve ever seen. It’s so colourful! This is really where the cartridge’s FX chip really came into play, all the background stuff rotates! It’s really a beautiful thing to see, I could spend hours just watching this. Wow, now that I think back on it, I was 9 when this thing came out, I think a little math will prove my accuracy. 1995-1986=MeBeingRight. There’s a brilliant song playing in the background too, I got this from The Mushroom Kingdom website.

Yoshi’s Island Title song

Hey, I never said I was good at the game. Besides, he got behind a wall that takes far more than 10-30 seconds to get to the other side of. One of the things that bothers me the most in this game is Mario’s wailing. I mean, he’s in a bubble, he should be happy that he’s floating around. But enough bad. I think the best part of this game is that it’s chalked full of everything. There’s so many different things in it. Since I’m being a bit vague, I suppose specifics are in order. Let’s take the bosses for example. One boss is a big fat bouncing something or other, and you have to hit him till his pants fall off. it sounds perverse, but he’s just a ball with eyes and feet, and there’s nothing there that the pants could be covering. Another boss is a blob that also bounces, but he tries to shove you into lava. I haven’t really played this since grade 4, so I remember very little, but I believe there’s also frog that eats you, and you have to hit that hanging thing at the back of his throat. There’s so many different things in this game, there are new things every level.

So, I’m losing interest in writing this, and am going to do the ratings thing

Graphics: 10/10

The graphics are mind-boggling. Some of you are saying “but it’s 2D blah blah blah” the thing is, it’s a lot harder to do things in 2D than it is in 3D, with 3D, the graphics engine does all the work, and practically everything is the same. In Yoshi’s Island, there was so much work put into making the different levels/bosses that I can’t even fathom how they did it.

Sound: 10/10

I love the music to this game. If you really want to know what I’m talking about, here’s a site with a few Midis people have made.

The Mushroom
Kingdom — Super Mario World 2: Yoshi’s Island Midi Page

Game play: 8/10

Good, but I find myself in a lot of trouble when Yoshi turns into a mole car… the controls go to hell. Also, shooting could have been much better designed.

Well, that’s it. This was my first article. It took me an hour to make it… What can I say, loosing interest is what I do best. I strongly recommend getting this game by any means necessary. It’s great.

~Edwin

Mario Kart: Double Dash!!

So Nintendo makes a lot of great games, right? Of course they do, I don’t even have to wait for your confirmation. It’s clear from the first sentence that this is gonna be another totally biased review isn’t it? Good, just making sure. I guess that this paragraph has gone to waste, like so many before it, thanks to my unremitting rambling. Ha. Unremitting. And some people say that the thesaurus is a waste. Now I look pretty smart, or at least I think so.

And now to get back on topic. (Off topic in the first intro paragraph? New record?) I’ve been playing a lot of games lately, and few of them have been suiting my needs wholly. I mean sure, Return of the King is pretty good, and Secret Collect has its moments, but I’ve been looking for something a little more… fantastic. And that’s where my good friends at Nintendo come in.

I’ve rented two games (that I can remember) in the last two months, and they’ve both been very good to me. The first was Mario Party 5, which was, nay is absolutely astounding. Its single-player modes are much better than those of previous installations, and the multiplayer is possibly even better than Super Smash Bros. Melee. And seeing as how much I love SSBM, that’s a damn good game. But the second is the one I chose to review, and that is Mario Kart: Double Dash!! So now that we’ve got the topic, let’s get to it!


Here we have the newest, and unquestionably the best of them all. With all of the new things it brings to the table, and the old and improved stuff too, this Mario Kart is the racing game that everyone should be playing. I’m not sure exactly where to start, since I’ve got so much to work with. So I guess I’ll just go ahead and show you the first pic.

Ah, this is the title screen. But not the title screen you’ll be seeing, as it changes to this one once the game has been completed. But that’s of no importance, seeing as there is much more to the game than the title screen. And now we shall delve into that gamey goodness, starting with the basics of gameplay.

First thing is the Grand Prix mode. This is the meat of the game, and can be played with one or multiple players. I’m not sure if you can unlock stuff with more than two players, as I haven’t tried it. So the first decision you’ll have to make is which engine size you wish to play with. For your reference, 50cc is easy, 100cc is medium, and 150cc is hard.

Next you pick your characters. “Characters? With an S?” you ask. Yes, each kart has two characters in it this time around, making for some great multiplayer gameplay. As you can see in the pic above, there are enough players to choose from to rival a fighting game’s roster. Only, when you start, four of them won’t be there. Once you’ve picked your guys, you get to choose a kart to ride in. Kart choices very depending on which characters you chose. My personal favorite team is Luigi and Baby Luigi with the Green Fire kart (which needs to be unlocked). Oh, and one last thing, each “set” of characters has their own special weapon, so choose wisely.

Next you get to choose which cup you’re going for. Obviously, the Mushroom Cup is the easiest and so on. The last two cups, the Special Cup and the All Cup Tournament, have to be unlocked, just so you know. Personally, my favorite is the All Cup, just because it gives you the chance to race everywhere, and it even randomizes the order in which you race the courses. Otherwise, I think the Mushroom cup, just for the sake of simplicity.

Now there are a lot of little things you should know before starting, just so that you have an edge. Firstly, at the beginning of a race you can get a speed burst by hitting the A button at the right time. Veterans of any Mario Kart game should know this little trick. Secondly, when drifting you can acquire a small speed boost by tilting the control stick back and forth. Once you see blue sparks, you can let go and zoom away. I was trying to demonstrate this in the pic above, but Bowser jumped in the way just as I clicked the “take photo” button. Damn attention hog.

The rest of the game is pretty simple, and I don’t think I should have to tell you what to be doing. Anybody who’s played a previous Mario Kart should have no trouble getting used to this one, as it’s the same style of game, and they’re all pretty similar. Of course, there are a couple of new weapons, but they’re all special weapons specific to each set of characters. In the shot above, you can see that Luigi’s got a Fireball, which is his (and Mario’s) special. Some others are just old weapons that are now character-specific. So if you’re looking for a triple-shell, you have to be the Koopa Troopa.

Now I imagine anyone should be able to win all the gold trophies in the 50cc class, as it is exceedingly easy. Heck, you should be able to do it with perfect 40’s on every cup. If you can’t then I’ll hunt you down and make you play until you can!! Consider that a threat. If you can’t do perfects on the other engine sizes, it’s okay, they’re harder and it’s more acceptable. Even I don’t have all perfects on 150cc. Yet.

Okay, now we’re gonna start the course summary with, oddly enough, the first course; Luigi Circuit. This is just a plain old rubber band-shaped track. There isn’t a whole lot that makes it special besides the Chain Chomp and the many boosters along the turns. On 100cc and above, the wall in the center of the track is gone, and there are “shortcuts” on the sides, but in this game, shortcuts are rarely any shorter than the long way, and they’re usually more dangerous too. In this case, they do nothing. It’s still an easy course to win though.

Next up is Peach Beach. This is a very nice beach that looks like it came straight out of Super Mario Sunshine. (Not unlike most of the rest of the game.) It’s got a Pianta statue/fountain, a huge warp pipe, and those damn annoying duck things. They’re way deadlier in this game than they were in SMS, but they’re still pretty easy to dodge. The shortcut in this level requires a Mushroom to use properly, as it forces you to drive through deep water. Now that I think of it, it’s more of a long cut. Just follow the normal track and while you’re at it, ignore the warp pipe unless you’re in 1st.

This is one of my favorite courses, Baby Park. Though saying that is a bit contradictory, as I hate Nascar racing for being a big loop, just like this course. The difference is that in Mario Kart you’ve got weapons to make the race more fun, and on this course, weapons will make or break you. Since it’s so small and open, there will be a ton of shells and bananas all over the track after the first couple laps. It’s still pretty easy to win if you know how to drift properly, even on 150cc.

The last race of the Mushroom Cup is the Dry Dry Desert. It’s very much like the Dry Dry Desert in Super Mario 64, as it’s filled with Pokeys and has a rogue tornado wandering around. There are a lot of s curves in this one, and as I’ve said before, drifting is the most important skill to learn. At one point there’s a huge sand pit which is hard to get out of if you get in too far. If you do manage to start falling in, just let yourself get eaten, as struggling will just make your respawn take longer. Most of the Pokeys are off to the sides and won’t pose a problem until the end of the course.

The Mushroom Bridge is a tricky course, as there are plenty of cars, and 3 almost useless shortcuts. The first is right at the start; you just turn down some stairs and go through a pipe. It’ll only help you if you’re already in 1st. The second goes up a dirt path which slows you down, again being no help at all. The last one is the hardest to do, but actually works quite well if you pull it off. Once you’re coming out of the second tunnel, you can drive up on the bridge supports, which are covered in boosters. The only problem is that it’s very, very thin and you’ll fall off 90% of the time. My recommendation: just race normally, and shoot the Bob-omb cars just after you pass them to give your opponents an explosive surprise.

The next track is the Mario Circuit. The pic doesn’t show much of the course (like most of them), and it doesn’t show any of the important parts. There is a Chain Chomp like on the Luigi Circuit, plus Goombas and Piranha Plants scattered on the last half of the track. Like most tracks, the only shortcut here involves using a Mushroom to drive off-road. It’s actually a tough course on 150cc, as this is where the AI players start to get good.

You could see the Daisy Cruiser from Peach beach, and now you get to race on it. While it is just another uninteresting track, the Daisy Cruiser provides a couple opportunities to get ahead of the competition. Firstly, you can go right around the pool instead of taking the long left path. In the boat, tables shift back and forth, and if you’re playing against humans, they might get hit by one. AI players will always swerve around, possibly knocking you into one. Lastly, there’s a hole in the floor at one point, and you can fall in to get shot out to the deck, but it doesn’t really help at all, because the fall slows you down a lot.

Waluigi Stadium is the best course in the Flower Cup because it’s got a lot of jumps, hazards, and item boxes. It’s a difficult race to get 1st in on 150cc, but it’s still a fun place to race in. There are fire hoops over a couple of the jumps, and if you pass though, you’ll be rewarded with a double-item box. The giant Piranha Plants that re about ¾ of the way through don’t make you spin out, they just make you stop dead in your tracks, so you’re better off getting burnt that hitting one of them.

The Star Cup’s first track is also the prettiest looking track in the game. Sherbet Land is a snow-covered paradise, and it’s also a lot more deadly than it looks. The Shy Guys will make you spin out if you hit them, and at the end the freezies will freeze and spin you. This is the first course that made me annoyed with the eyes on everything. Trees? Okay. Pyramids? It’s a bit of a stretch, but okay. It’s when the walls have eyes and noses that you start to think that maybe somebody at Nintendo has a drug problem.

The Mushroom City course is one of my favorites. I’m not sure why, but it is. Like the bridge, there is a lot of other traffic here, most notably the giant Wiggler bus. A neat trick is that if you hit a Mushroom Car, a Mushroom will pop out onto the track! Near the end, there is a small dirt path which you can take if you don’t feel like navigating the traffic anymore. And never, ever drive down the road from where the traffic spawns; it just warps you back to the starting line as if you’d fallen in water.

I hate Yoshi Circuit. It’s got a lot of hard S turns and the AI is really good at this one. If you get a Mushroom, save it until right near the start where you can boost over a pool of water. It’ll save you a lot of time and you’ll fly past any close opponents. If there is any saving grace about this course, it’s that it’s shaped like a Yoshi. And if you’re interested, there’s a Yoshi helicopter (from Yoshi’s Island) flying around close to the end.

The final course of the normal cups, DK Mountain, is one of the easiest to win. On any difficulty. After you get shot out of the barrel cannon, it’s just a bunch of cliff to fall down, so don’t bother staying on the track. Then there are some hairpin turns which can be easily taken by pro drifters, and finally a huge pit that even the AIs fall into regularly. The only tricky part is not falling off the bridge when it’s cluttered with objects. Other than that, very, very easy course.

Once you manage to finish a cup, and get 1st place, you’ll go to the awards ceremony. There you’ll see a bunch of Piantas and Nokis cheering for you while you’re driven around in a huge gold kart by Toadsworth. I really like the ceremony, because it’s got a great Super Mario Sunshine remix/medley kinda thing going on, and it’s just a great piece of music.

Then you’re presented with a trophy, which get more and more extravagant for each cup. When you get a gold trophy for the first time, you’ll unlock something in the game, such as characters, new play modes, karts and more. I have all the gold trophies, so I’ve unlocked everything and as far as I care, I’ve finished the game. And just in case you don’t trust me, I even took a pic of the records screen.

See? All golds on the All Cup tournaments. That means I’m the best. Sure, my times aren’t super-good, and I don’t have perfect scores, but I still have all the trophies. I suppose you’re waiting for the actual review, so I’ll get to that. Now.

First is music. I enjoy most of the music in this game. Some is a little repetitive, but other than that, it works. Most of the songs are remixes from other games, so if you’re a Mario Kart fan, you’ll probably recognize a few of them. The Rainbow Road remix is especially catchy, and suits the last track of the game very well. As for voices, they’re good, but few. Not to say the characters don’t talk a lot, they just don’t say a lot of different things. And of course, the sound effects are just fine.

The graphics are beautiful, on the whole. Much like several other games, the levels themselves look marvelous, and you can even see a lot of things off in the backgrounds. Once again, Rainbow Road goes above and beyond, providing a track that is great just to look at, with a huge city of lights beneath. The characters are a bit, I dunno, “shiny” on the character select screen, and they’re a bit blocky in-game, especially in the hands area. But since you only see close-ups at the end of a race, it’s not so bad.

Controls are very solid and easy to learn, just like every other Nintendo game. Steering is never a problem, and drifting is very easy to do and will become one of the key parts of winning the game. It’s easy to learn to play as two characters at once, and if you’ve got a friend playing too, you only have to worry about doing your job.

The gameplay is clearly where this game shines. It’s a fun game to play, and gets really great when you’ve got 4 or more players going at it. The Grand Prix mode should keep players busy for some tie, because there’s a lot to win, and it’s not exactly a cakewalk. The only gripe I have (and have had since the first Mario Kart) is that you can’t play the battle games against AI. The Bob-omb Blast game is extremely fun, and I rarely get to play because my family is too chicken to play against me. One other smaller problem is that if you don’t have people to play with, it gets kinda boring after you’ve gotten everything.

Overall, the game is great. Not the best Nintendo racer on the GCN, but it is the only one where you can get eaten by a sarlaac-esque Piranha Plant. If you can look past the little things and the lack of single-player replay value, you’ve got a great game on your hands. The LAN option sounds good, but it requires a lot of stuff that I don’t have, like two broadband adapters and two copies of the game. But despite that, I’m gonna give this game a final mark of A-. I don’t get to play multiplayer a lot, and Kirby’s Air Ride and F-Zero GX don’t need multiplayer to stay interesting. So that’s what I think, and I’m sticking to it. Like always, buy it if you want, but I suggest renting it first.


And that’s it. That’s my review of Mario Kart: Double Dash!!. Expect to see more reviews up in the future, because I’m starting a new policy of reviewing every game I rent that I really like. Any others will get mini-reviews. I can’t really think of anything else besides what I have ready now, so I’m asking again if anyone would like to write a guest article. I’ll take anything, as long as it’s tasteful. It doesn’t matter how many words or if it’s horrendously boring. Bring content to me!

Seeing as I said in a news post that I’ve got two articles on the way, you’ve probably deduced that this is one of them. Indeed it is, and the next one should be out soon. It might be a bit shorter than usual, and it’s a nice change from video games too. After that, I think I’ll write something about my new TMNT toys. Really, I just want to show them off and how they’re so much better than the original ones, so I don’t know exactly how I’m gonna do it. So that’s it for today. I’m out.

~Ryan

The Christmas Gift List of 2003

It’s that time of year again, Christmas time. Or more accurately, it was that time of year again. The event itself is long done, but the season still lingers and won’t be gone until sometime around the time when school starts again. Our happy little holiday has come and gone, but like every year before, it has left its mark on pretty much everyone. As much as I hate to admit it, Christmas is celebrated by pretty much everyone and anyone, except the Jews. And I’m pretty sure they get a little of the spirit anyway, what with it being everywhere. Christmas is no longer a special holiday for us good little Christians, but an event for everyone. While that’s probably for the best, it seems a little unfair. But I’m not writing an essay on the commercialization of Christmas, so I’ll shut up about that before I really offend anyone.

Cartoon characters argue about it all the time, and I’m not exactly sure of it, but I think Christmas is about giving, getting, love, the birth of Christ, and delicious baked goods all at the same time. I mean why not get a little bit of all the good stuff? Why settle for one meaning when you can have 5? It just makes sense. Today I’m gonna be focusing more on the getting side. In the wrong context, that sounds kinda dirty. As I did for Easter and my birthday, I’m going to be doing a rundown of every gift and treat that I got this Christmas. Unlike the former two, this one is gonna be divided into 2 pages. Why? Because I can.

The first page (this one, for those of you who are a little slower) will show off the stocking stuffers and all the gifts that I got from people that don’t live in my house. After all that is through, you’ll find a link taking you to page 2. There, you can see all the stuff I got from my parents, my brothers, and the legendary Santa Claus (minus the stocking crap). Also, I’ll show a couple things that were addressed to the family rather than exclusively to myself. Then it’ll be done and I’ll provide a link to the Articles board in my message boards where you can discuss all sorts of crazy crap. Then comes my sig and e-mail address and then you’ll have to find something else to read. So let’s get started already!

Actually, on one last note, the pics are a little bit lower quality than usual because my webcam software doesn’t get along with Windows 2000, so just bear with it for now until I find a proper substitute.


As I stated in that long and unnecessary intro, we’ll start with the stocking stuffin’s and then move on to gifts from grandparents, aunts, uncles, and cousins. One little note before I start, not everything got immortalized in a picture, some stuff (mostly money) couldn’t be present at the time so I had to do without. Of course, I’ll make mention of the gift and who it came from, just for the sake of completeness. So, here’s my stocking:

As you can see (if you look close enough), it has been stuffed to the point where it’s become misshapen and somewhat pointy. I myself hadn’t really rooted through it before I took the pics, I was waiting to get a picture of it before I was tempted to eat the delectable goodies that were sure to lurk inside. And lurk they certainly did. Let’s dump it out and see what’s inside.

Ah, quite the pile of mess I’ve made. That’s the second thing I’ve typed that sounds really wrong without the proper context. While we can clearly make out a few things in the pile, I feel some strange need to arrange it neatly and take another picture so that you can tell what everything is without a detailed description. At this point I can see that it’s not quite as full of exciting stuff like it has been in past years, but the candy haul looks decent, so I’m happy.

Ok, time for a list. In this bag we have:

  • A stuffed novelty Dallas Cowboys football. My dad was jealous until he got his.
  • A chocolate Santa on a stick. Clearly came from the same mold as the chocolate Easter Bunny on a stick.
  • Circular Candy Cane. So many C’s, none of them worth it. O_o
  • A gift certificate for some book store. I was far too disinterested to know which one or how much it’s worth.
  • Box of 5 CD-Rs. I guess half a box is better than none. Though I still have 13 left over from the birthday.
  • Net full of chocolate Santas. Also mysteriously shaped like the Easter Bunny chocolates.
  • Gift card for Blockbuster. This could be useful when I need to rent video games, unlock my door or pretend I have an important person keycard.
  • A stick of deodorant. Not my preferred brand, but it’ll do.
  • 5-pak of Tic-Tacs. That rhymed. Sweet.
  • Many, many Life Savers. All in a small, festive, book-like box
  • Mini-milk carton with the Cat in the Hat on it. I hate that cat. Apparently, the carton is filled with Whoppers. Anybody want some Whoppers?
  • Finally, a box of Hot Tamales. The cream of the crop? Yes.

I usually don’t do lists, especially unordered lists, but it’s a special occasion. I think that in the end I made out pretty good on the candy front. I ended up with a box of Hot Tamales and a ton of Tic-Tacs. Those could have been the only things in the stocking and I’d have been fine. The Candy Cane thing is a good entry, but I frown upon the Whoppers. CD-R’s are nice to have, but I’ve got a ton already. And the money substitutes will no doubt come in handy sooner or later. I don’t buy books until I have a gift certificate, so it’s time for me to do some reading! So now that that’s covered, I’ll move on to the presents. Mmmm presents.

Wouldn’t you know it, I just got out of a veritable grab bag and stumbled into a second. My grandparents always send a bag of useful-type stuff, littered with other less-useful fun things. This one came with deodorant (more Mitchum? Dammit! I told everyone I like Brut!), plenty of hair gel (it just hit me now that the blue bottle actually came in the stocking…), dental floss, gum, free golf, movie money, a scarf (which hadn’t left my neck until I took the pics), and some mittens. There was also a pair of boxers and some socks, but they were in the washing machine while I was taking the pics. I also got a new hockey stick, which is sadly enough in the same state as my old one; brand new. Not the absolute greatest stuff, but damned if I won’t appreciate getting it all.

One of my uncles gave me fifty bucks. It came in a nice card which is now sitting on one of the many tables in my living room. My aunt and uncle who live way in Ontario sent a card with another forty dollars enclosed. It has also found a home somewhere in the living room among all the other cards. The money wasn’t able to show up because I didn’t feel like finding my wallet. It always gets lost in my room. Perhaps I should look for it? Nah. When I need it, it’ll find me. That’s what wallets do.

Next up is the stuff from my other set of grandparents. The dark mass on the left is a new pair of jeans. They fit suspiciously well for new jeans. The only other jeans that have fit so well are jeans that have been worn in, but these had the tags and everything, so they certainly aren’t second-hand. Up on top is Big Shiny Tunes 8. I’ve been complaining that ever since 5, they’ve just been getting crappier each year, but I can’t complain with this one. It’s not too bad for a bunch of bands I never heard of. I still don’t like Linkin Park or Simple Plan, but “Get Loose” by The Salads makes it all worth it. If you haven’t heard the song, go listen to it now. Absolute best song from a band named after food ever. EVER.

And if you can’t make out the title, the big block on the right is a Shmuzzle Puzzle. Never heard of ‘em? Well nor had I until I saw it on TV, and then I knew I had to have it. It’s only 160-some pieces, but they’re all shaped the exact same! And they fit together in like a billion ways, so I assume that it’s gonna be quite the challenge to get this bad boy done. The box even says it’s a twin threat to my sanity. But I love puzzles and threats to my sanity, so I know I’ll enjoy doing it.

From another of my aunt and uncles, I got this little treasure; Mario and Luigi: Superstar Saga. If you liked Super Mario RPG, you’ll more than likely enjoy this one. If you liked Paper Mario too, you’ll definitely love this. It’s the perfect cross between the two, and I absolutely love it. There isn’t a single thing I can’t say a good thing about in this game. The story is great, the dialogue is hilarious, the graphics and sound are spot-on, and it’s about 20 hours for an expert (good time for a GameBoy RPG). Oh yeah, I forgot to mention, it’s fun too. The battle system is very interactive and you can’t really take your eyes off the action like in most RPGs. I love it. Plus, it’s got the Mario Bros.game I get hooked on so easily and finally, an unofficial two-player option for those with a GameCube and a GameBoy Player.

From my cousin, another Big Shiny CD. Big Shiny 90’s this time. Mucho better than the other one, because it’s got music that’s closer to my preferred music era. Not only that, but it’s 2 CDs! Talk about your sweet deals. The not sweet deal is that it’s Volume 2, and I don’t have any volume 1 to speak of so I guess I’ll have to go searching for that now. It’s still a great compilation and I highly recommend it. From the fragments of commercial I can pick out of my memory I think the first one was better, but as it stands, I like this one just fine.

I’m not quite at 2000 words yet, but it’s time for me to make the move into the next page, which will be a bot longer. Oops… I’ll leave it to your imagination whether that was supposed to be “bit” or “lot”. Maybe I really did want to spell “bot”. Maybe I should quit trying to squeeze in a bunch of extra words to make the unspoken quota. Then again, most of the tags are counting as words so it’s a little inaccurate. But that don’t matter, we’ll just say I ended this page with a healthy 1900 words. Be sure to click on the link below to find out what the rest of my gifts were. If you don’t, I’ll know. And then I’ll get you for it.

[Pretend there’s a page break here. Years ago there actually was one!]

I guess the best place for me to start off is where I left off. Now that you’ve seen all that various crap, it’s time for a lot more crap! Only this crap came from my parents, siblings, and there are even a few presents from me in there somewhere. And to top it all off are a few gifts that were addressed to the whole family rather than just for me. I know I’ve told you this before but I thought I’d remind you, and I just didn’t feel right starting with a picture.

Every year for my birthday and Christmas, my dad gets me some sort of tool. I think it’s a pretty sweet deal, because I use them a lot. Maybe not for what they’re meant for, but I use them a lot. This year I got my very first wrench set. Now that’s great and all, but I asked for a saw (again) and it never came. Why I can’t have a saw is beyond me, but frankly I’m pretty disappointed. I love the wrenches and all, but they just aren’t a saw. Oh well, there’s always next year.

Everybody should know that I adore the Teenage Mutant Ninja Turtles. If you don’t you do now. Sadly, I only got one action figure for Christmas, but it’s no big deal, I can just go buy the rest. I’ve already got all the figures from series 1, and Skatin’ Raph here is my first from series 2. Overall, it’s not that much different from the normal Raphael, except for the skates, his clothes, and the fact that his legs are stuck in a much more comfortable looking position. The skates themselves are quite large, but they work pretty well and ensure that he doesn’t fall over. My only complaint is that they didn’t paint as much detail on the actual figure as they did on the figure on the box. It’s really not a big deal, but I feel a bit cheated.

My brother, on the other hand, got pretty much all of the ones he needed. Ironically, I think the only one that he’s missing is Skatin’ Raph. I’m quite jealous because I’ve been a Turtles fan for so much longer than him, and if it wasn’t for me, he probably wouldn’t even know about them. I think the jealousy is mostly rooted in the fact that he has the Casey Jones figure and I don’t, but I have him one-upped in other ways that are soon to follow…

Back to the real world for a second, I’ll take a look at my CD’s. I haven’t been listening to Styx for a long time, but I really like the music, so I asked for the greatest hits and here it is. It’s a great CD, despite only having 11 songs, and I’m even listening to it as I type this. There is one song I don’t really like on it, but it’s not something I can’t learn to live with. After all, if I can tolerate the Three Days Grace song on Big Shiny Tunes 8 I should be able to put up with anything a real band can throw at me. Other than what I’ve already typed, there isn’t a whole lot I can say about a CD.

I believe my exact word were “Not another damn puzzle”. Just kidding, I think it’s cool that now my sanity will be cumulatively threatened four times. This one might be a little easier than the water drop as it’s got lots of colours, but I haven’t tried to put it together yet so I could be horribly mistaken. These puzzles are only like 10 bucks, so I urge you to go out and get one if you often find yourself bored. Or you could get one of those bajillion-piece puzzles, but those don’t have any gimmicks, so they can’t possibly be any good.

Just to diversify my gifts a bit, my mom decided that it would be good idea to get me a couple books. Only problem is that these books aren’t really books. Sure they’ve got words in them and all, but they’re mostly just for novelty’s sake. I mean, who actually reads through everything in the Guinness world record books? I’ll make it a point to be the first to do the feat and then I’ll get into the next one. I’m just curious if it came from the future, because it’s the 2004 book and there hasn’t been a whole lot of 2004 to make records in. That and it looks kinda futurey. The high point is that I found a new crustacean to top the most wanted pets list: the Japanese spider crab. Though I’d need a pool to keep it in because its leg span is over 2 meters long.

Now the Mario & Luigi player’s guide. I don’t really need it, but I can honestly say that it has come in handy. I also like to just read guides as well. Don’t ask me why, because I couldn’t tell you. Just ever since I got the guide for Final Fantasy 8 I’ve been getting them mostly just to read. We all know that you don’t need a guide for a side-scroller, but I got the guide for Viewtiful Joe because I like to read them, it was Viewtiful Joe goods, and it was 20% off. That’s like 2 bucks off right there. Greatest deal ever.

I got the second season DVD set of Friends for my 16th birthday, and I wanted the first and third this Christmas, but my mom was only able to find the third. I guess I’ll have to go hunting for it by myself eventually. Not a whole lot to say, but it’s got one of my favorite episodes on it, The One Where Nobody’s Ready. If you don’t recognize the title, it’s the episode where Joey puts on all of Chandler’s clothes at once. The special features aren’t very appetizing, but I like commentary so I’m happy. Oh yes, we got a DVD player a while ago, so I no longer have to use the PS2 or X-Block to watch stuff. Yay!

I told you I’m a Turtles fan and I wasn’t lying. I wanted Turtles DVD’s, and I got one set. Only once again, it’s the third in the set, and my brother got the first. Obviously my mother is not aware of my preference of getting things in order. Not only that, but my brother wrecked the plastic covering of his while trying to open in so now the cover is taped on very, very badly. Not that if affects me, but I hate to see something so precious abused in such a way. Seriously, if you saw it, you’d hit him too.

Now it’s time to set foot into the restaurant of video games and check out the real delicacies of the annual serving of gifts. Our appetizer, MegaMan Zero 2 is by far one of the hardest games of this generation. When I read the reviews I thought “Bah, they’re just babies, it couldn’t possibly be that hard” and I thought I was right, because they said the first game was hard and it wasn’t too bad. But when I popped this sucker in I got my ass handed to me. Getting killed in the intro stage generally means the game is hard or you suck, and I’m pretty confident that I don’t suck. But after some practice, I’ve been able to make it halfway through. My final opinion: I love it. We need more games like this. Capcom, I salute you.

Our side salad is, of course, the TMNT GameBoy game. Unlike MMZ2, it’s not unbearably difficult, but it does offer it’s own challenges. Easy mode is quite simple, but once you get to Normal, you start thinking that maybe you got more than you asked for. And it’s fun too. It’s like the old arcade/NES games, except it’s pure 2D and there is (very sadly) no multiplayer support. But it’s still an above-par game. There is a password feature, but it doesn’t unlock anything worth being there. The other problem is that they chopped up the cartoon’s intro and shoved it in there. It would have been better off without the intro, rather than with the butchered garbage that’s in there. But it’s small, and skippable so I don’t mind too much.

And now we get to the sweet, sweet main course of the bunch, the GameCube version of TMNT. Like the GBA game, it’s very similar to the old games, only it’s in true 3D. There is multiplayer support, but it only goes to 2-player. I bet if they didn’t have to put it on the PS2 as well, there would have been a proper 4-player mode. Oh well. The password system in this version is much better, as it opens plenty of things like new game modes and costumes. There is also a production art database, and being the art fiend I am, it pleases me muchly. Oh, and if all the crazy food metaphors are kind of confusing, I’ve been playing Mario & Luigi way too much, and you’ll understand if you play it.

I’ve said I’m a Queen fan in the past, and as you can see above, I got myself a little something to commemorate my last big Christmas haul. Actually, we were shopping on Boxing Day and I’ve never seen these CDs anywhere, so I did what I had to do. I imagine the reason they’re so rare is because they’re the first two Queen albums, and they were released a long time ago. Of course, they are the CDs and not the records, so they’re not the originals, but I’m not complaining. The one thing I am complaining about though, is that Queen II has a remix of the Seven Seas of Rhye, which I though was just an extended version or something, but it’s really a techo-ish dance mix which really destroys the song. Other than that, they’re awesome CDs that belong in the libraries of any 80’s rock fan.

Now we get to the family gifts. You can usually see a similar background in pictures of me that are on the site, but there’s one big difference (aside from the dog toys). The new weight bench we got is a lot better than our old piece of junk. This one’s even got a thing so we can do leg stuff as well. I may not seem like the type to be overjoyed by this kind of thing, but I am. Now all I need is some solid motivation and I’ll be in shape in no time. Ooh, it’s comfy too, so comfy in fact, that I was ready to use it as a bed one night. There was a whole bunch of (figurative) crap all over my real bed, so I just laid down. But then I got up and after some possibly amusing events I ended up sleeping on the couch.

I had taken all the pics when I remembered about getting this beauty, so I just surfed on over to Saitek’s website and stole their picture of it. It’s so much better than the old 4-button Gravis gamepad I had been forced to use for the last few years. Now I can play my ROMs in style! I would use it for other games, but we don’t really have any computer games that would benefit from using this. I’ve said it once and I’ll say it again, FPS games are made to be played with a keyboard and mouse or at least a Nintendo 64 controller. I wonder if I could play Tiberian Sun with it?

And that’s the whole lot of it. Every gift and goodie has been at least spoken of, and I’m ready to go and start a puzzle. Actually, to tell the truth, there is one thing I forgot to mention, and I’m sure it’ll make up for the one I missed in the birthday article…

Ho ho ho! Enjoy, ladies!


And that’s that. Sorry I couldn’t get this up closer to Christmas, I was planning to have it done by the 28th, but my PC got infected yet again and only a week after the holiday have I found time to finish up. And now that this is done, I an get to work on my English project of which I had 4 months to work on and have yet to start. It’s worth 10% of my grade so I guess I’d better get to work. I might even post some of the stuff I do for it on the site, so be sure to stay tuned.

As for the future, I stated in a recent news post that January is exam month, and not only normal exams, but provincial exams as well. They shouldn’t be too hard, as all my classes this semester are language classes, and I find that to be my forte in school, but I till have to study or something like that, so I probably won’t have a lot of time for updates. It’s going to be another November/December. If I do post anything it’s gonna be a mini-review or submissions to the gallery. Sorry about the lack of real articles, but my PC has been FUBAR so many times in the past couple months that I can’t really get anything done. Now that’s changed, and as of February I’ll be able to try a little harder.

I ran

I knew a puppy would make a big change in my everyday life, but damn, I never expected that I’d get shafted into having to watch him all the time. Jeez. On the other hand, I rented Rebel Strike this weekend, and let me tell you, it’s one helluva game. I think I’ll do a mini-review… So back to what I originally came to post for. Today I found this video of a speed run of Super Mario Bros 3. Simply amazing. If you want, check out the 100% speed run for Metroid Prime too. I’m awestruck, really. My Metroid game is really going to change now. If only I was as good as people think.

A few links to the SMB3 video.

The Metroid Prime speed run

~Ryan out.

Nintendo Surprise: The Nintendo surprise bag

It’s really amazing how much merchandise that Nintendo pumps out. Sadly, most of it isn’t exactly the kind of stuff you want to buy, and very little of it is worthy promotion for the GameCube and GameBoy Advance. Sure the Pokemon line goes over really well with kids, but very few older Nintendo hardcores want Pokemon toys all over their room. I don’t. At one point, I did have a small Gloom hanging out on my dresser, but it got lost. Kinda unfortunate because Gloom is one of my favorite Pokemon.

Of course, they have gone to certain lengths to make Mario and Zelda action figure lines. You saw a few of them in Hylian Idol. We even got a few burger restaurant deals, one promoting Super Mario Bros 3 at McDonald’s, which was a long time ago. Last year, there were Mario toys at Wendy’s, which I believe came along to help sell Super Mario Advance. The most recent was the Burger King deal, which was a menagerie of Nintendo most popular characters, such as Mario, Link, Donkey Kong, and Kirby. Everyone loves Kirby. Why we didn’t see any kind of promotion for his TV show is beyond me though.

(>o.o)>

Whee! Look at him dance! I guess that’s an ample intro for today. I really don’t think it’s that necessary anymore. After all, they do sway off the path of the articles a bit. But in the quest for longer and better articles, I must do what I have to do. But, enough redundant rambling, I’ll just start the article now.


A long time ago, actually, less than a year to date, I was browsing the dollar stores of a faraway land and came across quite the treasure. It was a simple plastic bag with candy in it, but that was just the base idea. This bag of goodies was a Nintendo Surprise. Of course, the surprise wasn’t really there, since there was a transparent area on the front of the bag. That and they all had more or less the exact same things in them. I went back this year to seek more of the bags-o-fun and I found them, only they had changed a bit.

The old Nintendo Surprise contained a sucker, a Ring Pop-like thing, a slab of gum, and a game tip card. They all sported different characters. The gimmick was that you could collect all of the different characters and candies. I guess the only surprise is what character bust you found in the ring pop. There were 2 different sucker “statues”, 6 character busts in the ring pops, and 18 different portraits in the gum. The only problem with this is that they seem to be extremely rare, and no kid would be able to resist eating them.

Now, produced by Au’some Candies, the “Nintendo Surprises” are simply plastic bags containing a bunch of gum. It’s really a sad story. Why? Because the gum was the only collectible that you could really eat. the others left plastic remains to collect. Fortunately, you won’t want to eat the gum after you try one piece. it tastes absolutely horrible. Bad, sinful, imperfect, rancid, unsuitable, wicked, tainted, hurtful, noxious, and terrible are all words that go hand in hand with this gum. the package says “sour” but this stuff tastes worse that eating Kool-Aid powder. I kid you not.


As I stated in one of the above paragraphs, there are 18 slabs of disgust that you can collect. Though, Au’some Candies seems to have cut a few corners when they were making them. The different characters are the following: Mario, Princess Peach, Luigi, Bowser, Paratroopa, Larry Koopa, Ganondorf, Ludwig Von Koopa, Yoshi, Ganondorf, Link, Link, Link, Diddy Kong, Link, Donkey Kong, King K. Rool, and Donkey Kong. Notice the abundance of Link. Even the two different DK gums are the same picture, just one is reversed. At least they look pretty good and not at all like some poor African kids drew them on.

I also mentioned earlier that the Nintendo Surprise contained a card with a game tip on it. These ones are no different. But the use of the word “latest” is a bit of an exaggeration. At least now. I guess that I forgot to mention one little detail. After a little bit of researching, I found out that these things were made way back in 2001. I suppose it’s not as bad as the Hulk gum that my brothers got. If you read X-Entertainment, you’ve seen it before. And if you want a bit of a more in-depth look at the 8-year-old crap, check out Matt’s Video Store article.

So, here’s the contents of one of the packages. It seems a lot more impressive than it really is. A LOT. There’s not a lot I can say about this pile of crap that I won’t say later so instead I’ll tell you about this GameBoy Advance link cable that I’m holding. Firstly and most importantly, it’s a pretty shade of white, with a white tip for the first player, and gray tips for the second, third, and fourth players. That said, it obviously has four heads to link GBAs together. It’s made by Pelican and was a lot cheaper than buying three Nintendo-brand cables. there’s also a little switch on the connector that enables it to work with GameBoy Colour units. Back to what’s important.


As you can clearly see, they come in a wide variety of colors. All three colors of the… uh… groraninkbow. Ha. Got outta that one with style. Oh yeah. Anyway, it’s plain to see that a character is not confined to a single color. They can appear on any one of the three shades of gross. If you look even closer, you can see both Donkey Kongs and how it’s the same picture, just flipped horizontally, just as I said. On the upside, I was lucky and scored both Koopa Kids. I’m at a loss to see why they didn’t use all of them. If they hadn’t repeated characters there would have been enough to host all seven of ’em.

Now, I’ll try my best to describe what all of them taste like. Orange is clearly the best of the three. Incredibly enough, it does taste like orange candy-type stuff. Only it’s way too soury-like. Bad memories of Kool-Aid powder are coming back… Yuck. Well, I guess I was wrong. Pink is definitely the best. It tastes decent, much like one of those sour soother things. It’s still not worth eating, but at least it doesn’t make me want to throw up so that there’s a better taste in my mouth. Green is supposed to taste like apple, I think. It does a little bit, but then you notice that it has a hint of BILE in it. The package wasn’t lying when it said they were sour. Maybe not as sour as some other candy, but it isn’t exactly tame.

Look, it’s the Game Tip card! When I say card, I don’t mean card in the normal sense, or even the tradeable sense. It’s just a piece of hard paper with a picture and some words on it. Oddly enough, it’s the only thing included in the Nintendo Surprise that isn’t collectible. I guess you could collect all of the different tips, but to date I’ve only seen three different ones, and I and my brothers have been through at the very least twenty packs of this stuff. Oh, I forgot another important thing. The gum’s taste lasts for an average of 40 seconds. You’d be much better off with some Wal-Mart candy machine gum.


As usual, you can click on the pics to enlarge them if you want to read them. The first tip is for the Legend of Zelda: Oracle of Ages. It’s pretty handy, and is something you might not think of right away. But, most people who played the Legend of Zelda: A Link to the Past have already figured this out. The second “tip” is both asinine and redundant. It tells you that in Super Mario Advance Luigi can jump the highest. It might have been helpful, but the game itself gives you this tip, so like I said, it’s redundant. Note that they have French tips too. If you can’t read the language, don’t worry, it says the same thing. This also leads me to believe that Nintendo Surprises were only distributed in Canada.

For the sole purpose of writing this article, I saved some of the plastic carcasses from the original Nintendo Surprise. Shown above are the sucker cases. There are only two to collect, so if you went the whole nine yard to get all the gum pieces, you’d have a lot of extra sucker cases. The two characters chosen to be immortalized as suckers were Mario and Yoshi. I don’t see why not. But they could have just as easily modded the Mario mold a little and at least made a Luigi. Oh well.

If you did manage to get you hands on a lot of these guys, they could be used as really low-budget action figures. I have several Yoshis and use them to war against my Star Wars figures with Mario as their leader. The detachable bases can also double as hats or a bad game of stack-the-sucker-bases. That’s what they seem to be doing in the picture above. To tell the truth, I’m really scraping for idea for this one. There’s a cool picture of a pelican on my GameBoy Advance link cable.

Pictured above are the remains of a couple of my Nintendo ring pops. They come in the same colours as the gum, but they taste a whole lot better. In fact, so do the suckers. Everything tastes better than that gum, except clams. I hate clams. Stupid chicken nugget-looking clams. I hate you, clams. I hate you and your cousin the oyster. In fact, I hate all seafood. Except sushi, I’ve never tried sushi. Or lobster. It’s pretty sad, but I plan to try it the next time we go to Red Lobster. Which should be in about 3 years. So I may never try lobster until it’s too late. I bet lobster tastes better than that stupid gum. And clams.

By now you should be aware that this bag of sugar was made for kids. This is further evidenced by the fact that the rings barely fit onto the second joints of my fingers, never mind the third. It also teaches us that Link doesn’t look good in pink. Red, blue, and green yes, but pink no. Yoshi can come in any colour and seems to be enjoying his orangyness quite well. I think green Yoshi is a bit jealous of orange Yoshi’s happiness. And Link seems to be jealous of both of their decent colour palettes and full bodies. Poor Link is just a bust of himself.

While I’m writing about shoddy Nintendo products, I guess I should mention this GameCube watch. It’s not really that bad, I did get it for free after all. My complaints focus mostly on the extremely easy to press buttons, causing the time to change by itself. If compared to most digital watches of today, it’s got no options, just the time and date. No fancy bells, whistles, or beeps. Then again, the time and date are all you really need. I never need a stopwatch or alarm anyway, so I guess I don’t care.

Now, back on topic, after finding my goods, I went to the dollar store next to the dollar store I had just been in. There I browsed the party favors and found some Groucho masks without the mustache. I had to have them. I’m not sure why I wanted them, they don’t fit, but I wanted them anyway. So that’s me with one of the masks on. Wow… I look nerdier than usual. It would probably have been a good idea not to upload it, but nobody who would judge me reads this site anyway. I guess I’m safe.

So to turn around the theme of the article and show a excellent Nintendo product and add some cool, I’m including another picture of my AGB playing MegaMan Zero. Once again, it’s an awesome game and if you have an AGB, you owe it to yourself to get it. Really. Or you could just wait a few months and get MegaMan Zero 2. Or you could not wait and import RockMan Zero 2 if you don’t care about knowing what to do or can read Japanese. In any case, it’s one of the best games I’ve played in a long time. Well, that’s about that for that.


So now you know what I was blabbering on about in that one news update. Ummmm… this whole conclusion part is the toughest thing to write. I guess I could mention that I have plenty of gum left if anybody wants to try some. I’m more than willing to let go of a piece or eight. That’s all I have to say for today. I have no more ideas about what to review, so I don’t know when the next article will be. Maybe I’ll finish that MegaMan article sometime within the week.