I’m Still Here

Hey, so… blogging. It’s a thing I used to do. I know that nobody cares that I haven’t really been writing anything lately, but I have excuses, and they must be made!

First off, January and the first half of February were nuts at work. Things have calmed down now, but for the first 45 days or so of 2024, I was run pretty ragged. Most days left me mentally exhausted, and that really killed my drive to do much in my spare time besides watch other people play video games on YouTube.

Oh, and as an accidental segue, AGDQ happened a few weeks back. I didn’t catch a ton of it, but the Donkey Kong Country and Donkey Kong 64 runs were amazing. And we can’t forget the Super Mario 64 drum% run. That was mind-boggling.

Then there’s my own YouTube presence, which I’ve been grinding away at, spending huge chunks of my weekends recording and editing videos that nobody will ever watch. To what end? I don’t know, and I’ve been seriously pondering why I even continue to do it. Well, the let’s plays, at least. People seem to appreciate my fast food reviews for whatever reason.

Lastly, I have been hopelessly addicted to Steelrising for the last week. This is a video game you’ve likely never heard of -I know I hadn’t- which is free on PS+ as of this post. I added it to my library, not expecting to ever actually play it, but then I did. And then I couldn’t stop. Even when I’m not playing, I’m thinking about it. Pleasant thoughts, too, which is odd because it’s a soulslike and usually those go hand-in-hand with feelings more along the lines of… intense frustration. I would like to write a full thing about this game at some point, but given my total lack of writing lately, the outlook is not terribly optimistic.

Yeah, so that’s my short list of excuses. They’re not good, but that’s why I’m categorizing them as excuses, specifically. Please note that I have completed writing my 2023 Game of the Year feature, and it’s been done since mid-December. I just haven’t had the drive to put together fancy header images. That’s literally all that’s holding me back from publishing it. Kinda sad. Maybe I’ll get around to it by the time spring rolls around.

Lowest bar: Cleared

Remember back in April when I was all like “Holy crap people watched my YouTube garbage for eight whole hours last month!”? Yeah, Spooktober 2022 was good to me, and thanks mostly to that Pokémon video I posted last month, the momentum hasn’t dropped off quite yet.

My official stance is still that I don’t actually give a damn if anybody watches the videos that I post, but man… it feels kinda nice to see those numbers go up.

it is mystery

itemLabel is a… revenge based item company? What is happening here? Why can’t I stop watching?

It all started a couple days ago when I go this video as an ad on Youtube…

Honestly, I think it’ll be most rewarding if you take the initiative and dive into the lore of these weird-ass plushies on your own, rather than just having me summarize it for you.

If you need more incentive, here is the description of Peepy from the itemlabel.com store: “After committing a dangerous and disrespectful crime, Peepy is out on bail and ready to come to your house.”

Have a great time!

It’s Donatellos all the way down

This blog, as long-time readers know, is pretty much my never-ending quest to preserve the absolute dumbest thoughts that go through my brain. Today, we take a look at the box art of TMNT: The Cowabunga Collection in hopes of discovering the graphic designer’s favourite turtle.

Hey, I prefaced this with a disclaimer that it’s stupid. You were warned!

Continue reading It’s Donatellos all the way down

Dick Turtle’s Gallery

You know what’s pretty great? I appear to be the internet’s foremost expert in Dick Turtle surprise bags, having been the only human in history to ever photograph and document them. At least, that’s what a cursory Google search and a couple of Reddit threads suggest. I’m willing to accept that as irrefutable proof. I need to be the internet’s foremost expert on something.

That said, I did this “research” a while ago because I received a shocking email from a “fan” who had not only read my second Dick Turtle article, but also decided to complete the Dick Turtle colouring challenge that I had issued those many years ago. …Well, “complete” might be a bit of an exaggeration. Dick Turtle remains mostly uncoloured, but this is the first submission that I’ve ever received, so it’s the best by default.

Now that I’ve received a submission, I’ll honour my promise and use this post as a gallery for any other coloured Dick Turtle pictures that people send in. Considering that it took just shy of 17 years to get a single, partially-completed submission, I don’t anticipate that I’ll ever have to edit this post. Prove me wrong, children. Prove me wrong!


Submission by Rory S.

S-U-C-C-E-S-S

I entertain no delusions that people actually watch the content that I post to YouTube. It’s been entirely for my own amusement from the start, and I maintain that mentality to this very day. However!

Apparently, over the last month(ish), people have watched more than an entire work day of my “content”. That’s… something!

And, yeah, the views are “high”, but most of them are just robots who watch for three seconds or less. Or so I assume. They could very well be real people who watch for three seconds or less!

Anyway, I guess my point is: thank you, whoever is actually watching my videos. Seeing that watch time number go up makes me feel all the warm fuzzies. I can only hope that you don’t feel as if your time was wasted.

I also hope that for some reason you read my blog, so that you can appreciate my appreciation of you.

Two Kay

With these words, I have published 2,000 WordPress posts.

Well, it would be more than 2,000 if you counted all the articles that I haven’t moved over from the Angelfire site yet. And I have 28 partially-written things still sitting in draft form, some of which are actually done and I don’t know why they were never published. But whatever!

I wish I had something more exciting prepared, or, anything prepared. But honestly I didn’t even realize this milestone was coming up. Here’s a link to a random article I wrote in 2004 that I have a strong sentimental attachment to, and I even think it’s actually kind of funny. At least, it made me laugh when I was re-reading it after a couple drinks the other night.

Anyways! Congratulations to me, I guess, for having voided so many of my inconsequential thoughts onto the internet.

Please note that December of this year will mark TE’s 20th anniversary. If I stop writing until 2023, that’s 100 posts per year (8.3333333333 per month). Sounds kind of appealing…

I’ll do something better for 3,000. (No promises.)

24 Days of Desire (13): A space-filler

Got another quick one today. There’s this space above my bed, and I’ve been meaning to fill it with something for years now. I just don’t know what it is that should go there. I was hoping that at some point, I’d have a flash of inspiration, or see the perfect thing whilst shopping for something else.

Alas! Four and a half years later and I have still not been wowed enough by anything to have hung it above my bed. The wall remains empty and cold.

Continue reading 24 Days of Desire (13): A space-filler

A Knight’s Quest – The Buggiest Game of 2020

Well, the buggiest game that I played in 2020, anyhow. It was actually released last year. And I have no intention of ever playing Cyberpunk 2077.

A Knight’s Quest is a game that I’d had on my Switch wishlist for a while, since it looked like a fairly decent Zelda-like. I bought it in June when it went on sale for a decent price, but then didn’t play it until December, due to an overloaded SD card. I can’t say I feel overly strongly about this in either direction. It’s perfectly fine. Kind of like what you would get if you wished for a GameCube-styled game that mashed up a Zelda knockoff and Mario knockoff.

But this isn’t a review. Oh, certainly not! This, my friends, is simply a round-up of every bug and glitch that I’ve experienced while playing this game. Let’s start!

  1. Right off the hop – you can control Rusty (the main character) during the first cutscene after the intro sequence. While an in-engine scene is showing Rusty waking up on a beach after being washed ashore, you can mash buttons to have the actual player character version of him run and jump and swing his sword. If you’re lucky, you might actually run him into the camera’s view. I’m seeing double – four Rustys!
  2. Not long after you “gain control” of Rusty, you’ll probably wade into the water and learn that he can’t swim. Like in Zelda games, he’s supposed to void out and respawn on the most recent solid ground that he stood on. Except one time when I jumped off the pier into what I thought was shallow water: Rusty drowned and voided out, only to respawn… in the water. where he drowned and voided out again. And again. And again. And probably would have continued to do so forever, until I paused the game and quite out to the main menu. It’s worth noting that the game only auto-saves, and only when you move between areas. Don’t take any unnecessary risks, kids!
  3. Sometimes if you have Rusty jump onto a weird surface, like the back of a bench, he won’t be able to find his footing and get stuck hovering over it in his falling pose. If you can’t move him off the object somehow (which is surprisingly likely), he’ll simply die and void out after a while, as if he had fallen out of bounds. Today’s lesson: don’t try to stand on the backs of any park benches. They’re apparently quite deadly.
  4. Remember how I said that manual saves are not an option, and the game only auto-saves when transitioning between two areas? Well sometimes, if you’re really lucky, the game will just crash in that transition instead of, you know, loading the map and saving. Hope you didn’t just come from exploring one of the bigger maps!
  5. You can buy or find pickaxes to mine specific rocks in the environment to gather valuable ores. Nothing new, this is video games in 2020, after all. What is new about it, is that sometimes when you mine a rock, you get nothing for your trouble but a pickae is still removed from your inventory. These rocks are supposed to give you exactly one ore per visit to that map, then respawn once you leave and return, so it’s not as if you just didn’t find an ore that time. No, sometimes the game is just bugged and steals a pickaxe (or five) from you.
  6. Occasionally, you’ll be walking along, and Rusty will sort of randomly float up slightly off the ground, as if there’s some invisible geometry below him. It also counts as unstable ground, so if you can’t wiggle him back to solid footing fast enough… see note 3.
  7. Taking damage in battle will very rarely cause certain unfortunate “status effects” like: Not being able to use magic while holding the block button. Rusty becomes entirely unresponsive until he gets hit again. Rusty goes into T-pose and can’t do anything but hover around a bit until he gets hit again.
  8. If Rusty ever takes damage from anything while airborne, be it an enemy attack or an environmental hazard, he’ll go into a ragdoll mode and flop to the ground. Several things can go wrong at this point. The funniest one is when the ragdoll physics mess up and Rusty goes flying into space as if he took a hit from a Skyrim giant. The more frustrating one is when Rusty flops to the ground and becomes completely unresponsive until he gets hit again – and if there’s nothing around to hit him… hopefully the last auto-save wasn’t too far back.
  9. At one point, textures on some environmental objects disappeared, leaving said objects covered in a grey checkerboard pattern. Fun!
  10. I don’t know if it could be considered a bug, but one of the boss fights is so poorly designed and frustrating that I can’t imagine it was made that way intentionally. Either somebody missed something during QA, or Sky9 Games just didn’t give a damn that it’s an awful experience.

This should, by no means, be considered a complete list. I’m sure that there are plenty of other bugs that I either didn’t encounter or weren’t significant enough to remember/write down. And to be fair, most of the bugs that I did encounter were mere annoyances at worst. It was only the game crashing coupled with the inability to save manually that really gave me a lot of anxiety. I was super lucky that it only happened (twice) while passing through areas. If it had happened after, say, completing a dungeon? Probably would have chucked the game in the bin right then and there.

But that didn’t happen and I played A Knight’s Quest all the way through to the end. Hooray!

24 Days of Quarantine Fun – Day 15: Arts and crafts

Living in a tiny condo with very limited storage space, I’ve had to scale back pretty significantly on how many holiday decorations I have. I’m down to one big plastic tub each for both Halloween and Xmas – a far cry from the much more plentiful decorations I had when I owned a house.

I don’t know how this really relates at all to my topic for today, but that’s the intro I wrote. It’s somewhat related, but not really enough to be an actually good introduction. I’ll keep it anyway because I’m a crap writer and I want to make sure that people know that.

Anyway! Today’s goal is to root around your living space, find some craftable materials, and make yourself a new holiday decoration. Me, I’ve got a big pile of cardboard, some coloured construction paper, a bag of cotton balls, and a sharpie. What could I possibly be playing at here? It doesn’t at all seem like I’ve pre-planned a very specific project for this blog entry. No, sir.

It’s Cardboard Santa! Golly gee! How incredible!

All goofing aside, I had a lot of fun with this. I haven’t done crafts since grade school, so it was something completely out of my wheelhouse, and it’s fun to do different things once in a while. As long as they don’t require very much in the way of time or financial commitment, of course.