Let it all out

I’ve been up all night learning how to integrate XML into my website. The short version is that I don’t think it’s going to work.

The long answer is a little more complicated. XML will work fine for my article pages. The only thing that it’ll inconvenience is the little “related” tab I have on the navi bar, but I barely fill that out properly anyway. I still have a long way to go before I really understand this stuff, but it seems like it will not work at all for the blog. Essentially, all that goes in the XML files is the body text, and HTML tags don’t work there, so I can’t type up a post in my blog.xml and call it good. I’d have to go add a new set of tags to the xsl file too, and that makes the process slightly more complicated than the copy-paste-replace routine I do now.

But maybe I’m missing something? It doesn’t look like it, but I still have a lot of reading to do. I managed to mock up a new xsl index page, and I did it all through trial and error. Just took an example page, and started figuring out how it worked. That’s exactly the same way I learned to do HTML (which is why my coding skills are so limited).

In any case, I’ll be using XML for my upcoming project. It’s still a week or so from launch, which means I’m way behind, but I’ll have plenty of time to work on it next weekend. Hopefully it works well. For now though, bed.

That sun won’t shine

This morning, I hit 100 consecutive days of playing Dissidia: Final Fantasy. That, combined with the time I’ve been logging in Tactics Ogre: Let Us Cling Together probably makes my PSP my most often used video game system. If you’d suggested such a fact to me five years ago, I probably would have kicked your teeth in. With words, of course.

Despite my obvious obsession, I still have a lot to accomplish in the game before I feel comfortable moving onto the sequel. My current goal is to earn the “get every character to level 50” accomplishment, which is not so bad with the good guys, but it’s a slow, boring grind to get all the villains up past L30. Once you hit that point though, it’s pretty smooth sailing. Oddly, I never thought that I would feel that a fighting game had too many fighters to choose from.

You know I’m bad

I’ve been trying (and mostly failing) to eat healthier lately, but it’s been hard. Turns out you can’t just turn your eating habits around overnight. I suppose it’s possible, but certainly not easy. Anyway, this “Lean Cuisine” business has been working its way into my lunches, but it’s all a bunch of baloney.

Taking a quick glance at the box does not reveal its sinister truths. No, in fact, if you’re not paying attention, you might be tricked into thinking that this meal is healthy for you. But that is a lie. The ravioli is a lie.

Oh, look at this in the corner, it’s the gist of the nutritional information. I know enough about this stuff to know that the six-inch ham sandwich I get at the Subway has less calories and fat than this box of ravioli. Not by much, but this purported “good choice” of a meal might not be all you think it is. But then let’s look at the fine print.

So the truth here is that they aren’t giving you healthy food, they’re just giving you a pittance of the same crap you’ve been eating all along. Very clever, lean cuisine, but not clever enough. My sad little Subway sandwich is healthier than this thing, and there’s more food there. Again, not by a wide margin, but the sandwich is considerably more filling than the even sadder six pieces of ravioli. The only thing that the lean cuisine is able to hold over the Subway sandwich is that the sub costs a bit more.

Maybe some of the other lean cuisine options are actually healthy for you. I haven’t checked them all out, because this is the kind that was in my freezer. Hopefully at least one of the other ones is a little better all-around than the ravioli. I’d much rather eat a bigger portion of healthy food than a small portion of food that’s not good for me.

The Cave Story

I read this website called Ted’s Caving Page a while ago, and I keep telling people about it, but forgetting to actually give a link. Not that people really read this blog, but now there’s a link there and I can get back to sleeping peacefully at night. Well, as peacefully as one can after reading such a spooky story.

Really, it’s quite an excellent piece of literature. While it’s quite likely fiction, it’s written as a journal, which makes the story so much more realistic. And hey, maybe it is for real, maybe it’s not. All I know is that I’ve seen my share of horror movies, and very few of them are as effective at creating a believable atmosphere as this short story. The beginning fills you with a sense of discovery and adventure, then slowly changes those optimistic feelings into ones of fear and dread. It’s so good, and shouldn’t take more than two (uninterrupted) hours to read start to finish. Definitely one worth checking out.

Just killed a man

You know what’s ridiculous? Paying money for things. Don’t get me wrong, I buy stuff all the time. Or when I get the opportunity anyway. Money is a little tight right now so spending on unnecessary goods is last on the priority list. Especially when things are so way overpriced. Like the DVD/Blu-ray sets of Fringe.

I want to watch this series because it seems like a show that I’d enjoy. But everything in the world is stopping me from doing that legally. Netflix, which has been my go-to place for TV, does not carry it yet. Because stupid Canadian Netflix is stupid and has a considerably smaller library than American Netflix. Best Buy will sell me the more desirable Blu-ray set, but for $80 a pop. I make bad financial decisions, but I am surely not paying that much for a single season of a show I’m not totally sure I’m into yet. They have the DVD version available for $65, which is closer to what I’d be willing to pay for the BD set, but not for DVD. Wal-Mart will supply me with the DVD sets for $30 each, only not a single Wal-Mart in the city has season one in stock. Ever.

Also, Wal-Mart doesn’t sell TV Blu-rays? WTF?

So I guess for now I’m illegally downloading the series. Yeah, ya heard me. That’s what I did with the first episode, which is all I’ve watched so far. It’s good stuff though! At least, I enjoyed it. I always find serious TV shows very hard to start watching, and if there isn’t a hook that caters to my interests, I will pass them by without a second thought not matter how good a reputation they have. CSI? Not interested. The Sopranos? Pass. Game of Thrones? Oh God it looks so boring. Actually, I don’t think there’s ever been an HBO series that I’ve even been marginally interested in.

The ones I do like always have a specific little something that pulls me in. For example, I probably would have let LOST go, if not for that scary thing that was roaring in the jungle and uprooting trees at the end of episode one. What is it? A dinosaur? A monster? Something more sinister? There were plenty of reasons for me to stick with LOST (NB: Hurley), but that spooky thing in the jungle was the number one thing that caught my interest and made me watch the second episode immediately afterwards. I wanted to know what that thing was, dammit! And I would watch as many episodes as it took to find out.

Fringe doesn’t benefit from something so blatantly mysterious and intriguing, but rather the promise of many such things in smaller, episode-sized doses. From what I understand, the show is about a bunch of misfits solving mysteries and battling evil with “fringe science.” Already in episode one we’ve seen a creepy virus that makes skin invisible and mental linkage through copious amounts of drugs, so I have a feeling things will get pretty crazy pretty quickly.

The show also seems to be going in the opposite direction of Dollhouse when it comes to the subject of maintaining a running plot. As I explained yesterday, Dollhouse is working things together very slowly, while in the first episode, Fringe has already established basic character backgrounds, a huge corporation that may or may not have evil intentions, a possible secret society, and countless other plot threads that are clearly leading into something bigger. In short, it’s the sci-fi cop drama version of LOST. Which is almost exactly what I want to be watching. Really, my ideal TV situation would be watching LOST for a third time. Alas, I need to branch out a bit.

Hopefully the rest of Fringe continues to tickle my fancy as well as the first episode did. Judging by the little bits I’ve read about it on Wikipedia, I don’t think I’m going to end up disappointed. The fact that it’s a Bad Robot production also leaves me greatly optimistic, as other TV shows by said company include LOST and Alias, not to mention my 2011 Movie of the Year, Super 8. So yeah, I’ve got a pretty good feeling about this one. Just wish it wasn’t so danged expensive to watch it legitimately.

Might be from Hell

I’ve decided that I’m going to try to spend most -if not all- of this week talking about TV. Mostly so that I can tell people that my blog is about random stuff, and not just video games. Also, because I have thoughts on TV shows that I want to share! I may have mentioned that yesterday.

So, Dollhouse. I watch this one every Sunday morning when I’m getting my weekly exercise on the elliptical. You might say that spending 50 minutes exercising a week is not enough, and you may be right. But this is my scheduled exercise, which I do very reliably, as opposed to any other exercise I get being more spontaneous. During the warmer months I spend at least an hour in the pool afterward, so it’s a pretty good day for my physical wellness. Adding Dollhouse to the routine has also bumped up the elliptical workout from 30 minutes to the aforementioned 50, which seems like a lot more time when I’m actually on the machine.

Hey, I thought this post was about a television program, not my slowly improving exercise habits!

I’m four episodes in right now, and I’ve got to say that I feel like it’s starting out a bit too slowly. The premise of the show is that there is this semi-secret organization called the Dollhouse, which wipes the minds of willing candidates and then contracts them out to do jobs. The “Actives” are then programmed with whatever skills and personality traits the job demands, and then some. It’s a neat premise, thought not exactly what I expected. I guess I read the summary on the DVD case as though our main character, Echo, was always herself, just with new skills programmed in for whatever she’s going to be doing that episode, like changing jobs in Final Fantasy Tactics. But nope, in every episode she plays a different character, and they all begin and end with her as a totally blank slate. It doesn’t really hinder the show, but you definitely feel less attachment to Echo, because you don’t really have that one character to follow, but the same actress playing a new one every time.

This format leads to the show having a sort of “caper of the week” feel to it, which I’m not really into. I prefer to have my serialized programming follow an overall plot thread. Little frays in said thread are fine if you want to add side-stories and character development, but up to this point each Dollhouse episode could be more or less a self-contained story. It does seem to be dangling carrots hinting at consistency and a grander plot, but so far they’ve all been repetitive background noise. By which I mean characters keep talking about stuff, but they’re always saying the same thing and never developing anything further. It could all come to a head in episode five and I’ll have egg all over my face, but I kind of doubt it. Any consistency here is enjoying a very slow burn.

Of course, it’s worth mentioning that the show was cancelled after two seasons, so it could end up that all these loose ends will be hastily cobbled into a big, sloppy mess just to put a wrap on whatever story they’re telling. That might be even worse than having no continuity. Could end up that they winds themselves into a rich, if somewhat short tapestry. Who knows? I sure can’t tell where it’s going yet, but I have theories.

Dollhouse is certainly an entertaining show, but like I said, I’m not too keen on the fact that our main character isn’t (yet) really a character. The independent episode plots are cool, but I think the show will get much more interesting once the secondary stories start to develop and take the forefront. That said, Alias is still the top dog* when it comes to this specific brand of fiction. Sydney Bristow could go on any number of zany missions, but she was still always headed towards a clear goal. For Echo, not so much. But I’ll stick with it. Worst case scenario, there are only 22 more episodes, and they do provide an incentive to get a little exercise.

*In all fairness, my experience with Alias is from season three onwards, and even then I mostly “watched” it as background noise to Dissidia and Picross 3D. I certainly enjoyed what I saw though.

Everybody hide!

In regards to that post I made a long time ago about FullMetal Alchemist: Brotherhood being too similar to the original anime series, yeah, I’ve got my foot in my mouth now. The first 13 or so episodes do a very quick roundup of the major events that transpire in the first half of the original series, and then things branch off in so many different directions that wouldn’t even know where to begin if I tried.

This is awesome. What was looking like a smoother retelling of a story I knew has become an entirely new story, with at least two scoops worth of new characters, some entirely repurposed characters, a whole mess of new plot threads, and just a bunch of overall awesomeness. The bad guys are badder, the mysteries are thicker, and I simply cannot get enough! I don’t think I’ve been this enraptured in a show since LOST. In fact, I know I haven’t.

Other shows I’m watching right now include Dollhouse, which I watch on Sudays while I’m on the elliptical, and Fringe, which I’ve only watched one episode of, but it feels like it’s going somewhere cool. Also Community, what I believe to be the funniest show currently on TV. Not that I watch it on TV per se. All of my serial programming comes to me either on optical discs of some sort, or through the magic of Netfilx. I have many thoughts to share about all three shows mentioned above, though most of said thoughts should probably wait until I’ve gotten deeper into each series.

In summation, I don’t really have anything to say today.

Now it’s time to party

I was very excited last week when I heard that the Catherine demo was available for my enjoyment. Alas, it was for Gold members only, so I was stuck waiting for it until… Tuesday I think? In any case, it’s available to the general public now, so I downloaded that.

Let me start by saying that I was interested in Catherine before it was cool. Because I’m super hip. The kids over at Talking Time were all abuzz about it when the first trailer was announced, because it seemed to be a Shin Megami Tensei spinoff of some sort. SMT, and the Persona games in particular, are a big thing over there, so a sexy spinoff was big news. Turns out it has little to do with SMT, and is not even branded as part of the series, but after playing it I can see that there are a few similarities.

Catherine is a puzzle game. Technically it is a falling block game, but not in the “match-three” way that falling block games are. In this one, you must climb a tower made of blocks before they fall out from under you. It’s a little more complicated than that, but such is the basic premise of the gameplay. Also, there is a story that plays out in between the tower-climbing. And this is where it parallels SMT, or Persona 3, at least. During the daytime, you walk around and talk to people, affecting your relationships with them as you go. And then at nighttime, it’s tower climb time. This is the same formula that P3 follows, except that in that game there is an RPG instead of puzzles during the night segments. Again, that’s a very basic summary, but it gets my point across.

After playing the demo, I’m not only interested in Catherine because the Talking Time crew told me to be, but mostly because if you ignore the fact that it is not technically a Persona game, it’s a Persona game I can play. I really would like to get into the series, but from what I’ve heard, they seem to have an issue with requiring perfection. Having to memorize enemy weaknesses and switch up your party all the time to take advantage of them is a little more than I want to deal with in a standard RPG. In a tactical RPG? Sure, that’s part of the genre’s charm. But coming off of Final Fantasy XIII, where your characters learn weaknesses and exploit them automatically, having to tweak your characters/party for each encounter? Too much work.

So Catherine here, the other reason I want to get into it is because the social element and story really interest me. Your social interactions appear to have an effect on how the story plays out, even if it just results in whether your character (Vincent) picks the blond (Catherine) or the brunette (Katherine) in the end, it looks like it’ll be a fun ride. Of course, me being me, I’d definitely do everything to rope Vince into marrying his longtime girlfriend. It’s nice to feel like you have that choice, anyway.

I do want to play the full game, but I’m wondering if it’ll be worth the entry price. $60 is an awful lot for someone with so little disposable income to pay for a game about climbing blocks. I’m sure that I’ll enjoy the daytime segments and the story more than enough to justify the price. It’s hard to say whether I’d play it more than once though. Maybe it’d make a good birthday gift? It is only a month and a half away… Then again, I did play Silent Hill: Shattered Memories several times, and that game was even less about gameplay than Catherine is. I suppose it’ll probably boil down to whether I have enough self-control to avoid buying it or not, though I know how guilty I’ll feel if I do. Huh. Listen to me ramble about finances. Not exactly the most entertaining thing to blog about. Point is, the demo is good, but not $60 good.

In a related story, I’m highly considering getting SMT: Devil Survivor Overclocked for 3DS next month. This one is a tactical RPG, so that’s perfect! I love tactical RPGs! Which reminds me, the PSP port of Tactics Ogre: Let Us Cling Together has been sitting on my floor unopened for at least a month now. Probably should put Dissidia down for a while and start hacking away at that.

(At this point, you’re likely trying to reason out exactly why I think I need to buy more video games.)

It started somewhere in my chest

Hmmm… Updates are coming fairly often these last couple weeks, aren’t they? This could be trouble. But at least I’m getting my thoughts out of my head and onto paper, unimportant though they may be. I mean, almost everything I’ve blogged over the last few months has been about video games. What happened to my ability to blog about slightly less stupid things? Not that Marshmallow Mateys or girls with fake blue eyes are much more interesting. So I’ll try to come up with more random/entertaining things to post. In the meantime, vidja games!

I bought the Bit.Trip Runner soundtrack on iTunes a while back (like… January?), and the game itself before that, but I don’t think I’ve ever mentioned them here. Which is a shame, because they’re just the best.

Well, that’s a mouthful, but Runner is definitely a solid game, and it’s a real shame that I don’t really play it. I guess that might have something to do with the steep difficulty curve, but that in and of itself might only be a problem because I have a big stupid ape brain. The game is about learning button cues and having the reflexes to execute them in different orders at different speeds. It’s laid out as a man running across various terrain, with a multitude of objects that will impede his progress. Every object requires a different action. For example, you simply jump over small obstacles like rocks and elevated ground, but there are two coloured balls that fly at you in a wave pattern. One will always end up high, which you have to slide under, and one will always go low, which requires a jump. It’s your job to remember which colour goes high and which goes low.

Really, the game is essentially a guitar (or any other kind of rhythm game, for that matter) game, except your notes are obstacles instead of a cue that literally tells you which button to press. And the rhythm game comparison goes even farther than that, because every action makes sound effect that mesh in with the music. There are two types of collectibles scattered throughout each stage: gold and powerups. The gold is just a “try to get them all” thing, so it can be safely ignored. The powerups mostly just boost your score, but they also carry the much cooler benefit of altering the background music, layering on additional melodies and instruments every time you pick one up, which is a super cool effect.

As I mentioned before, the failing here is that the game is hard. Like, I was “stuck partway through world one” hard. Only after playing that particular stage for hours did I manage to memorize it well enough to make it through. Now I’m almost to the end of the third world and hit another brick wall. It’s still a fun game, but you can only fail the same stage so many times before you move onto something you can be more successful at. The nice thing is that while even a nudge from an obstacle will halt your progress, it really only rewinds you. Commander Video is sent back very quickly to the beginning of the stage, and you’re back up and running after a short countdown. No “you lose” screens, no waiting for the level to re-load. It’s all very snappy in pace, and I love that.

Did I mention how much I love the music? I think I might have, but it bears repeating. Man I love the music in this game.

I highly recommend giving Bit.Trip Runner a shot. It’s the only Bit.Trip game that I’ve found compelling enough to try, and I’m glad I did. Even Stephanie had trouble putting it down the one time I made her play it. It’s available on WiiWare ($8) and Steam ($??), and if those are too expensive, there’s a game on the App Store called Action Hero which is a very simplified version of the same game style. I’m sure there are other ones too, but Bit.Trip Runner stands head and shoulders above the rest, if only because its music meshes in with the gameplay so nicely and transparently. Plus the bonus stages are based on Pitfall!, so that’s pretty rad.

Gimme the honky tonk blues

MegaMan Legends 3 was cancelled yesterday. This is absolutely heart-wrenching news for me for a lot of reasons. Obviously, because I’m a MegaMan fanboy (though I’ve been somewhat less vocal about that recently), but also because that’s the 3DS game I was waiting for. I wouldn’t go so far as to say it’s the reason I bought my 3DS, but it would likely have been reason #2 if I had an enumerated list of reasons why I bought the machine.

It’s also sad because the Legends series is far and away my favourite incarnation of MegaMan. The platformers are great and all, but not one classic MegaMan game had the charm and personality that Legends exuded. MegaMan Powered Up! certainly tried, but even with its cutesy style, it still lacked the pure soul that makes Legends so unique.

While the graphics in the Legends games are blocky, they still look damn spiffy for PS1 games. Hell, these games are partly defined by their colourful palettes and Miyazaki-esque art direction. There wasn’t exactly a great wealth of PS1 games that made such good use of so few polygons. Not to mention that the characters’ faces were all fully animated in cutscenes. It’s not so impressive today, but was definitely a Big Deal in 1997. The only other game I can think of that had complex facial animations (defined here as more than a hinged jaw) in that generation was Turok 3, and that was in 2000. I’m sure there were more, but those are the only two that spring to mind.

Moreso than the graphical prowess though, the characters and worlds really popped and brought the games to life. Every major character in MegaMan Legends (the first) is lovable. I could go on to describe all that in great detail here, but why do so when there is a perfectly good article already written about the same subject?

Point is, Capcom may have figured it was a lost cause because all that matters is profit, but I think it would have been a fantastic game. The people working on it were committed to the project, and there was a fairly huge community surrounding and supporting it. It likely wouldn’t have been a million-seller, but maybe it would have been the 3DS game to own. Now we’ll never know. And we’ll never have closure to that cliffhanger ending in MegaMan Legends 2. Goddammit.