All night long

I’ve been playing Final Fantasy: Crystal Chronicles for about 3 days straight now. Well, not including school time of course. I imagine that statement itself tells you what I think about the game. Heck, I’d be playing it now, but my GameBoy is recharging and I’m too damned lazy to re-hook up the GameCube to my TV. If you saw my setup, you’d understand why. But anywho, I might be putting a little something up in a while, and the comic may be starting sometime in the near future. All I need to do is redraw a few more strips. Demand is getting high, and I just can’t disappoint the fans. Later in the month, I’ll be finishing the 6-pak review, and I’ll be getting another guest article pretty soon. I guess what I’m trying to say, in a roundabout way, is use the forums more. They’re pretty dead as it is, and there’s no reason for that to be.

~Ryan out.

Back in time

This is the first news post of February. There probably won’t be very many after it. There is gonna be a lot of gaming going on when I get Crystal Chronicles and my Zelda Collector’s Disc, so like I said at the end of last month, don’t expect much for a while after the 10th. 3 days left… I haven’t been looking forward to a game this much since the Wind Waker. I guess I was pretty hyped for Viewtiful Joe, but not so much that I was counting the days. After that period of gaming though… I won’t be getting many games unless I just trash the idea of buying a digital camera, which I don’t want to do. In any case, I might have a mini-review up tomorrow or Monday, and then it’s all up to fate. And that’s it for toady. Have a good night, and the new Astro Boy show isn’t all that good.

~Ryan out.

Lazy

Ah, January sure was a productive month for me. I finished the first half of my last year of high school, and I did a lot of work on the site. I got more than a week’s worth of vacation, and I preordered Final Fantasy: Crystal Chronicles and got a free GCN-GBA link cable. I’ve got a few articles lined up, and sadly to say, they’re all video game reviews. I guess I could do the Squirrel Game… but nayforth and such and such. I’ll have at least one done this week, and then I’ll probably be taking a while off when I pick up FF:CC. I know I had another good idea, but I just can’t remember what it was. Maybe a few mini-articles will be on the way as well, it’s hard to say for sure. All I know is that I’m gonna enjoy the fact that Februaury is gonna be a very good month for slacking off. So I’ll see you around, but probably not very much.

~Ryan out.

(Happy b-day to a special girl. You don’t know me yet, but you’ll love me when you do!)

Guest Article: Yoshi’s Island

So, I’ve decided to make a review for Ryan. Horrific sentences and hard to understand ideas are in your near future. So, I’ve decided to review Yoshi’s Island; A wonderful game, one of the best games I have ever played. On to the article!

It’s great when your subject does the work for you, but there’s a little more back story than this. So, as they say in the streets, “This is how it goes down.” Baby Mario and Luigi are on there way to what I assume is their parents house in a stork’s bill. Magikoopa attempts to steal both babies, and fails 50% when Mario falls to what we believe is his doom. Luckily, he falls to Yoshi’s island and onto either, The Yoshi, or a yoshi. To be honest, I’m not sure, it says “It’s a lovely day and Yoshi is taking a walk.” but Yoshi the common noun is capitalized too… Oh screw it, it’s of less importance than the game. We’ll just blame the translators.

Here we can see the anger of failure. Notice the gaping peanut shaped mouth, and the fists of frustration. If you take a look at those 4 smaller Magikoopa-esqe toadies, these are the only things in the game that can make you fail, other than to fall into one of the holes in the game. To help your confusion, the game play works like this; You have baby Mario on your back for the vast majority of the game, if you get hit, Mario gets enclosed in a bubble, floats away, and you have X seconds to get him back before the red quartet snatch him away. It’s a real pain in the butt, but I really like the idea. It’s a “truly original idea” that even John Nash would be proud of. The goal of the game I guess is to get Mario back to his parents. I really don’t know. All we know is Yoshi is following a map that fell along with the future hero. Heck he could be going to Motocross Madness.

Alright, now that the back-story has been dealt with, onto the game! Look at this brilliant piece of work, it’s the best opening screen I’ve ever seen. It’s so colourful! This is really where the cartridge’s FX chip really came into play, all the background stuff rotates! It’s really a beautiful thing to see, I could spend hours just watching this. Wow, now that I think back on it, I was 9 when this thing came out, I think a little math will prove my accuracy. 1995-1986=MeBeingRight. There’s a brilliant song playing in the background too, I got this from The Mushroom Kingdom website.

Yoshi’s Island Title song

Hey, I never said I was good at the game. Besides, he got behind a wall that takes far more than 10-30 seconds to get to the other side of. One of the things that bothers me the most in this game is Mario’s wailing. I mean, he’s in a bubble, he should be happy that he’s floating around. But enough bad. I think the best part of this game is that it’s chalked full of everything. There’s so many different things in it. Since I’m being a bit vague, I suppose specifics are in order. Let’s take the bosses for example. One boss is a big fat bouncing something or other, and you have to hit him till his pants fall off. it sounds perverse, but he’s just a ball with eyes and feet, and there’s nothing there that the pants could be covering. Another boss is a blob that also bounces, but he tries to shove you into lava. I haven’t really played this since grade 4, so I remember very little, but I believe there’s also frog that eats you, and you have to hit that hanging thing at the back of his throat. There’s so many different things in this game, there are new things every level.

So, I’m losing interest in writing this, and am going to do the ratings thing

Graphics: 10/10

The graphics are mind-boggling. Some of you are saying “but it’s 2D blah blah blah” the thing is, it’s a lot harder to do things in 2D than it is in 3D, with 3D, the graphics engine does all the work, and practically everything is the same. In Yoshi’s Island, there was so much work put into making the different levels/bosses that I can’t even fathom how they did it.

Sound: 10/10

I love the music to this game. If you really want to know what I’m talking about, here’s a site with a few Midis people have made.

The Mushroom
Kingdom — Super Mario World 2: Yoshi’s Island Midi Page

Game play: 8/10

Good, but I find myself in a lot of trouble when Yoshi turns into a mole car… the controls go to hell. Also, shooting could have been much better designed.

Well, that’s it. This was my first article. It took me an hour to make it… What can I say, loosing interest is what I do best. I strongly recommend getting this game by any means necessary. It’s great.

~Edwin

Mario Kart: Double Dash!!

So Nintendo makes a lot of great games, right? Of course they do, I don’t even have to wait for your confirmation. It’s clear from the first sentence that this is gonna be another totally biased review isn’t it? Good, just making sure. I guess that this paragraph has gone to waste, like so many before it, thanks to my unremitting rambling. Ha. Unremitting. And some people say that the thesaurus is a waste. Now I look pretty smart, or at least I think so.

And now to get back on topic. (Off topic in the first intro paragraph? New record?) I’ve been playing a lot of games lately, and few of them have been suiting my needs wholly. I mean sure, Return of the King is pretty good, and Secret Collect has its moments, but I’ve been looking for something a little more… fantastic. And that’s where my good friends at Nintendo come in.

I’ve rented two games (that I can remember) in the last two months, and they’ve both been very good to me. The first was Mario Party 5, which was, nay is absolutely astounding. Its single-player modes are much better than those of previous installations, and the multiplayer is possibly even better than Super Smash Bros. Melee. And seeing as how much I love SSBM, that’s a damn good game. But the second is the one I chose to review, and that is Mario Kart: Double Dash!! So now that we’ve got the topic, let’s get to it!


Here we have the newest, and unquestionably the best of them all. With all of the new things it brings to the table, and the old and improved stuff too, this Mario Kart is the racing game that everyone should be playing. I’m not sure exactly where to start, since I’ve got so much to work with. So I guess I’ll just go ahead and show you the first pic.

Ah, this is the title screen. But not the title screen you’ll be seeing, as it changes to this one once the game has been completed. But that’s of no importance, seeing as there is much more to the game than the title screen. And now we shall delve into that gamey goodness, starting with the basics of gameplay.

First thing is the Grand Prix mode. This is the meat of the game, and can be played with one or multiple players. I’m not sure if you can unlock stuff with more than two players, as I haven’t tried it. So the first decision you’ll have to make is which engine size you wish to play with. For your reference, 50cc is easy, 100cc is medium, and 150cc is hard.

Next you pick your characters. “Characters? With an S?” you ask. Yes, each kart has two characters in it this time around, making for some great multiplayer gameplay. As you can see in the pic above, there are enough players to choose from to rival a fighting game’s roster. Only, when you start, four of them won’t be there. Once you’ve picked your guys, you get to choose a kart to ride in. Kart choices very depending on which characters you chose. My personal favorite team is Luigi and Baby Luigi with the Green Fire kart (which needs to be unlocked). Oh, and one last thing, each “set” of characters has their own special weapon, so choose wisely.

Next you get to choose which cup you’re going for. Obviously, the Mushroom Cup is the easiest and so on. The last two cups, the Special Cup and the All Cup Tournament, have to be unlocked, just so you know. Personally, my favorite is the All Cup, just because it gives you the chance to race everywhere, and it even randomizes the order in which you race the courses. Otherwise, I think the Mushroom cup, just for the sake of simplicity.

Now there are a lot of little things you should know before starting, just so that you have an edge. Firstly, at the beginning of a race you can get a speed burst by hitting the A button at the right time. Veterans of any Mario Kart game should know this little trick. Secondly, when drifting you can acquire a small speed boost by tilting the control stick back and forth. Once you see blue sparks, you can let go and zoom away. I was trying to demonstrate this in the pic above, but Bowser jumped in the way just as I clicked the “take photo” button. Damn attention hog.

The rest of the game is pretty simple, and I don’t think I should have to tell you what to be doing. Anybody who’s played a previous Mario Kart should have no trouble getting used to this one, as it’s the same style of game, and they’re all pretty similar. Of course, there are a couple of new weapons, but they’re all special weapons specific to each set of characters. In the shot above, you can see that Luigi’s got a Fireball, which is his (and Mario’s) special. Some others are just old weapons that are now character-specific. So if you’re looking for a triple-shell, you have to be the Koopa Troopa.

Now I imagine anyone should be able to win all the gold trophies in the 50cc class, as it is exceedingly easy. Heck, you should be able to do it with perfect 40’s on every cup. If you can’t then I’ll hunt you down and make you play until you can!! Consider that a threat. If you can’t do perfects on the other engine sizes, it’s okay, they’re harder and it’s more acceptable. Even I don’t have all perfects on 150cc. Yet.

Okay, now we’re gonna start the course summary with, oddly enough, the first course; Luigi Circuit. This is just a plain old rubber band-shaped track. There isn’t a whole lot that makes it special besides the Chain Chomp and the many boosters along the turns. On 100cc and above, the wall in the center of the track is gone, and there are “shortcuts” on the sides, but in this game, shortcuts are rarely any shorter than the long way, and they’re usually more dangerous too. In this case, they do nothing. It’s still an easy course to win though.

Next up is Peach Beach. This is a very nice beach that looks like it came straight out of Super Mario Sunshine. (Not unlike most of the rest of the game.) It’s got a Pianta statue/fountain, a huge warp pipe, and those damn annoying duck things. They’re way deadlier in this game than they were in SMS, but they’re still pretty easy to dodge. The shortcut in this level requires a Mushroom to use properly, as it forces you to drive through deep water. Now that I think of it, it’s more of a long cut. Just follow the normal track and while you’re at it, ignore the warp pipe unless you’re in 1st.

This is one of my favorite courses, Baby Park. Though saying that is a bit contradictory, as I hate Nascar racing for being a big loop, just like this course. The difference is that in Mario Kart you’ve got weapons to make the race more fun, and on this course, weapons will make or break you. Since it’s so small and open, there will be a ton of shells and bananas all over the track after the first couple laps. It’s still pretty easy to win if you know how to drift properly, even on 150cc.

The last race of the Mushroom Cup is the Dry Dry Desert. It’s very much like the Dry Dry Desert in Super Mario 64, as it’s filled with Pokeys and has a rogue tornado wandering around. There are a lot of s curves in this one, and as I’ve said before, drifting is the most important skill to learn. At one point there’s a huge sand pit which is hard to get out of if you get in too far. If you do manage to start falling in, just let yourself get eaten, as struggling will just make your respawn take longer. Most of the Pokeys are off to the sides and won’t pose a problem until the end of the course.

The Mushroom Bridge is a tricky course, as there are plenty of cars, and 3 almost useless shortcuts. The first is right at the start; you just turn down some stairs and go through a pipe. It’ll only help you if you’re already in 1st. The second goes up a dirt path which slows you down, again being no help at all. The last one is the hardest to do, but actually works quite well if you pull it off. Once you’re coming out of the second tunnel, you can drive up on the bridge supports, which are covered in boosters. The only problem is that it’s very, very thin and you’ll fall off 90% of the time. My recommendation: just race normally, and shoot the Bob-omb cars just after you pass them to give your opponents an explosive surprise.

The next track is the Mario Circuit. The pic doesn’t show much of the course (like most of them), and it doesn’t show any of the important parts. There is a Chain Chomp like on the Luigi Circuit, plus Goombas and Piranha Plants scattered on the last half of the track. Like most tracks, the only shortcut here involves using a Mushroom to drive off-road. It’s actually a tough course on 150cc, as this is where the AI players start to get good.

You could see the Daisy Cruiser from Peach beach, and now you get to race on it. While it is just another uninteresting track, the Daisy Cruiser provides a couple opportunities to get ahead of the competition. Firstly, you can go right around the pool instead of taking the long left path. In the boat, tables shift back and forth, and if you’re playing against humans, they might get hit by one. AI players will always swerve around, possibly knocking you into one. Lastly, there’s a hole in the floor at one point, and you can fall in to get shot out to the deck, but it doesn’t really help at all, because the fall slows you down a lot.

Waluigi Stadium is the best course in the Flower Cup because it’s got a lot of jumps, hazards, and item boxes. It’s a difficult race to get 1st in on 150cc, but it’s still a fun place to race in. There are fire hoops over a couple of the jumps, and if you pass though, you’ll be rewarded with a double-item box. The giant Piranha Plants that re about ¾ of the way through don’t make you spin out, they just make you stop dead in your tracks, so you’re better off getting burnt that hitting one of them.

The Star Cup’s first track is also the prettiest looking track in the game. Sherbet Land is a snow-covered paradise, and it’s also a lot more deadly than it looks. The Shy Guys will make you spin out if you hit them, and at the end the freezies will freeze and spin you. This is the first course that made me annoyed with the eyes on everything. Trees? Okay. Pyramids? It’s a bit of a stretch, but okay. It’s when the walls have eyes and noses that you start to think that maybe somebody at Nintendo has a drug problem.

The Mushroom City course is one of my favorites. I’m not sure why, but it is. Like the bridge, there is a lot of other traffic here, most notably the giant Wiggler bus. A neat trick is that if you hit a Mushroom Car, a Mushroom will pop out onto the track! Near the end, there is a small dirt path which you can take if you don’t feel like navigating the traffic anymore. And never, ever drive down the road from where the traffic spawns; it just warps you back to the starting line as if you’d fallen in water.

I hate Yoshi Circuit. It’s got a lot of hard S turns and the AI is really good at this one. If you get a Mushroom, save it until right near the start where you can boost over a pool of water. It’ll save you a lot of time and you’ll fly past any close opponents. If there is any saving grace about this course, it’s that it’s shaped like a Yoshi. And if you’re interested, there’s a Yoshi helicopter (from Yoshi’s Island) flying around close to the end.

The final course of the normal cups, DK Mountain, is one of the easiest to win. On any difficulty. After you get shot out of the barrel cannon, it’s just a bunch of cliff to fall down, so don’t bother staying on the track. Then there are some hairpin turns which can be easily taken by pro drifters, and finally a huge pit that even the AIs fall into regularly. The only tricky part is not falling off the bridge when it’s cluttered with objects. Other than that, very, very easy course.

Once you manage to finish a cup, and get 1st place, you’ll go to the awards ceremony. There you’ll see a bunch of Piantas and Nokis cheering for you while you’re driven around in a huge gold kart by Toadsworth. I really like the ceremony, because it’s got a great Super Mario Sunshine remix/medley kinda thing going on, and it’s just a great piece of music.

Then you’re presented with a trophy, which get more and more extravagant for each cup. When you get a gold trophy for the first time, you’ll unlock something in the game, such as characters, new play modes, karts and more. I have all the gold trophies, so I’ve unlocked everything and as far as I care, I’ve finished the game. And just in case you don’t trust me, I even took a pic of the records screen.

See? All golds on the All Cup tournaments. That means I’m the best. Sure, my times aren’t super-good, and I don’t have perfect scores, but I still have all the trophies. I suppose you’re waiting for the actual review, so I’ll get to that. Now.

First is music. I enjoy most of the music in this game. Some is a little repetitive, but other than that, it works. Most of the songs are remixes from other games, so if you’re a Mario Kart fan, you’ll probably recognize a few of them. The Rainbow Road remix is especially catchy, and suits the last track of the game very well. As for voices, they’re good, but few. Not to say the characters don’t talk a lot, they just don’t say a lot of different things. And of course, the sound effects are just fine.

The graphics are beautiful, on the whole. Much like several other games, the levels themselves look marvelous, and you can even see a lot of things off in the backgrounds. Once again, Rainbow Road goes above and beyond, providing a track that is great just to look at, with a huge city of lights beneath. The characters are a bit, I dunno, “shiny” on the character select screen, and they’re a bit blocky in-game, especially in the hands area. But since you only see close-ups at the end of a race, it’s not so bad.

Controls are very solid and easy to learn, just like every other Nintendo game. Steering is never a problem, and drifting is very easy to do and will become one of the key parts of winning the game. It’s easy to learn to play as two characters at once, and if you’ve got a friend playing too, you only have to worry about doing your job.

The gameplay is clearly where this game shines. It’s a fun game to play, and gets really great when you’ve got 4 or more players going at it. The Grand Prix mode should keep players busy for some tie, because there’s a lot to win, and it’s not exactly a cakewalk. The only gripe I have (and have had since the first Mario Kart) is that you can’t play the battle games against AI. The Bob-omb Blast game is extremely fun, and I rarely get to play because my family is too chicken to play against me. One other smaller problem is that if you don’t have people to play with, it gets kinda boring after you’ve gotten everything.

Overall, the game is great. Not the best Nintendo racer on the GCN, but it is the only one where you can get eaten by a sarlaac-esque Piranha Plant. If you can look past the little things and the lack of single-player replay value, you’ve got a great game on your hands. The LAN option sounds good, but it requires a lot of stuff that I don’t have, like two broadband adapters and two copies of the game. But despite that, I’m gonna give this game a final mark of A-. I don’t get to play multiplayer a lot, and Kirby’s Air Ride and F-Zero GX don’t need multiplayer to stay interesting. So that’s what I think, and I’m sticking to it. Like always, buy it if you want, but I suggest renting it first.


And that’s it. That’s my review of Mario Kart: Double Dash!!. Expect to see more reviews up in the future, because I’m starting a new policy of reviewing every game I rent that I really like. Any others will get mini-reviews. I can’t really think of anything else besides what I have ready now, so I’m asking again if anyone would like to write a guest article. I’ll take anything, as long as it’s tasteful. It doesn’t matter how many words or if it’s horrendously boring. Bring content to me!

Seeing as I said in a news post that I’ve got two articles on the way, you’ve probably deduced that this is one of them. Indeed it is, and the next one should be out soon. It might be a bit shorter than usual, and it’s a nice change from video games too. After that, I think I’ll write something about my new TMNT toys. Really, I just want to show them off and how they’re so much better than the original ones, so I don’t know exactly how I’m gonna do it. So that’s it for today. I’m out.

~Ryan

The Christmas Gift List of 2003

It’s that time of year again, Christmas time. Or more accurately, it was that time of year again. The event itself is long done, but the season still lingers and won’t be gone until sometime around the time when school starts again. Our happy little holiday has come and gone, but like every year before, it has left its mark on pretty much everyone. As much as I hate to admit it, Christmas is celebrated by pretty much everyone and anyone, except the Jews. And I’m pretty sure they get a little of the spirit anyway, what with it being everywhere. Christmas is no longer a special holiday for us good little Christians, but an event for everyone. While that’s probably for the best, it seems a little unfair. But I’m not writing an essay on the commercialization of Christmas, so I’ll shut up about that before I really offend anyone.

Cartoon characters argue about it all the time, and I’m not exactly sure of it, but I think Christmas is about giving, getting, love, the birth of Christ, and delicious baked goods all at the same time. I mean why not get a little bit of all the good stuff? Why settle for one meaning when you can have 5? It just makes sense. Today I’m gonna be focusing more on the getting side. In the wrong context, that sounds kinda dirty. As I did for Easter and my birthday, I’m going to be doing a rundown of every gift and treat that I got this Christmas. Unlike the former two, this one is gonna be divided into 2 pages. Why? Because I can.

The first page (this one, for those of you who are a little slower) will show off the stocking stuffers and all the gifts that I got from people that don’t live in my house. After all that is through, you’ll find a link taking you to page 2. There, you can see all the stuff I got from my parents, my brothers, and the legendary Santa Claus (minus the stocking crap). Also, I’ll show a couple things that were addressed to the family rather than exclusively to myself. Then it’ll be done and I’ll provide a link to the Articles board in my message boards where you can discuss all sorts of crazy crap. Then comes my sig and e-mail address and then you’ll have to find something else to read. So let’s get started already!

Actually, on one last note, the pics are a little bit lower quality than usual because my webcam software doesn’t get along with Windows 2000, so just bear with it for now until I find a proper substitute.


As I stated in that long and unnecessary intro, we’ll start with the stocking stuffin’s and then move on to gifts from grandparents, aunts, uncles, and cousins. One little note before I start, not everything got immortalized in a picture, some stuff (mostly money) couldn’t be present at the time so I had to do without. Of course, I’ll make mention of the gift and who it came from, just for the sake of completeness. So, here’s my stocking:

As you can see (if you look close enough), it has been stuffed to the point where it’s become misshapen and somewhat pointy. I myself hadn’t really rooted through it before I took the pics, I was waiting to get a picture of it before I was tempted to eat the delectable goodies that were sure to lurk inside. And lurk they certainly did. Let’s dump it out and see what’s inside.

Ah, quite the pile of mess I’ve made. That’s the second thing I’ve typed that sounds really wrong without the proper context. While we can clearly make out a few things in the pile, I feel some strange need to arrange it neatly and take another picture so that you can tell what everything is without a detailed description. At this point I can see that it’s not quite as full of exciting stuff like it has been in past years, but the candy haul looks decent, so I’m happy.

Ok, time for a list. In this bag we have:

  • A stuffed novelty Dallas Cowboys football. My dad was jealous until he got his.
  • A chocolate Santa on a stick. Clearly came from the same mold as the chocolate Easter Bunny on a stick.
  • Circular Candy Cane. So many C’s, none of them worth it. O_o
  • A gift certificate for some book store. I was far too disinterested to know which one or how much it’s worth.
  • Box of 5 CD-Rs. I guess half a box is better than none. Though I still have 13 left over from the birthday.
  • Net full of chocolate Santas. Also mysteriously shaped like the Easter Bunny chocolates.
  • Gift card for Blockbuster. This could be useful when I need to rent video games, unlock my door or pretend I have an important person keycard.
  • A stick of deodorant. Not my preferred brand, but it’ll do.
  • 5-pak of Tic-Tacs. That rhymed. Sweet.
  • Many, many Life Savers. All in a small, festive, book-like box
  • Mini-milk carton with the Cat in the Hat on it. I hate that cat. Apparently, the carton is filled with Whoppers. Anybody want some Whoppers?
  • Finally, a box of Hot Tamales. The cream of the crop? Yes.

I usually don’t do lists, especially unordered lists, but it’s a special occasion. I think that in the end I made out pretty good on the candy front. I ended up with a box of Hot Tamales and a ton of Tic-Tacs. Those could have been the only things in the stocking and I’d have been fine. The Candy Cane thing is a good entry, but I frown upon the Whoppers. CD-R’s are nice to have, but I’ve got a ton already. And the money substitutes will no doubt come in handy sooner or later. I don’t buy books until I have a gift certificate, so it’s time for me to do some reading! So now that that’s covered, I’ll move on to the presents. Mmmm presents.

Wouldn’t you know it, I just got out of a veritable grab bag and stumbled into a second. My grandparents always send a bag of useful-type stuff, littered with other less-useful fun things. This one came with deodorant (more Mitchum? Dammit! I told everyone I like Brut!), plenty of hair gel (it just hit me now that the blue bottle actually came in the stocking…), dental floss, gum, free golf, movie money, a scarf (which hadn’t left my neck until I took the pics), and some mittens. There was also a pair of boxers and some socks, but they were in the washing machine while I was taking the pics. I also got a new hockey stick, which is sadly enough in the same state as my old one; brand new. Not the absolute greatest stuff, but damned if I won’t appreciate getting it all.

One of my uncles gave me fifty bucks. It came in a nice card which is now sitting on one of the many tables in my living room. My aunt and uncle who live way in Ontario sent a card with another forty dollars enclosed. It has also found a home somewhere in the living room among all the other cards. The money wasn’t able to show up because I didn’t feel like finding my wallet. It always gets lost in my room. Perhaps I should look for it? Nah. When I need it, it’ll find me. That’s what wallets do.

Next up is the stuff from my other set of grandparents. The dark mass on the left is a new pair of jeans. They fit suspiciously well for new jeans. The only other jeans that have fit so well are jeans that have been worn in, but these had the tags and everything, so they certainly aren’t second-hand. Up on top is Big Shiny Tunes 8. I’ve been complaining that ever since 5, they’ve just been getting crappier each year, but I can’t complain with this one. It’s not too bad for a bunch of bands I never heard of. I still don’t like Linkin Park or Simple Plan, but “Get Loose” by The Salads makes it all worth it. If you haven’t heard the song, go listen to it now. Absolute best song from a band named after food ever. EVER.

And if you can’t make out the title, the big block on the right is a Shmuzzle Puzzle. Never heard of ‘em? Well nor had I until I saw it on TV, and then I knew I had to have it. It’s only 160-some pieces, but they’re all shaped the exact same! And they fit together in like a billion ways, so I assume that it’s gonna be quite the challenge to get this bad boy done. The box even says it’s a twin threat to my sanity. But I love puzzles and threats to my sanity, so I know I’ll enjoy doing it.

From another of my aunt and uncles, I got this little treasure; Mario and Luigi: Superstar Saga. If you liked Super Mario RPG, you’ll more than likely enjoy this one. If you liked Paper Mario too, you’ll definitely love this. It’s the perfect cross between the two, and I absolutely love it. There isn’t a single thing I can’t say a good thing about in this game. The story is great, the dialogue is hilarious, the graphics and sound are spot-on, and it’s about 20 hours for an expert (good time for a GameBoy RPG). Oh yeah, I forgot to mention, it’s fun too. The battle system is very interactive and you can’t really take your eyes off the action like in most RPGs. I love it. Plus, it’s got the Mario Bros.game I get hooked on so easily and finally, an unofficial two-player option for those with a GameCube and a GameBoy Player.

From my cousin, another Big Shiny CD. Big Shiny 90’s this time. Mucho better than the other one, because it’s got music that’s closer to my preferred music era. Not only that, but it’s 2 CDs! Talk about your sweet deals. The not sweet deal is that it’s Volume 2, and I don’t have any volume 1 to speak of so I guess I’ll have to go searching for that now. It’s still a great compilation and I highly recommend it. From the fragments of commercial I can pick out of my memory I think the first one was better, but as it stands, I like this one just fine.

I’m not quite at 2000 words yet, but it’s time for me to make the move into the next page, which will be a bot longer. Oops… I’ll leave it to your imagination whether that was supposed to be “bit” or “lot”. Maybe I really did want to spell “bot”. Maybe I should quit trying to squeeze in a bunch of extra words to make the unspoken quota. Then again, most of the tags are counting as words so it’s a little inaccurate. But that don’t matter, we’ll just say I ended this page with a healthy 1900 words. Be sure to click on the link below to find out what the rest of my gifts were. If you don’t, I’ll know. And then I’ll get you for it.

[Pretend there’s a page break here. Years ago there actually was one!]

I guess the best place for me to start off is where I left off. Now that you’ve seen all that various crap, it’s time for a lot more crap! Only this crap came from my parents, siblings, and there are even a few presents from me in there somewhere. And to top it all off are a few gifts that were addressed to the whole family rather than just for me. I know I’ve told you this before but I thought I’d remind you, and I just didn’t feel right starting with a picture.

Every year for my birthday and Christmas, my dad gets me some sort of tool. I think it’s a pretty sweet deal, because I use them a lot. Maybe not for what they’re meant for, but I use them a lot. This year I got my very first wrench set. Now that’s great and all, but I asked for a saw (again) and it never came. Why I can’t have a saw is beyond me, but frankly I’m pretty disappointed. I love the wrenches and all, but they just aren’t a saw. Oh well, there’s always next year.

Everybody should know that I adore the Teenage Mutant Ninja Turtles. If you don’t you do now. Sadly, I only got one action figure for Christmas, but it’s no big deal, I can just go buy the rest. I’ve already got all the figures from series 1, and Skatin’ Raph here is my first from series 2. Overall, it’s not that much different from the normal Raphael, except for the skates, his clothes, and the fact that his legs are stuck in a much more comfortable looking position. The skates themselves are quite large, but they work pretty well and ensure that he doesn’t fall over. My only complaint is that they didn’t paint as much detail on the actual figure as they did on the figure on the box. It’s really not a big deal, but I feel a bit cheated.

My brother, on the other hand, got pretty much all of the ones he needed. Ironically, I think the only one that he’s missing is Skatin’ Raph. I’m quite jealous because I’ve been a Turtles fan for so much longer than him, and if it wasn’t for me, he probably wouldn’t even know about them. I think the jealousy is mostly rooted in the fact that he has the Casey Jones figure and I don’t, but I have him one-upped in other ways that are soon to follow…

Back to the real world for a second, I’ll take a look at my CD’s. I haven’t been listening to Styx for a long time, but I really like the music, so I asked for the greatest hits and here it is. It’s a great CD, despite only having 11 songs, and I’m even listening to it as I type this. There is one song I don’t really like on it, but it’s not something I can’t learn to live with. After all, if I can tolerate the Three Days Grace song on Big Shiny Tunes 8 I should be able to put up with anything a real band can throw at me. Other than what I’ve already typed, there isn’t a whole lot I can say about a CD.

I believe my exact word were “Not another damn puzzle”. Just kidding, I think it’s cool that now my sanity will be cumulatively threatened four times. This one might be a little easier than the water drop as it’s got lots of colours, but I haven’t tried to put it together yet so I could be horribly mistaken. These puzzles are only like 10 bucks, so I urge you to go out and get one if you often find yourself bored. Or you could get one of those bajillion-piece puzzles, but those don’t have any gimmicks, so they can’t possibly be any good.

Just to diversify my gifts a bit, my mom decided that it would be good idea to get me a couple books. Only problem is that these books aren’t really books. Sure they’ve got words in them and all, but they’re mostly just for novelty’s sake. I mean, who actually reads through everything in the Guinness world record books? I’ll make it a point to be the first to do the feat and then I’ll get into the next one. I’m just curious if it came from the future, because it’s the 2004 book and there hasn’t been a whole lot of 2004 to make records in. That and it looks kinda futurey. The high point is that I found a new crustacean to top the most wanted pets list: the Japanese spider crab. Though I’d need a pool to keep it in because its leg span is over 2 meters long.

Now the Mario & Luigi player’s guide. I don’t really need it, but I can honestly say that it has come in handy. I also like to just read guides as well. Don’t ask me why, because I couldn’t tell you. Just ever since I got the guide for Final Fantasy 8 I’ve been getting them mostly just to read. We all know that you don’t need a guide for a side-scroller, but I got the guide for Viewtiful Joe because I like to read them, it was Viewtiful Joe goods, and it was 20% off. That’s like 2 bucks off right there. Greatest deal ever.

I got the second season DVD set of Friends for my 16th birthday, and I wanted the first and third this Christmas, but my mom was only able to find the third. I guess I’ll have to go hunting for it by myself eventually. Not a whole lot to say, but it’s got one of my favorite episodes on it, The One Where Nobody’s Ready. If you don’t recognize the title, it’s the episode where Joey puts on all of Chandler’s clothes at once. The special features aren’t very appetizing, but I like commentary so I’m happy. Oh yes, we got a DVD player a while ago, so I no longer have to use the PS2 or X-Block to watch stuff. Yay!

I told you I’m a Turtles fan and I wasn’t lying. I wanted Turtles DVD’s, and I got one set. Only once again, it’s the third in the set, and my brother got the first. Obviously my mother is not aware of my preference of getting things in order. Not only that, but my brother wrecked the plastic covering of his while trying to open in so now the cover is taped on very, very badly. Not that if affects me, but I hate to see something so precious abused in such a way. Seriously, if you saw it, you’d hit him too.

Now it’s time to set foot into the restaurant of video games and check out the real delicacies of the annual serving of gifts. Our appetizer, MegaMan Zero 2 is by far one of the hardest games of this generation. When I read the reviews I thought “Bah, they’re just babies, it couldn’t possibly be that hard” and I thought I was right, because they said the first game was hard and it wasn’t too bad. But when I popped this sucker in I got my ass handed to me. Getting killed in the intro stage generally means the game is hard or you suck, and I’m pretty confident that I don’t suck. But after some practice, I’ve been able to make it halfway through. My final opinion: I love it. We need more games like this. Capcom, I salute you.

Our side salad is, of course, the TMNT GameBoy game. Unlike MMZ2, it’s not unbearably difficult, but it does offer it’s own challenges. Easy mode is quite simple, but once you get to Normal, you start thinking that maybe you got more than you asked for. And it’s fun too. It’s like the old arcade/NES games, except it’s pure 2D and there is (very sadly) no multiplayer support. But it’s still an above-par game. There is a password feature, but it doesn’t unlock anything worth being there. The other problem is that they chopped up the cartoon’s intro and shoved it in there. It would have been better off without the intro, rather than with the butchered garbage that’s in there. But it’s small, and skippable so I don’t mind too much.

And now we get to the sweet, sweet main course of the bunch, the GameCube version of TMNT. Like the GBA game, it’s very similar to the old games, only it’s in true 3D. There is multiplayer support, but it only goes to 2-player. I bet if they didn’t have to put it on the PS2 as well, there would have been a proper 4-player mode. Oh well. The password system in this version is much better, as it opens plenty of things like new game modes and costumes. There is also a production art database, and being the art fiend I am, it pleases me muchly. Oh, and if all the crazy food metaphors are kind of confusing, I’ve been playing Mario & Luigi way too much, and you’ll understand if you play it.

I’ve said I’m a Queen fan in the past, and as you can see above, I got myself a little something to commemorate my last big Christmas haul. Actually, we were shopping on Boxing Day and I’ve never seen these CDs anywhere, so I did what I had to do. I imagine the reason they’re so rare is because they’re the first two Queen albums, and they were released a long time ago. Of course, they are the CDs and not the records, so they’re not the originals, but I’m not complaining. The one thing I am complaining about though, is that Queen II has a remix of the Seven Seas of Rhye, which I though was just an extended version or something, but it’s really a techo-ish dance mix which really destroys the song. Other than that, they’re awesome CDs that belong in the libraries of any 80’s rock fan.

Now we get to the family gifts. You can usually see a similar background in pictures of me that are on the site, but there’s one big difference (aside from the dog toys). The new weight bench we got is a lot better than our old piece of junk. This one’s even got a thing so we can do leg stuff as well. I may not seem like the type to be overjoyed by this kind of thing, but I am. Now all I need is some solid motivation and I’ll be in shape in no time. Ooh, it’s comfy too, so comfy in fact, that I was ready to use it as a bed one night. There was a whole bunch of (figurative) crap all over my real bed, so I just laid down. But then I got up and after some possibly amusing events I ended up sleeping on the couch.

I had taken all the pics when I remembered about getting this beauty, so I just surfed on over to Saitek’s website and stole their picture of it. It’s so much better than the old 4-button Gravis gamepad I had been forced to use for the last few years. Now I can play my ROMs in style! I would use it for other games, but we don’t really have any computer games that would benefit from using this. I’ve said it once and I’ll say it again, FPS games are made to be played with a keyboard and mouse or at least a Nintendo 64 controller. I wonder if I could play Tiberian Sun with it?

And that’s the whole lot of it. Every gift and goodie has been at least spoken of, and I’m ready to go and start a puzzle. Actually, to tell the truth, there is one thing I forgot to mention, and I’m sure it’ll make up for the one I missed in the birthday article…

Ho ho ho! Enjoy, ladies!


And that’s that. Sorry I couldn’t get this up closer to Christmas, I was planning to have it done by the 28th, but my PC got infected yet again and only a week after the holiday have I found time to finish up. And now that this is done, I an get to work on my English project of which I had 4 months to work on and have yet to start. It’s worth 10% of my grade so I guess I’d better get to work. I might even post some of the stuff I do for it on the site, so be sure to stay tuned.

As for the future, I stated in a recent news post that January is exam month, and not only normal exams, but provincial exams as well. They shouldn’t be too hard, as all my classes this semester are language classes, and I find that to be my forte in school, but I till have to study or something like that, so I probably won’t have a lot of time for updates. It’s going to be another November/December. If I do post anything it’s gonna be a mini-review or submissions to the gallery. Sorry about the lack of real articles, but my PC has been FUBAR so many times in the past couple months that I can’t really get anything done. Now that’s changed, and as of February I’ll be able to try a little harder.

The Top 12 Reasons to be a MegaMan Fan

Over the years, there have been many, many different video game heroes. Some have been in several games, some in only one, and some that could have an entire store dedicated exclusively to their games. Some of the most famous franchises have come from Nintendo, including Mario, Luigi, Donkey Kong, Kirby, the Pikmin, and hundreds of others. Mario alone has reached a level of familiarity with the world that more people know him than even Mickey Mouse. He’s appeared in literally hundreds of games, playing both big and small roles, even making cameo appearances in several other companies’ games. While no other video game superstar has come anywhere near the record that Mario holds, there is one who is gaining ground very rapidly.

That one character is my personal favorite, MegaMan. The little robot has starred in well over 40 games by now, and even has games named after him that he only has one or two lines in. As a single character usually has trouble getting over the 10-mark, MegaMan has been reincarnated several times, each time spawning a whole new series with a brand new plot and mountains of new secondary characters. MegaMan has been around for about 15 years now, and I know because Capcom’s been promoting the 15th anniversary for a while now. The little guy has been on almost every major game system conceived after the days of the Atari, and has seen the likes of every Nintendo system (except the Virtual Boy).

MegaMan has plenty of experience in different genres of games. His forte (Ha! Forte! You’ll get it later…) would be the side-scrolling platform game, but he’s also seen fighting games, racing games, shooting games, and has even a couple of RPGs. Not only that, but Capcom has also spliced genres and created unique games that defy any solid genre. Most notably, the infamously popular Battle Network series. But now the question is begging to be asked, “Why is MegaMan so damn popular?” That’s what I’m going to explain in today’s article. There are tons of reasons why MegaMan has persevered for so long, and these are the 12 most noteworthy points that I could think up. I’m going to assume that everyone reading this has a slight idea of what MegaMan is all about, since you should have read my MegaMan 4 article by now.


Known as RockMan Dash in Japan, the third MegaMan series may not have been the giant hit that Capcom wanted it to be, but for what it was, it did incredibly well. This series placed our blue hero in a new world, where nearly everything had been covered in water, and people got by by exploring ruins of ancient civilizations and finding treasure. Sounds a lot like what I imagine Waterworld was about. Since I never beat Legends 2 I’m not sure whether this MegaMan was a human in a “digging suit” or a robot, and I’ve never bothered to ask anyone who has.

The general public seemed to be rather disappointed with this series, as it totally changed the MegaMan universe. For one, it was a 3-D adventure game, which was way off from the norm. It also got rid of the standard type of boss enemies and just added in some new villain character and made most bosses run-of-the-mill robots. The one thing they did keep intact was MegaMan’s ability to equip new weapons, but they weren’t drawn from defeating bosses, but instead they were developed by Mega’s partner, Roll. She also changed (perhaps for the better) from a robot to a human. She the only character (aside from MegaMan) who survived into the Legend series, and only in name at that.

Aside from the fact that it wasn’t too well received by the public, the Legends series managed to go on for two games, and there was even a spin off featuring the main villain, Tron Bonne. She and MegaMan were also featured in at least one fighting game, Marvel Vs. Capcom 2. All the Legends games were Playstation exclusive until Capcom decided to port the first to the dying Nintendo 64 as MegaMan 64. To this day we haven’t heard of any new Legends games in development, and we probably won’t, even with Capcom’s tendency to drag on franchises forever. But in exchange for it, we got the Battle Network series, which is a more than suitable replacement.

This is where it all started. The original series bore to us the blue robot that the world would fall in love with almost immediately. Back in ’89, we got our first taste of MegaMan, and apparently it went over pretty well, because the original series managed to be carried over into over 20 games. Most of them adhere to the MegaMan rule of selecting bosses and completing the level in the standard run and gun format. Some were a little more original, such as titles like MegaMan’s Soccer and Super Adventure RockMan (RockMan is MegaMan’s Japanese name), which were totally different than what the casual Mega-fan would be used to, but still retained the charm of the more common titles.

The bulk of this series is the basis of almost every MegaMan game. The game starts with an evil mastermind, Dr. Wily, plotting world dominance, and MegaMan goes in to save the day. Before he can confront and capture the demented doctor, he has to go through eight robot masters, each with their own stage. After defeating an enemy robot, MegaMan acquires his special ability, which can be used to exploit the weakness of another robot. This formula is the most used for the MegaMan games, and only differs when the genre of the game changes. It may seem repetitive and boring, but considering the number of sequels, it obviously works.

Behind every great hero is a cast of loveable sidekicks and other secondary characters. In every series of MegaMan games, there are plenty of supporting characters. Some good, some evil, some still on the fence. There are no characters who survive the transition to every series, but Roll comes close, and appears in three of them, only absent from the X series. Roll is MegaMan’s sister robot in the original, his partner in the Legends series, and his possible romantic interest in the Battle Network series. Appearing in only the original games is Dr. Light, the good doctor who created MegaMan, Roll, and countless other robots. MegaMan’s first rival, ProtoMan, appears in both the Battle Network and original series. He acts as MegaMan’s brother in the original, and as a true rival in the Battle Network games. While his personality changes only slightly, he drops the gun arm from the original games and uses slick sword attacks in Battle Network.

Zero is one of the most loved MegaMan X characters. At first he played a small part, but as the sequels were made, he took the steps to become a star in his own rights. He’s even got two of his own games, MegaMan Zero and (obviously) MegaMan Zero 2, which could debatably fit into their own category. Like the battle Network ProtoMan, Zero uses a sword as his main attack and only uses a buster in a couple occasions. Zero’s allegiance is clearly with the good guys, but he was designed by the main villain from the original series, Dr. Wily. Wily managed to reappear as the main villain in the battle Network games as well, and leads the crime syndicate World Three. In the X series, the big bad guy is a robot named Sigma, who keeps coming back to life due to some strange virus that was passed to him by Zero. As for the Legends baddies, MegaMan encounters a family of pirates called the Bonnes, consisting of leader Teisel Bonne, tech wizard Tron Bonne, baby Bon Bonne, and a whole lot of little Lego look-alike ServBots.

As for the Battle Network co-stars, there are far too many to list, as the series is mostly an RPG. The biggest one would be Lan Hikari, who is more the main star of the game than a supporting character. He is MegaMan.EXE’s operator, and you’ll play as him almost as much as you will MegaMan. Other characters include Lan’s friends, Mayl, Dex, and Yai, his dad, who created MegaMan.EXE, and MegaMan’s Navi friends, GutsMan, Roll, and Glyde. Seeing as almost every enemy Navi in the game has an operator, that easily doubles the amount of characters in the game, and every game boasts about eight different Navis (some are independent though), meaning that there are at least 6 new characters introduced in each game. And that doesn’t even scratch the surface of how many characters are in the games.

MegaMan’s robotic animal friends are almost exclusive to the original series of games, and there are plenty of them. The most popular is the cyber canine, Rush. The little red robo-pooch could transform into many things that helped MegaMan, including a spring, a spaceship, a motorbike, and a submarine. In a couple games, MegaMan could even combine with Rush to create the Super Armor, which allowed MegaMan to fly for short distances. Rush appears in almost every original MegaMan game, either as an active ally, or just a side character. Rush is technically in the Battle Network series, but only in the anime version. He was a Popup virus that could call other viruses to aid if one of the Navis needed help.

Rush’s feline counterpart, Tango, was MegaMan’s aid in a couple of the blue robot’s GameBoy adventures, providing a special attack power or something like that. I never actually played the game(s) with Tango in it/them. Beat the bird was a great help in the later games of the original series, he would help MegaMan out of bottomless pits, and he might have done other stuff too, I just can’t quite remember. In Legends, MegaMan had a small monkey-like companion named Data, who could give him tips, save the game, and restore life. Data played a much bigger part in the story than any of the other animals, and he was definitely the coolest too!

If you hadn’t realized it yet, MegaMan and most of the characters are named after elements of music. MegaMan’s original name, Rock, is linked to his sister Roll, hence Rock and Roll. The animals are musically named too, with Beat, Tango, and Rush (which is either a pretty good band or some kind of music lingo). ProtoMan’s original name was BreakMan, and I know that “break” is some sort of musical term. Mega’s rival is also named in such a fashion. In English, he’s Bass and his dog is Treble. In Japanese, he’s Forte and the dog is Gospel. With all these references to music, the actual music in the games must be good, right?

Most of the music is rather upbeat techno stuff, and really helps set the adventuring mood. As the games evolve and get deeper story lines, the music also becomes more fitting, it gets dramatic if someone dies, and energetic and/or foreboding just before the final confrontations. Best of all are the actual theme songs composed just for the games. In MegaMan X6, we’re treated to a couple of great Japanese songs by Showtaro (search ‘Moonlight’ and ‘the Answer’) and a cool credits song (search ‘I.D.E.A.’). Best of all are the original theme songs for the RockMan.EXE (Battle Network) animes. At first I thought that the first show’s theme, Kaze wo Tsukinukete, was just awesome, but then RockMan.EXE Axess came around and wowed me with another kickass song, Futatsu no Mirai. Both can be found for free at RockMan.EXE Online under “music and videos”. Another great idea would be to check out the remixes of the various tunes at OverClocked Remix.

The X series was the second to be born and links directly to the original games’ storyline. At last I checked, nobody is sure whether MegaMan X is just an upgraded MegaMan or a completely different robot altogether. What we do know is that MegaMan X is much more versatile than his previous incarnation. While he still has the ability to take the weapons of defeated bosses, he can also cling to walls, dash, and collect different armours, which enhance his powers even further. Every new X game features at least one set of armor for X to collect, and the Playstation games have at least 2 each. The X games started on the SNES, then moved to the PSX and now the PS2 and GameCube, with spinoff series MegaMan X-treme on the GameBoy Colour, and an entire spinoff series, MegaMan Zero, on the GameBoy Advance.

The story of the original games continues hundreds of years into the future, when MegaMan X is found and is then used as a mold to created many new “reploids”. Eventually, they go berserk and X is charged with stopping them. Eventually he meets Sigma and destroys him, giving the illusion that the threat has subsided. But then Sigma comes back time and time again, each time twisting the plot a little more. Probably the biggest reason that the X series is so popular is because of Zero. Most people absolutely adore the red sword toting badass. The only drawback, and stupid plot advancement device, is that Zero dies four or five times total. This is why it’s either a love or hate decision with him. If you can look past his constant dying you’ll love him, if not, you’ll hate him.

The X series started strong, and kept up the pace until MegaMan X5, when new gameplay devices started appearing, changing the winning formula around until it was very different and very complicated. Not that they really made the games worse, but by the time X6 come out, it was starting to feel somewhat stale. Strangely, this never happened with the original series, and there are no signs of it happening to Battle Network either. In the future of X, however, is a completely new game, for the PS2, MegaMan X7. Only instead of reusing the side-scrolling formula, it’ll be in 3-D. At first I was worried, but now it seems like it might have been a step in the right direction. Capcom has also announced RockMan X Command Mission, which seems to be a more traditional RPG for both the PS2 and GameCube. They certainly aren’t giving up on this one.

At about 2500 words, this is getting awfully long, so I’ll quit here, and start on a fresh new page.

Pretend there’s a link to a second page here, will ya?

The best thing to do in this situation would be to pick up where I left off (as opposed to writing up a new intro for Page 2). It’s not like there are many other things that I could do. So now that you’ve seen the first six reasons why I prefer MegaMan over any other video game franchise, I guess you should continue down the line and find out what the next (and debatably more important) six reasons are. So fasten your seat belts and get ready for the rest of the ride.

As I’ve stated several times, for the most part MegaMan games are simple side-scrolling adventures. But there are plenty of other games featuring the blue bomber that break the mold. Most obviously are the Legends and Battle Network series, which take the game in two totally different directions, but are able to retain the general feel of the MegaMan series. The next most prominent genre that MegaMan has starred in is the fighting genre. He manages to appear in several Vs. Capcom games, both in the arcade and console versions. The best that I’ve actually played being the arcade version of Marvel Vs. Capcom. There really is no more satisfying super hero team-up that MegaMan and Spider-Man. Go on, try to think up a better team-up. It just can’t be done, plain and simple. There were also a couple games subtitled Power Fighters and Power Battles where one would choose from a set of heroes and battle enemy robots to defeat Dr. Wily. Never played ‘em, but they’ll be in the MegaMan Anniversary Collection released sometime in Q4 2003 or Q1 2004.

Besides fighters, MegaMan has also starred in a few sport-type games. The first, and more notable is MegaMan’s Soccer for the SNES. Back in the glory days, we didn’t get a whole lot of good soccer games. And I’m not saying this game is exception. The only thing that makes it better than other soccer games is that it stars MegaMan. Maybe I’m so harsh because I’m not a big fan of soccer. But it was great, because you could make a team of robot masters like ElecMan, BubbleMan, and even ProtoMan. What it lacked in fun, it made up for in fan appeal. Then there was the racing game, RockMan Battle & Chase, or something like that. I’m not sure if it ever hit Western shores, but I sure as Hell hadn’t heard of it until a few years ago. I don’t even know what platform it was for. You’d probably be better off with Super Mario Kart though. Finally there is . I don’t know what it is, and I’m not up to doing the research, because I’m not gonna tease myself with another game that I’ll never have the chance to play. All I know is that it was some kind of shooter.

I personally don’t have a huge crush on him like most of his other fans (I don’t swing that way…), but I thought it would be an injustice to not put him on the list. Forte is one of the greatest characters in the MegaMan universe. He is featured in both the original and Battle Network series, always a total badass. Created by Wily, the original Bass (or Forte for those of you in the know) was a tool made to destroy MegaMan, but he often rebels and does what he wants. His personal mission is simply to defeat MegaMan in battle, and he usually doesn’t stop until he’s beaten or MegaMan runs away. He was introduced in MegaMan 7, made an appearance in MegaMan 8, was a contender for both Power Battles and Power Fighters, and got a starring role in MegaMan & Bass. His robotic wolf buddy, Treble (Gospel), performed a similar function to Rush’s Super Armor, and combined with Bass to create the Treble Boost.

While his alter ego was itching for a fight with our blue hero, Battle Network’s Bass was a fearsome Navi looking to fight anyone. He’s a very shady character, appearing in all 4 installments of the game, and only in Battle Network 3 have we come to understand where he came form. But I’m not gonna spoil it for youse who haven’t played through it. Bass is a feared opponent to anyone who hasn’t played the games and haven’t found the easy ways to kill him. Still, if you weren’t going to use Program Advances (Play the games and you’ll understand), he’d be more than a challenge for even the best of players. In Network Transmisson, a hit worth 150 HP would barely even dent his life gauge. While Gospel (no name change this time) doesn’t play the same role as he did before, the two still manage to team up and create a very powerful problem for MegaMan.

MegaMan has enjoyed a nice lengthy stay in the video game universe, but his influence doesn’t end there. He’s even managed to score two different TV shows! The first one aired many years ago, long before the X series was out, so I’ll give you one chance to guess what series it was based on. The show would have been great, but it had just one problem: it was bad. Maybe not bad to the point where it was unwatchable, but even I can see that it wasn’t up to the standards of cartoons of that time. There were tons of plot holes, the cheesiest jokes and puns ever, and some very big inaccuracies (Read: ProtoMan working for Wily). Did I say one problem? I actually meant to type two. The second thing that killed the appeal was the opening song. It consisted of “Super fighting robot (da da da da) MegaMan!” Over and over and over again. Once or twice it wasn’t so bad, but after the third time it started getting real annoying. After his first try, one would imagine that Mega would be banished from TV Land. But in thinking that, one would be very wrong.

Last year, the world was overjoyed as a new MegaMan cartoon was brought to life. This time around, it was an anime, and the Japanese certainly did a better job than their American counterparts. RockMan.EXE was a huge hit in Japan, leeching off the already impressive popularity of the Battle Network games. It was so big that even us Westerners were swooning over it, downloading as many fansubbed episodes as we could and loving it. Recently, it has been dubbed and shown on a couple American channels. The only drawback is that the censors really screwed it up, changing some key elements, like character names and messing with some story elements. Changing ColoredMan to WhackoMan is apparently something that we can’t see past, and the dub hasn’t seen nearly as much success as the original Japanese episodes. I really hate how the pronounce Chaud as “Chod”. Ugh.
Oh, and there’s even a continuation of the EXE series called RockMan.EXE Axess which is just as good as the first shows.

The Battle Network series started just about 2 years ago, and already there are 8 games based on it. The series has enjoyed its extreme popularity, and shows no sign of slowing down any time soon. I own BN2, Network Transmission and 3(Blue version), and I’ve played through BN1. Battle Chip Challenge is due out sometime near the end of the year and BN4 will be out sometime next year. I can’t wait! Oh. Back to whatever I was talking about. The BN series is more like and RPG, where you walk around, talk to people and fight random battles. The catch is that the game takes place mainly on the internet. The main character is not MegaMan, but a 5th grader named Lan. In this world, everyone’s got a little thing called a Pet, which acts like a cellphone, e-mail thinger, and plenty of other stuff (ED: here in 2011, It’s called a smartphone). Inside each PET is a NetNavi, a program which is like a little friend for the operator.

Lan’s Navi is, conveniently enough, MegaMan.EXE. The general story is centered around Lan and MegaMan trying to stop the evil netcrime organizations World Three and Gospel. The game’s layout is a disguised version of the general formula. There are approximately 8 story bosses in the game, and you have to fight through their levels as the story develops. The only difference is that you have no choice in the order of which you’ll face the bosses. I should also note that (excluding NT and BCC), the battle system is very different, taking place on a 3 by 9 field rather than on the level itself. Battles can be fought with the standard MegaBuster, but it is preferable to use Battle Chips, which give MegaMan a huge assortment of attacks and abilities. The best part of these games is that they are huge. After completing the story, you’d only be done half the game, and maybe not even in BN3’s case.

Network Transmission uses the same type of Battle Chip system for fighting, but gameplay-wise, it is a closer relative to the original and X games. It’s a side-scroller all the way, and you never have to switch between Lan and MegaMan. Between levels you go to Lan’s room to play with the options, but other than that, it’s all MegaMan. The only problem with it is that it’s too short, with only about 10 levels, and 137 Battle Chips, whereas the other BN games have between 150 and 300 chips. Battle Chip Challenge, on the other hand, seems to more of a card game than an RPG or action game. I don’t have a great idea of how it plays, but I’ve gathered that it is a lot different that anything we’ve seen before. One of the pros I’ve found is that I can finally play as SharkMan! Hooray! I guess we’ll just have to wait and see what it’s all about.

One of the most obvious points of why the MegaMan games have been so successful is the plethora of enemies. In each game, there are approximately 8 boss robots. The exceptions to this rule (that I can think of at the time) are MegaMan and the Battle Network games, which feature far more than 8. In the original games, all the bosses’ names ended with -Man, some of the best being ElecMan, FireMan, and of course, SkullMan. The Battle Network bosses are mostly reincarnations of these robots, but there are plenty of original enemies like ColoredMan, DesertMan, and SharkMan. In the X games, all the enemies are based on animals and plants. These enemies include Chill Penguin, Tornado Tonion, and Commander Dragonfly. The only games without similar boss patterns are the Legends games, which have more generic robots as bosses (if robots inspired by Miyazaki films could be considered “generic”). I think that’s one of the reasons that they weren’t so popular.

Somehow, all of the MegaMan characters were able to inherit some kind of ability from the many robots. MegaMan, X and newcomer Axl all had the power to absorb the powers of any bosses they were able to defeat. Just like Kirby. Zero couldn’t really take the bosses’ powers, but he did learn special sword techniques in their stead. MegaMan.EXE didn’t absorb powers either, but if he was able to delete the boss Navis quickly enough, he could obtain their Navi BattleChips and use their powers that way, although they were used more like summons from normal RPGs than regular attacks.

The greatest part about the bosses is that they’re all rather likeable despite their allegiance to evil. A lot of the time, you’ll probably find yourself saying “Wow, ShadowMan is so cool, I really wish I didn’t have to kill him” or something along those lines. The only one I have a problem with is BrightMan. He’s always been a bit of an asshole, even as a NetNavi. Him and his damn “Lighto-beams”. That about concludes this portion. I really need better ideas for transition phrases.

The number one reason that I am so loyal to MegaMan is because… he’s a robot! OK, that’s not really the best reason, but it is one of the 12 reasons, and I’ve already done the other 11. Sure it may seem weak in comparison to some of my other points, but damned if I don’t think it’s a great way to end this. Now I think we can all agree that robots are pretty much the coolest thing ever. And MegaMan has all the makings of a kickass robot. He’s got the helmet, the giant feet, the gun-arm, the booster shoes, and the happy demeanor. Sure, he changes a bit from series to series, but in the end he’s always the little blue robot who fights for good. The rest of the point really sums itself up, and I feel I don’t need to write any more paragraphs about this particular point. Just rest assured that robots rule and MegaMan is the greatest of them all.

I said I didn’t need another paragraph, but after rethinking it a little bit, I think that maybe I don’t like MegaMan so much because he’s a robot with a gun-arm, but just because he’s MegaMan. Just look at the little guy, look at his versatility, look at how many games he’s been in. This guy has a number of starring roles that rival even Mario’s count. And the fact that he’s made it this far without getting stale is a good enough reason to like any character. Well, that’s my mama! …It didn’t work for Peter Griffin, and it didn’t work for me. Oh well. That’s the end. Read the conclusion and bye bye.


So there you have it folks, that’s why I think MegaMan is the coolest thing since sliced bagels. Which, by the way, are far superior to sliced bread. (Yeah I said it!!) Some of my points might not have been as influential to you as they seem to me but it’s all about my opinion, so technically it’s all right.

It’s funny how long this actually took to write. Seeing as it’s two pages, the actual writing process took about 3 days, but I was able to span it out over about 3 months. The main reason (which you probably know) is that Paint didn’t work and then my PC got fried by a virus (several times). But now that all is well and good I’ve been able to finish the conclusion and get the pictures done too. Sorry it took so long, but we’re slaves to circumstance. Now that it is done, I can finally move onto other normal projects, not just Mini-Reviews and other text-only stuffs. And with that little note, I leave you and head for my next assignment, which probably won’t be as long, but will most likely be more entertaining.

True Crime: Streets of LA

Once again, I’ve been playing a game that would seem a little different from the status quo. Sure I dislike Grand Theft Auto 3 and Vice City, but True Crime is in a whole different ballpark. If you havent played it or actually talked to someone who has played it, you’d probably think that is is indeed a GTA clone, but that’s not even a half-truth, it’s only a 6th-truth. Or so I’ll assume. I was never too good at math.

I must admit that at first I thought that it was “a GTA with good graphics”. and I was right and wrong at the same time. Now the graphics alone are pretty well done. The character and car models are great, though pedestrian skins are limited, and the actual environments look fabulous. But this is also one of the game’s failings. There are graphical glitches everywhere. And most of them are big ones, with people walking into the ground, and with huge gaps between sidewalks and lawns. It’s really a shame, because other than all the huge errors, the graphics are pretty polished and, well, pretty.

As for the music, you know how I feel about rap, and the game is absolutely full of it. I think only about 2 or 3 songs on the entire soundtrack don’t qualify as rap or hip-hop. Though in this game, they fit. Mystifyingly enough, I didn’t turn them off (even though the option does present itself). Somehow it just felt right.

The sound effects and vocals are great. From the explosions to the pitter-patter of pimps jaunting down the street, all is well and aurally satisfying. Actually, I can’t remember if there are footstep noises, but for the sake of making the game seem better we’ll say there are. The quotes are funny and sometimes clichéd, but hey, they work. And the way that different people act to different situations is great. When shooting a bad guy, if a lady is present, she’ll probably scream out “They’re killing everybody!” and run off, while after a frisking, any black guy will say “Didn’t anyone catch that on video?”. My personal favorite comes from picking up a health thingy: “Even my jock itch is cured!”.

Now the story is pretty sold, as far as cop stuff goes. Our hero, Nick Kang, is your typical half-Asian rogue cop whose dad was a cop and died mysteriously on duty. Then all the cliché cop story plot twists, including dirty cops, Russian mafias, conniving hookers and crazy sushi chefs come into play and we get an expected, yet fulfilling story. My only gripe is that in one chapter, there are zombies, ghosts, flaming skulls and dragons. The story was totally plausible and then they go and mess it up. And to top that, you know what they did? They passed it off as a dream sequence. Worst possible story twist EVER. Trust me guys, I don’t know much, but I know that dream sequences are bad news.

One last merit is that there are 3 endings, with a good and bad version of both, effectively creating 6 possible endings. None of them are all too long or interesting, but it gives you something to go for, and I’m not gonna complain. I like multiple endings.

Now we get to the real game. First of all, the basic stuff is generally an extended version of the PSX’s World’s Scariest Police Chases (and I love that game). By extended I mean you can get out of the car, and there is more than one type of street crime that criminals can commit. There are drive-bys, cannibals, pimps, catfights, you name it. Plenty to keep occupied.

The fighting system is pretty cool, and allows you to learn new moves and throws as the game progresses, making beating up enemies that much more fun. The only thing is that besides (final) boss characters, the enemies are way too easy, and you could easily pummel 6 guys at once. The shooting elements are great, as you can pull of bullet-time jumps, and the aiming system itself works really well. One little note, shooting a car in the gas tank will cause it to explode in one shot, and it’s very, very fun to watch. Don’t even try it if you want to be a good cop.

And speaking of good cop, there is a system in the game that lets you decide whether you want to be good or bad. Like Black & White almost. It’s a simple system, and the less people you kill, the better off you are. I don’t know if you get anything for being bad, as I played through the whole game good, but you do need to be good to get to the last few levels.

The replay value of the game is, sadly, pretty weak. If there was a multiplayer mode like in WSPC, it would live forever, but it just isn’t there. The game itself proved to be just a little too easy, with any difficult parts being way too difficult and way too rare. There are quite a few levels to go through, but most of them are short and you’ll probably be waiting for it to load longer than you’ll be playing.

The one most redeeming factor of the game is that your hero and mine, Snoop Dogg, is an unlockable character. The only problem is the grueling process of unlocking him. Around the city are 30 dogg bones, and they’re very small and very hard to find. There is another way, and it’s a simple button code.

For Cubers – R, L, (Dpad) Up, Right, Left, Down, Z, Z, A, Y, X, Y.

Anyone else, you have to look it up yourself. :p

But getting all those bones is totally worth it. I loved playing as Snoop. He’s just so hilarious. All his cussin’ and being a total badass just make that game that much more fun. Oh, and I can’t forget the pimpmobile.

Other than that, the only real unlockables are new cars and a “bonus” FMV of some CIA guy getting his groove on. Any other “unlockables” are really just new moves or upgrades for the stuff you already have, and for the most part aren’t worth the trouble.

I had it for 3 days, beat it 100%, and enjoyed doing it, but I don’t think I’ll be spending any more cash on this one. If there was something I forgot to mention, sorry, but it’s pretty late and I wanted to do this before I completely lost the urge to. After all my raving/bashing, my final score will be a B. Maybe it deserves better, maybe it deserves worse. It’s really all up to you to decide, because this is just my opinion.

 

The Good Stuff:
  • Good cop/Bad cop aspect adds a little variety
  • Shaking down random people is hilarious
  • SNOOP!
  • Did I see Ron Jeremy in there?
  • Plays better than GTA
  • The Bad Stuff:
  • A little too short and easy
  • No replay value
  • Dogg bones are a major pain to find
  • The soundtrack is all rap/hip-hop
  • I ran

    I knew a puppy would make a big change in my everyday life, but damn, I never expected that I’d get shafted into having to watch him all the time. Jeez. On the other hand, I rented Rebel Strike this weekend, and let me tell you, it’s one helluva game. I think I’ll do a mini-review… So back to what I originally came to post for. Today I found this video of a speed run of Super Mario Bros 3. Simply amazing. If you want, check out the 100% speed run for Metroid Prime too. I’m awestruck, really. My Metroid game is really going to change now. If only I was as good as people think.

    A few links to the SMB3 video.

    The Metroid Prime speed run

    ~Ryan out.

    Piglet’s Big Movie Game

    Given my personality, you might be surprised when I say I don’t play a whole lot of video games targeted for kids around the age of 5 or less. Then again, there don’t seem to be a whole lot of those. And then again again, most that I’ve seen are total crap, mostly in the form of terrible gameplay. Even the graphics are shunned when making a game for small children. But there is at least one game that totally shatters this mold. Obviously you know what I’m talking about, unless you managed to misread both the link and the title. For any of youse who did pull that off, I’m talking about Piglet’s Big Game.

    Just to clear my name, my youngest brother owns this game, I did not rent or buy it for myself. He wanted me to play with him, and I enjoy playing games, so I couldn’t say no. Though since it isn’t too bad a game, I guess I really don’t have any need to justify my playage of it.

    I’ll start with the superficial stuff first. In a word, the graphics are beautiful. They are really great, even Luigi’s Mansion-esque, if you will. And Luigi’s Mansion has some of the best graphics I’ve ever seen. Back to Piglet, the character models are really nice and literally well rounded. No blocky crap here. The environments are also really nicely done. They all bask in 3D glory, but the way the game is, they probably could have been pre-rendered. More on that in a minute.

    The music is there, nothing to be all that proud of, but not something where you’ll turn off the volume so you don’t have to deal with it. Like with most games and movies, the music is able to set a certain mood, and accompanies each different environment. The voice acting is superb, and I assume that they got the same VAs for the game as they did for the movie (which I’ve never seen, that’s why I’m assuming). But I know the voices of the Winnie the Pooh characters, and if they aren’t the same, they sure do a good impression.

    The story is based around Piglet helping out his friends. Gee, how could this be any more cliché? There is a twist: he helps them by going into their dreams. He’s like the Anti-Freddy. I’m having a hard time deciding if that joke was really funny or really lame. Obviously, each character is represented in his dream world, and they all have their own little problems. I’m sure they could sort things out by themselves, but the dreams have been invaded by heffalumps and woozles. For all you out there who have no clue what I’m talking about, they’re elephants and weasels. Scary elephants and weasels. So Piglet beats these guys and helps out his friends. I haven’t finished the game, so I don’t know how it ends. Sorry. I know you were dying to find out.

    As far as gameplay is concerned, the game is pretty solid. It’s kind of like a slow paced adventure game. We’ve got Piglet wandering finding items and beating up enemies. “Beating up” is a bit of a misleading term. He actually scares them out of existence. Yep, Piglet scares scary dream monsters out of existence. No matter how you say it, it can’t sound right. But that’s how it goes down. Along the way, there are cookies hidden all over the place, and they can be revealed by kicking random and often obvious objects. These cookies are used to “purchase” new “brave faces”. Brave faces are, by most general description, Piglet’s attacks.

    After finishing a level, you can even go back and play a new mode called “Bravest of Them All”, in which you’re sent to chase down all the heffalumps and woozles. Only thing is, now they run away, and you don’t have to “fight” them, just catch them. As for a catch, there is a time limit for each room, and boy are they harsh. You have to be perfect to do it successfully. There is absolutely NO room for error. A trait never before seen in a game for young children. I love it.

    The levels themselves are really the high point of the game. Each level is molded around what that specific character might have on his mind. For example, Eeyore is a pretty depressed guy, and his world shows it. The first part is a very spooky Halloween-like place, with gloom and misery rampant, and the second part is a creepy castle which has lost its colour. Then there’s Roo’s level. I can’t explain why, but his world is like one big craft. Everything is made out of cardboard and got the Crayon treatment. It looks like something out of Yoshi’s Story, or at least the Yoshi’s Story level of Super Smash Bros. I think it’s a really neat way to do it, and can provide for some very interesting experiences. I won’t find out personally, but I think this game would be cool to play while in some sort of inebriated state.

    While the game is absolutely great from an artistic standpoint, I do have a few qualms with it. For one, the “battles” are just a little too hard for anyone who doesn’t know the controller layout by heart, and may discourage some players. Kids are easy to discourage. But I was just fine, of course. Secondly, the pace is far too slow. Piglet plods along, and you’ll probably want to stay one hit from death just because he runs a lot faster in that condition. Even though I like the idea of playing as Pooh and Tigger, they’re also way too slow. I don’t care if his parts are stealth-based, Tigger should move a lot faster than he does, and not tiptoe everywhere. Lastly, it might just be me, but every time I play this game I get really sleepy. It’s not a boring game, but it just puts me to sleep really well. Like it’s got some kind of hypnosis thing in it. Hmmm…

    There are a few bad points to the game, but I have even more good points. A couple, mainly the voice acting and the level design, have already been expressed. One thing I really like about the game is that it can play with your emotions, mostly it’ll make you laugh. The Brave faces are almost all funny to see in action; in one Piglet goes all Satan, and I was just rolling around laughing after I saw that for the first time. Piglet himself is a pretty funny guy, and seeing him run around absolutely terrified is funny, as long as pity for the little guy doesn’t get in the way. The other characters offer some comic relief too. Rabbit’s original problem is that he’s stuck in the ground like a carrot, and just spills over with irony. And we can’t forget Pooh, who is totally loveable and jocular as always. Conversely in Eeyore’s level, there is actually an element of creepiness. I know it’s hard to believe, but it’s there.

    There are unlockables, and they consist of scenes from the game and clips from Piglet’s Big Movie. Not exactly the greatest of prizes, but hey, breadsticks is breadsticks. Options are limited, but they offer a Final Fantasy 9ish game of catch the frog. There is no multiplayer to speak of, but you weren’t expecting any, were you?

    And now that I’m getting far too close to a decent word count, I’ll part and say that Piglet’s Big Game is most definitely the greatest kiddy game that I’ve ever played. Although Mickey’s Magical Mirror game was pretty good too. Damn, now I’m not sure which one I like better. But then again, Magical Mirror wasn’t exactly a kid’s game, it was pretty complicated… Ah Hell, I’ll just go ahead and give Piglet an A-. Though I did give Magical Mirror a 5… It was a bit more fun… Who would have ever thought that this reviewing thing would be so tough? That’s it, I’m just gonna stick with what I said, even if it does contradict itself over and over. But I’ll draw your attention away from that with a funny picture of a banana. Enjoy!

    I am a banana!!

    The Good Stuff:
  • Excellent graphics and sound
  • Every level has a distinct style/theme
  • Plenty of humour
  • Way above average for a kid/licensed game
  • Bonus modes for completed levels
  • Respectable difficulty for small children…
  • The Bad Stuff:
  • …But far too easy for someone my age
  • Very slow gameplay. Even as Tigger
  • Cookies are sometimes annoying to hunt down