24 sentences of materialism

Alright kiddies! I totally forgot to do a “24 Days of Materialism” feature this year, and the best thing I could come up to sort of replace it is this: The 24 Sentences of Materialism. It’s basically the same concept, I choose 24 things I like and tell you to buy them, only this time I’m ripping off the long-dead Video Game Article‘s “One Sentence Reviews” feature. So here’s a list of video games, albums, books, and TV shows that I love and think you should buy for yourself or your loved ones (and also a link to a related webpage for each). Honestly, I think this is the hardest thing I’ve ever written. It’s terribly difficult to express everything I want to say about a product in only one sentence.

1. The Legend of Zelda: Skyward Sword – Take one part Ocarina of Time, one part Wind Waker, mix well, and then tweak everything just slightly: provides a surprisingly fresh Zelda experience!

2. Monster Hunter Freedom Unite – Why not help persuade Capcom to bring MH Portable 3rd or MH3G by picking up what is easily the best game in the series to date (that is available outside of Japan).

3. Groove Coaster – A rhythm game that’s incredibly simple, but will still suck you in with its trippy visuals and eclectic track selection.

4. Volchaos – A rather superb Xbox Indie game that brings back the glory days of video games: short, challenging levels, and a great sense of satisfaction when you get them right.

5. Fallout 3 – I don’t know why I don’t spend more time with this game; it’s so unlike anything else I play and all the more wonderful for it.

6. Super Mario 3D Land – The game that justifies the 3Ds’ existence.

7. Super Mario World 2: Yoshi’s Island – Getting this game (and The Legend of Zelda: The Minish Cap) for free because I paid too much for my 3DS makes it totally worth it.

8. Anima: Ark of Sinners – It’s not really very good, but you can see potential shining through the blandness and kludgy controls.

9. Tron Legacy Soundtrack – Oddly enough, this is probably my favourite music to listen to while playing Minecraft.

10. Tom Petty & The Heartbreakers – The Live Anthology – Just slightly less than four hours of pure delight.

11. Bound Together – Who could ask for more than an Earthbound tribute remix album?

12. Back in Blue – I love OC Remix but don’t generally love their albums, but this Mega Man 9 tribute is awesome all the way through.

13. Private Line – 21st Century Pirates – There must be something in the water in Finland, because they’re so good at hard rock/metal.

14. How to Survive a Garden Gnome Attack – This one really should be mandatory reading for every human being.

15. The Forever War – Best novel I’ve read in… forever?

16. 5 Very Good Reasons to Punch a Dolphin in the Mouth – This comic collection goes beyond hilarity and does its best to teach you some very important lessons.

17. GameSpite Journal 10: The SNES Turns 20 – What kind of gamer wouldn’t want to read a book all about SNES games?

18. Teenage Mutant Ninja Turtles: The Ultimate Collection Vol. 1 – A huge, beautiful history lesson.

19. Futurama Season 6 – The first few episodes are kinda weak, but the quality shoots up after that and has me very excited to get BD set of the second half.

20. Community Season 2 – Abed’s Uncontrollable Christmas.

21. Criminal Minds: Suspect Behaviour – It’s like Criminal Minds if Criminal Minds sunk all the budget into the script and had first-year college students do the rest.

22. Teenage Mutant Ninja Turtles (80’s) – Campy, cheesy, corny; whatever you want to call it, it’s all goofy nostalgia.

23. Fullmetal Alchemist: Brotherhood – I liked the original series, and this one is better in every conceivable way.

24. Fringe Season 3 – Somehow this show has gotten to a point where I feel it might be better than LOST.

Attack of the Supper Squid

Ah, this November just gets better every day. Matthew Good was great of course, but I have even cooler news.

Remember how last year the kids at Talking Time made their own game with the Super Mario Bros X level editor? And how I was super excited about it? And how I contributed three levels of varying quality? Super Talking Time Bros. 2: SUPER SQUAD is now in production, and should be ready to roll early next year. I have of course submitted a stage, and the flame of my passion for creating Mario levels has been reignited.

The first stage I submitted is this one, and I quite like it. Zaidyer’s a fan too, which is good because he’s the project lead. It’s sort of ripped from my personal project, but totally redone. Because it sucked before. Now I’m pretty proud of it. It’s certainly more exciting than anything else I’ve made.

I submitted this one too, which I’m less proud of. I can’t exactly point out why I don’t like it much though. It was already made, I just changed the goal area to meet TTB2 requirements. Really I think I just submitted it because I wanted to have more than one level in the game. I think I’ll hit the drawing board again this weekend and put something better together.

My point here is that if you have a computer and even a mild sense of what would make a fun Mario level, participate! Even if your thing is a sucky bag of sucky suck, we have a peer review process that will help to make you a better level designer! It’s what kept the first game from being just another mess like RMN Bros. The original Super Talking Time Bros. sturned out great, and to be completely honest, I’m a little more excited about TTB2 than Super Mario 3D Land. Crazy, I know. But if you’re a Mario fan, you owe it to yourself to check these out.

Wishlist

So I’ve played a lot of video games over the course of my life up until now. Only now, real life gets in the way a lot and I spend a lot more time longing for video games than actually playing them. It’s a sad state of affairs, but it’s the way she goes. I’ve decided that for fun, I’m going to make a small list of game accomplishments I’d like to make in the next year. Keeping in mind of course, that this is the abriged version. I could go on for days about games I want to play.

Another note of minor importance is that these aren’t in any specific order. I’m just noting them as they come to me. Putting them in order would likely be impossible. Oh, and none of these are games that I’m actively playing. Most have been set aside in favour of other games, and a handful I haven’t even started playing.

  • Final Fantasy XIII : Defeat Vercingetorix
  • Final Fantasy XII : Complete the story / acquire all Espers
  • Final Fantasy VI DS : Complete the story
  • Dissidia: Final Fantasy : Earn “All characters at Lv50” accomplishment
  • Dissidia 012 : Start playing
  • Tactics Ogre: Let Us Cling Together : Complete the story
  • Monster Hunter Freedom Unite : Complete offline quests
  • Monster Hunter Tri : Play it sometimes
  • Monster Hunter: Dynamic Hunting : Get all cheevos
  • Secret of Mana (iOS) : Complete the game
  • MadWorld : Complete the game
  • Little King’s Story : Complete the game
  • Epic Mickey : Complete the game
  • Earthbound : Play again
  • Super Mario Galaxy 2 : Find all green stars (June 11/12)
  • Pokémon White : Complete Unova Pokédex (Oct 6/12)
  • LEGO Rock Band : All single-player cheevos
  • Catherine : Complete the game on Normal difficulty
  • Guitar Hero Van Halen : Complete tour mode (May 23/12)
  • The Legend of Zelda: Ocarina of Time 3D : Complete Master Quest
  • The Legend of Zelda: The Wind Waker : Play again
  • Deadly Premonition : Start playing
  • Batman: Arkham Asylum : Start playing (Jan 2/12)
  • Fallout 3 : Complete the story (Jan 15/12)
  • Picross 3D : Complete all puzzles (May 14/12)
  • MegaMan Legends : play again (June 7/12)
  • Borderlands : Complete all story missions, all reasonable secondary missions
  • Luigi’s Mansion : Play again (Aug 29/12)
  • Pikmin 2 : Story mode full clear
  • Pikmin : Play again
  • New Super Mario Bros. Wii : Complete World 9

So yeah. Ain’t nobody can say I’m not a goal-oriented person. The relevance of my goals is questionable, but I have them. Game developers really should stop making new ones so I can catch up though. Maybe just put a freeze on new games for 2012? Not that it really matters. Once Super Mario 3D Land, The Legend of Zelda: Skyward Sword, and Mario Kart 7 arrive, it’s all over anyway.

Everybody’s got their dues in life to pay

So Catherine never ends, apparently. I mean, twice now I assumed it was over, but got faked out at the last minute. I would like to say that I’ll be wrapping it up tonight, but it might just be another pretend ending. A pretending?

Not that I’m complaining, mind you. The last few levels have been some of the most fun in the game, hitting that sweet spot between too easy and too hard. I might even say “just right,” to appropriate the adjective of a certain someone.

The story went in a totally unexpected direction though. Given that the game is a sort of spiritual cousin to the Shin Megami Tensei series, I suppose I should have seen the eleventh-hour twist coming. The game also goes the extra mile to call itself a “romantic horror,” and video games have some pretty strict rules about requirements for a game to be considered “horror.” I just thought Catherine would be different. Oh well. It’s still a great game, it just has an unfortunately silly twist.

Also, I’ve been spending little bits of time here and there with MegaMan 9, because I’ve never finished it and that’s not a game I can live with having on my pile of shame. It’s a really tough game, and while I have made progress (was previously stuck on Wily 1, now stuck on Wily 3) I feel like I’m not really learning the game, but coasting through on blind luck. I’ve been experimenting with using special weapons outside of boss fights, and it’s definitely helped my game, so I’m thinking I’ve been doing it wrong up to this point. Normally in MegaMan games I just roll through with the buster and use weapons to polish off bosses quickly. MM9 was a very rude awakening.

Is it so wrong to want a handheld version though? I’mma have to go see what that PSN thing thinks about that…

Another year is gone so fast

I’ve been to the dentist three times in the last month or so, and I’ve come to the conclusion that they use dental floss made of tiny razor blades there. I’ve gotten into the habit of flossing (almost) every night, and yeah it hurt a bit at first, but now I feel no pain when I floss. My gums don’t even bleed anymore. I’m used to it. But at the dentist’s office? Hurts like a bitch.

In other news, the iPhone’s camera takes way too long to initialize. I was downloading the Virtual Console version of Final Fantasy III yesterday, and the most amazing thing happened. I tried to take a video of it, but by the time my phone’s camera started up it was over.

So normally when you download something from the Wii Shop, Mario will run laps across the screen collecting coins. Sometimes he will be Firey Mario and you can press A to shoot fireballs. Occasionally Luigi will run across instead. But yesterday, Mario and Luigi swam across the screen. In the five years I’ve owned the console, I have never seen this happen, and I’ve sunk way more money than I’d like to admit into Virtual Console and WiiWare downloads. Even my youngest brother hasn’t ever seen this, and he’s probably used the shop as much as -if not more than- me.

So yeah, I wanted at least a picture of it, but the stupid iPhone is stupid and can’t take spontaneous pictures.

Earthbound

Do you like Earthbound? If you answered no, it’s because you haven’t played it.

It seems that the big thing about Earthbound is that everybody loves it for different reasons, and more often than not, they’re all little personal things. I’ve read a host of Earthbound-related stuff this week, and I recommend checking out at least Talking Tyrant Loki‘s take on it. It’s the shortest of the three links I’m posting here, and probably the easiest to swallow. Another one from a website I’ve never read before called Critical Distance gives you a sort of play-by-play of a handful of other people’s EB-related musings. The last, an absolutely mammoth review by Tim Rogers really digs into the game. It’s a long read, and it’s incredibly deep. If you don’t want to experience Earthbound after reading this, nothing will sway you.

Me, I think the thing that draws me most to Earthbound is the music. Ever since the first time I played it, the Onett theme has stuck with me. I whistle it pretty consistently, and usually when I go for a walk on a quiet day (sans iPod) I find the Twoson theme playing in my head.

More than anything, the little scene you get when waking up in a hotel and the accompanying melody are permanently ingrained on my soul. Most people miss it because you wake up and leave the room to get back to the quest, but there’s a piece of music that plays after the “good morning” melody that I’m sure is exclusive to the room after waking. Once you leave the room, it switches back to regular ol’ hotel music. I think. It’s been almost a year since I played the game, so the details are a little fuzzy.

The point is, that that one tiny moment -those ten second between when the screen fades after talking to the hotel clerk and leaving your room- makes me feel an overwhelming sense of serenity. In other RPGs, waking up after a hotel stay produces a chime and then it’s back to business. Earthbound perfectly captures that one feeling that we all get occasionally in the morning, when you wake up and everything feels absolutely perfect for a few fleeting seconds.

The little melody. The music that comes afterwards. The chirping of the birds in the background. This minor instance that is a throwaway moment in any other game has had a deeper and more lasting impact on me than any other element of any game that I can think of. You may read this, having never played the game, and think I’m nuts. Maybe you have played it, but didn’t get the same sensation. But this affected me. I can’t even describe how it works in my head. Anytime I stay at a hotel in real life, this scene invariably invades my mind.

There’s a scene in the game where you stay in a haunted hotel, and the whole process is similar, but twisted. That was when I truly realized that things were really amiss, despite the fact that the town was overrun with zombies and smelly trash can ghosts. It was emotionally distressing, to say the least.

All that, and I haven’t even gotten around to the Sound Stone Melody (called “Smiles and Tears,” apparently). This is the first song that I can remember which evoked a strong emotional response in me, and remains one of two songs and the only instrumental piece that has ever brought tears to my eyes on the merits of the music alone, the other being Queen’s “Save Me.” But while the latter brought about its response through a genuine expression of despair and loneliness, the Sound Stone Melody has a more ineffable quality to it. I don’t know how it manages to grip my consciousness so tightly, but it does. It’s one of my favourite pieces of music, and it really is beautiful.

The main quest of Earthbound is to assemble the pieces of this melody. Yes, it’s to help defeat an evil alien, but that’s besides the point. You travel the world, to these sacred places that really aren’t so extraordinary on their own. At each one, you acquire the next few bars of the tune. Once you’ve assembled them all and listen to the entire piece, you cannot help but be overcome by a wave of nostalgia, remembering all of these places, and everything you experienced on the way there. Maybe it was just a silly quest in a silly video game, but now it’s a part of you too, and that melody will bring all those feelings and memories back every time you listen to it. I used to sit on the Sound Stone screen and listen to the melody -even when incomplete- over and over, because it brought with it the absolute strangest feeling I’d ever experienced. It was like the greatest happiness and the deepest sorrow wrapped into one short, simple melody.

So yeah, Earthbound is pretty deep. I recommend playing immersing yourself in it as soon as possible. And don’t just get to the end. Walk around. Explore the world. Let it and all of its little details wash into you. Though given that everyone who writes about Earthbound in this way played it in their developmental years and is now waxing nostalgic about it, I’m not sure if an adult could properly appreciate the game. All I can say for sure is that I played plenty of video games in my youth, and none of them evoke that same warm feeling in my chest that Earthbound does.

It’s running through my brain

Yesterday I discovered the Playstation Store for the first time. This is both fantastic and not good at all.

I suppose I knew that it existed. As I understood it though, it could only be accessed via PS3 and then the games could be transferred to your PSP. If that was ever the case, it’s not anymore. And now I have access to PSOne Classics, and my credit card bill is going to inflate dramatically.

I’ve already bought Breath of Fire IV, Tomb Raider and Gex 3: Enter the Gecko. BoFIV and Tomb Raider because the kids at Gamespite keep telling my how good they are and how I missed out, and Gex 3 because I remember playing and enjoying the N64 version as a whippersnapper. In retrospect, it’s a game that only a child should enjoy; a second-rate Banjo-Kazooie.

The most interesting thing about Gex 3 is that it’s just loaded with pop-culture references. And this was in an age before Family Guy. At least, Gex: Enter the Gecko (Gex 2) predated Family Guy by about a year, and it used the same schtick. After a little research, it seems like Enter the Gecko was actually released before Banjo-Kazooie, making my comment in the last paragraph a little backwards, but you’d think that Crystal Dynamics would have learned from the best for Gex 3. That is to say, the best for 3D platforming collectathons anyway.

I actually cannot wait to dig into Tomb Raider. I remember hating the demo with a passion, but I’ve heard enough people say that once you get around the lame controls and gunplay mechanics there’s a great adventure buried in there. I hope to excavate this supposed relic. Hyuk hyuk.

And Breath of Fire IV? I’ve played the first dungeons in the first two BoF games, and have delved a bit farther into Dragon Quarter (which I need to get back to…), but otherwise I have very little experience with the series. RPGs also seem better suited than complex action games to be played on a system that’s missing two buttons and an analog stick from the original controller. Also, I probably don’t need to buy a third copy of Final Fantasy VIII. Though I inevitably will. The idea of being able to play FFVIII anywhere is way too tempting. And when I can, I fear my 3DS and all other PSP games I own will become completely irrelevant. The only thing that’s really stopping me from doing so right now is the fact that my tiny memory stick is full and I don’t want to buy a new one.

In conclusion, I’m glad the most these games go for is $10 (sans tax!). That’s considerably less than people are trying to make me pay for used physical copies! Hooray!

Droppin’ addendums

I have a couple things to add to previous posts from this week, and no better time to do it because I don’t really have anything else to say today.

Firstly, and most importantly, you can quick turn in MegaMan Legends! While not as intuitive as the quick turn in Resident Evil games (pressing down+run), it offers more fexibility by letting you quick turn in any direction! I say less intuitive because in RE games you’re always pressing the run button anyway, but the circle button in MML is for talking to people and opening doors/chests. Now that I think about it though, MML doesn’t have a run button and the next most logical choice is the context sensitive button. So forget everything I typed here except for the “I was wrong there is quick turn” bit.

I don’t know which one it is, but I’m sure somewhere there’s a game where the quick turn is pressing both shoulder buttons? Maybe I dreamed it?

Secondly, I tallied up the amounts of songs that I like in Rock Band 2 and LEGO Rock Band. Just because I didn’t feel comfortable rounding up the amount of crappy songs in LRB to “about half.” And what I came up with is that I like 19 of the 45 songs, which means that in reality, 58% percent of the songs in LEGO Rock Band are crappy. Not really enough of a difference to justify the time it took to do the math. Whatever.

I did the same count for Rock Band 2, and amazingly I like 63% of the songs on that disc. Which is surprising to me, because when I think about RB2’s setlist, I can only think of the boring-ass garbage on it like “Float On,” “PDA” and “Feel the Pain”. So I guess if you’ve heard me dissing on RB2’s setlist, just disregard it because I apparently like it quite a bit more than I thought.

P.S. I like roughly 30% of the tracks in Band Hero. And that’s being generous.

Holder of Legends

My family was down in the States last week, and I’d given them a short list of things to pick up for me while they were down there. It was mostly Peanut Butter Crunch and Mountain Dew Throwback, but at the very end, I snuck a note on there asking them to check out the used game shops for either MegaMan Legends game. I wasn’t expecting much, because I’ve been prowling the local shops for years now. Lo and behold, the ol’ family came through for me.

So now I’m the proud owner of a legitimate copy of MegaMan Legends. It doesn’t have the proper jewel case, but I can fake that if it ever starts to bother me. It’s been a few years since I played it in earnest, so I’d forgotten just how strange the control scheme is. I was a little worried about how MegaMan Legends 3 would control on the 3DS, but my fears have been assuaged now that I know they certainly couldn’t have gotten any less functional. It’s all moot though, because that game was cancelled.

I think the most jarring thing to me is that there is no quick-turn button/button combination. I don’t think it was introduced into the Resident Evil series until the GameCube remake, but I have lingering memories of there being such a technique in MML. Maybe I’m thinking about the sequel? Maybe there is a quick turn and I don’t know how because I don’t have the manual? It would be really handy though. S’all I’m sayin’.

On the other hand, I’ve been doing pretty well for myself so far. Near the beginning of the game, there’s a huge robot boss whose weaponry can destroy the surrounding buildings. One of the sub-quests later in the game is to grind up the money to donate towards rebuilding the city. Usually the costs are pretty high, but I managed to end up losing only two of the smaller buildings on this run, which is significantly better than I remember doing on any previous playthroughs. So, I guess I’m getting the hang of the funky controls again.

There’s a second phase in the Northern section of the city that works the same way. Only this time there are a handful of smaller robots which are far more interested in demolition than self-preservation, and three of which fly around and spawn new robots. Also the buildings are spread out a bit more, forcing you to run back and forth across the map in a vain attempt to save what you can. Needless to say, that part never works out too well for me.

It’s a great joy to drop back into the MegaMan Legends world though. Kattleox Island is such a vibrant place, with little flourishes all over the place to keep explorers happy. Maybe they’re as simple as a poster with a pig and chicks on it that says “Don’t kick us!” (which ties into Legends 2), or as unexpected as a lone Servbot hanging out on a roof. And the characters! The voice acting doesn’t exactly shine, but it certainly has the same memorable quality as the original Resident Evil does, just without most of the cheesiness. At worst, Capcom had programmers/translators who wanted to do voice acting do it this time around.

In the end, I think it’s mostly the fact that I can appreciate this game for what it was in its time. Mechanically, it doesn’t hold up as well as I’d like to say, but it certainly makes up for that lack with a compelling game and story underneath those outdated levers and pulleys. I still love the game, and I’m relishing the chance to really get into it again.