I’ve got a friend, her name is Boxcar

Guys, Wii U. Oh man, Wii U.

For a thing I wasn’t entirely sold on before launch, it has very handily dominated the last week-plus of my life. And I’m okay with that, because man is it ever fun. I’m not even talking about the games there! The system is just fun to play with. It’s a little on the slow side; everything takes a good five to ten seconds to load, but I don’t find it nearly as annoying as some. Just sitting on the main menu, with all the Miis milling about, it’s kinda hypnotizing. And then the Miiverse posts start popping up.

Miiverse is… What’s the best way to describe it? I finally get how people can get addicted to Twitter. It’s like Nintentwitter: made up of tens of thousands of Nintendo Power envelope artist wannabes and infinitely easier to parse than actual Twitter. It’s plenty of fun to sift through Miiverse posts to look at the funny screenshots and beautiful drawings that people have posted to it, and it’s very fulfilling to help people out who have posted about how they’re stuck somewhere in a game. Currently only Nintendo Land and New Super Mario Bros U are completely integrated, but once more developers make their games with it in mind, I think that Miiverse is going to be a real game-changer. I’ve been on Facebook for years now, but have never enjoyed the experience as much as I have with the last week with Miiverse.

Also of note is that the Wii U internet browser is excellent. Nothing beats an actual computer for surfing the webs, but as far as game console/handhelds go, the Wii U’s internets browser is leaps and bounds beyond the rest. The YouTube app that comes installed on the system is nowhere near as good as simply using the browser for your YouTubing. This comes as a great relief to me, as my TV’s YouTube app is garbage, and only really usable when linked up with my iPhone. Now I just boot up the Wii U and I’ve got a perfect YouTube experience on my gigantic television. There are fewer things that could make me happier.

Where the games are concerned… Mario U is pretty damn great. People have been referring to it as New Super Mario World, but it’s not quite that good. If you’re in it for the single-player experience, Super Mario World or even Super Talking Time Bros 2 will leave you more fulfilled. Fortunately, Mario U features a multiplayer experience that is almost completely unique and an absolute blast. Yes, it’s essentially the same as New Super Mario Bros Wii, but it’s bigger, better, and in glorious HD.

I haven’t given Darksiders 2 a spin yet, because I intend to complete ZombiU first. ZombiU is an intricate game that deserves a whole post to itself, so that’s what I’m going to do somewhere down the line.

Nintendo Land may be is the best pack-in game ever. In a completely unexpected twist, it’s the game I’ve spent the most time with by far. It’s not at all the tired mini-game collection I assumed it would be. It’s an essential party game for Nintendo fans, and has an impressively robust single-player experience tucked away in there to boot. It’s already provided two weekends of riotous three-player fun, and I look forward to spending much more time in Nintendo Land, the new Funnest Place on Earth. Full review to follow on this one, because there’s so much there!

I only got to play a little bit of Sonic and All-Stars Racing Transformed, but my brother stands firm that it’s better than Mario Kart. Not as strong a statement as it might have been years ago, because Mario Kart is starting to get a little long in the tooth, but a pretty clear indication of quality no less. I liked what I saw, and the inclusion of Wreck-It Ralph as a playable character is simultaneously pleasing and perplexing. Ralph is the only element of his movie in the game, despite the fact that he never really drove in the movie. Oh well. It seems like a solid game, and an excellent candidate for an Xmas gift.

For some reason that I cannot explain, Little Inferno has wiggled its way into my head and won’t get out. I don’t think it’d be something I would get a lot of use out of, and the $15 price tag is awfully steep for a creepy fireplace simulator. Oh well. I’m sure I’ll get over it eventually. As soon as a more enticing eShop game comes along, I think. Hopefully there’s some new software available this Thursday. It was nice that Wii U launched with a shop at all, but it’s nowhere as great as the bounty of Virtual Console games that OG Wii had available on launch day.

I guess that’s all for today. I really think I’d get more enjoyment from actually playing with my new toy than writing about it, so I’mma go do that now. Ciao.

Morphinology

My YouTube channel hit 10,000 video views last weekend, and while that may seem pretty paltry when compared to single videos that have millions of views apiece, it’s approximately 9,999 more than I ever expected to have when I created my channel. As a show of appreciation, I uploaded a complete Let’s Play series throughout the week: Mighty Morphin Power Rangers for the SNES. Watch the whole thing below.

The whole set clocks in at just over an hour, and even less if you skip video 5 (It ends in a Game Over, and episode 6 is the same level done successfully). There are plenty of worse ways to waste an hour. Why not buff up my view counter a little more? Come on, help a brother out. And throw around some upwards-thumbs while you’re at it. Pweease?

That said, I have no idea what I’m going to do for the next threshold. Or even what that’ll be. I was thinking 20K at first, but 25,000 seems like more of a milestone. Not that I should be thinking that far ahead; that many views is a long, long way off unless I hit another goldmine like Super Talking Time Bros 2.

Ryan talks about Rayman

Video game characters come in all shapes and sizes. Some are big, some are small. Some are fun, slightly overweight plumbers, and others are cold, angsty teenage warriors. Many of them have not only their own series of games, but spinoffs and huge merchandise lines too. Of course, for every successful character, there are at least a handful that don’t have the chops to make it. Sitting almost squarely in the middle of that range is a plucky little hero who has no arms or legs, but a ton of heart.

No, not Plok. Why would I write an article about Plok?

I’m talking about Rayman, of course. That little guy created by Ubisoft way way back in 1995. It’s kinda sad that I can call 1995 “way, way back” without meaning it as a joke. The point here, is that I didn’t play Rayman for years. Hey, can you blame me? I didn’t have a Playstation yet, and I wasn’t big on PC gaming outside SimCity 2000 and Duke Nukem 3D. Given the chance, I probably would have played the game too, since it was an action platformer and I was still pretty hesitant to leave that genre’s warm embrace.

I think the real thing that kept me from Rayman was that none of my friends were interested in his game. Since he wasn’t on a Nintendo platform for four years, Nintendo Power, still my number one video game news source at that point, understandably didn’t have any coverage of the game. The internet was still pretty new in my household around that time too, also it was dial-up. I mostly used it to find breeding charts for Dragon Quest Monsters and to engage in some Yahoo chat. So really, I’m not entirely sure if Rayman was popular at all in his first few years. All I can tell you is that I’d certainly never heard of ‘im.

Continue reading Ryan talks about Rayman

Another one in the can

 

I thought had posted a link to this when I started it, but I guess not? I barely looked. I just did a blog search for “kirby” and nothing came up. Anyway, here’s an embedded thingy for you to watch Let’s Play Kirby’s Adventure. The series is complete, and I embedded the playlist, so you can just press play and watch beginning to end.

The whole series is about two and a half hours long. So a little less than the current average Hollywood blockbuster? It’s probably best to watch them all at once too, because I did it in two recording sessions, then just split them up between worlds. You’ll notice that I did not consider that plan as I was recording, and usually talked over the transition from boss to world intro, where the videos are cut.

This also marks the first series in which I intentionally cut out footage. There’s a section in episode seven that got me really riled up, and I ended up having to remove some of the video because I was getting embarrassingly frustrated and let slip more than a few naughty words. I like the idea of keeping all the video for a more complete experience, but sometimes you have to make an edit for the betterment of everyone. It’s not like you miss anything good either. It’s just ten minutes of me swearing and failing.

Genre mashup

A few creative-types at Talking Time have gone and decided that it’s time to forge an expansion pack for Super Talking Time Bros 2. Because I’m always happy to be a part of awesome things, as soon as I was able I went about painstakingly crafting a new stage for the “Super Squad Goes to SPACE” expansion.

Because I have no good original ideas however, I decided just to take another game and stick it into Mario.

I’m not the only one who did that! But so far I think I’m the only one who’s stuck Mario in a falling-block puzzle game. Of course, this is just the beginning of the stage. It gets a lot more complex once you leave the Tetris tube, and while I kind of hated it when I first completed it, it’s really grown on me and I’m pretty darn proud of it now!

If you want to check in on development and play-test some stages before the game is finished, come on over to the STTB2 thread. Sign up and give your feedback! The more people testing and helping to smooth these stages out, the better the end game will be! STTB2 was incredibly well-received, so the bar is set fairly high here. Otherwise, here are some more links.

Download STTB 1+2

STTB2 expansion wiki

Some jerk Let’s Playing STTB2

Nostalgia trippin’

Hey, so does it mean you’re old when just the air can cause waves of nostalgia to wash over you? Because I’m totally getting that right now. It’s been a beautiful fall day, and the first real one as far as I’m concerned, because it’s just got that feeling to it. I love this weather, and it brings back memories of everything I’ve ever associated it with. I have no way to properly convey these feelings in words, but I can feel them in my heart and I need to get them out somehow, so I kept a running list of every memory that came back to me today because of the cool autumn air. Here’s what I got:

  • Trick-or-treating in general
  • Beating Army Men: Sarge’s Heroes for Nintendo 64 one Halloween night
  • Playing Silent Hill for the first time
  • Daily visits to the Heath Sciences Center
  • Watching Criminal Minds on Stephanie’s laptop in my car
  • Guitar Hero 5
  • Visiting a small corner store downtown that smelled like curry, and buying Pepsis at said store which also smelled of curry
  • Treehouse of Horror
  • YTV’s Dark Night specials
  • McDonald’s Halloween McNugget toys
  • Driving around with the family to look at Halloween houses
  • That old McDonald’s Halloween cassette tape. “Spooky Sounds” or something of the like?
  • Pokémon Silver Version
  • The beginning of Christmas madness at Toys ‘R’ Us
  • Donkey Konga
  • Traipsing through yards covered in crunchy, fallen leaves
  • Finally earning my driver’s license
  • Purchasing my first car (I still love you, Spirit)
  • The beginning of hockey season, and all those dreadful practise sessions
  • Carving jack-o-lanterns
  • The last family trip to Fargo
  • Chasing a bunch of egg-chucking hooligans down the street while dressed as the red Angry Bird
  • Playing Rock Band 2 at a Halloween party, and my sister-in-law commenting at how intense I looked while I was playing
  • Creating the alias “Tito Sanchez” for reasons I cannot recall
  • Going to a corn maze and haunted house with a group of friends, and being thought of as a goofball (not in a good way) by the females of the bunch.
  • Playing Magical Starsign in the upstairs storeroom of Toys ‘R’ Us instead of working
  • My brother’s friend Brent dressing as a woman for Halloween, and being called “Brenta” for many years afterwards
  • Not giving out free cookies to trick-or-treaters at Tim Hortons
  • Silent Hill: Shattered Memories, for some reason. I don’t know why, because I never played that at Halloween time
  • Pillsbury cookie rolls, with pumpkins coloured into them!
  • Enjoying those cold, foggy mornings where nobody’s around and silence abounds
  • The many times I said I’d participate in (or at least check out) a zombie walk, but never did
  • Pumpkin pie
  • The Nightmare Before Christmas
  • Specifically, “This is Halloween”

The story so far

Let’s get this straight right away: I don’t always have the best judgement of when something’s a good idea, and when it not. But neither do you, so shut up.

Over the last couple weeks, Talking Time has been all abuzz about rougelikes. For any that might not know, roguelikes are games that are like a really old game called Rogue. Distilled down to their base elements, they are games that feature randomly-generated dungeons and make you start back from zero every time you’re killed. Most are on the PC, with Nethack being the big fish in that pool, and Chunsoft’s Mystery Dungeon series has carved out a pretty well-renowned name for itself as far as console editions go. Spelunky is a side-scrolling action variant on the normally turn-based RPG nature of the genre.

The kids at TT have always been into roguelikes, because Parish (our fearless leader) told them to. Lately, the mania has resurfaced because of a ROM hack, of all things.

Continue reading The story so far

Prolonged Fantasy VI

I’ve been very, very slowly chipping away at Final Fantasy VI. Or, I suppose it’s Final Fantasy III because I’m playing the Virtual Console edition. But all that aside, I started playing this in February. From what I’ve read about it over the years,  FFVI should not take 5+ months to complete.

The problem is that I cannot seem to remember that it’s there. Every time I pick it up and start playing again, it sems that a new game comes around to distract my attention from it. And this isn’t the first time I’ve had this issue either! I’ve tried playing it (admittedly the highly illegal ROM of it) a couple times before, and the farthest I’ve ever made it was to the ghost train. I know this for a fact because I haven’t got even the slightest recollection of Terra or Locke’s paths from the point where the party splits following the battle with Ultros.

I’ve finally progressed beyound that point though, and I’ve just arrived at whatever the town is where you can learn a little bit about Locke’s past. I probably should have remembered that one town’s name too, because Locke has always been my favourite FFVI character, even though I’ve never really played the game. That opinion is based almost completely from Nintendo Power’s coverage of the game. It’s funny, Epic Center was always my favourite NP feature, but I never played any SNES RPGs during their time. I was always afraid of games I wouldn’t be able to beat in one rental.

Before I move on, Locke is still my favourite character. “It’s a little tight, but the price was right!”

Anyway, I was a little distraught at the event battle just before this part of the game, where you have to defend a hill against a force of encroaching troops. FFVI up until that point wasn’t a tough game. I kept a big stack of potions on hand, and just chugged those as I brute-forced my way through anything that posed a threat. But this battle was different.

There’s a part that plays out the same near the beginning of the game, where you’re on a map that’s made up of a small maze. Your party is at the top, the enemy below. You get three groups of characters to move around while trying to stop the baddies reaching your side. The first instance of this is pretty easy. There aren’t a lot of bad guys, and it’s the beginning fo the game; of course they wouldn’t make it very hard. Only the second time around, you’re squaring off against a regiment of soldiers led by Kefka, who (SPOILERS) ends up being the main antagonist of the game.

It became clear very quickly that my parties were painfully underleveled. I had never stopped to grind in this playthrough yet, and while I still had a good supply of potions and tonics, the soldiers were doing a pretty good job of carving up my two-person squads. (There was one squad with three characters, but they only saw a single fight). In the end I got screwed because one party was constantly barraged by enemies, and since you can only move one squad at a time, your control is frozen as the camera pans over to any inactive parties that are besieged by enemies. Because of this, I was only able to move my backup squad at the top about one step between each battle, while the enemy party that was near the top was able to slide on in at two steps between fights. It was stupid, and a waste of like twenty minutes.

On my second time around, I tried something competely different. I stuck Terra and Sabin together, and sat my other two squads at the two choke points at the top of the map to intercept any incoming enemies. With Terra and Sabin, I beelined directly for Kefka. On the way they were accosted by at least seven enemy squads, which I cut down handily by spamming Sabin’s Aurabolt. Terra doled out poitions when necessary, and I FireDanced my way past the Rider at the bottom. I proceeded to continually blast Kefka with Aurabolt and he retreated before I knew it. I think only one enemy squad made it to the top before it was over.

I’m now starting to wonder if it’s a trait exclusive to FFVI, or if more FF games become a cakewalk if you just plow through them with a sack full of potions. I’m wondering if the rest of the game is like this too, or if I’m eventually going to have to put some thought into it. I’m sure that I haven’t seen the last of the gimmick bosses, but aside from that, is brute force the best way to get through all the mooks? I guess we’ll have to wait and see. I think at this pace I should be done by about this time two years from now.