Don’t worry, folks, we’re almost through all the indie horror games on the list. Just one more to go after this.
- Release year: 2025
- Developer: Doesn’t Matter Games
- Platform: PC
I won’t even pretend that Ramona is on my list for any reason other than I have a real soft spot for Doesn’t Matter Games. Ever since Lost Alone, I’ve played every release, for better or for worse. Ramona, fortunately, is definitely in the “for better” column. It’s not the only game that Doesn’t Matter Games has released this year, but it is the best one, being the most stable and bug-free of the bunch, and having its very own little camera gimmick to make it stand out from the rest.
Like every other Doesn’t Matter game, Ramona is a haunted house simulator. Or a large-scale virtual escape room. An “escape house”, as I like to call it. And I consider that to be a good thing. That little niche is right where I like to be. This one casts you as a reporter investigating the home of the titular Ramona, who had once run a shelter for orphaned children. But she seems to have fallen on hard times after having been accused of being cruel and abusive to said orphans. What’s the truth behind the stories? That’s what you’re there to find out!
I called this game an escape house for a reason: most of the gameplay revolves around you searching the house for clues to puzzles, which, when solved, will unlock a box or cabinet that grants you a key for a locked door or an item that you’ll use for another puzzle, which will unlock a box or cabinet… so on and so forth until you’ve finished the game. Many notes are strewn about the place, in true horror game fashion, some of which tell you pieces of the story, and some of which contain puzzle clues. Some even have both! And lastly, if collecting is your jam, there are dozens upon dozens of photographs of streamers hidden all over the house for you to find and collect. This has been a bit of a staple of Doesn’t Matter games for a while now, and one day, in a future game, I hope to be on one of these collectibles.
To speak more to the “haunted house” part of my initial description of the game, there are jumpscares all over the place in Ramona’s house. Getting jumpscared or lingering in the dark too long will fill your anxiety meter, and if it tops out, you die. But staying near a light source for a while will slowly bring the meter back down. Thankfully, Ramon doesn’t have any janky combat systems that you’ll have to deal with or patrolling monsters you that you need to avoid. However, if you allow noisy appliances (that set themselves off randomly) to create too much noise, Ramona herself will appear to kill you dead. Fortunately, all it takes to deter her is a single well-placed flash from the camera you pick up about halfway through the game, so dying really isn’t much of a threat.
Running around Ramona’s house, solving puzzles and jumping at scares, is maybe not the deepest experience, but it’s one that I find great joy in. Being free to figure it out at your own pace, without any sort of time limit or enemies makes it almost kind of a cozy horror game, too. Or maybe that’s just me, because this is my preferred aesthetic. Either way, Ramona was a solid little game, and I can definitely see myself going back to it again in the future.
