I’m so glad that Nintendo promoted this one, because I don’t think I would have ever heard of this awesome little roguelite otherwise.
- Release Year: 2025
- Developer: Kenny Sun and Friends
- Platform: Switch, PlayStation, Xbox, PC
I honestly don’t even know where to start with this one. More than anything I want to make a joke about how there’s no time travelling in this game, but I doubt anyone would really get it. And also, I’m not at all confident that there isn’t any time travelling in this game, given how many unexpected little features it has packed in.
BALL x PIT has a story, though it’s not as deep as it seems (lol get it?). There was once this place called Ballbylon, which was stuck by a meteorite (you know it’s a meteorite because it had the ‘rite’ stuff to get through the atmosphere), leaving a giant, gaping hole in the land where it once stood. People started to gather from far and wide to descend into the depths of the crater in search of fame and riches. Or so I think. Look, the opening was short and I saw it a long time ago and there hasn’t been a lick of plot since. It’s not important.
What is important, is the gameplay. Of course. BALL x PIT plays a lot like Breakout, but a little more hectic. You control a character, which acts as sort of a paddle, and launch balls up the screen at monster-shaped blocks that are constantly spawning in. Hitting a monster enough times will pop it, but if a monster makes it to the bottom of the screen, it will attack you, and your goal is to survive to the end of the stage. Each stage also has two mini-bosses, which are basically just DPS checks, and a main boss, which are all unique fights that add a bit of a bullet hell component to the game.
As you defeat monsters, they’ll drop experience points, and upon level up your character will gain a random stat point and be able to choose from three upgrades. Upgrades come in the form of new balls, each with their own special power like causing AOE lightning strikes or freezing monsters temporarily; and passive upgrades that will do all sorts of things from increasing critical damage when you hit a monster from a certain angle, to spawning statues that heal you, to allowing your shots to pass through enemies. You’ll also see a little swirly vortex thing from time to time that can either upgrade your gear or give you the option to fuse your balls to create bigger, more deadly balls with multiple special effects. And here I never thought I’d say the phrase “fuse your balls”.
In between rounds, you’ll use money and resources you’ve gathered to begin rebuilding Ballbylon. This little town-sim part of the game makes me think of Actraiser, but fortunately your settlement never gets attacked by demons. Over time you’ll clear the land and add a wealth of buildings to your thriving little civilization, most of which will offer buffs to your characters and unlock new features of the game. There are others that will help you farm additional resources, and probably the most exciting ones are those that unlock new characters. There are a total of 16 characters in BALL x PIT, and each one has a gimmick that makes them play a little differently from the rest. Or, radically different from the rest, in certain cases. What does that really mean? I highly recommend you play the game yourself to find out!
Though I wouldn’t say that BALL x PIT is the best roguelite I’ve played, it’s definitely the one that I’ve found the most difficult to put down. The rounds are short, so it’s never devastating when you lose. The unlockables are constantly flowing, which makes it seem like you’re always accomplishing something; and unlike most roguelites I’ve played, they don’t just add more gear to the level-up pool, but can be entire new features that can change the game and make you feel so much more powerful. It’s great fun, and I’m going to keep playing it for some time to come.
