Who’ll be the lonely one

There have been a lot of little thoughts bouncing around inside my skull lately, and I’ll probably end up getting around to blogging about most of them sometime soon. So the blog will probably continue to be active for a while to come. But maybe not. You see, today was a very good day to have Wii Points, as two really awesome games have landed, and I may very well be absorbed in those for a while.

I’ve been waiting for it since the day I got my Wii, and finally finally StarFox 64 is available on the Virtual Console. It’s like the second best StarFox game ever (I like Command only slightly more), and goddamn I loves loves loves StarFox. Pretty much anyone who knows me can attest to that. The real challenge here will be tricking people into playing multiplayer with me. Though really, I’m not that great at StarFox where playing against me isn’t worth the trouble. Also the NES classic Teenage Mutant Ninja Turtles showed up as a complete surprise to me. I must have logged a hojillion hours into that game in my youth and never gotten past that one really hard jump in level three. I downloaded it mostly out of nostalgia but also because I’ve made a promise to myself to finally beat it. That may, of course, be easier said than done, because the game is really flippin’ hard. April’s continued support means nothing!

To make matters worse, Guitar Hero 2 for the 360 lands in two days, and while I may have been able to resist the call otherwise, I cannot just turn away from the chance to play “Rock And Roll Hoochie Koo”. Oh yeah, I guess I forgot to mention that me and the tall one bought an Xbox 360 last Monday. I’ve pretty much been playing Dead Rising, Gears of War and Hexic all week, but failed to even mention them even once. Oops. Making my bank account even less happy with me, Super Paper Mario is a requisite purchase for anyone with a Wii and common sense, and that happens on the 9th, or so my sticky note of important releases tells me. Thank God I still have a small wad of tax return money, or else there’s no way in Hell that even I could justify spending so much in such a small period of time. And I pretty much hate money, so that says a lot.

Euphorea

While it’s been fun arguing over consoles that have been obsolete for like ten years now (maybe next time we’ll go over which version of the Atari was the best), everything’s gotta come to a close eventually. Of course, like 97% of arguments, it was completely irrelevant because every point hinged entirely on opinion, and for the sake of this particular disagreement, opinions cannot be wrong, they can only conflict.

One little note before I go though, is something that always gets on my nerves. Just because a game has an E rating and blood isn’t a consequence of every possible action, doesn’t mean it’s for children. If it’s got Teletubbies on the cover, yeah, maybe it is, but for the most part, that E is an accurate representation that everyone should be able to enjoy the game. If you think you can’t enjoy a game because it’s colourful and not overly violent, then you have some growing up to do. Taking a perfectly random example, Kingdom Hearts was not only rated E and stuffed with cute and colourful characters, but it also carried nearly every Disney licence seen in the past 70-odd years. Yet if you actually play the game rather than blowing it off at the sight of Mickey Mouse, you’ll see that it would take someone who’s at the very least around fifteen years old to truly appreciate the game. Its sequel was even deeper, and most of the things that make it a truly fantastic game would be completely lost on children.

I don’t like to get riled up about silly things, but when people will deny the worth of something because it doesn’t feature anything that might spark some kind of controversy, it drives me bananas. In that way, I envy non-Americanized culture because they can appreciate things that aren’t drenched in violence. Don’t get me wrong, though. I loves me some violence (especially when zombies are involved), I just don’t believe it’s a requisite for quality.

All I need

The one thing I hate about myself is that when I’m arguing in text, I tend to start off well, but get far too wrapped up by the end. Because of that, my language tends to get much more harsh and insulting than it needs be or, more importantly, than I intended it to be. So anyone who’s reading this little N64 debate from the outside, just know that Mike and I are just messing around. At least I am.

So anyway, time to dissect Mike’s happy little PSX list.

  • Metal Gear Solid
    I didn’t count it because I never played it on the PSX. I played the ever-so-slightly superior PC version, which came with the VR Missions at bargain bin pricing
  • Final Fantasy Tactics
    No real argument. I love strategy games like this. Translation is absolute shit though. We’re talking Capcom-level translation here.
  • Crono Cross
    It was on my list. One of the few 32-bit era Squaresoft RPGs that I like.
  • Resident Evil
    I never played the original, so it didn’t make my list. It’s a good game, but the DS port and GC remake far outclass the original.
  • Resident Evil 2
    I said ported games don’t count, and this was on the N64, though the video was grainy as Hell. So if you count this, it’s on the N64 list as well.
  • Resident Evil 3
    Who could object?
  • Final Fantasy 7, 8, and 9
    Sure, they’re great for retards, but for people with good taste? Not so much. The only reason I listed 9 is because I liked the weapon/ability system and Chocobo’s treasure hunting.
  • Vagrant Story
    Never played it, but it’s a Squaresoft RPG, so I have very strong doubts about it.
  • Legend of Dragoon
    That one’s just outright crappy. And a chick game.
  • Silent Hill
    I feel bad that I forgot this one. I love Silent Hill with all my heart.
  • Harvest Moon: Back to Nature
    This is a very weaksauce effort as far as Harvest Moons go. 64 was a hojillion times better, and didn’t feature horrible time-devouring map design.
  • Tekken 3
    With the exceptions of Super Smash Bros/Melee and Soul Calibur 2, good 3D fighting games do not exist. It’s all about the sprites.
  • GTA/2
    While I do prefer the originals (and 3 to some extent) to the slop that are Vice City and San Andreas, I still don’t think the series deserves nearly as much praise as it gets.
  • Tony Hawk’s Pro Skater/2
    The music may have been cut short, but both THPS games were on the N64 as well, and just as playable. So chalk up two more points for the N64 as well if you’re going to include these ones.
  • Crash Bandicoot series
    The only Crash game I could really get behind was Crash Team Racing. The platformers’ appeal wore of after level 2.
  • Some Spyro games
    You’re kidding, right? Spyro sucked balls.

You know, based on the data collected in this little spat, I think I’ve pinpointed the exact reason me and Mike disagree so much. I think it might have something to do with brand loyalty (that one’s me, just so you know) and Sony’s brainwashing propaganda, but there seems to be a distinct game choice difference here. I like adventure games and spit upon most RPGs, while Mike would rather navigate menus than worlds. The one thing everyone can agree on though? Violence. Hooray violence! Bringing gamers together since probably like forever or something.

Don’t you ever leave

Because dropping the gloves with your buddies is fun now and then, especially when it’s arguing about video games over the internet like complete goofballs, I decided to find an official list of Nintendo 64 games that rock (also I have a lot of spare time). It doesn’t take rocket appliances to see that the N64 was a great console, so find one I did, and from the person with the best knowledge in the world about this kind of thing to boot (me). So without further ado, let’s get down to business. I even ordered the list alphabetically by developer and release order (again, lots of spare time). Multiplatform (between N64/PSX) games aren’t considered.

  • Turok: Dinosaur Hunter (Acclaim ’97)
  • Turok 2: Seeds of Evil (Acclaim ’98)
  • Snowboard kids (Atlus ’97)
  • Duke Nukem: Zero Hour (Eurocom ’99)
  • Super Smash Bros (HAL ’99)
  • Kirby 64: The Crystal Shards (HAL ’00)
  • Mario Party (Hudson ’99)
  • Paper Mario (Intelligent Systems ’01)
  • Star Wars: Rogue Squadron (LucasArts ’98)
  • Star Wars: Episode 1 Racer (LucasArts ’99)
  • Cruis’n USA (Midway ’96)
  • Cruis’n World (Midway ’98)
  • Harvest Moon 64 (Natsume ’99)
  • Super Mario 64 (Nintendo ’96)
  • Mario Kart 64 (Nintendo ’97)
  • Star Fox 64 (Nintendo ’97)
  • 1080 Snowboarding (Nintendo ’98)
  • F-Zero X (Nintendo ’98)
  • The Legend of Zelda: Ocarina of Time (Nintendo ’98)
  • The Legend of Zelda: Majora’s Mask (Nintendo ’00)
  • Beetle Adventure Racing (Paradigm ’99)
  • Ogre Battle 64: Person of Lordly Caliber (Quest ’00)
  • Blast Corps (Rare ’98)
  • Goldeneye 007 (Rare ’98)
  • Banjo-Kazooie (Rare ’98)
  • Jet Force Gemini (Rare ’99)
  • Donkey Kong 64 (Rare ’99)
  • Perfect Dark (Rare ’00)
  • Banjo-Tooie (Rare ’00)
  • Conker’s Bad Fur Day (Rare ’01)
  • Space Station Silicon Valley (Rockstar ’98)
  • Mischief Makers (Treasure ’97)
  • Winback: Covert Operations (W-Force ’99)

In the interest of fairness, here’s a list of Playstation games that were good enough for me to have spent more than an hour total playing (without regret). Though these are organized in no way. As with the above list, mulitplatform games don’t count.

  • MegaMan Legends 2
  • Final Fantasy 9
  • Parasite Eve
  • Parasite Eve 2
  • Crono Cross
  • Final Fantasy Tactics
  • Resident Evil 3

I think that should be evidence enough for anyone. And if not, then how can you explain why three of the top rated games ever (Numbers one, five, and six) are from the N64? Only one is from the Playstation, and it’s lame-tastic Tekken. In conclusion, saying the N64 was only good for a couple shooters and wrestling games is like saying the Eagles are only good for “Hotel California”, a statement which shows an astronomic amount of ignorance.

Workin’ on a mystery

I don’t know if you’ve been paying attention or anything, but the TMNT games were released a few days ago. While eight different platforms were graced with the newest Turtles game and I own seven of them (all eight soon enough), I only picked up the Wii and DS versions. To secure my title as a true TMNT fanboy, I probably should have gotten all of them, but I don’t hate money that much. Anyway, short reviews…

The Wii version, which is probably identical to the PS2, PSP, 360, GC, and PC verions of the game, is pretty kickass. Ubisoft stole the rights to the game from Konami, and that alone fills me with hope (though to their credit, I did enjoy all the Konami produced Turtles games). Thankfully, Ubisoft took what they knew best and applied it directly to the TMNT video game. The game plays like a faster brother of the recent Prince of Persia games, which means it’s essentially sweet acrobatics interspersed with some fighting here and there. The game mostly takes place on rooftops and in alleyways and sewers, as the Turtles aren’t exactly the most welcome creatures in New York. Jumping around the city and running up and along walls feels great, and as a PoP vet, I caught on really quickly and kicked ass right from the start. Fighting is pretty simple and doesn’t occur overly often, which is okay, because just jamming around town is more than enough fun on its own. What I really like about the game are the levels where you can hotswap between all four brothers. Each turtle has his own acrobatic move, and swapping turtles on the fly to get past stuff feels awesome and has the potential to impress viewers. Team moves are also really neat, while kind of limited. Also, the game is a bit easy, because you just can’t die. The only real challenge is getting good ranks at the end of each level, which can be rough.

The DS version is the same, but completely different. It’s again all about jumping around wherever in the city, but rather than the regular one button jump and control pad to move around, you’ve got set jump points. See, you get a little free movement on wide rooftops or bridge beams or whatever, but most of the time, the jumps are semi-automatic. Your top three face buttons each make you jump in different directions, (Y is left, X is straight, A is right), and your job is to see where the next target markers are and hit the right button at the right time. It’s not a really difficult game, but learning to time jumps together and speed through levels without missing a step is entertaining enough in itself. There’s some fighting in this one too, but I won’t mince words: it’s crap. Luckily it doesn’t happen very often. Boss fights are terrible too, as you can just pin the boss against a wall and wail on it, and you’ve essentially won. While I do enjoy both games (particularly the Wii version), I think it’s safe to assume that they’re going to get bashed by critics. Some bullshit about “not being enough of a game” or some kind of crap like that. And you know, maybe they’re right, but this is essentially what I’m looking for in a game. The DS game is a completely original concept, and the Wii version is quite swanky with just enough challenge so that I have to try, but won’t get frustrated with it (ahem Sonic).

In the end though, neither game even compares to HOW AWESOME THE MOVIE WAS! HOLY CRAP! Yeah caps whatever. I’m just really excited. TMNT was everything I was hoping for and more. The human characters look a little wierd, as apparently in CG land, for every fat guy there are 700 anorexic people, but that’s a minor complaint. The one real complaint I have was that Karai and her foot ninja were not nearly central enough to the story. But that’s apparently not going to be a problem in the sequel, which they did not just leave a door open for, but rather explicitly hinted at. With new VAs for every character, Karai actually had a real asian accent, as opposed to the shitty fake one they gave her in the cartoon. Also awesome was that Patrck Stewart was in it. And Splinter’s trophy case at the end, that was a totally sweet nod to fans of the show. I could really go on forever, but you know, I think saying that it’s fickin’ awesome is enough. I was ready to go see it again right after I left the theater, but decided that I’d rather not, since I had run out of gift cards, and I just wasn’t ready to spend fourteen actual dollars.

In my heart you’ll never love again

I logged onto the Wii shop channel this morning in hopes that maybe Nintendo uploaded the weekly bunch of VC games early. That’s really the highlight of my Mondays, so I was really hoping to get some classic goodness before I had to head off to work. When I got into the shop though, something was decidedly wrong.

Looks as though for a little while, the Wii Shop just went all crazy bat shit. As you can see, all the graphics went nuts, and nothing was clickable. I don’t know if it just loaded improperly (when I tried again five minutes later, it was all fixed), or if Nintendo was updating it (hopefully to add a new console) and let the code get mucked up a bit along the way. Here’s hoping it’s the second one. Either way, today’s new games aren’t up yet. I’m actually hoping against anything good this week, because like I said yesterday, I’ve got quite a lot of comic to work on, so having StarFox 64 accessible to me would just screw that over completely.

Get up and go

Why haven’t I posted anything in the last week? I dunno. I guess nothing’s really happened lately that I care to mention. Also, I’ve been working hard on leading Denver to the Super Bowl in Tecmo Bowl, which I downloaded to my Wii on Moday. I’m a few games into the season, and quite frankly, I forgot how cheap NES games could be. Passing success starts at about 40% and gets worse as you go on, and the opposing players don’t get smarter, they just get faster while your guys get slower. Frankly, I don’t think the Broncos will make it this year. At least two player is still a blast eighteen years later.

Um, yeah. So I guess I did have a little something to say. Oh well. I’ll make some sort of post later this week, but probably not until Thursday at the earliest. I’ve got a tall comic order to fill this week.

I thought I had you

So I spent the better part of yesterday playing a couple Nintendo 64 games. Why? mostly because I felt like reminiscing and enjoying some really great titles (despite what some may want you to believe, the 64 had a ton of killer games). Also, my friends and I were chatting briefly about Kirby 64, and the topic of how round things shouldn’t be made of polygons (or some such thing) came up. That note made me curious about how well exactly they made that work back in the day. The answer, I’ll get to in a sec. That’s actually one of the main reasons I’m making this post.

Now, I was mostly playing games that came out near the end of the 64’s lifespan, and I’ve got to say that the graphics are startlingly adequate. Sure, there have been huge leaps in graphical quality in the last two generations, but were they really that necessary? Just take a look at two choice titles: Pokémon Stadium 2 and Kirby 64. If you boot up either of those games, you’ll probably be surprised at how nice they look. Pokémon Stadium 2 in particular has some very impressive character models, which look like they could have come out of a lower-end GC game. And the Kirby issue? Quite frankly, Kirby is impressively round, considering he’s made out of decidedly not-round polygons. I’m pretty sure most of the round enemies are just made of rotating 2D circles (I forget what that’s called, or if it even has a name), but Kirby is the real deal, and he looks (and moves) great.

Given, both of those games are pretty easy on the system otherwise, so I suppose grahpic quality could possibly have been optimized because of that. But then again, Conker’s Bad Fur Day and Donkey Kong 64 both had huge environments and a lot going on, as well as fantastic (for the hardware) visuals, so I guess that’s a bit of a moot point.

I’m not sure where I was going to go with this, but it seems like I’m trying to say something along the lines of how I was more than satisfied with where graphics were at around seven years ago. Yeah, smoother textures and higher poly counts are nice and all, but we haven’t seen a single Kirby game since the 64 era where you can mix powers, so what’s up with that? Oh man, and if you could mix powers and have more than one attack per power? That would kick so much ass that my head hurts thinking about it. Come on Nintendo, I know you’re cooking up a Kirby game for the Wii. Indulge me! Or at least release Kirby 64 on the Virtual Console so I don’t have to play it on these shitty, shitty emulators… Also, classic Game Boy games would be nice too.

Oh right, and jus’ta let ya’ll know, Wario: Master of Disguise? Not so great. Parish was a little harder on it than I would say needed be, but it most certainly does not live up to the majesty that is Wario Land 2 (best classic GB game EVAR), or even WL3 for that matter, which I found was the weakest of the series.

This post took me exactly half an hour to write.

Your smile is a thin disguise

Yesterday sucked in all the wrong ways, but you’ve heard enough crap out of me already for the whole year, so I’ll skip the complaining and get to it.

After a good twoish months, I’ve finally published a new article. It’s just one of those dumb video game reviews though, so don’t act all happy about it or anything. I’ve also created an archive page for the news from February 07. I realize it’s been months since I noted a news archive update, but whatever.

Elebits – Game review on the half-ass

When the Wii Remote was first unveiled, people mostly reacted with disgust, myself included. Of course, it grew on me rather quickly, but other people needed more convincing. Now, a few months after the console made its debut, the masses have clearly warmed up to the “Wiimote” and its unusual method of game playing. The Wii has been a smashing success, and a big part of that is due to the simple and effective controller.

So what’s the magic behind the Wii Remote that makes it more desirable than a regular controller, much like a delicious, fresh chocolate cake is more desirable than week-old brussels sprouts? I’m thinking for most people that it’s because they can play tennis and bowling without the need to remember sixteen-plus buttons. Yeah, that sounds about right. But today, I’m interested in a feature of the Remote that’s more of a draw to real gamers than the people that only pick up a controller when everyone else is doing it. I’m talking about its awesome ability to play first-person shooters.

The Wii launched with at least two FPS games, and a couple more were released not too long after. Three months later, I’d still never tried one, despite the fact that I really wanted to see how well the Wii Remote actually worked with shooters. Not long ago, my youngest brother suggested renting the quirky Konami title, Elebits, and wanting to give it a spin myself, I figured that it couldn’t possibly hurt. So I rented it, and the rest is history. History what is about to be explained!

Now I guess the review of Elebits is really the main focus here, but I really want to get to this pointer thing right away, because it really knocked my socks off. Like I said in the last paragraph there, I’d never really played a Wii shooter. Sure, Rayman Raving Rabbids has shooting levels, but they’re on-rails, and you never do much more than aim. They’re fun, but you can’t even turn the camera, so you don’t get the feel of truly playing a shooter. Even though the Wiimote’s pointing capabilities were really touted for Zelda: Twilight Princess, and you do a lot of arrow-shooting in that particular entry in the series, it still didn’t play like an FPS would.

With all that said, when my brother and I arrived home, we popped in the Elebits disc and went right into it. It didn’t strike me right away, but I didn’t even have to figure out the intricacies of the controls. It just happened. Moving, aiming, turning; it was all so natural that I was kicking major ass right from the start. Every other controller, from the N64 beast to the Dualshock to the XBox controller, even mouse and keyboard, required some kind of learning curve when it came to FPS games. With the Wii Remote though, I pretty much turned on the game and was playing flawlessly. I didn’t even realize that I had hopped in so seamlessly until I’d taken the game back, and that was when I started getting really excited about Metroid Prime 3.

And that pretty much takes care of the section of the review that explains how well the controls work. But what about the game itself? What is Elebits all about? Is it any good? Did I waste my time and money on the venture? Continue reading to find all those answers and more! By the way, that was a pretty damned good intro, don’t you think?

So Elebits. If you’ve been on the internet and looked it up even just a little, you’ve probably seen that it’s gotten really mixed reactions from the public. And I can definitely see why. It’s a rather odd game, and the common comparison is that it’s like a shooter version of Katamari Damacy. Now that right there is gonna confuse the fuck out of anyone who’s never so much as heard more than the title of the game, so I guess I owe an explaination.Both games are about collecting things. You travel around a small area and pick up stuff, and once you’ve filled a certain quota, the area expands and you can continue collecting more junk in new places. The big difference is that in Katamari Damacy, you collect everything with a really sticky ball, and in Elebits, you’re hunting down tiny little creatures and sucking them up into an energy gun. Because it’s so overdone (see every other Elebits review), I’ll try to refrain from making comparisons to Katamari where possible. Sometimes it just makes sense.

The game’s plot is a bit dumb and rather unnecessary (unlike that in Katamari, which is extremely dumb, and irrefutably necessary), with the little elebits being the source of all power on the planet. One day a really big bolt of lightning hits and the Elebits go nuts, causing a worldwide blackout. Your job is to round up as many as you can in hopes of restoring power to whateverland. Yeah, I’d rather just play the game than hear an explanation of why I’m playing.

SO! Now that we’ve got a task, how is it accomplished? After some malarkey about the Capture Gun, you’re dropped into level one, which just happens to be your room. Of course, it’s not your room per se, but rather your character’s room. But I guess you’d probably figured out that much. If the Wii was magical enough to replicate your room in a game on it’s own, I think it would have been that machine people were getting shot over instead of the PS3 (Which is still confusing. Why would you want that overpriced hunk of scrap?).

The idea of the game is to find elebits. Obviously. But it’s not so simple. Whilst some elly-bits are in fact just taking a nap out in the open, the most of them are hiding in or behind the various objects scattered around the environment. That’s where your capture gun’s secondary function as a junk-mover come in handy. Just aim the gun at an object, and BAM you can lift it into the air with a magical beam of death. Or magic perhaps. Anyway, from that point, you can do what you wish with the object. Flip it around some, smash it against other stuff (physics!), or toss it across the room. Either way, you’ll likely have found some elebits in or behind it. Once you shoot enough of the little bastards (and thus increase your “wattage”), the lights will turn on, and after picking up even more, you’ll have cleared the stage.

But of course it’s not just that easy. No, of course not. As you may have expected, on each and every stage, you’re saddled with a time limit, no matter how outrageous the wattage requirement may be. And really, that’s not a big problem. Most stages give you more than ample time to find enough elebits to reach your target, but then the letter grades come into play. Yep, after every stage, you get a rank, from C to S (maybe there’s lower, but I never scored that poorly). And you just know that passing stages by the hair in your nose won’t rake in those magnificent S ranks. Nope, you gotta reach your target real quick-like and go far above and beyond it. But it’s all worth it when you see those shiny golden esses smiling back at you.

The time limit isn’t even the biggest obstacle to overcome. Remember how I said you can lift stuff with your gun-beam dealie? Well turns out it can only lift so much without a li’l boost. So you need to collect special power elebits to increase its lifty power. But those elebits are hiding in appliances what must be turned on! And let’s remember for a second here that the whole whatever is blacked out. Yup. So the basic rigamarole in a stage goes like this: get normal elebits for watts, enough watts activate appliances, use appliances to flush out power elebits, power up gun by getting those power elebits, repeat. The best part is that some appliances are more tricky to use than just pressing the “ON” switch. The oven, for example, requires you to put in a frozen chicken and then let said chicken cook before the little ele-bastards pop out all over the place.

The first few levels are easy, and even quite fun with these simple rules, and if the game stayed the same until the end, then I may have finished it. But of course, in the interest of “keeping it fresh” new problems are introduced regularly. First you get this horrible restriction on breaking things. It’s annoying, but easy enough to get around, because you just have to make sure to set breakable things down gingerly instead of flinging them into the nearest wall. The second limit they impose on you is the really stupid noise restriction. It’s an even worse problem, because the game decides what is and isn’t noisy quite arbitrarily, and you’ll often get docked points for dropping a tissue, while pushing over a bookshelf and all its contents may not even register on the meter. Pain in the ass is all it is. I’ve unjustly failed many a mission because of it.

There are a wide variety of elebits to capture. As I mentioned, you’ve got the regular elebits who come in different colors and have different abilities, like being able to warp around or fly. The power elebits don’t really require more explanation than I gave earlier. Then you’ve got the pain-in-the-ass black elebits, who can’t be captured, and are just there to screw you over and break your capture gun. There are even huge black ones that show up when you’ve made too much of a mess, and they actively seek you out to punish you for your slovenly ways. Pink elebits come three to a level, two are hidden and one appears if you clear a certain requirement, and if you get them, you’ll open up new game modes for each level (Score Attack, Eternal, and Challenge modes).

Worst of all are the boss elebits. I mean, I only got far enough to have to face off with one of them, but he was a real jerk, so I assume the rest are no better. In any case, the one boss I fought would split into smaller versions of himself, which would hide away. Once you found one, you’d blast it to destroy a barrier around it, and then it would zoom right the fuck away. Of course, as you do better, the little copies get smaller, faster, and harder to shoot, and it really becomes troublesome. It wasn’t really hard, but it was rather annoying.

Other than the main game, there are lots of neat little things to dick around with that would have sold the game to me if the rules didn’t get so dumb in the story mode. For one, you’ve got plenty of collections to gawk at, an elebit room and object viewer to just scratch the surface. There’s also some game modifiers that you can enable once you clear enough challenge missions, but the ones I saw just make the game harder and more annoying, so they weren’t really a desirable bonus. Of course, there’s multiplayer too, and it’s essentially just playing the regular stages with more than one player, but rather than trying to pass the stage, it’s just a race to see who can get the most elebits. It’s kind of neat that everyone plays on one screen, and the camera control is either designated to one player, or will switch around to different players randomly. At least, it works well with only two people. I imagine that a four-player game might get a little cluttered.

What might be the most notable facet of Elebits is that it’s the first actual game to make use of the WiiConnect24 feature. You can modify any stage you’ve completed and then anyone on your friends list can give the stage a download and vice versa. You can also share screenshots (which you can take in-game) with others, and I think there’s some other use for them, but nobody on my friends list has either played Elebits or created any levels, so I didn’t really get a chance to make use of the feature. I didn’t really even bother creating any of my own stages, to tell the truth.

The graphics and sound don’t really stick out at all, but then again, why would they? Elebits is a first-generation Wii game, so it’s obviously not gonna use all the console’s power. There’s also the fact that the graphics are relatively simple (maybe not Katamari simple), so it’s not like they really could have improved without completely changing the art direction. The music is peppy but ultimately forgettable, though the various elebit squeaks are always endearing. I don’t think I need to explain again how awesomely the controls work. Any real issues (like doors that won’t stay open) are with the game itself, and not at all at the fault of the control configuration.

Overall, Elebits is a solid game. For the most part anyway. It brings a good idea to the table, but it quickly gets bogged down by irritating rules and way too much clutter (the game is essentially about making a big mess, after all). I can’t say that I wholeheartedly recommend it. At least not for full price. After a year or so, when it’s hopefully gone down to maybe like $20, then I could see picking it up. As it stands though, Elebits is really just a renter. Maybe twice if you really want to get everything you can from it. There’s a lot of crap to collect (though to be fair, it’s all entirely optional). I guess if I need to letter grade it for you guys too lazy to read the whole review, I’s say it’s probably a C+ at best. And a high one at that. I just can’t justify a B of any sort for this one, because I didn’t even play halfway through the game, and that alone should say enough.