The GameCube Demo Disc

I don’t care what anybody says, the GameCube is an all-around excellent console. It’s got all you need from a video game system; great games, comfortable controller, and it’s nice and small too. You may say “But Ryan, where’s the DVD player?” And I say, “The Playstation 2 dies after a year because of it’s DVD playing abilities”. And let’s not even get me started on the X-Box. But we could argue about that until the cows come home. Actually, when do the cows come home? Considering that people have been using that saying for ages, those cows must be dead by now. Unless they’re really cow-turtle hybrids with the physical appearance of a cow and the lifespan of a turtle. Hmmm… (Note to self: Find cows and bring them home).

Where was I? Oh yes, GameCube being perfect. There was still one small fault in the system’s obvious flawlessness; the lack of demo discs, or even a single demo disc. But a few months ago, I’ll say May, that little oopsie was remedied. Remedyed. Remedeed. It sucks when even I don’t know how to spell a word, and damned if I’ll use a spell checker. Nintendo finally released a demo disc with 5 of the “biggest” upcoming titles. And of course a bunch of movies and a couple GBA-transfer games. Only there was a catch.

The only way to get this precious disc was to get it free with the purchase of a GCN. So Nintendo shot themselves in the foot. Again. It was really no big deal to the general public, only those who had been waiting for the damn thing since the console’s release. Unfortunately, I was one of those people. Now that I think of it though, Nintendo has released two quasi-demo discs in the past. the first was before the GCN was launched and showcased the titles that everyone was drooling over. Only there were no playable demos and it was for use on a PC. Next was the other movie preview disc, mostly to sell the Metroid games. Ironically enough, was in DVD format. You can almost hear Nintendo crying about how much their feet hurt.


The other day I was out with the family, and my grandma just gave me 20 bucks. And I hadn’t even said hello yet. How does that equate? I don’t know, but I’m not one to complain about free money. So we went to the new Best Buy store and there I found it. I’d been looking for the disc since it came out, only to be stopped by the complete lack of them and the fact that you could only get them when buying a Cube. But Best Buy had broken the rules. At $15, how could I lose? I’ve been salivating over Viewtiful Joe since the first screenshot, and now I had the chance to play the first level over and over until the full game is released. Fate was on my side that day and now I’m the proud owner of the wonderful GameCube Preview Disc.

Nintendowood Squares?

It’s a really nice case, but do you see something wrong with it? Yes, there are four games shown, but the little thing says ‘Demos! 5’. So, for the uninformed, there’s a secret game. On the cover, we can see Sonic Adventure DX: Director’s Cut, Tom Clancy’s Splinter Cell, Viewtiful Joe, and Billy Hatcher and the Giant Egg. So what’s the fifth game? It’s the game that has been hyped up way more than I’ve ever seen a fighting game hyped up, Soul Calibur II. So we’ve got a pile of potential gold on this disc, but wait! There’s more?! Ah yeah! There’s the movies too! They’re much less filling than the main course of playable demos, but they do serve their purpose of whetting your appetite. Let’s take a look at the back of the case to see what we get.

So many things to do...

F-Zero GX, The Legend of Zelda: The Wind Waker, Rebel Strike: Rogue Squadron 3, and a couple of football games that I don’t care about. What it doesn’t say is that there are also movies for the games with playable demos. And finally, GameBoy Advance owners get another little treat! There are two games that you can download to your GBA/SP, Dr. Mario and a preview of Wario Ware, Inc. The Wario Ware review houses my opinion of the full game, and the preview is significantly shorter, featuring approximately 7 microgames. But, if you get far enough, the game will change ever so slightly to advertise the full game. It’s funny and a good bonus game. Dr. Mario is the opposite of all the other games, because it’s the entire game! So you can play all the way to the end instead of repeating the first couple levels over and over. A very nice bonus for puzzle fans. The only thing that’s missing is a link feature, but I won’t complain about it.

Yo Joe!

So now lets ever so carefully put the disc in the GCN and boot that baby up. Aaah, demoey goodness. The menu is exactly what you’ve seen in the demo discs at Wal-Mart and such, only the Wal-Mart version of the disc has got Ultimate Muscle: Legends VS. New Generation and P.N.03 on it instead of Joe and Billy. I had wanted Ultimate Muscle for a while. Then I played it. The cel-shading and franchise fooled me into thinking that it might be different from your run-of-the-mill wrestling game, but it wasn’t. So I sucked at it and now I don’t even want to rent it. Sorry, Kid, but I’ll still watch your show. As for P.N.03, it was definitely original, to say the least. I’m looking forward to renting it.

But back to the games on MY disc. I’ll go in order of worst to best, then movies, so I’ll start with Splinter Cell.

When good concepts go wrong

To be completely honest, I only tried this once, and I don’t think I’m gonna do it again. Wait, make that twice. Once to try it out, once to take screenshots. As far as I could tell, in the demo you’ve gotta spy on some Chinese guy who’s doing something bad. Gee. That’s original. Maybe I should have paid attention. So as Sam, you have to sneak around and find this guy without getting caught and killed. And if you’re caught, you will be killed. Damn realistic games. Sam should be able to take more than two shots. I’m not too good at stealth, and there are too many things to do with nowhere near enough buttons. That’s why Tom Clancy games should stick to PC, they use every button on the keyboard and then some. It just doesn’t translate well onto a controller. I hear the guy who invented Doom thinks games are getting too complicated as well. In any case, I got killed a couple times and quit because I suck at it.

I missed. I'm dead.

If you wanna look at it technically, all the playable demos are GCN-exclusives. Although you can find Soul Calibur II on the PS2 and X-Box, only the Cube version has Link(making it best by default). As for the multi-platform Splinter Cell, the GCN version has a huge advantage, GBA connectivity. The only thing I liked about the game is that you can use the GBA as a radar, and if I didn’t have that, I would have died a lot faster and possibly more times. It did allow me to find a new route into the first building. Only it wasn’t a secret route, it was the front door. See? I’m really bad at Splinter Cell.

That's a long freakin title

Next up we’ve got unnecessarily long-titled Sonic Adventure DX: Director’s Cut. it could have just been “Sonic Adventure DX”, but it seems that the longer the title, the better these days. I doubt that they added any scrapped material to this version. This is your basic good news/bad news situation. The good news is that it’s the longest demo of the bunch. The bad news is that it’s not as good as Sonic Adventure 2 Battle, which came out on GCN a long while ago. True, it’s not a bad game, it’s just that there are a lot of flaws. The most apparent of these flaws being the camera. It flies all over the place whenever you move and most of the time it won’t go where you want it to. Speaking of uncontrollable, the controls could use a bit of tweaking. And when I say “a bit” I mean “a lot”.

It's fuzzy cause the camera's underwater

You can play one of each character’s missions, which equates to a whole of six playable levels. That’s about 200% more game than any other demo. It’s nice to have quantity, but sacrificing quality is not something I’m big on doing. It’s still not that bad. It sure is a lot more fun than Splinter Cell. I guess my real beef is with the Gamma, Amy, and Knuckles levels. The Sonic and Tails levels are all you could expect, and I’ve always had a special place in my heart for Big’s fishing adventures. Even better for me is that they kept the character themes in the instructions. I love Big’s theme. I even downloaded it and have listened to it several times every day. It really is an awesome song. The other characters’ themes (save Knux’s) are rather odd sounding after the remixed tunes form SA2B have become the norm. Especially Tails’ theme. Once again, I had to clean blood out of my ears.

*La la lala la la lalalala*

The last three games are all great, and I really can’t bring myself to rank one above the other, so I’ll check out Billy Hatcher and the Giant Egg next. The first thing you’ll notice when you start playing is that it’s gotta be the cutest thing EVER. Billy’s cute, the animals are cute, the enemies are cute, even the damn music is cute. To some this is a bad thing and will make them turn away in disgust, but I love it. To understand the entire amount of cuteness that this presents, you have to hear Billy’s “Kook-a-doo-doo!”. Possibly the most surprising thing about it is that it’s made by Sega’s Sonic Team, the same people responsible for SADX:DC. Everything about the game is great. It’s got all you really need. Music, graphics, control, fun; all top notch. It’s definitely on my buying list.

Kook-A-Doo-Doo!

Billy’s quest in the demo is to hatch the Chicken Elder from a Golden Egg. It seems some nasty crows have invaded and sealed up all the Elders, the chicken who “make the sun appear”. So they put the roosters in big eggs. So Billy’s all dressed up in his unbearably cute chicken costume and gets to it. You can find eggs lying around everywhere and roll them around to break stuff, squish enemies, and hit switches. As you find fruit to feed the egg, it grows and eventually can be hatched. Most eggs contain small animals that Billy can team up with to attack enemies and solve puzzles. When you free the Chicken Elder, he presents you with a Courage Emblem. Then you go pick it up and the demo is over.

Look at the cute penguin!

But that’s the tricky part, it really not. on the title screen, you can access a second mission by holding A and pressing start. It’s the same level, just a few things have been moved around and the bad guys have gotten tougher. So what’s your mission? Get to the top of the same tower you got on to beat the last mission and get another Courage Emblem. So let’s take a closer look at this: Collectible objects, different missions in the same level, excellent gameplay… I think we’ve got another Super Mario 64 clone on our hands. Yay! Maybe Banjo and Kazooie won’t be missed as much if Billy is good enough to take their place. And for what I’ve seen so far, the little chicken-suited boy will go above and beyond the crow of duty.

Sol Caleehbah tu!

Next on the chopping block is the insanely popular Soul Calibur II. I often wondered why it was so popular, and now that I’ve played it I have a very good idea why. Now I usually don’t like 3-D fighting games. Tekken, Virtua Fighter, whatever. Not my proverbial cup of tea. But SC2 manages to pull off what only Bushido Blade has been able to do so far; make me like a 3-D fighting game. It’s gotta be the weapons. But I don’t just like SC2, oh no. I love the damn thing. Even if I only have access to two characters, I can see myself playing this a lot until I get the full game. Speaking of those characters, the two given are Cassandra and Nightmare. Possibly the two most opposite fighters in the game. Cassandra, my choice of the two, is small and fast. Nightmare on the other hand, is a huge lumbering monster with the biggest sword you’ll ever see. The demo is only four enemies long, but there’s two-player support so it’s got more replay value than any of the other demos.

So I like to play as the chick

So why is it so great? I’m not sure, but it’s got this huge appeal to it. Even my littlest brother who hates to play games with me (cause he hates to lose) was having a grand old time with it. Though I think he was doing it just so I’d let him play Billy Hatcher. When it comes down to it, it’s just your average fighting game but with permanent weapons. It can make the game a bit cheap, since some are mind-bogglingly long, but they add that extra dimension to it. It’s multiplatform, so all three groups get it, but there’s one big difference between them all. Each version has an exclusive character. Like I said earlier, we GCN owners get Link, so it’s obviously gonna be the most popular of the three. Coming in second is the X-Box version, which gets Spawn. Yeah. Freakin’ Spawn. Lastly and most definitely leastly, is the PS2 version, with their exclusive character being some geezer from the Tekken series. Heh heh. The enemies in the demo are Raphael the fencer pirate, Astaroth the Tyrant wannabe, Taki the ninja whose breasts “defy gravity”, and Voldo the bondage freak. They’re all pretty easy. Except Voldo. You can never tell what he’s gonna do, and every time he kills you he’ll whip out a new attack that you never saw coming. Like flopping on the floor and electrifying himself. This is definitely a buying game.

What a great pun

Now I’ve reached the one reason that I bought this damn disc. Viewtiful Joe. This is what I’ve been itching for for months now, and the release date still seems ages away. But that no longer matters, because I can play the first level over and over and over until I die of thirst and sleep deprivation and hunger and filthiness. But there’s no way I’d rather go out. My good friend thinks it’s dumb because it’s side scroller, but I’ll just be laughing at the fact that he’s missing what could possibly be my favoritest Cube game ever. Everything about this game has been worked out perfectly, even more perfect than Billy Hatcher. At least half of the gaming population hated cel-shading. But then the Wind Waker came along and most of them realized how wrong they’d been. Even I was wary of it until I bought Bomberman Generation. And as for Joe’s treatment? It looks fantastic. Capcom was going for a comic book style of visuals, and they executed it perfectly. The game does look like it came straight out of the pages of some comic. It may sound unappealing, but most of the objects in the game are 2-D, but in the end it looks more proper than 3-D objects would have. As for the characters and most of the important objects and platforms, they’re all in 3-D and have been rendered very nicely. There better be at least one sequel.

Mach Speed = many Joes

But now that I’ve spoken of the superficial stuff, let’s get down to the meat and potatoes of the game. The audio is great, music is catchy and sets a very nice tone for the game. As for voice samples, all the voice acting is great, with some well written and often funny dialogue. Some of the best being Joe’s “Henshin-A-Go-Go-Baby!!” and the “Yummy!” that’s produced when he picks up a life-replenishing burger. The gameplay itself is very simple and extremely fun. The controls are very easy to pick up and learn, as it doesn’t even use all the buttons. Not like Splinter Cell, which had like five actions for each button. The demo level consists of several parts which are cleared by killing so many enemies and/or reaching a certain location. After every little part, you’re given a rank based on your Time, Defense, and V-Combos. Ranks for each stat go from V to D, and add up to a bigger rank. So far I’ve achieved 3 different ranks; Awesome, Baaaad, and Crappy. I’m not sure if you can get a V or D as your final rank, I’ve never done that good or bad.

Usually I don't suck so bad

Playing as Joe is pretty simple. All you have to do is run around, jump and attack your enemies while throwing in an occasional dodge to up your Defense rank. But after beating the mysterious Captain Blue, you can become Viewtiful Joe! With the added powers of Slow and Mach Speed, you can pummel your enemies with a lot more style. The best part is that the powers have an effect on the surrounding area, so they can be used for many purposes. Slow is the more useful of the two abilities, as it has many uses. These include making fast moving enemies slower, stopping rotors, and slowing bullets so you can punch them back. Mach Speed is more of a “special effect” move, as it lets you attack all the enemies on the screen and if used long enough Joe will light up and set any enemies he touches on fire. What’s quite possibly the best part is the Helicopter boss. There are literally tons of ways to beat it. 1)You can knock down chandeliers on top of it. 2)Do it old-school and just pummel it to death. 3)You can slow time and bounce it’s bullets back. 4)You can kick it’s missiles back at it. 5)Slow down time to stop the rotor and then beat it to death with Mach Speed. And this is just the first level! Even better than the boss, it never gets boring! I’ve played through it at least 15 times now and I still have the urge to go back and do it again. I can say with confidence that Viewtiful Joe is the game to own this year. October is going to be one Hell of a month.

The game where you an brutalize cute little Ewoks

Now that I’ve reviewed all the playable demos, I’ll take a very brief look at the videos. first up is F-Zero GX, which looks very nice, and the added F-Zero AX (arcade version) connectivity sound like a great idea. The Zelda video is just an explanation of how to use the Tingle Tuner to it’s fullest ability. It is also home to a hilarious line: “Tingle is only as friendly as the person holding the GameBoy Advance, so choose your friends wisely” is spoken as various shots of Link getting blown up are displayed. The Rogue Squadron III video make the game look very promising, and I like the idea of adding in a multiplayer feature. Best of all, you can crush Ewoks in an AT-ST! You can’t improve on that! I don’t plan on watching the football videos. The videos of the demo games are somewhat less enthralling than their playable cousins, but are good to watch none the less.

Finally, there’s an ESRB video about how to choose your games depending on the rating and how if you don’t choose the right game, you’ll be in a big mess. Not only is the video great because bowling balls are flying at a guy trying to play baseball, but it’s hosted by the one and only…

I'm a star!

Yup, Derek Jeter. Now if only they could hire a celebrity who I know to do these things, they’d have my undivided attention without having to resort to the bowling balls.

Cooper?


That’s it for this disc. I don’t think I could have found a better way to spend that $15. The only real shame is that I didn’t get to play SC2 earlier. Or else I would have known it was awesome before and had the chance to ask for it for my birthday. Speaking of which, there should be a new article sometime around then. For now though, just wait, my third promised article will be done pretty soon. Though it’s another thing along the lines of Hylian Idol. But this one involves people with horns, animals, and crossings. Nobody will ever guess…

In a real conclusion, I’ll have to rate each of these games. The Wario Ware Inc. demo gets a 8 for the funny advertising ploy. Dr, Mario gets a prefect 10, who couldn’t love that game? Splinter Cell scores a 5, because I suck at it. SADX:DC gets a 7, because it’s good for the most part, but has some big, ugly issues. Billy scores a 10. He’s just too cute to give any less to. SC2 gets a 9, because Voldo scares me. Otherwise it’s a 10. And I think it’s pretty obvious that I’m gonna give Viewtiful Joe a 10. I’ve yet to see any flaws at all in that game. You may not agree with everything I’ve said, but remember, it’s all my opinion, which should and most probably does differ from yours. So have a good night and give Joe a chance. Side scrollers are the best games ever. Except Super Mario 64. That’s the real best game ever.

~Ryan

The future is overrated

So far I’m on schedule, but I’ve still got that whole laziness thing to contend with. Otherwise I’m good. As I’ve come to say, my 2nd article is up. The third one might be a bit of a stretch, but I’m pretty sure that I’ll be able to do it by Sept.2.

I really don’t want to go back to school, but I guess I don’t have a say in the matter. It’s something that a man who hopes to have a future must do. I’m definitely not going to be able to coast on good looks or personality, so I’d better work hard this year. Especially with the provincial exams. That’s like 50% more exam. My current diet isn’t too compatible with such a drastic increase. Guess I’ll have to cut back on the slacking and try for the daily recommended intake of studying.

I guess the thing that’s annoying me the most is that this is slowly but surely turning from a news page to a blog. I don’t know why, but I hate blogs. I don’t care what people think or do. But turns out I’m a hypocrite. At least it’s a good place to vent if I need to.

~Ryan out.

The list of what, exactly?

I promised 2 articles before Sept.2, and one of ’em is up and ready for reading! And surprise, surprise! I even found a topic for a third, and it’ll be up before then too. I should have a lot of time this week, provided that I’m not forced to go out anywhere. Though I did rent Mario Golf: Toadstool Tour, which is a very, very sweet game. It’s on the list, baby.
~Ryan out.

The 3ft 6 Pak! (Part One)

You know how I love video games? Well if you didn’t, now you do. But to get to the point, I’m really more of a console gamer. Sure, there are tons of good PC games out there, but most of them are first-person shooters and online RPGs (Half-Life, Everquest, etc), both of which fail to intrigue me very much, if at all. That’s half right there, another quarter are crappy games that really serve no purpose, and are boring and stupid (Lego Island, etc). Then we come around to the good games, which are primarily real-time strategy and console ports (Command & Conquer, Metal Gear Solid, etc). So like I said, I don’t play a whole lot of games on my PC.

So then what purpose does my PC serve? Well for one, what you’re reading takes up a significant percentage of my time on the computer. The rest of the time I’m usually browsing the internet for any type of interesting stuff I may be able to find. So in short, I use the computer almost exclusively for the internet. But what of the days when I had no access to the web? Well, that was when computer games were still fun, and typically 2-D. You’d be surprised at the kind of games they made back then. There were tons of things you’d never hear of unless you were into knowing every game that was ever released. Or if you had parents who randomly bought games that seemed to be of good value. I was in the latter.

Today I will once again delve into my shady and rather boring past to explore one of the oddities of my computer game collection. I haven’t touched this thing for years. Not since I was 12 at the very most. I didn’t plan to ever pick it up again, but as I write this, I temporarily have lost my connection to the net thanks to the bumbling tomfoolery of my brother.(Editor’s Note: I placed the blame a little prematurely…) So here we go, get ready for a trip into the darkest depths of edutainment as we witness PC gaming at what might just be it’s worst. Get ready for the ‘3 Foot 6 Pak’.


As I stated above, this thing is old. I’m not sure exactly when it was made, but we got it sometime around between when I got my Super Nintendo and when I got my Nintendo 64. So that’s a span of about 4 years right there. In any case, this marvel of something was apparently made in 1994, or so the packaging has led me to believe. Sirius Publishing probably knew what they were doing too, because the package also says “From the makers of the original 5ft. 10 Pak”. Wow. So that’s about 1.6 times the crap. And almost twice the size. Maybe they learned that too much crap at once was bad and lightened the load by four coasters, errr, games. The part that bothers me the most is that it’s only Volume 1, even though it’s got a predecessor.

Scratch that, the part that bothers me the most is how much my parents paid for it and that they didn’t remove the price tag. Now technically this is a great deal, seeing as most ‘full version CD-roms’ are about sixty bucks each these days. But realistically, they shouldn’t have been able to get away with trying to sell it for $15, never mind $30. I’m not sure if I mentioned it or not yet, but the ‘games’ in this ‘pak’ are total crap. I’m talking extreme craptacularness here. Except for three of ’em, but I’ll review each separate game later. Right now, let’s just make sure all the goods are here.

Sadly enough, all six games are indeed in the pak. All of the discs are unnaturally clean and unscratched too. Which is only unnatural because my brothers don’t seem to understand the importance of keeping them in working shape. But now for the real test! Do they really equal three feet? In the interest of science and filling up this paragraph with mindless banter, I shall be the first one to find out! Well, maybe. But I’m not sure that anyone else ever purchased this thing, never mind produced the effort or interest to check if it’s actually 3 feet long.

I only have two feet, so I can’t tell for sure, but it seems that all six discs do indeed equal up to a length of three feet. But on the other side, if you factor in the cover and little flap thing, if would actually add up to about 3 feet, 8 inches. A-ha! I knew it! Sirius Publishing is in for some hard times and legal battles for false advertising. I wonder if I could actually take this to court? I’m mostly wondering because Sirius Publishing might be long dead by now. But now what am I to do with this thing if it’s not 3 feet long? It’s totally useless to me now that it’s more than 3 feet. And just for the record, none of this means anything to me because I use the Metric system!

Now imagine my surprise when I attempting to fold the thing up and this fell out. Actually, I wasn’t surprised, because I knew it was there all along. I was just trying to avoid it. What did surprise me though, is that it’s in extremely good shape considering it’s age and owners. I was very shocked to see that this nice poster-thing is still in one piece. But, in the end, it’s just a crappy poster. I wouldn’t hang it on my rival’s wall. Mostly because I haven’t got a real rival yet. If you want to apply for the position, I’m taking in applications from September 3rd to 16th. So why is this seemingly useless poster included with the pack? Let’s turn it over and see.

Ah! It’s really just a cover for the instruction manual! Quite the screwed up manual if I do say so. It’s more of an instruction map if anything. But, since I’m so smart, I won’t need this thing at all! The only problem I face now is the folding of this damn thing. Yes, I’m smart, but I’m no neurosurgeon here. Although it does seem like quite the interesting field to work in, and I hear it pays quite well, too. I could be the next Dr. Drake Ramoray! …On a totally unrelated topic, if an actor is playing the part of an actor, is he really acting? What if he’s playing himself? Wouldn’t it be cool if watermelons came in different colours like in Yoshi’s Island? Okay okay, I’ll quit the crap and move on to the reviewing of the games. Damned games.

Great. First game is already the boringest of the bunch. It’s the Family Circus for crying out loud! Just associating something to the Family Circus decreases it’s interesting points by 500. This “Our House” game isn’t getting anywhere near my CD drives. I refuse to play it. What could there possibly be to play? I mean, it’s probably just clicking on stuff around the house which produces a quote which is supposed to be funny but really isn’t. Just like the comic. Stupid Family Circus. The only good ones are the ones that show the trail that the kid took from point A to point B. And that’s only good because FoxTrot made fun of it. Yes, I do think that the Family Circus is dragging down the rest of the Saturday comics. But seriously, I’m totally not playing this game. Ever.

What is this!? Cinderella? It just goes downhill from here, doesn’t it? In any case, I’m not actually going to try this out either, but not because I’ll hate it. No, that’s a given. I don’t want to play it because someone might walk in and see me playing it and then tell everyone I was playing a damn Cinderella computer game. And if that happened, my precious reputation would be ruined. Cause, you know, what others think of me is all that matters. It’s. All. That. Matters. Heck, I’ll probably be mocked for simply mentioning this entire pak of games, but I thought it would be a good thing to write about, and as usual, I stand by my decision. It appears to be an ‘interactive storybook’, and I’ve only had good experiences with those so far, so as far as actual quality and interestingness of this game goes, it might actually be good. Or it could be complete crap, like I expect. Onto the next!

Sing-Along Kids… I probably would try this out if I had a working mic, but I don’t, so we’ll never know if I would have actually tried it. A mic probably isn’t a necessity, but I’ll just say it is so I don’t have to waste more time ‘playing’ this ‘game’. It’s really more of a karaoke than a game. Or at least that’s the impression that I’ve been given. In any case, the songs on it don’t seem to fit my tastes. All I see is stuff like “Old Macdonald” and “Yankee Doodle”. Where’s “Hysteria” and “Hell’s Bells”? I haven’t even heard of some of these songs. What the Hell is “This Old Man”? For the positive though, it includes the song “I’ve Been Working on the Railroad”, which is just about the greatest song to hum or whistle when doing anything that requires little to no thinking. Matt was right.

Next on the chopping block is “Basic Spelling Tricks”. See that happy old man in the corner? Until you quit the game, he never goes away. I’m serious. He never, ever moves from that position. Not even during the screen transitions. Anyway, he seems to be the leader of the tribe that your character belongs to, and he’ll instruct you as you go along and make fun of you if you do nothing for a short period of time. The zaniest part of this game is that it has a story! A spelling game with a story! Not since “Mario Teaches Typing” have we seen edutainment of this calibre. The story goes like this; the river is flooding and you have to get upstream to save the tribe. We’ve got a real award-winner here, folks. So, I suppose now that I have a mission, I should get started.

The first step is to register your name. Try as I might, I just couldn’t fit ‘AssMaster’ or ‘AssMan’ into the thing. So in the end, I just named my character Ryan. Five spaces just isn’t enough. But it is better than four. And three. But when they only give you three spaces, it’s usually for initials anyway, like in arcade games. For future reference, if you ever get a high-score in a arcade game, enter ‘SEX‘ as your initials. I’m sure that got the skimmers’ attention.

Okay, now I have a mission and a character. Let’s start the game already! This is more or less the main game screen. Sorry if the pics are a bit blurry, the jpegs were huge and I had to do a lot of size reduction to get them under 50KB each. And there was a header-type thing at the top of this screen with some angry Moais on it, but you know how it is. Anyway, I sailed in on my raft, and the old guy tells me to pick up the letters to spell “first”. I would have been fine with this had my raft not floated away as soon as I stepped off of it. So, I figured I’d try anyway and grabbed the letters. For anyone who has trouble spelling the words, there’s a sentence provided at the bottom of the screen with the proper spelling. Needless to say, I finished the level with no trouble at all. To my surprise, when I got the last letter, my raft came back! Old man instructed me to go back to the raft, and I continued my journey upstream.

Every level is divided into two separate parts; the main game, where you run around solving puzzles and picking up letters, and this typing challenge. It seems out hero can’t paddle hard enough unless you can spell, so I guess he’s just lucky that I’m playing, and my friends aren’t. This part would be a lot easier if old man would enunciate a little better. He asked me to spell “flute”, but I didn’t realize what he was trying to say until I turned up the volume about 30 decibels and had him say it roughly 67 times. Also noteworthy is that every time you get a word right a mini-villager will climb up onto the board, and when you’re done, they do a mini-wave!

I know that the first level looks pretty easy, and it was. If memory serves though, the game gets really hard later on, with some very advanced puzzles. I only played about 4 levels, and I thought to myself “How long could this game possibly be?”. Well, upon returning to the main menu, I discovered that, in the words of Def Leppard, I’ve got a long, long way to go. Oi. I’ll be damned if I ever finish this, or if anyone else ever finished it. I like puzzle games and all, but this just doesn’t cut the mustard. The most ironic part is that even though I’ve been playing a spelling game for the last 20 minutes, there are probably going to be a lot of overlooked typos in the finiched articel.

I’ve also noticed that this thing is getting horrendously long. At this point, it’s over 2200 words long, and that’s almost as much as the Hulk and AW2: Black Hole Rising articles, if not more. I think that for now, I’ll stop here. Mostly because it’s going to be a really long article if I continue, and also because I’m desperate to get a new article up. It’s been more than a month since my last offering, and any readers out there need something after waiting for so long. So I’ll just wrap it up now, and do a separate review for the last two games, which coincidentally have a lot more content and fun than the first four combined.


For what I’ve looked at today, I must say that I’m really not impressed. I’ll give them credit for the sake of they were made way back when, but somewhere deep inside I was expecting more. I’m sure that it’s the fact that I’m maturing (slightly) that makes these games less interesting than they were all those years ago. So for now, I’ll just blame growing up for the crappiness of these so-called games. Actually, I should blame growing up more often. It’s working pretty well here, so I imagine it could be used in other situations as well.

So that’s it for today’s review. We- I mean I will just have to hope that both Putt-Putt and Lenny the Penguin can provide more entertainment than the Family Circus could. Looks like they’re shoe-ins for the “best games of the pack” award. I remember these last two being the best, and I hope that memory will serve better next time around, cause I don’t wanna be stuck playing a crappy game that I used to enjoy. That would mean that I enjoy crap. And I sure don’t wanna be known as the guy who enjoys crap.

~Ryan

The summer of neglect

Hmmm… I’ve been neglecting the site for most of the summer. Mostly because I’ve been really busy and out a lot, but even in the moments when I have days worth of spare time I just put it off. But I do promise that at least two new articles will be up before September 2nd. I’ve been writing them both and I mainly need to get the pics done, which, as I’ve said before, is the hard and boring part. Oh well. Life goes on, and I’ve only got one week before my last year of grade school begins! Wah! Oh yeah, and to go along with my new (yet buggy) Article page layout, I’m thinking of changing the News layout to something more reminiscent of a certain Arcade’s news page. See you in the future!
~Ryan out.

Rated B for Bellyaching

Sorry, I’m not dead yet. The last three weeks have been Hell. First of all, my internet connection was down again and then at the end of July it was what I like to call “birthday season”. And last week I was out at the cottage. When I got back on Sunday, the net was back up and I’ve been out a lot since then. So sorry for the extreme lack of updates. By now you’d think I should have several articles ready to post. Well I don’t. I’ve got half of one done, and one that I’ll post when the site becomes less family-oriented. So I’m going to bed now, don’t expect anything big from me in the near future. Maybe a few pics or gifs for the gallery at the most. Oh yeah, and now that you’ve had time to absorb it, how do you like my new layout? So far, feedback is 100% positive. Me so happy.
~Ryan out

Something will happen in the future

I gave the articles section a huge makeover. It looks different, but it’s still got the same content. I’m not sure if it looks better per se, but it certainly isn’t worse. I know what my next article is gonna be on, but I’m headed out to the cottage soon, and won’t be back ’till Tuesday. So you can expect it around Friday. Probably the 28th though. Oh man, summer’s almost half over!
~Ryan out

Game Boy Playa

As mentioned in the AW2 article, I recently purchased the Game Boy Player. Some may think that it was a stupid decision (you know who you are), but I see plenty of potential for it. For one, I can “LAN” it up with my bro’s GC and use a TV for GBA-GCN link stuff (Animal Crossing, Zelda:The Wind Waker) and if he gets a GBP too, we can play multiplayer GBA games on big screens. Also, I can do GBA reviews much easier, as now I don’t have to go searching for ROMs (if I have the game in question) which is generally a huge hassle, as ROMs in general have become much harder to find. Plus, no more cramped neck for me! Well, I just thought I’d let yahs know.
~Ryan out.

Posting about posts

I added a few links. It’s been a few days since the last update, so I figured I’d do something. ChatRadio is more or less dead. I’m still not totally sure. Oh yeah, and you’ll have noticed if you’re reading this, but I decided to archive my news posts. It’s not like they’re important or anything, but there are some nice memories hidden in there somewhere.