Pocket homage

Let’s take a break from talking about Final Fantasy and instead talk about a game that is a throwback to Final Fantasy… Sort of.

So Dragon Fantasy, at least at first, is really more a throwback to the original Dragon Warrior on NES. In fact, it’s structured almost exactly like Dragon Warrior, the biggest difference being that you cannot see the enemy’s castle from your starting point. It was kind of a big thing in Dragon Warrior, but video games on the whole generally don’t have those brilliant, subtle touches anymore. But that’s besides the point.

The quest begins with you hunting down a person of interest (DW: Princess Gwaelin, DF: woodsman) and bringing them back to the castle. Then you go on a fetch quest to collect legendary armor so that you will be strong enough to face the final boss. Each one has little differences of course, but the basic story progression is very similar.

The games are mechanically almost identical too. You’re a one-hero party that fights one enemy at a time. You level up and buy new equipment to get stronger, and are granted new spells at set levels. The spells are even all pretty much the same as in DW. The only way to have any idea what to do or where to go next is to grill every person in town and wander the world until you find new areas. The only noticeable difference is that bridges don’t denote where the random encounters get harder in Dragon Fantasy.

What sets Dragon Fantasy apart from its forebears is its sense of humour. While Dragon Warrior played it pretty straight and Final Fantasy was (probably) unintentionally goofy, Dragon Fantasy works every angle, from puns to pop-culture references to parody. A lot of the story dialogue is spent on making fun of the hero, Ogden, for being a washed-up old has-been.

 Of course, a retro-styled RPG with a sense of humour is nothing new. Breath of Death VII immediately springs to mind. Dragon Fantasy, as far as humour goes, is probably the best so far. I enjoyed Breath of Death more for its unique mechanics and genre subversions than its sense of humour.

Being that it hews so close to the Dragon Warrior template, Dragon Fantasy requires quite a bit of grinding. The only time where you probably won’t spend time walking back and forth fighting mooks is right at the end. Mostly because you won’t be able to clear the last castle in one (or even two, probably!) run, but also because the enemies there drop huge gobs of experience. Fortunately, like its major inspiration, Dragon Fantasy is pretty forgiving when it comes to death, and just puts you back at the last church you visited with all your XP and treasure intact, and your gold stash cut in half.

There are multiple quests in Dragon Fantasy, with more being added over time (free, not DLC). I’m not sure if you can choose from any right at the beginning, but once you’ve completed the first quest, you’re free to play the rest in any order you like. I’ve only just completed the initial game myself, and I was going to skip ahead to the Minecraft “homage” quest, but after watching the intro cutscene, it seems that the chapters have separate but interwoven stories that are leading into one big finale, so I decided that I’d play them in order. Then I started having flashbacks of Final Fantasy IV: The After Years.

Despite everything I’ve written here, the only thing that really matters when you consider buying Dragon Fantasy is this: do you like the original Dragon Warrior? If you do, this game will make your day. If not, I’d recommend staying far away from it.

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