Random musings

I just realized how ironic it is that I said “Teenage Mutant Ninja Turtles” was too much of a mouthful for a title. (You know, because my website’s name is an octosyllabic monster)

My Super Talking Time Bros 2 LP is coming along swimmingly, though I feel the onset of burnout. I guess devoting every spare second I’ve had to it for the past week was maybe a bad idea. Gotta learn to pace myself better.

In any time I have that I’m not putting toward STTB2, I’ve been soaking up more completely useless trivia than you can shake a gunblade at from the Final Fantasy Wiki. Do you understand the plot, character motivations, and mythology of Final Fantasy XIII? Because I do. I probably know more about FFXIII’s story than FFXIII does.

I’ve finally started reading Monster Nation, the sequel to the superb Monster Island. It’s good, but not quite as hard to put down as Island was.

Trying to eat less sucks. Now I’m hungry all the time. Even right after a meal.

I cannot believe how many more people are on the 4:42 bus home as opposed to the 5:14. I had to stand for half the ride home yesterday! I have never been so put upon as this.

I was looking at DLC costumes for Final Fantasy XIII-2, and can’t help but think that Square-Enix got something backwards. Noel is a more competent Medic than Serah, and she’s a better Ravager than he is, but Noel got the black mage costume and Serah the white mage. Geez, gender roles. Also Noel’s black mage outfit lacks a pointy hat. Epic fail.

Why does iTunes delete all the ringtones off my iPhone whenever I install the new firmware? Nothing else ever vanishes. Just the ringtones.

Is Minecraft still big enough that Mojang is really getting away with charging $25(ish) for it? I was super excited about gettiing the Xbox version until I saw the price.

Chisel Master 3D

Finally, I am able to cross my full clear of Picross 3D off my 2011 video game checklist. I completed the last puzzle yesterday on my lunch break, and did a long-delayed fist pump to celebrate.

Considering that Picross 3D came out near the end of the DS’s lifespan, I can’t help but wonder why they didn’t hold it back for the 3DS. Maybe that would have resulted in a few lost sales at the time, but it would have been a really great launch title: something the 3DS sorely lacked. More than four people might have bought it then, too.

Anyway, that’s just another small victory for me. Now to get back to ignoring that list…

Look what I did

Yup. I was so excited about Super Talking Time Bros 2 that I decided to Let’s Play it. Blind. The way I see it, those dudes at Talking Time (and me, slightly) worked so hard on it and were really looking forward to someone LPing it, so it’s time I give a little back to the community. One video in and I already love it; I cannot wait to see the surprises that it has in store for me!

(Let’s Play MegaMan X will resume as normal on Sunday.)

Christmas in May

Hey you guys! Super Talking Time Bros 2 is out! Get it from this page!

I had totally forgotten about this little project a long time ago. I kind of randomly thought about it on the bus this morning and there it is! It’s too bad though; since I let it go completely, I never really sat down and polished the three levels I submitted for it. Hopefully someone else on the team cleaned up at least anything that was broken in them.

If you’re going to play it, make sure you head over to the Talking Time thread and tell the kids there how much you like it.

In other news, I should have internet again by the time I get home, so no more lunchtime phone-blogging for me! Hooray!

Xenotales

I have to say that so far, I’m really digging Xenoblade Chronicles‘ story. At the base level, it’s pretty much the same as any other JRPG on the market (youth goes on adventure to save the world), but there are other layers! And characters that seem like they might develop and grow over the course of the story! We’ll have to see, but so far so good.

The basic plot string, like I said, is pretty basic. It’s only a frame though, and it’s covered in plenty of interesting dressings. Most notably the world design. And I do mean world design, as the entirety of the Xenoblade world exists on the lifeless bodies of two gigantic monsters: Bionis and Mechonis. If you have even an inkling of video game intuition, you’ll have already surmised that one is home to a natural world, and the other a cold, mechanical land. Obviously the heroes live on the Bionis, because who wants to play a game where the protagonists are soulless machines?

Now, the denizens of each world don’t get along too well. The game’s prologue takes place a year before the actual story events, during a massive war between the worlds. The game’s antagonistic force, the Mechon, continue to attack the settlements on the Bionis throughout the game and seem to want nothing more to snack on the Homs (human) population. Why machines need to eat people has not been explained yet, but it’s certainly a twist on the “evil robots” trope.

The other great thing that happens right at the beginning of the game so it’s not a spoiler is that the main character’s love interest gets brutally murdered. Its shocking and completely unexpected. This is mere moments after he gains the ability to view glimpses of the future, and watches her die in one of these visions. Having spent my life playing video games and watching movies, I was positive that he would jump in to save her at the last minute, but no. So let’s recap: hero watches love interest die in a vision, she is impaled and eaten (off-screen – this is key), and he has to sit and watch her die again. Many heroes start their journeys in the name of vengeance, but I can’t recall one that had to watch the same loved one die twice.

Unfortunately, unless you’re completely clueless, you’ll catch on very quickly that she didn’t actually die and she’ll be back in your party eventually. The narrative never hints at this, but monsters keep dropping weapons for her, and there are several character-specific achievements that you can’t possibly get until long after she dies.

The other thing I’ve really enjoyed about Xenoblade’s story is that main character, Shulk. Yes, he has a silly name, but he’s pretty cool! He’s not at all your generic plucky JRPG hero. No, Shulk may be a youth out to save the world, but that’s about all he’s got on common with the standard hero archetype. First of all, Shulk’s got a job. A real job. He’s not an errand boy or a monster hunter, he’s a scientist. We’re given the impression that before the events of the game, he would spend hours upon hours in his lab either building things or doing research.

At the outset of the game, Shulk has a little combat experience because his profession requires him to salvage wrecked Mechon pieces from the wilds surrounding Colony 9.  Most of the time he’s accompanied by his friend Reyn, who is a hulk of a man that is enlisted in the Colony 9 Defense Force. Many characters voice their lack of faith in Shulk’s battle prowess (in as nice a way as they can), and are constantly telling Reyn to protect him.  This kind of goes away once Shulk acquires his super-sword, the Monado, which is also the source of his visions of the future. It’s a little sad, because Shulk’s character is not that of a world-class fighter, but what can you do? The action cutscenes wouldn’t be nearly as exciting if he just stood there and let his friends do all the fighting.

Inconsequential but relevant is the fact that Shulk is rumoured not to have tastebuds. In a genre where most heroes spend more time thinking about food than the task at hand, having no sense of taste is a very unique character trait.

As I’d mentioned before, Shulk’s motivation for going out into the world is revenge. Sweet, delicious revenge. Not new, as tons and tons of media have revenge as a central theme. Only most of the time, the main character doesn’t aspire to fight an entire world. Yes, the Mechon are terrible, people-eating monster robots, but what makes this boy think that genocide is the answer? And what make him think he can do it? I don’t know, but he sets a goal for himself and consistently marches toward it.

In this way, he is both very similar to and very different from Lightning from Final Fantasy XIII. They’re both motivated by their anger at the loss of a loved one, and they both set out on a fight against an entire world. The difference is that Lightning not only uses that anger to drive herself, but she also lets it consume her completely. She is more than willing to take on the world alone, and is happy to leave behind anyone who is slowing her down. She is entirely confident that she can accomplish her goal and has the skills to back up that confidence. Shulk is the other side of the coin: he’s driven by anger, but is more than willing to accept the help of his friends, even if it means stopping for a while to help them out with their own problems. He is also much less confident in his own abilities; even though he has the power to see and change the future, he has trouble believing that he can save individual lives, never mind the lives of everyone living on the Bionis.

There’s one thing I really don’t like though. I’m at a point in the game where characters are beginning to suggest that Shulk is the chosen bearer of the Monado. I did a big ol’ facepalm the first time the word “chosen” was spoken. Aren’t we a little past the stupid “chosen one” story hook? There has to be another way. Lighting and her companions were chosen, yes, but it was because they were in the wrong place at the wrong time, not because it was their destiny. I guess it’s not the worst way to write a character, but I much prefer heroes that are heroes because they had the strength to make a difference, not because it was written in the stars.

I don’t feel like I’m that far into the story yet though, so I really have no idea how things are going to turn out. There have been a couple plot “twists” already that I saw coming before there was even any foreshadowing, so it could go either way. Maybe the game will continue to surprise and delight me, or maybe it’ll pull all its punches from here on in and become just another generic JRPG. I’m hoping for the best.

Dress-up Dissidia

I tend to spend most of my time playing video games with new ones. Yes, I love going back to the classics, but they’re really just diversions from whatever my latest purchase is. That said, when it comes to my PSP, I have two phases: Dissidia: Final Fantasy and Monster Hunter Freedom: Unite. Over the last month or so I’ve been in the Dissidia phase.

When the game first came out, I thought it was completely retarded. I initially wouldn’t have touched the thing if you’d paid me to play it. I was also at a point in my life where I mostly looked down upon the Final Fantasy franchise as a whole. That really didn’t help Dissidia’s case. But time went on, and I found myself staring at the game’s case, looking at the characters portrayed on it, and wondering. Then, years later, I read this and immediately ran out to the Best Buy to pick up a copy of Dissidia (which was at the $20 point by then). Not that that series of articles references Dissidia very much, but it surely re-ignited my interest in Final Fantasy. It also got me started on Final Fantasy XIII, but that’s another story entirely.

So, Dissidia, if you haven’t read last summer’s posts about it, is a fighting game that incorporates a wealth of assests from the Final Fantasy franchise. I guess I never really explained the concept when I was posting about it before, so I might as well do it now. You know how the Super Smash Bros series takes characters and stages and music and everything else from the entirety of Nintendo’s back catalogue? Just imagine that, but only with FF stuff and with 3D movement.

The whole reason I was posting about Dissidia in the first place is that I’m playing the villains right now (the game’s character roster is one hero and one villain from each of the first ten Final Fantasy games) to earn the Chaos Reports (bits of backstory), and I wanted to vent about the “alternate costumes” that can be unlocked for each character. Whoo single-sentence paragraph.

There are three different kinds of alternate costumes in Dissidia, actual alternate costumes, palette swaps, and somethign in between. A couple heroes get completely different costumes (Squall and Cloud), some get palette swaps with minor changes (Firion and Onion Knight) and some just get recoloured (the rest). The palette swaps are a little disappointing, but at least there are a few actual alternate costumes. The villains, on the other hand, are all just pallette swaps, and none particularly good. Ooh, Garland’s cape is red instead of blue. Oh, I suppose Sephiroth technically gets a costume change, but I wonder if taking off your shirt really counts?

The bright spot in this colour-flipping madness is known as EX Mode. Each character has the ability to enter a super-powered state (think Limit Break) based on their abilities in whichever game they’re from. EX Mode makes the character a little stronger, but the real point of it is that it allows them to use their EX Burst, which is a big, flashy supermove (think Final Smash, but with more quick-time events).

Since the EX Modes are based on each character’s actual abilities in their game, each one is affected differently. Cloud, Squall and Tidus, for example, don’t get a costume change, but rather their weapons are upgraded. Terra transforms into her esper form, and Onion Knight changes into either a ninja or sage. Most of the other guys have cool alternate forms too, and it’s here that the villains really get to shine.

A handful of them still just get lousy palette swaps (Garland, Cloud of Darkness), but the bad guys generally get the best EX Mode transformations. Kefka turns into his God of Magic form, and Sephiroth grows that cool black wing. Golbez and Ultimecia are joined by their Shadow Dragon and Griever summons, respectively. I don’t know what the hell Jecht turns into because I never played Final Fantasy X, but it’s pretty cool.

And that’s about what I wanted to say today. I’ve heard rumours that there are more, better alternate costumes in the sequel, but it’ll be a long time before I’m done with the first Dissidia. There’s just so much game in there!

Drawing some things

You may have heard of the super-popular new iPhone game Draw Something. If not, I guess the best way to describe it would be like a casual edition of Pictionary. It’s a two-player game where you alternate drawing a thing and guesing the other person’s drawing of a thing. That’s really all there is to it, and it’s fantasticaly fun and addictive.

It’s also a very universal game. When I introducted it to her, the woman and I sat in bed playing together for roughly and hour and a half. And she still picks it up as often as I do.

In each round, you’re supplied with three random words to choose from and draw. There are no categories provided, but you’ll get a choice between an easy, medium, or hard word. Easy and normal words are usually stupid things like “worm,” “hockey” or “green.” The hard words can be downright challenging though, especially since they’re usually celebrity or character names.

The one to the right there particularly blew me away. I’ve had a few instances of “Mario” and “Koopa,” but never something as nichey as a relatively unpopular Final Fantasy hero. Oh, and Zidane is (debatably) the main character of Final Fantasy IX, just FYI.  I was really, really excited to try my hand at touch-drawing Zidane, but alas, the name showed up in a game I was playing against a girl who probably doesn’t even know what Final Fantasy is, nevermind the hero of one of the most underappreciated chapters. I could have drawn it, but I prefer to play the game so that people are able to guess what I’ve drawn. It’s more fun to keep up a long win streak.

Now imagine my disappointment when I Googled it and discovered that Zidane is also the name of an infamous soccer player. I suppose I’ll never get the opportunity to draw a chocobo now…