So stop what you’re doing

So the topic of Final Fantasy XII came up today over at the Penny Arcade. Surely if you’ve been following it at all, you know all about this Gambit system they’re poking fun at. Now, this normally wouldn’t merit my attention, but it creates a huge anomaly in my game philosophy.

See, I don’t like conventional RPGs all that much (except Pokémon. I love Pokémon). Something about choosing your actions from a menu just doesn’t click with me. The aforementioned Gambit system serves to further sever the link between gamer and game, and yet it makes me thirst for the game so badly. I mean, I played the demo and liked it, what with it lacking random battles and all, even if it was a little awkward to learn. Even the story piqued my interest to a high degree, and I’m one who commonly berates others who “play for the story.” The thing is, either the Gambit system wasn’t there, or I didn’t notice it or I didn’t use it properly or something, because there was no “programming my guys,” to be seen. And now that I hear about it, and the depth at which I can set up my peoples, my desire for the game is only intensified.

So yeah, it’s kind of wierd. Maybe I’ll go play the demo again in hopes that I can convince myself it’s just as bad as all the other FF games, but I doubt it’ll work. It’s set in Ivalice after all. And we all know that nothing related to FF Tactics, Advance or otherwise, can truly be bad.

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