So I’ve got a new article out. Been a while, yes it has. But in actuality, this one isn’t really an “article” in the traditional sense. Nope, this one’s more of a satirical piece, picking specifically on GameFAQs.com users/contributors and less specifically on everything else I could think of. There’s also a large helping of self-parody and a number of pop culture references that would annoy even Seth McFarlane. So yes, it’s labelled under “pseudo-articles”, and is naught but a simple text document. And now that I’ve got the foreword down, you know what to expect. Just make sure you look at pretty much everything from a satirical standpoint, and I think you’ll enjoy. Though you may benefit from having generally spent a lot of time on blogs, message boards and GameFAQs, because it’s mostly all pointed at that crowd. And on one last note, it does get progressively worse/half-assed after Chapter 5, so don’t bother calling me on it, I already know.
Category: Admin
Your smile is a thin disguise
Yesterday sucked in all the wrong ways, but you’ve heard enough crap out of me already for the whole year, so I’ll skip the complaining and get to it.
After a good twoish months, I’ve finally published a new article. It’s just one of those dumb video game reviews though, so don’t act all happy about it or anything. I’ve also created an archive page for the news from February 07. I realize it’s been months since I noted a news archive update, but whatever.
Just gimme a kiss
News, everyone! After like ages, there’s a new Steve article to be read. It’s like here or something. That is all.
Put on your red shoes and dance
Okay. So my “10 best of 06” article is done. It saw a lot of drafting, but it’s done. I’ll warn you now though, that I can guaranteee that you’re not going to like some things you see there. And I’m not talking about game choice. Before you start, remember that I’m the guy who pretty much just shovels money into the furnace. You’ll be less surprised that way, but no less annoyed.
I’ll tell you all a story
Somewhere between last night and now, my index.html page disappeared. Since that’s basically the backbone of my website structure, it kind of screwed over anyone who wanted to visit and didn’t know how to get around without it. So nobody. But it’s back now, so everyone can get back to not reading my website. Laterz.
Super Princess Peach – A review
(Un?)forutunatley, once while I was out with a bunch of friends, I mentioned that while I would never buy the game myself, if it did manage to find its way into my posession I would play it. So a couple of those friends took it upon themselves to go and buy me the game for my birthday as a gag gift. Now, I’m something of a penny-pincher when it comes to spending money on others, so a $40 gag gift seems like a lot to me, even if split between two people. So now that I do own the game, I had to play it. After all, I’m a man of my word if nothing else.
Alright, all that intro-esque crap aside, let’s take a look at what this game’s all about. In true handheld Mario fashion, you start by picking a warp pipe as your save file, and are greeted by a (rather leenghty) intro scene. It gives a few details of the game’s setting, Vibe Island, and how Bowser has set up a vacation home there. He manages to unearth a treasure called the Vibe Scepter, which allows the holder to toy with people’s emotions. With it, he has Mario, Luigi, and a boatload of Toads captured. Meanwhile, Princess Peach is enjoying a leisurely stoll with Toadsworth, and when they return to see the mess left behind, Peach immdediately sets out to save Mario, the Toads, and that green guy.
The game is laid out like pretty much every Nintendo platformer out there. Which is to say, it starts with the nice, quiet plains area, which serves as a training ground for the basic game mechanics. Then as you progress you see all the cliché game areas, including the forest, the haunted house, the volcano, and the seaside. I’m not really complaining about that, because that’s exactly what I expect from this kind of game, but it would be nice to see at least one somewhat original area.
The red heart initates Rage, which makes Peach stomp about like a three-year-old having a temper tantrum, and encases her in a ball of fire. Obviously, it’s good for burning things up and killing the more durable enemies. It also helps with pressing switches and other things that need a good stomp. The yellow heart will send Peach into Joy-town, making her swirl around in a nigh-impenetrable tornado. Enemies will be blown away, and it can also spin things like windmills. Flying is also possible while Peach is Happy, so it pretty much goes wihtout saying that Joy is the most useful emotion. The green heart will make Peach Calm, which restores the life gauge at an alarmingly slow rate. I guess it’s fair enough though, since giving you a recovery ability at all is a little cheap. The last heart, the blue one, makes Peach Sad. While Sad, she’ll run around at double speed, which helps cross falling platforms. She also acts like a huge water fountain, her tears able to spin waterwheels and grow sprouts into huge beanstalks.
All of the emotions in the previous paragraph are fueled by the Vibe Gauge. Using Joy to fly will sap it the quickest, while Clam will drain it pretty fast as well. The easiest way to replenish this gauge is to pick up the various blue crystals which are pretty much all over the place. The other way is a little more… sadistic. Peach can pick up enemies with Perry and toss them around much like Wario could in his side-scrollers, but there’s more to this than just tossing bodies around. If you need a quick Vibe gauge refill, you can have Perry swallow any held enemies whole! I still find it entertaining to watch goombas get muched up one by one.
Ugh. I kind of wish I could take that back. I mean, thanks to the miracle of technology that is the backspace key, in theory I could. But it’s not going to be happening. Why? I unno.
Sound is a mixed bag. While it’s passable and up to par with whatever it’s supposed to be measured against, it’s just not memorable at all. not once after playing the game did I catch myself humming a tune. It might have been because I mostly played the game early in the morning, and my brin isn’t on enough to register music that early, but there’s no way around it. The music is forgettable. Sound effects are Nintendo standard. There’s nothing overly offensive, but no really great menu selection sounds either. And menu seletion sounds are what make or break a game. On the upside of it all, Peach has far fewer voice samples than Mario and Link do, so that’s one less annoyance to worry about. Or at least I didn’t notice them, because her voice is so high pitched that only dogs can hear it. My dgs weren’t barking at the game either, so I think we’re okay.
I really don’t know what else to say. Suffice to say, I’ve gotten really bored with reviewing games. I think I’m evn repeating my greivances about repeating myself now. And that’s pretty damn bad. Well, I can at least guarantee this is going to be the only article or anyhitng I ever write with period jokes.
I find it sad that I’m no longer ever trying to hide the filler junk within paragraphs of semi-pertinent stuff.
It hit me around the time that I got to world 3 that playing Super Princess Peach was a very déja vu experience. And while it ook a while to figure it out, I did come to a conclusion: Super Princess Peach is the girl version of Wario Land. Seriously. the only difference is that Wario Land is one of the greatest serieses to ever grace the handheld realm of gamienessness. Yeah whatever. The point is, it’s got all the same elements: long and well-designed levels, temporary powers, lots of secrets and alternate routes, and not-overly-difficult gameplay. While they are similar in nature, SPP still can’t quite match up the the greatness of Wario Land. I mean, Wario Land 2 is (in my opinion at least) the second best original/colour GameBoy game ever released (next to Pokémn Blue), so that’s quite a bit to live up to.
In addition to hearts, you can also buy Vibe Gauge extensions, mini-games, music tracks, and all sorts of other crap. In the end though, you only get a small assortment of goodies at the shop. The rest are all scattered throughout the various stages. You even have to go through each level again once you’ve finished the game, because they’ve all been relpenished with more junk. Top that off with extra stages in each world during the second playthrough, and you’ve got a pretty long game. Easy, but long. So I guess it balances itself out somewhat. Finishing every stage and collecting every item will yield a rather useless prize, an unlimited Vibe Gauge. Wow. Totally not worth it if you’re doing it for the prize rather than the satisfaction of 100% completion.
In the end, I suppose Super Princess Peach is a decent game. It’s relatively fun, and it’s certainly got the Mario platformer charm. It’s just not something you’re going to be playing over and over again. Hell, I just barely made it through the second time. I guess the best thing that could possibly come out of it is that Peach might get a better moveset in Super Smash Bros Brawl. Other than that, my impressions of Super Princess Peach are pretty meh. B+, because I’m a generous guy.
Looking ahead for the first time
The forums are back with a fresh coat of paint, eagerly awaiting new use. I know I tried this before with disastrous results, but oh well. Try, try again. All the “classic” user accounts are still active and have kept their post count, so Forums of Death alumni will have a head-start in the rankings. Whatever that means. If you forgot your password, just send me an e-mail and I’ll change it for you right away.
She walked right right out on me
Turn off the shyness
So here’s an odd one: Steve Irwin is dead. Yeah. Just let that sink in for a minute. I normally don’t care when people die (what with the hollow tin chest and all), but this one strikes me as kind of sad. You know, getting pwned by a stingray and all. I’m not sure what else to say.
Um, so anyway, Mike’s got a new article up. It’s about comics vs video games. Go read it and vote. I won’t tell you which side to vote for, but make sure you vote. Because it’s your duty as an American interweb dork.
August 2006 archive is up and running if you feel like reading about what I did and saw last month. I also moved over a couple more old articles from Angelfire. Slowly but surely they’re all making their way over, and it looks like they’ve got some unfinished friends in tow! But will I ever finish them? that’s for the future to know and you to find out. A long time from now.
Give something new a try
So I sat down today and wrote out an article. I’ve been meaning to do it for about two months now, but that’s by no stetch the longest I’ve ever had an article waiting to be written. I still have a lot in the backlog, and I guess I should do some soon, because I think they might be breeding.
I also updated the CD collection on Friday, but never got around to making the news post to announce it. I also couldn’t get the CSS to work right for the updated page links, so you’ll have to consult the “last update” callout to see what’s what. I guess I could tell you here, but I feel like being an ass and leaving it up to you.
I have a feeling September might be a little slower than the last couple months have been. I’m going through my “I don’t even want to think about the internet” phase right now, so we’ll see what happens.
Ooh, and I rented Clock Tower 3. Wow. I definitely should have played it before Haunting Ground, that’s all I’ve got to say. Though I might never have given Haunting Ground a chance if I’d played CT3 first. Who knows? Either way, I recommend both for the high levels of cheezy horror. You might just want to watch someone play CT3 though. It’s not so good when you’re actually playing it.