Monthend Video Game Wrap-Up – May 2016

I’ve been trying real hard to focus on one game per system at a time over the last few months, but I’m failing at every turn. It seems like I’m constantly getting distracted by something else, be it new or half-complete. Anyway, May was a huge step in the right direction, with a greater number of finished games than “in progress” games for this first time since… maybe it’s just the first time ever? Of course, I had to throw some (admittedly hefty) demos in there to make the grade, so maybe it’s moot.

~ Game Over ~

Zelda: Twilight Princess HD (WiiU) – It feels wrong to say it for some reason, but I think Twilight Princess is one of my favourite Zeldas. I think the only thing that I truly dislike about it is the stupid canoe minigame. The forced-wolf sections in the first half of the game do feel a bit like unnecessary padding, but even those don’t really bother me all that much. I even like the “acres and acres of nothing” Hyrule Field.

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Bravely Default (3DS) – I decided, now that the sequel is out, that I’ve been putting this off for too long. So I beat it. Then I wrote too many words about it. What I didn’t write there is that the final boss seemed rally cheap and annoying on my first try, but then once I knew his tricks, I stomped him into the ground with very little trouble.

Bravely Second: The Ballad of the Three Cavaliers (3DS) – Officially, it’s just the demo for Bravely Second, but it’s got a unique scenario and took me about seven hours to beat. I thought that I was burned out on Bravely, but this demo really hooked me and I just may splurge on Second in the near future.

The Park (PC) – I bought this immediately after someone suggested to me that it was a Five Night’s at Freddy’s clone. That is not the case at all. It’s a still a spooky game, but it is a walking simulator instead of a security guard simulator and there are zero killer animatronics. I was still pleased, because the story was pretty good. Unfortunately, my PC could just barely run it, so the choppiness kind of ruined the mood.

Resident Evil Revelations 2 – Episode 3 (PC) – Surprisingly, this game has one of the least terrible sewer levels ever. Well, design-wise. Technically, the water was too fancy, which made the computer so unhappy and slowed everything down to a crawl, and made the game very difficult to play. Otherwise, it had a cool factory explosion and a great boss fight.

Resident Evil Revelations 2 – Episode 4 (PC) – A surprisingly brief chapter for Claire and Moira, then the longest chapter in the game for Barry and Natalia. It was really great, though, and had a pretty decent final boss. I can tell you right now that I will be replaying this one many times.

Pocket Card Jockey Demo (3DS) – A game about horse racing, in which you race horses by playing a variation of solitaire that I am not familiar with. It’s a lot of fun, but truth be told, I don’t think I’m going to buy it. It’s deceptively deep, and that’s not really what I’m looking for.

Teenage Mutant Ninja Turtles Arcade (360) – Decided to play it a bit because I have been jonesing for some old-school TMNT action for months now. I didn’t actually finish it, but I was at the second-last stage and I would have finished it if I’d had more time. But I did get the fix that I needed. Close enough.

~ Now Playing ~

Monster Hunter Explore (iOS) – Do you remember Monster Hunter: Dynamic Hunting? I thought it was a passable way to get a MonHun fix in a pinch, but Explore is so much better. Its plays much more like normal Monster Hunter, just pared down for the mobile audience. It’s still not completely fulfilling, but it’s certainly a good deal of fun.

Hyrule Warriors Legends (3DS) -I took a long break from this to finish off Bravely Default and the Bravely Second demo, and now I’m neck deep in Zelda Musou again. I’ve finally finished the Great Sea adventure map to 100% completion, at least.

Final Fantasy VII (PC) – Yep, this happened. For whatever reason, this time around I feel like I’m seeing a lot of things that remind me of Super Mario RPG. Also whenever anything silly or funny happens I think about how joyless the remake will be and it makes me sad.

Mini Mario & Friends: Amiibo Challenge (WiiU) – I wrote enough words about this already.

Lost Reavers (WiiU) – A free, online loot-’em-up of sorts. It’s not especially good, but I’ve put in several hours because… well, I’m not sure why I kept it up. I guess it’s fairly fun, despite feeling like a C-tier game from a couple generations ago. Probably because it’s a multiplayer game that is 100% cooperative. That’s a big draw for me.

Dark Souls (360) – Yeah I’m playing this again. New Game+ is, well, hard. Which is the opposite of what I normally expect from NG+. Oh, Dark Souls. Played up to the point of defeating Quelaag, not sure how far I’m ultimately going to take this run.

Monthend Video Game Wrap-Up – April 2016

Late March’s descent into Zeldamania continues. Mostly because I’ve been devoting roughly 95% of my gaming time to Hyrule Warriors again. Which is, you know, not really Zelda, but it looks the part.

This month also saw the release of the new Star Fox games. One of which is a very traditional Star Fox game which people hate because of the controls. And the other is a Star Fox game in name only which people are in love with because of the controls. Wacky!

~ Game Over ~

Hyrule Warriors Legends (3DS) – I completed the story, including all the optional stages. But the adventure maps… they just never end. I mean, I guess they do, but there is so much content smooshed into this game that it’s hard to imagine ever clearing it all.

Resident Evil Revelations (PC) – Guys, I’m gonna spoil it for you: the first revelation is that there are two identical boats. The second revelation is that there’s a third identical boat, which had sunk a year before the game’s events, and a man has been living in it the whole time. This game’s plot is bananas. And I love it that much more because of it.

Resident Evil Revelations 2 – Episode 1 (PC) – Been putting this one off for a while, despite hearing that it’s quite good. And I agree! Not totally on board with the flashlight mechanics, but everything else is just swell. I am frothing in anticipation of the rest of the game.

Continue reading Monthend Video Game Wrap-Up – April 2016

Dark Souls: I finally finished it!

After literally years of alternating between playing semi-obsessively and ignoring it for months, I have finally beaten Dark Souls. This grand achievement was a long time coming, and as it turns out, all you really need to beat Dark Souls is to be stubborn.

I don’t remember exactly when I bought it, but I think it must have been early 2013. Long enough after release that it had been marked down to a mere $20. That really doesn’t narrow it down, as these days games can be reduced to less than that mere weeks after release, but you get the point. I played up to the first real boss (Taurus Demon), got frustrated, threw up my hands, and called it a wash.

Months later, I related this experience to my younger brother, who had finished and enjoyed Dark Souls. He encouraged me to try some more, and even came over to serve as a sort of tour guide as I played. Normally I like to figure things out on my own, but I discovered that it was nice to get a helping hand in that early stage of the game where I was still coming to terms with how the game worked. From the Undead Parish on, I struck out on my own, though I kept the wiki just a bookmark away for those tough times.

Continue reading Dark Souls: I finally finished it!

Dark Souls: Amazing chest, indeed

Previously on Dark Souls: Morgan finally breached Anor Londo castle, and then after navigating the place, accidentally fell out of a window.

Before I was viciously slain by bat-demons, I had unlocked what I was assuming was a shortcut into the Anor Londo castle hall. Unfortunately, the last bonfire I’d rested at was all the way on the other side of the castle, so I was forced to fight my way through all the silver knights again to get back into the great hall. I retraced my steps up the balcony and out the window, then booked all the way back across the bridge to the little bonfire room on the terrace opposite of the castle.

After setting a slightly more convenient respawning point, I ran back to the castle again, but without the horrible sense of dread that usually accompanied the approach. I beat up the sentinel guarding the newly unlocked path, and inched my way through the gate, hoping to catch the bat-demons off-guard. I wasn’t able to get the drop on them, but at the very least, I managed to take them out one at a time.

Just past the bat-demons was a tower. Inside the tower was a staircase leading upward and into the castle’s main hall. Also, there was a gigantic blacksmith hammering away. I browsed his wares and had him make some upgrades to my equipment before moving on.

I came into the main hall on the opposite side that I’d first entered it. A silver knight with a dragonslayer bow waited for me at the bottom of the stairs, and there was a summon sign waiting halfway down the staircase. I ambled down and summoned the phantom of my old friend Solaire. He immediately jumped off the ledge and engaged the nearby sentinel as I more cautiously descended the stairs. The two sentinels in the hall were a little more advanced than the ones that I’d been fighting up until now. For one, they jumped around a lot more often. They also had a wide-ranged burst attack and were able to heal themselves if Solaire and I gave them enough time.

We eventually felled the sentinels, but had taken quite a bit of damage in doing so. At the far end of the hall was the main castle gate. We wandered over to it, but it was far too large for us to open. Luckily, there was a handy lever off to the side, and pulling it opened the massive doors for us. Since I was hurting pretty bad, I opted to run back to the bonfire for a recharge, but Solaire got distracted by the sentinel standing outside. I assume that it finished him off, as he didn’t ever catch up to me.

I returned to the castle and ran past the regular sentinels into the hall. I thought that they would give up if I ran in far enough, but they did not. So I had two regular sentinels and one super-sentinel hounding me. It did not go well. You Died.

I quickly found that the safest way to enter the castle was via the giant balcksmith’s tower. The shortcut gate was too small for the sentinel to pass through, which caused him to forget about me after I made it through, and the bat-demons didn’t follow me very far if I just ran past them. I summoned Solaire again and we fought the super-sentinels. Things took a turn for the worse and we accidentally angered them both at once. You Died.

That happened at least one more time. You Died. Probably even twice. That whole area was like a fever-dream of death and resurrection. You Died.

We did eventually kill the super-sentinels without being critically wounded, and there was nothing left to do at that point besides enter the Fog Gate. On the other side stood the most grueling test of my entire journey: Ornstein and Smaugh. Dragon Slayer Ornstein was a knight twice my size, who carried an equally sizeable spear. Executioner Smough was a massive blob of a man (the fat:muscle ratio I couldn’t tell), equipped with a war hammer that could easily crush me in a single blow. The two rushed us and we decided to split up: Solaire took on Ornstein and I drew Smough’s attention.

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The fight did not go well. Solaire was slaughtered almost immediately, and I was crushed very quickly after the two rejoined forces. You Died.

Before round two, I decided that it might be best to simply run past the super-sentinels in an effort to conserve health for the bosses. I made it to the Fog Wall unscathed, but Solaire took a few lumps on the way. The rematch did go better, but still not well by any stretch. The both of us unleashed our fury on Ornstein, thinking that taking out one as fast as possible would be our best hope for survival. Smough was still pounding away at us of course, and Solaire died off quickly, but Ornstein was very near death and it was trivial to finish him off.

It was not the boon I’d hoped for though, as Smough stepped up and absorbed the power of his fallen comrade, imbuing him with additional speed and lightning powers. Super-Smough quickly turned me into paste, as I was not at all ready for his new jumping attack. You Died.

Round three was about the same, only we killed Smough first. This was a terrible, terrible mistake. For all the power that Super-Smough had gained, when Ornstein powered-up, he grew three sizes and became much more vicious. Super-Ornstein was slower than his original form, but I wasn’t able to run away for long. Before I knew it, I was impaled on that spear, watching everything fade to black. You Died.

Knowing now that Ornstein should be the first to go, we tried again. I managed to put up a fight against Super-Smough for a while, but his butt-slam attack sprayed out a field of lightning that caused my body to seize up long enough for him to turn me into a fine paste with that giant hammer of his. You Died.

That was pretty much what happened over and over again. You Died.

Over and over and over again. You Died. You Died. You Died.

Finally, our luck turned. Solaire managed to outlive Ornstein, which gave us a bit of an advantage. He distracted Super-Smough while I ran in to deal a truckload of damage. That strategy didn’t last long, but it was enough to get my licks in. Solaire’s phantom vanished after a particularly vicious assualt, and I was left to try to dodge the swings of the hammer as I kept picking away at Super-Smough’s life. It was such a blur that I didn’t notice that he had died, and kept swinging at his body even after it had stopped moving.

I collapsed on the ground and chugged my last dose of Estus. I don’t know how long I laid there, appreciating the silence.

I moved on to the back of the room, where I found an elevator that took me to the room’s upper balcony. Above, I found an entrance into another room, in which I met the Princess of Sunlight, Gwynevere. She was a massive woman, many times larger than the giant blacksmith and Super-Ornstein. As she laid there, with her equally enormous assets hanging out for all the world to see, she started prattling on. I was still a little shook up from having been killed so many times so quickly that I mostly just tuned her out.

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Honestly I was also a little too mesmerized by that rack to listen.

In the end, she gave me the Lordvessel, which I would use to collect some special souls or something. More importantly, it would allow me to instantly travel from any bonfire to… most other bonfires. Why it was picky about the destination I’ll never know, but it was a great help at any rate.

As it happens, there was a bonfire right in front of the door to Gwynevere’s room, so I hobbled over and put my new toy to work. Before I knew it, I found myself back at Firelink Shrine. Things were starting to go my way again.

Tune in next time for Part 28: Blast From The Past

Dark Souls: Return to Anor Londo

Previously on Dark Souls: Morgan spun her wheels in the forest for a little while, slaughtering mushroom-men and big, ugly cats. Also there was some sort of tragedy involving a dog.

Having explored the entirety of the forest, I had only three things left unchecked on my to-do list: a) Fight the hydra, B) Explore deeper into the Catacombs, or C) Go back to Anor Londo.

I really wasn’t interested in any of these options, but apparently my nebulous objective resided in Anor Londo, so it was time for me to stop putting it off and try my hand at getting into that castle again.

I traveled back up through Darkroot Garden and Sen’s Fortress, eventually meeting up with the bat-demons that would carry me over the walls into the city of giants. As we came up over the wall, I could feel a sense of dread wash over me, remembering all of those deaths at the hands of those damnable archers. Would this time be any different? All I could do was hope.

I ran past the sentinels into the alcove with the bonfire. I rested to mark my progress, and dashed down to the bridge. At the other end, I weaved under a sentinel’s legs and fought the demons on the ledge behind him. I stared down the buttress to the tower where things could go wrong so quickly.

I inched down, and baited the demons out from around their corners. I ran back up to the ledge, and one of the demons jumped off the side of the tower at me, plummeting to its doom. From there, it was simply a matter of patiently striking the remaining demon until it collapsed.

Standing behind the wall that separated me from the archers and their massive bolts, I breathed in deeply. I ran. I could feel the air warp around me as the arrows flew by me. Made it to the centre tower. I waited for the hail of arrows to stop before I dashed around to the other side and almost leaped up the final buttress.

I stood on the ledge, facing one of the archers. For the moment, the second one couldn’t see me, but he’d figure out to move a few feet over soon enough. I raised my shield to deflect the nearby archer’s continued volley as I slowly pressed forward. He gave up as I drew closer and exchanged bow for blade. He struck me quickly and fiercely, but his sword came in contact with the centre of my shield, and the force of the rebound knocked him backwards, clear off the ledge.

I don’t know how long I stood there, staring down into the void below, shouting unintelligibly in relief. It wasn’t until an arrow from the second archer clashed into the wall beside my head that my mind snapped back. I clambered around the side of the castle wall, nearly losing my footing to a mix of panic and excitement. Just around the corner, the ledge dropped off and below lied a small balcony. There was no way back up, but there was nothing for me back there anyway, so I jumped.

The balcony led into a resplendent hallway of ivory and marble. There were doors to either side of me, and a huge spiraling staircase directly in front. I decided to try my luck with the door on the left. I let out a massive sigh of relief to see that the room contained a bonfire, and sitting by that bonfire was my good friend Solaire. I took a seat next to him, and he offered me some words of encouragement as I rested.

Taking my leave, I began exploring the rest of the castle. It was a nightmarish place, brimming with mimics and highly skilled silver knights. These knights were more than a cut above any enemy I’d previously faced. They were fast, and able to anticipate and block my attacks with unprecedented accuracy. I thought that perhaps this was a good time to recall my fencing training and practice my parrying.

It was a long, drawn-out process, and I saw the words You Died many, many times as I traversed the castle interior. The silver knights did not goof around; the ones carrying spears were more manageable than their sword-bearing brothers, but none went down without a fight. Eventually I reached the rooftop, which only led me to more archers, though they were considerably easier to deal with on an open playing field.

I circled back and forth through the hallways and rooms of the castle, eventually finding myself on a ledge above the main hall. Below I could see two dressed-up sentinels patiently waiting to swat intruders. At the far end was the massive castle door, in the opposite was a Fog Wall. I did what any sane fellow would do, and followed the ledge up to the far end of the room, where I noticed a missing panel in a beautiful stained glass window.

Poking my head out, I could see goodies lined up on a series of ledges outside the window. I hopped out eagerly to retrieve them, and only then did I notice that I wasn’t able to pull myself back inside. I hopped down to a lower ledge, suspended right behind the gate sentinels, and climbed down behind the gate opposite of the one that led to the archer buttress. I unlocked the gate to make a shortcut for myself, but didn’t notice the horde of demons creeping up behind me as I did so. You Died.

Tune in next time for Part 27: TITS!

Dark Souls: Throw Me a Frickin’ Bone

Previously on Dark Souls: Morgan splurged on a really expensive magical trinket, and got pulverized by a jacked-up mushroom-man.

Dusting my hollowed self off, I got up and left the bonfire to travel through the mushroom-infested forest again. Having the ghostly figures in the first section jump to their dooms again earned a tidy profit of souls on the way, adding nicely to the figure I recovered from my bloodstain.

My second encounter with the mushroom-men went much more smoothly than the first. I took a few wallops, each requiring a couple swigs of estus to recover from, but ultimately the key to winning against them is to take it very slowly. Their punches hurt like nothing else, but they’re also very slow. Mushroom-men aren’t hard to kill, but it might take you all day to get the job done.

After defeating the two large mushrooms guarding the chest (an Enchanted Ember), I thought about slaughtering the harmless little mushrooms that were just minding their own business, but I couldn’t bring myself to do it. I may have been undead, but that didn’t make me a bad person.

Past the mushroom grove was a massive set of doors, even bigger than the ones that I opened with the Crest of Artorias. I could also see a white mist seeping through the seams, and I decided that I did not feel like a boos encounter at this point.

I turned tail and ran all the way back to Andre, who I figured would be able to put my Enchanted Ember to good use, but he said that he couldn’t do anything with it. I’d have to find another forge to give this bauble to.

I returned to the forest, but explored the far half of the first section a little more thoroughly this time. Past the innumerable weed monsters, I found a path made up of ledges and ladders that led into and across the ravine, up to the other half of the forest. It seemed like a roundabout way of getting over there, since taking the bridge was much easier and a more direct path. I was able to get a good glimpse at the hydra in the basin below. It was by a very wide margin the biggest creature I’d ever seen, and I didn’t have even the slightest motivation to get anywhere near the thing again.

At the other end of this unusual trail was a small clearing. Around it was slightly elevated ground, lined very neatly with trees. It looked almost like a cage created by nature. On the other side of the tree line, I saw a large shadow stalking about. I crept close enough to get a better glimpse, and saw that it was a huge feline. The beast’s fur was thick and spiny, and its wide, toothy jaw looked like something out of a nightmare.

I decided that it would be best to try to engage the big cat from a distance. I stood by the ladder leading into the ravine, ready to bail if the beast charged me, and took aim with my bow and arrow. My first shot hit its mark. The cat turned toward me and charged, but stopped at the tree line and started to slowly back away, never breaking its eye contact with me.

It repeated this pattern indefinitely, as if it was afraid to step down into the lower clearing. So I just shot it to death with arrows. Two more cats showed up, but they just did the same stupid thing and I shot them both to death as well. It took a long time, and well over 100 arrows, but I felled them all without breaking a sweat. It was weird, but I wasn’t going to look a gift horse in the mouth.

As a bonus, the cat monsters didn’t reappear when I rested at a bonfire, as most other monsters did. So I’ll never know what was going on with them, but that’s alright.

Fresh off of my victory against the cats, I pushed open the misty doors with confidence and waltzed through them with a swagger. Past them was another clearing, this one much bigger, and lined on all sides with slippery rock formations. In the very center was an absolutely massive tombstone, and an equally gigantic sword thrust into the ground in front of it.

I strode forward to check it out, but before I got too close a giant dog leapt out of nowhere, pulled the sword from the earth with its mouth, and then started swinging it at me. A huge dog, swordfighting me. And I thought that I’d seen it all.

The dog was not a great swordfighter though, and I felled him without too much trouble. And by trouble, I mean physical resistance from the dog. I really didn’t want to kill or even fight the oversized canine, as he was the most adorable thing I’d seen since I woke up in the Demon Asylum. In fact, he was the only thing I’d seen in Lordran that wasn’t some sort of hideous beast. So, yeah, I had some emotional resistance to stabbing him. I kinda just wanted to give him a big hug and scratch his tummy.

For my troubles, I was awarded a ring called the Covenant of Artorias. It didn’t seem overly useful at the time, and this was one trinket that I found no pride in having acquired.

Tune in next time for Part 26: Return to Anor Londo

Dark Souls: Killer Forest

Previously on Dark Souls: Morgan explored a cavern filled with skeletons and whatnot, and discovered a very important item.

I climbed out from the twisting caverns of the Catacombs and shielded my eyes from the sunlight. It had been a while since I’d been above ground, and the brightness was a little distracting while I was fighting the skeletons between the cave’s mouth and Firelink Shrine’s bonfire.

At this point, I was rocking a pretty significant surplus of souls, so I sauntered back to Andre’s forge in the Undead Parish. I had the blacksmith upgrade a bit of my gear, and then purchased the outrageously expensive Crest of Artorias from him. I had no idea what horrors that crest kept locked away, but I felt like whatever it was couldn’t be any worse than Anor Londo.

Heading back to the massive set of doors in Darkroot Garden, I slotted the crest into the circular  indentation in the middle. The crest shone brightly and the doors opened on their own, revealing a vast forested area. I stepped in cautiously, and before I made it very far, I was accosted by ghostly wizard. He wasn’t like the malicious invaders that I had fought earlier, but he was no less fierce in his onslaught, tossing magical bolts at me like there was no tomorrow.

I defeated the wizard, at a great cost to my health, but as his figure faded from the world, another apparition jumped out from the trees. I had no choice but to run, and I quickly hobbled up the stairway and through the garden’s doors. I hung a quick right and hid in the shadow of the nearby wall, hoping to elude the spectre. But when I leaned against the wall, to my surprise, it simply vanished! Hiding behind this false wall was a most welcome bonfire. Now that I had a nearby rest stop, the woods ahead seemed that much less daunting.

Refreshing at the bonfire, I headed back to the forest. Straight ahead is where the ghosts lurked, and to the left was a cliff that dropped off into nothingness. I decided to see what was over to the right, hugging the wall to avoid and ghostly encounters. Unfortunately, that side of the forest is literally covered with weed-monsters. These guys are harmless if you’re fighting them one-on-one, but in a group of seven or more? Yeah, you’re boned. You Died.

I decided to take my chances with the ghosts again. I figured that at least I’d be able to take them on one at a time. I was wrong. I guess I walked a little too far into the trees, and two of the spooks flanked me on either side. I ran back to the doorway, and hid behind the staircase, hoping that they would lose track of me and go back to whatever they were doing before I showed up.

To my great surprise, both ghosts ran up the staircase and lept off the top, over my head, and into the abyss below. I stood there, dumbfounded, looking into the fog. After a few seconds, their souls floated up and added to my wallet.

That was a freebie.

There were a few more ghosts in the forest, and I decided that despite it being terribly unlikely, I’d try to have them run off the cliff again. And they did. Each and every one of them. I suppose that all of these guys died of massive head wounds.

Moving on, I came to the remains of a small tower that bridged a gorge between the two halves of the forest. Inside the rubble was a large cat-like monster. It noticed me before I walked in, but didn’t attack me. Instead, the creature talked to me. She warned me that the depths of the forest were a sacred place, and that I should turn around and leave. I stated that I had no intention of doing so, which made her quite cross with me. From that point onward, she refused to speak even a word to me.

At least she wasn’t trying to eat my flesh, I suppose.

The far side of the forest was comparatively peaceful. There were no ghosts, or weed monsters, or murderous statues or anything. There were a bunch of little mushroom-looking creatures running about in circles, but they didn’t appear to have any interest in me. I was cautious around them at first, but one came up behind me and simply brushed past me without so much as turning to look at me. Sure, why not?

But there was a darker side to these mushroom folk. In the center of this area was a small pond. In that pond were two much larger mushroom people. They were at least three times the size of the waist-high munchkins that toddled around endlessly. The big ones didn’t move at all. They simply stood watch over a treasure chest seated right in the middle of the pond. Obviously I went for the treasure, and even more obviously, the big mushroom guys didn’t like that much.

One mushroom-man stayed to protect their cache while the other began lumbering towards me. It slowly raised a fist, and I raised my shield to absorb the blow. When it connected, I was launched back several feet, and I’d taken a massive blow to my health. These mushroom-men were not fooling around. I got up and carefully engaged the mushroom. I swiftly evaded his next punch, but when I went to counterattack, he surprised me with a follow-up swing. You Died.

Tune in next week for Part 25: Throw Me a Frickin’ Bone

Dark Souls: Spooky

Previously on Dark Souls: Morgan descended into the Catacombs, where necromancers and traps aplenty waited for her. Also a titanite demon ruined her day over and over again.

I made my way back down from the Catacombs’ bonfire to the mausoleum where the titanite demon lurked. Ignoring the statuesque monster, I made a quick right turn into the small room revealed by a broken wall. Upon stepping into the empty room, though, the weak floor collapsed and I fell into another dark room below.

Before I realized what had happened, I felt the sting of a blade tearing across my back. I was thrown forward by the blow, and summoning up what little strength I had left, I turned to face my attacker. A black knight towered above me, and between the impact of the fall and his first strike, I was too weak to do anything as he brought down his weapon to finish the job. You Died.

The second time in the room with the crumbly floor, I took things a little slower. I couldn’t find anything interesting, so I peered into the hole I’d made previously to see if I could get the drop on the black knight. I couldn’t see him, so I carefully hopped down into the room below. This time, it was curiously empty. I kept my guard up.

Given the time to assess my situation, I was able to notice this time that one of the walls in this room was missing, leading into the bottom of the giant chasm that made up the central feature of the Catacombs. It was covered in bones and gore from one end to the other, with a shallow stream running down the middle. I could make out a bunch of weird creatures moving about in the distance.  I let an arrow loose in their direction, which got their attention pretty handily.

The odd monsters turned out to be skeleton wheels. They were much like normal skeletons, but with a massive, spiked, wooden wheel fused to them. The skeletons rode around on these wheels at an alarming speed, so I stood on the edge of the room and lobbed fireballs at them when they got close until they were all dead.

Exploring the chasm floor slowly and quietly, I found a fog wall on the opposite end, which I elected to ignore for the moment. On a nearby ledge, I could see a corpse dangling just out of reach, with the telltale glimmer of an item to be pilfered. It didn’t look like there was any way up there, so I’d have to have a look around at the higher levels to see if maybe there was a way down.

As I bumbled around in the mess of bones, I could hear a faint “tink tink tink” coming from somewhere nearby, but I wasn’t able to locate the source of the noise. Whether that was for better or for worse, I had no idea.

I rounded a corner that led into a narrow passage, and out of nowhere came that black knight who accosted me before. I fought with all my courage and strength, but the black knights are tough customers. It certainly didn’t help that he got an easy free strike by surprising me. You Died.

Heading back to the bottom, I decided this time to just clear out the skeleton wheels the normal way – with my axe. That didn’t go so well. You might not imagine that a pile of bones attached to an oversized wagon wheel would be so dangerous, but they are! They’re fast and hit like a truck. You Died.

Before entering the titanite demon’s mausoleum, I peered down into the chasm. It was too dark to make out anything from than height, but I could barely make out a small ledge quite a ways below me. I wasn’t going to try making such a long leap, but one of those damned exploding skulls had somehow avoided my blade, and spooked me from behind, sending me tumbling down into the darkness.

I landed on the ledge below with a sickening thud. Getting up slowly and having a look around, I saw that the small ledge with the corpse that I’d spied earlier was just a short hop down from the ledge I’d landed on. I climbed down and gathered a mace and some equipment that would better fit a priest. A summoning sign also made its home on this ledge, so I made use of it and called up a phantom named Paladin Leeroy.

Leeroy immediately jumped down and started tearing apart the skeletons wheels. With such a capable ally, I figured now would be a good time to see what was on the other side of that fog wall.

We passed through and jumped down into a small chamber than looked like some sort of experimentation room. It was covered in skeletons, and at the far end was a robe-covered figure hunched over an altar of some sort. The figure turned around, revealing a collection of three masks where its face should have been. Six lanterns on sticks sprouted from its back like spindly arms. The monster cast a spell and suddenly two copies of it appeared from out of thin air.

Leeroy ran at the monster with a fierce battle cry, while I desperately tried to fend off one of the copies. All at once though, the copies vanished and I turned to watch the monster wail in defeat and crumple to the ground. Leeroy looked proud of himself for besting it so quickly as he disappeared in a flash of light, as phantoms do.

I investigated the now lonely room and found a small tome on the altar called the “Rite of Kindling.” In it, I learned that I could kindle a bonfire up to three times, which would fill my Estus Flask with 20 charges as opposed to the basic 5. This would be my most valuable discovery yet.

Tune in next week for Part 24: Killer Forest

Dark Souls: Creepshow

Previously on Dark Souls: Morgan ran away from Anor Londo because it as too hard, and met a giant snake monster that told her about her destiny.

I meandered around the Firelink Shrine graveyard, busting skeletons to pieces as they came, until I was fairly sure that I’d found any noteworthy bits of equipment and items that I’d missed during my previous expedition here. The skeletons were still fearsome foes, but my skills with a sword -as well as the sword itself- had improved since last time.

Unfortunately, my sword wasn’t going to be of much use where I was going. I needed the Divine Battle Axe that I’d had forged so long a go. A little birdie told me that divine weapons could put down the regenerating skeletons in the Catacombs for good, so I was going to have to learn how to use something other than my beloved Drake Sword.

The axe was unwieldy, but powerful. It was slow to swing, but a strong hit could temporarily shatter the top half of a skeleton to bits, leaving its lower half defenseless and open to attack for a few seconds. It took a bit of practice with the weapon before I felt confident taking it down with me into the depths of the Catacombs, but I had to press forward, and the only other option I knew of at the time was Anor Londo.

I was not going back to Anor Londo.

Creeping down the shadowy staircase, I kept my guard up, knowing that a skeleton and the screeching explody things were waiting in the darkness ahead. The first skeleton came at me, as if out of nowhere. I parried its attack and countered with a mighty blow from my shimmering axe. The divine weapon sent bones flying in every direction. I waited, keeping my shield at the ready. The bones didn’t move. I waited a little longer, nothing happened, and I moved on.

Inside the entrance to the Catacombs, I saw the faint lights floating around above the bottomless hole. They seemed a bit father than usual, which was a boon because they didn’t appear to notice me from that distance. I was curious to find out exactly what they were, but decided not to risk it. I continued down around the edge of the pit and busted up the skeleton that was waiting to ambush me at the bottom.

When I had come down here the first time, I was beset by immortal skeletons and inexplicable explosions, so I didn’t really have time to notice that the cliff at the end of the path did not lead to yet another bottomless pit. No, there was a floor below, maybe a ten-foot drop down. It was hard to see in the darkness, no wonder I’d missed it before.

I hopped down and was immediately attacked by a troop of skeletons, commanded by an undead man who confidently whipped fireballs at me from afar while his minions engaged me in close combat. I rolled away from the skeletons, and went after the necromancer. He ran, but there wasn’t anywhere to go. I struck him down, hoping his death would extinguish the force animating his bony buddies, but they continued to charge me.

I came out of the darkness of the crypt into a valley bathed in sunlight and prowling with skeletons and necromancers. The Catacombs were a massive, winding mess of tunnels, shafts, and catwalks. It was also full of statues, some of which would fire out spikes if someone stepped too close. Finding a bonfire in this place was a welcome reprieve, and getting to the bottom wasn’t nearly as difficult as surviving at the bottom was.

At the end of the main path was a long, narrow mausoleum build into the side of the valley. Waiting at the far end of this mausoleum was another titanite demon. This fight was much tougher than the first one, as the narrow hall made it difficult to get around to the back of the demon where it was relatively save. The big guy softened me up with a few blows of his staff, and then skewered me with a diving strike. You Died.

I worked my way back to the titanite demon, this time attempting to defeat it with a mix of fireballs and arrows. The strategy seemed airtight, until he reminded me that he could fling lightning bolts at me from his staff. Also, he has a pretty amazing range on that jumping attack. You Died.

A flat-out assault didn’t really work either. You Died.

Annoyed, my next plan for dealing with the titanite demon was to simply run past him. It worked like a charm, except that behind him was just a dead end. Oh sure, I found a few Eyes of Death back there, but those were absolutely useless to me. The demon wasn’t too happy about me taking its baubles, so it killed me again. You Died.

A couple attempts later, I was running away from an encounter with the demon that went bad very quickly, and as I dove to avoid a lightning bolt, I discovered another path off to the side, well out of the demon’s initial field of vision. I stopped to lament how stupid I’d been for not noticing it earlier, and that was just enough time for the demon to catch up with me. You Died.

Tune in next week for Part 23: Spooky

Dark Souls: A Different Approach

Previously on Dark Souls: Morgan tried to break into Anor Londo castle, but got mercilessly killed over and over agin for her efforts.

The silver archers were starting to drain my enthusiasm. No. The gauntlet that led up to my inevitable death at the hands of the archers is what was really bugging me. Spinning that tower over and over again was such a chore. It was at this point that I decided to go back to the terrace bonfire and make that one my respawn point instead. It was a longer walk back across the bridge, but still took less time than waiting for the tower to do two spins after each death.

I’d lost count of how many times the archers had killed me, but I was still trying to find a way past them. There wasn’t one, though. There was only one way into the castle, and it was past these jerks.

Giving it yet another go, I steeled myself after disposing of the winged demons and started running up the buttress. I made it! But now was not the time for rejoicing! The ledge that led around the castle was very narrow, and a snigle misstep would send me to my death. Again. Also I still had those knights to deal with. Luckily, a stray wall was between me and one of them, so I only had to face off against the other to progress.

Gripping my shiled tightly as each massive arrow deflected off of it, I slowly edged towards my silver-plated foe. He stood unwavering in his position, loosing arrow after arrow even as I came within  striking distance. The knight then exchanged his bow for a sword and shield, apparently intending to engage me in a swordfight on the precarious ledge. We stared at each other for what seemed like an eternity, and I began to worry. I had never faced such a patient foe before, and this knight had been just as agressive as the rest until just now.

Then I felt the arrow burrow into my back. The force of the impact slammed me into the wall and I bounced off of it, and down into the dark unknown. That stupid knight had just been stalling until his buddy was in a position to shoot me from behind. What a couple of dicks. You Died.

My spirit was broken. I was never going to get into the castle. So I headed back up the trail to the landing where I’d first set foot in Anor Londo, head hung low, and had the winged demons carry me back over the mountainside to Sen’s Fortress.

I trudged back to Firelink Shrine and rested at the bonfire, weary and not sure of what I was supposed to do. Then I noticed a strange clacking sound coming from behind me.

I turned around, and past a few crumbling walls, where there had used to be an empty area that resembled a pool, was a massive, horrifying head sticking out from a pit of inky blackness. The creature rhythmically clacked his teeth together as I approached it, and it seemed almost happy to see me, which was somewhat alarming in this hostile world.

The creature, who introduced himself as the primordial serpent, Kingseeker Frampt, was in fact delighted that I had shown up. Seems he’d been looking for the chosen one or some junk. I wasn’t overly interested in his story, but he did say that an object of great power, the Lordvessel, was hidden away in Anor Londo castle, and that he thought that I’d be the one who could obtain it.

Guess he hadn’t heard about my adventures in Anor Londo.

At least I knew what I was supposed to be doing. I had an objective now. But I decided to head off in the opposite direction and fight some skeletons in the graveyard instead. It had been a while since I’d been over that way. Also I owed them a little payback for all those times that they killed me when I first arrived in Firelink.

Tune in next week for Part 22: Creepshow