A short review of the Mega Man X series

Capcom recently revealed that they’re working on Mega Man 11, which is due out late next year. I have a lot of different opinions about that game, but that actually wasn’t the thing that I was most excited about. Capcom is also finally going to be bringing the two Mega Man Anniversary Collections to Switch, as well as every Mega Man X series game. That’s nineteen Mega Man games on Switch next year. I’m going to be so happy.

All that said, I think what pleases me most is that I’ll be able to get all of the X games together in one spot. Oh sure, I have the X collection on GameCube, but a) that’s not portable and b) it’s missing X7 and X8. Probably something about bad porting quality too? I don’t know. The point is, today I want to talk exclusively about the Mega Man X series and what makes each game special.

Before I start, I’d also like to point out that I haven’t played most of these games in a decade or more, so I’m coasting on memories here. Some facts may be mixed up or flat-out wrong. Enjoy!

Continue reading A short review of the Mega Man X series

Book reporting

I finished reading The Forever War again this afternoon. Probably still my favourite book. At the very least, I can’t think of another book that I like more off the top of my head. Maybe if I take a good long look at my bookshelf. But probably not. The Forever War is just so great. Why is it that Hollywood sinks so damn much money into tween-bait garbage like Twilight and Maze Runner but can’t get a big-screen version of this off the ground?

Ah, I suppose it doesn’t matter. Maybe for the best, even. I finally watched the trailer for Annihilation a couple days ago and it looks nothing at all like the book. The broad strokes, I guess, but it seems like it’s mainly adapting Annihilation while taking parts from Authority, and also just making up a whole bunch of other stuff to fill in the blanks and make it more mainstreamey. Whatever. I’ll still be there on opening night.

Anyway, yeah, The Forever War. It’s real good. I almost think I should re-read it again right away.

Again with the Xenoblades

Many, many years ago, there was a little-know game released on the Wii. That game was called Xenoblade. It released in both Japan and Europe to little fanfare, but really got noticed because Nintendo of America decided to pass on it until years later they finally caved to the pressure of a bunch of nerds on the internet and the slightly-renamed Xenoblade Chronicles became a pretty solid hit in North America. Personally, I loved the game. Maybe not one of my all-time favourites, but I liked it enough to buy the New 3DS port that came out a few years after.

Then in 2015, Xenoblade Chronicles X was released. It fine-tuned the combat system from the first game, cut down the amount of story (while retaining the completely insane twists), and gave you one massive, seamless world to explore. Most importantly, not only did it let you go wherever you wanted whenever you wanted, it let you do that while piloting giant flying mechs. Also, those giant flying mechs could be painted to look like the Teenage Mutant Ninja Turtles. Basically what I’m saying here is that XCX is absolutely one of my favourite video games. But a lot of other people didn’t like it because it wasn’t focused on story. Weirdos. Go figure.

Despite having truly adored the first two games, I felt a sense of unease about Xenoblade Chronicles 2. As Nintendo revealed more and more about the game, it became clear that they were dialing back all the things that I felt made XCX more enjoyable than the original game. It was going to be more story-driven; the world would be divided between distinct areas again; no more flying mechs! As much as I liked XC1, there was no question that I liked XCX’s direction for the Xenoblade series a heck of a lot more.

But now XC2 has been out for two weeks, and I almost literally cannot stop playing it (I took a break to play a few hours of Yooka-Laylee). So I guess everything turned out for the best!

The thing about Xenoblade Chronicles 2 is that while it lost a lot of what I enjoyed about XCX, it does an amazing job of improving everything that was great about XC1. The combat system is significantly better, character customization is incredibly deep, the environments are a joy to explore, and the graphics are just… holy cow does this world ever look amazing! So yes, while I was wary of the game at first, it has absolutely won me over and carved out a place in my heart.

I want to say that the story is better too, and it was pretty good up until Chapter 4 when it decided to crank the “anime tropes” dial up to eleven.

XC2 is an incredibly complicated game, layered with systems upon systems that will turn your brain to mush if you try to figure them all out at once. Thankfully, the game does a really nice job of integrating features in slowly, so that you have time to learn about any given feature before the next one becomes a factor. And despite the overwhelming complexity, it all operates surprisingly smoothly. All the different combat systems flow together so nicely. I especially like how the Town Development system rewards you with not only better buying/selling prices, but fun little permanent character upgrades. It’s a very enticing reward for the low, low price of completing quests and talking to townsfolk. Much more satisfying than a handful of gold or some garbage item that you’d turn around and sell right away (though they still give those out as well).

As far as I can tell, one of the most controversial parts of XC2 so far is how you go about acquiring Blades. These are essentially your weapons, though they are personified with their own skills, element, and… weapon. You create new Blades by using core crystals, which come in common and rare varieties. Regardless of which kind you use, you’ll most often be getting generic robot-looking Common Blades who have generic personalities and little in the way of abilities. What you really want are the Rare Blades, each one uniquely designed and bursting with character and helpful skills. Sadly, they are actually very rare, and you might burn through dozens of crystals before you get one. Completionists hate the random aspect of it, but I actually quite like the idea that it makes every game somewhat unique. Almost like Pokémon, although they won’t change your battle strategy quite that much. The only truly frustrating part is when you need a specific skill but you can’t roll a Blade that knows it to save your life.

I have to say that there is one major (non mech-related) flaw with the game though: you can no longer play dress-up with your characters. LAME. What is the point of anything, if I can’t have Rex running around in boxer shorts? Both previous games have tons of clothing/armor options. The latest Zelda, Mario, and Pokémon games all give your characters massive wardrobes. Why did it get cut here?

Anyway, I am maybe halfway through the main plot of this massive game, and I can’t wait to spend every minute of my free time for the next few weeks really digging deep into it. Will I feel quite as positive about it by the end? Or will it lose its lustre two-thirds of the way through like many RPGs? Most importantly, will the story up the ante for stupidly wonderful/wonderfully stupid story twists? That’s what I really want to know. It’s like I always say: the dumber the better!

Wherein I played a video game demo

Ever since the fall of the Xbox 360, I barely play game demos any more. Mostly because they just don’t seem to put out as many as before. Or maybe I’m just crazy. It seemed like every XBLA game had a demo, which I really miss now. Though if every indie game on Switch had a demo, and I played them all, I’d no longer have any time for full games. (The implication is that there are lots of indies on Switch)

I did download and play a demo for a new indie game on Switch last night, though. It’s called Nine Parchments, made by the same guys who did the Trine games. Which I never played. Anyway, I decided to give Nine Parchments a shot because it looked a whole lot like Gauntlet Legends. As you may or may not recall, Gauntlet Legends has a very special place in my heart and I am constantly on the lookout for more modern games that fill that same niche.

Sadly, I find myself stuck on the fence about whether or not Nine Parchments is for me. There are a lot of things about it that I like! But something about it doesn’t feel quite right, you know? It’s hard to pinpoint exactly what, but I’ll circle back around to that later.

Starting up the demo was a hard first strike for the game. You’re given two character options, both of which are unattractive. You either pick doofy wizard boy, or wizard girl with a way-too-poofy cloak. I ended up going with the girl because her spell loadout seemed better. She got a Death Beam, a Lightning Blast, and a Healing Circle. I don’t know if those are the actual names, but I’m pretty sure my names at least make it clear what each one does.

After you pick a character, you also get to choose a hat and a staff. Being the demo, I wasn’t allowed to use any of either, but there are tons of options for each. I won’t lie, the idea of collecting them all got me a little hard. Then you have to go through a boring tutorial stage that is literally just walking forward for two minutes and hitting four targets with a magic spell. You can look at some books to make little tips appear, but meeeeeeh.

Once you get into the actual demo stage, things take a turn for the better. It’s a lush beach world with all sorts of vividly-coloured plants and corals, and it’s just beautiful. The character design may be off-putting, but the backgrounds are gorgeous. Being the demo, this stage is also pretty straightforward. You hop down a couple ledges, but mostly it’s just walking to the right as you kill off any monsters in your way. Apparently there were hidden treasures and baubles that I missed, so there are likely some well-hidden paths somewhere. Anyway, given that characters can jump and warp-dash, I’m expecting that later levels will have some more complex layouts and possibly even platforming challenges.

Following the main stage, you’re treated to a boss encounter, and I’ve got to say that it was a heck of a lot less annoying than the bosses in Gauntlet Legends. It was not overpowered, it didn’t have way too much HP, and I didn’t need a special item to hack off a third of its life. Actually, if anything, it was too easy. It alternated between two attacks, which were easy enough to dodge on their own, but made the field a little harder to navigate because their effects lingered for a while. So it was a pretty decent boss while I played solo, though it likely would have gone down in about five seconds flat with four players blasting it all at once.

What I don’t like about Nine Parchments is that its combat is entirely magic-based, and you have a mana limit for each spell. So instead of just attacking forever, you’ll attack until your mana is depleted, swap to your next spell, fire that off until it’s empty, and then repeat. Mana refills automatically, but it’s still a bit of an annoyance that you have attack limits. Especially since regular monsters seem to have about twice as much HP as they should. I should mention that your guy does have a weak little punch attack too, but it’s basically worthless.

Now, I think what really turns me off about the game, and it’s probably the most subjective part of this whole spiel, is the enemy distribution. What I liked about Gauntlet Legends is that you’re one man against screenfuls of monsters. You chop through them all in one or two hits, but there are so many, and they spawn forever until you find and explode the hole they’re pouring out of. It’s generally mindless, but I find that it’s a great way to kick back and have some good old-fashioned arcade-style fun. Nine Parchments, however, sees fit to just toss two or three monsters in at a time, each of them with the previously mentioned twice as much health as necessary. And by twice as much, I mean roughly seven seconds of a sustained Death Beam, whatever that equals out to. And that’s just the measly little goblin guys. Yeah, that problem will be mitigated by having even one other player, but it’s still just not as fun to blast your way through the monster hordes when said “horde” is three monsters at a time.

So I’m squarely on the fence about this one. Nine Parchments seems like a fine game, but it’s not quite what I’m looking for. I can see myself enjoying it, but on the other hand, Hammerwatch comes out on Switch tomorrow, and that game is exactly what I’m looking for. I think I enjoyed playing Hammerwatch on PC even more than I did the 2014 Gauntlet reboot. Nine Parchments is also a whopping $25 to Hammerwatch’s much more appealing $12, so. Maybe I’ll eventually give Nine Parchments a go, but it’s not going to be in 2017. Having people to play with would be nice too, but hey, we all know that I don’t really do the whole “friends” thing.

Always Sometimes Sickly

I’ve been sick for the last five days. It’s not fun. Just the good ol’ common cold, but I feel like that’s worse than anything because there’s nothing I can do about it but wait it out and hope it goes away before too long. I probably should have called in sick to work yesterday, but this is my busiest time of the year, so that wasn’t really an option. So it was a day of going to the bathroom every ten minutes to blow my nose and having even less focus than ever. I bought some cold relief meds at lunchtime, and they’ve definitely taken the edge off, but there’s still no telling how long this is going to last. Here’s hoping today goes better.

See, the thing is, I get this stupid cold at almost the exact same time every year. Sometimes it’s more intense than others, and the duration is always a huge question mark. I remember one year I was incredibly sick all through Christmas and New Year’s Day. So much so that I missed all the festivities because I couldn’t muster up the will to get out of bed. At this point, I’m starting to wonder if maybe I’m allergic to Christmas. I know it’s a ridiculous hypothesis, but the consistency in the timing has to be more than a crazy coincidence. You can say it’s the weather, but the weather has been all over the place over the last ten years. Sometimes it’s freezing cold, sometimes we still haven’t gotten any snow. It’s way too inconsistent to be the cause, so there’s got to be something else.

But I have no idea what the deal is, and that’s really enough mucus-fueled rambling for now.

-Ryan out (*coughs up a lung*)

Last Month in Movies – November 2017

Pokémon the Movie: I Choose You! – Lots of words about this here.

Akira – It would be… generous to say that I actually watched this movie. The situation was more me struggling to stay awake while it was on in the background.

As such, I only sort of know what was going on. Being an 80’s anime I’m sure made it even harder to follow. From what I can tell, it was the story of a biker punk whose friend gets kidnapped by super-scientists, and develops some sort of powers as a result. I cannot tell you what those powers were supposed to be, but at the end he loses control and becomes a massive Cronenbergian horror, and it’s up to biker punk to save the day. Or not. I think some psychic children actually saved the day. With a psychic nuke. Anime!

Anyway, I feel like this film has a pretty strong following, Maybe because it was one of the rare anime movies that got localized in the 80’s? I did notice that the animation was excellent, but I was so half-asleep that the story didn’t really make an impression on me. By the end I was still having trouble identifying characters. I think I’ll have to give it a few weeks and then try watching it again. Hopefully to better results.

Continue reading Last Month in Movies – November 2017

Monthend Video Game Wrap-Up – November 2017

Another course done, back to spending all my time playing video games, hurrah!

(And just in time, because Xenoblade Chronicles 2 comes out today.)

~ Game Over ~

DOOM (PS4) – I love this game. I try to limit use of the L word to describe my feelings for not-people, but holy mother of Hell, do I ever love this game! It is exactly what I want in an FPS.

Fire Emblem Warriors (Switch) – The story mode is complete. Unlike Hyrule Warriors, it looks like I could actually finish this game’s secondary mode as well. But we will just have to see…

Yono and the Celestial Elephants (Switch) – It was a cute ride that I was able to conclude in an extended afternoon. Lots of existential monologues made it stand out from other Zelda-esqes.

Star Fox (SNES) – For all the time I’ve put into this game, apparently I’ve only ever played the Easy path. Because when I did a Normal run, every stage after Corneria was new to me!

Donkey Kong Country (SNES) – Rolled from start to finish in a single sitting. I didn’t literally roll the whole way, though. That’s a technique for speedrunners only.

Doki Doki Literature Club (PC) – A game that masquerades as a visual novel until… yeah, let’s not spoil it. It’s no Frog Fractions, but it does a nice job of twisting into something else.

Deep Space Waifu (PC) – A unique and interesting shoot-’em-up. Unfortunately, its defining mechanic is built around shooting the clothes off of giant anime girl stereotypes. So… yeah.

Continue reading Monthend Video Game Wrap-Up – November 2017

A forking good show

Over the course of the weekend, I watched the entire first season of The Good Place. Normally I don’t like to binge-watch shows like that (I don’t even like having to use the term “binge-watch”), but I simply could not bear to have to wait any longer to see what was going to happen next. It’s not entirely unlike how I recently watched the entire second season of Attack on Titan in a single day. When there are mysteries to unravel, I just can’t leave them ravelled. I thirst for answers.

The difference between said shows is that I was left cold and disappointed by Attack on Titan, whereas the ending of The Good Place blew my mind and left me wanting more.

Let’s start from the start; in most realities, I haven’t and will never watch this show. In this particular universe, however, I heard an offhand comment about how it was good on a podcast. Interest piqued, I did a Google search. Okay, stars Ted Danson. I’m about 75% on board. I read the Wikipedia summary. It has a well-received twist ending. 100% on board. Checked Netflix, season one is available. Yep, I’m watching this now.

As much as I adore Ted Danson (and he is charming and wonderful here), the real star of the show is Kristen Bell. Now, the only thing I’ve ever watched where she has a starring role is Forgetting Sarah Marshall. And that didn’t leave much of an impression on me in any way. In The Good Place, however, she is so fantastic. In fact, all of the main characters are. Even the ones who are supposed to be a little more annoying come off as lovable in their own ways.

The premise of the show is that Kristen Bell died and has gone to The Good Place, which is essentially Heaven or whatever, with Ted Danson as the goofy administrator. Only in this universe, The Good Place only accepts the very best people, of which she is definitely not. So the first half of the season focuses on her trying not to get caught as a impostor and working to become a better person so that she can actually belong there. There’s a pretty significant shift about halfway through, and every episode ends on an insane cliffhanger, which practically forces you to keep watching if you’re streaming. It would have been an absolute nightmare to have to wait week-by-week for new episodes.

The ending, which I noted earlier was well-received, is in fact awesome. Not because of the twist itself, but because I imagine that it will completely shift the dynamic of the show’s second season. S2 is actually already halfway through, and I’m sitting here with bated breath, waiting desperately for it to end and get uploaded to Netflix. There are so many questions left unanswered, and I am so excited to see where they take it from here. Honestly, I get the same feelings from The Good Place that I did from the early seasons of LOST. And that’s great! The big difference is that The Good Place is firmly wrapped in comedy, with only minor splashes of drama thrown in to keep an even pace.

Obviously, I recommend giving this a chance. If you aren’t won over by the stellar cast and excellent range of jokes, the ending of the first episode should get you. It definitely makes a strong impression. I want to type a description of what happens because it’s unbelievable, but I think it’s best left as a surprise. You will not see it coming. And it really only gets better from there.

I watched the new Pokémon movie

Believe it or not, the Pokémon franchise is old enough to drink in all 50 States. 21 years is a pretty long time! The Pokémon anime has been on the air for 20 of those years, and is still going strong, which is a pretty impressive feat. Maybe even more impressive is that there has also been a Pokémon movie for every year since then. That’s twenty Pokémon movies! The only one of them that I’ve ever seen up until now was the very first one. In a theatre, to boot.

Creating a nice opposite bookend, my brother and I went to see Pokémon the Movie: I Choose You! last weekend three weekends ago. It’s a special movie that was made to celebrate Pokémon’s 20th anniversary (which was last year…), and is partially a retelling of the anime storyline. I say partially because it goes wildly off-course after the first fifteen minutes and I have no idea if the movies/show will continue in this timeline or the original one. Though it really doesn’t matter to me, because I don’t follow this series at all.

Despite a couple misgivings, I really enjoyed this movie! We go through the classic rigmarole of Ash partnering with an unruly Pikachu as his starter and heading off on his grand Pokémon adventure, to be the very best like no-one ever was. Only this time, after the Spearow attack, it does the theme song and then jumps forward in time to Ash besting Erika (to get his third badge? Sequence break much?), after which the plot moves on to telling its own original tale, placed in some undefined wilderness.

Continue reading I watched the new Pokémon movie

Pokémon Ultra Sun : Day One Impressions

Okay, so technically it’s Day Six, because the game launched on the 17th. But my copy only arrived last night! And even then I only had like an hour to play after class.

Those little issues aside, things are looking good for Pokémon Ultra Sun. Mostly because it’s Pokémon Sun again, but with a few tweaks here and there. If you don’t recall, I was really into Pokémon Sun.

I think the only real changes to the game in the first hour are how you get your first Pokémon, and that there are some new weirdos (the Ultra Recon Squad) bumbling around and speaking in vague, cryptic terms. So nothing that really makes any difference. I’m not going to lie, I’m fully aware that almost all of the new content is mashed into the post-game.

I have had two issues with the game so far. Firstly, it locked up as soon as I chose my starter. So that was a pain in the butt because I had to go through the intro sequence twice. Blah.

Secondly, you’re locked into certain times of day until you hit a certain plot trigger, regardless of what time of day it actually is (the in-game time reflects real-world time). This was only a pain because I wanted to catch a Spinarak right away, which only appears at night, and the game demanded it be daytime until X event happened. Not actually a problem, but annoying no less.

And that’s about it so far! Probably not even really worth writing about!