{"id":8572,"date":"2020-11-30T08:00:00","date_gmt":"2020-11-30T14:00:00","guid":{"rendered":"https:\/\/torrentialequilibrium.net\/?p=8572"},"modified":"2020-11-30T09:53:27","modified_gmt":"2020-11-30T15:53:27","slug":"monthend-video-game-wrap-up-november-2020","status":"publish","type":"post","link":"https:\/\/torrentialequilibrium.net\/?p=8572","title":{"rendered":"Monthend Video Game Wrap-Up: November 2020"},"content":{"rendered":"\n<h3 class=\"has-text-align-center wp-block-heading\">~ Game Over ~<\/h3>\n\n\n\n<p><strong>The Void <\/strong>(PC) &#8211; Artsy horror-ish game that I may have liked if not for three factors: 1. Gesture-based commands that don&#8217;t work very well. 2. Overcomplicated gameplay systems that make no sense. 3. Your character moves slower than molasses &#8211; <em>at running speed<\/em>. Into the bin with ye!<\/p>\n\n\n\n<p><strong>Stories Untold<\/strong> (Switch) &#8211; A text-based adventure game anthology that takes place over four separate mini-episodes. Each one introduces some new gameplay element and a new scenario. While the gameplay can be a little tedious, the stories are great and go off in wildly unexpected directions. I bought this on sale for $7 and I kind of want to give the developer the difference because it was <em>fantastic<\/em>. Likely to be on my 2020 GOTY list.<\/p>\n\n\n\n<!--more-->\n\n\n\n<p><strong>MIND: Path to Thalamus<\/strong> (Switch) &#8211; First-person puzzler that was not at all what I expected. It started strong with an exciting intro and then became a walking simulator for five minutes. The puzzle elements are simple: mainly consisting of putting objects on &#8220;buttons&#8221; to change the environment, and being lost in large environments covered in think fog. It was okay, but I was not engaged or interested enough to search out all the hidden story bits.<\/p>\n\n\n\n<p><strong>The Stillness of the Wind<\/strong> (Switch) &#8211; A narrative experience about an old farmer lady, wherein the story is that of your relatives, literally delivered via daily letters. I get that the tedious daily routine of collecting eggs, milking goats, making cheese, etc, is a core part of what the game is trying to communicate, but&#8230; it&#8217;s still really tedious. Fortunately, the last hour or so is thick with emotional weight and really made it worth playing.<\/p>\n\n\n\n<p><strong>Affected: The Manor<\/strong> (Oculus) &#8211; Reached one of four possible endings. I want to go back to see the rest of what this haunted house has to offer, but at the same time, I <em>absolutely do not<\/em> want to see what else this haunted house has to offer. Because it&#8217;s all terrifying!<\/p>\n\n\n\n<p><strong>Habbo Clicker <\/strong>(iOS) &#8211; Remember Habbo Hotel? No? Well anyway, they have a clicker game for your phone now. You can play infinitely, but really it&#8217;s only five levels long and thus quite easy to complete. Also, super boring.<\/p>\n\n\n\n<p><strong>Super Mario World<\/strong> (SNES) &#8211; Full playthrough as opposed to the usual &#8220;Star Road to Bowser&#8221; replays I usually do. Also, 2-players mode, which is another thing I don&#8217;t normally do.<\/p>\n\n\n\n<p><strong>Eyes: The Horror Game<\/strong> (Switch) &#8211; <a href=\"https:\/\/torrentialequilibrium.net\/?p=8597\">Words words words.<\/a><\/p>\n\n\n\n<p><strong>Five Nights at Freddy&#8217;s VR <\/strong>(Oculus) &#8211; Somehow managed to <a href=\"https:\/\/torrentialequilibrium.net\/?p=8592\">conquer my fears<\/a> and plug away to the end. Despite the trouble I&#8217;ve had, you know, <em>playing<\/em> it, I truly adore this game. While the tension is sometimes more than I can handle, it makes for a very fun experience. I very much look forward to the DLC&#8217;s release.<\/p>\n\n\n\n<p><strong>Xenoblade Chronicles: Definitive Edition<\/strong> (Switch) &#8211; Finally tackled the Future Connected expansion. It&#8217;s&#8230; more Xenoblade. Which is to say that it&#8217;s really great, but there was nothing particularly special about it. The story provided some nice development for a few characters, and I appreciated the themes, but the actual plot fell a little flat for me. Also, infuriating that the full party is four characters, but you can only use three in battle.<\/p>\n\n\n\n<p><strong>Oniken<\/strong> (Switch) &#8211; Retro side-scrolling shooter, which as I understand it, is strongly inspired by Ninja Gaiden. Luckily, it&#8217;s neither as broken or frustrating as Ninja Gaiden, so it&#8217;s actually fun! Slice foes in twain! Defeat huge bosses! Battle a robot polar bear! What&#8217;s <em>not<\/em> to like?<\/p>\n\n\n\n<p><strong>Mario&#8217;s Super Picross<\/strong> (SNES) &#8211; I appreciate the nostalgia, but miss the quality-of-life improvements from modern picross games. Also, man, this one just keeps going and going. Every time you think you&#8217;re done a new set of puzzles appears. It&#8217;s great!<\/p>\n\n\n\n<h3 class=\"has-text-align-center wp-block-heading\">~ Progress Notes ~<\/h3>\n\n\n\n<p><strong>Pok\u00e9mon Shield<\/strong> (Switch) &#8211; Puttering through the Isle of Armor DLC.<\/p>\n\n\n\n<p><strong>SINoALICE<\/strong> (iOS) &#8211; Halfway through Act of Hated.<\/p>\n\n\n\n<p><strong>Dragon Marked for Death<\/strong> (Switch) &#8211; Completed a half-dozen quests.<\/p>\n\n\n\n<p><strong>Kona<\/strong> (PS4) &#8211; 10 minutes in.<\/p>\n\n\n\n<p><strong>Star Shaman<\/strong> (Oculus) &#8211; Made it as far as the third solar system.<\/p>\n\n\n\n<p><strong>Genshin Impact <\/strong>(PS4) &#8211; Adventure Rank 13.<\/p>\n\n\n\n<p><strong>Virtual Boy Wario Land<\/strong> (VB) &#8211; Up to Stage 6.<\/p>\n\n\n\n<p><strong>Hyrule Warriors: Age of Calamity<\/strong> (Switch) &#8211; Finished the fourth chapter.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>~ Game Over ~ The Void (PC) &#8211; Artsy horror-ish game that I may have liked if not for three factors: 1. Gesture-based commands that don&#8217;t work very well. 2. Overcomplicated gameplay systems that make no sense. 3. Your character moves slower than molasses &#8211; at running speed. Into the bin with ye! Stories Untold &hellip; <a href=\"https:\/\/torrentialequilibrium.net\/?p=8572\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Monthend Video Game Wrap-Up: November 2020<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12,10,49,23,20,27,60,6,83,31],"tags":[],"class_list":["post-8572","post","type-post","status-publish","format-standard","hentry","category-mario","category-mobile-games","category-monthend","category-pokemon","category-retro-gaming","category-spooky","category-the-sbri","category-video-games","category-vr","category-zelda"],"_links":{"self":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/8572","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8572"}],"version-history":[{"count":16,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/8572\/revisions"}],"predecessor-version":[{"id":8637,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/8572\/revisions\/8637"}],"wp:attachment":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8572"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8572"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8572"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}