{"id":8202,"date":"2020-04-12T08:00:00","date_gmt":"2020-04-12T13:00:00","guid":{"rendered":"https:\/\/torrentialequilibrium.net\/?p=8202"},"modified":"2020-04-09T12:21:10","modified_gmt":"2020-04-09T17:21:10","slug":"legendary-finale","status":"publish","type":"post","link":"https:\/\/torrentialequilibrium.net\/?p=8202","title":{"rendered":"Legendary Finale"},"content":{"rendered":"\n<p>When I first started playing <strong>Mega Man Legends 2<\/strong>, I was shocked by how long the opening cutscene was, and then impressed by the first couple hours of gameplay. It was clearly focusing on building up a more epic plot than the first game, and it seemed pretty solid for a while.<\/p>\n\n\n\n<p>Then things turned around, and I started to find myself less engrossed in the game. Namely due to <a href=\"https:\/\/torrentialequilibrium.net\/?p=8158\">some tedious gameplay elements and a world that felt fractured and less fun to explore<\/a>. Also some other little things here and there. But the fact remains that I was spending more time feeling frustrated by MML2 than I was having fun with it. And that only got worse before it got better.<\/p>\n\n\n\n<p>In the first Mega Man Legends, you gain better &#8220;digger licenses&#8221; as you progress through the story, allowing you to access new dungeons and explore more of the gigantic maze below Kattleox Island. MML2 has a similar feature, except it&#8217;s only used to access optional dungeons. And also all of the enemies in the game &#8220;level up&#8221; in a way, making them tougher, but also increasing how much money they drop. This is all fine. I&#8217;m on board. Also, instead of just getting them at certain points, you must take a test for each. It&#8217;s nice, because you can take all the tests right away to max out the difficulty and your earnings right at the start of the game.<\/p>\n\n\n\n<p>The problem is that the S-Class test (the last one) is unbelievably hard. You need to make it through a half-dozen rooms and defeat every enemy in each in under 5 minutes. You&#8217;re also restricted to the default equipment set, so no buster power-ups or special weapons can be used. This makes it hard because every enemy is an unforgiving bullet sponge, and some of them can inflict a status effect that prevents you from shooting. Needles to say, if you get hit by that it&#8217;s essentially a forced retry. I could go into further detail, but the point is that I absolutely could not pass this test. I tried at least 25 times, and that&#8217;s a conservative estimate. It depends too much on perfect execution, and MML2&#8217;s control just aren&#8217;t tight enough for that.  So I gave up, and whatever was in that final optional dungeon, I&#8217;ll never know.<\/p>\n\n\n\n<p>Also, losing out on that last money boost hurt a lot. It seems like everything in Mega Man Legends 2 costs about twice what it should, with many of the later weapon upgrades coming in at a million zenny. For reference, the most any single enemy can drop at A-Class is 7,000 zenny. So that&#8217;s a lot of grinding if you&#8217;re a completionist. I, fortunately, am not. I focused most of my cash into powering up one of the cheaper weapons (which was still damn effective), but still needed to grind a whole bunch to afford some of the other upgrades. There&#8217;s also a whole sub-quest about buying furniture and junk for the Flutter to make Roll happy, but as much as I want Roll to be happy, it costs <em>so much<\/em> and just wasn&#8217;t worth the time.<\/p>\n\n\n\n<p>To catch up from where I left off last time, the fourth dungeon was ice-themed, and you know how that goes. I was very upset that there was no boot upgrade that stopped Mega Man from slipping on the ice. Though maybe there is and it was just lost in the S-Class dungeon for all time.<\/p>\n\n\n\n<p>The final dungeon was where it all turned around, though. It&#8217;s a pretty sweet space-station with a gravity-manipulating gimmick. There are also multiple areas, and there are some really cool visual shifts throughout. It ends in a boss rush, as is Mega Man tradition. I&#8217;m normally not overly excited for endgame boss rushes, but it was really satisfying to get a rematch with that damned frog boss now that I was sufficiently powered-up and was able to curb stomp it. Very theraputic.<\/p>\n\n\n\n<p>Now, back in the day when I played MML2 for the very first time, the final boss completely stymied me and rendered me unable to finish the game. So I was a little apprehensive about the final showdown once I made it there. And my fears were vindicated! Her attack patterns are very difficult to dodge, she does a buttload of damage, and there aren&#8217;t a lot of openings to shoot back. But after only a couple tries, I was able to finally eke out a victory, with only a sliver of life left.<\/p>\n\n\n\n<p>Then she transformed and I got wrecked. Because <em>of course<\/em> there&#8217;s a second phase.<\/p>\n\n\n\n<p>So I went back down to Earth to upgrade my health canteen, which is the Legends stand-in for E-tanks. And this is where MML2 <em>finally<\/em> gives the player an advantage: it seems like you can just keep upgrading that health canteen as long as you can afford it. I got mine up to 40 units (4 full heals) and I could have kept going if I&#8217;d had the cash. I don&#8217;t know how far it goes, but that&#8217;s already more than enough to cheese your way past basically anything the game will throw at you.<\/p>\n\n\n\n<p>And so it was, that I battled that final boss again, and won. I used up every drop in the health canteen to do it and still just scraped by, but I won. It was finally over. The shadow that had been looming over me for the last twenty years was finally dispelled, and I am free to move on with my life. Given the text above and published previously, I don&#8217;t think I&#8217;ll ever play Mega Man Legends 2 again. It&#8217;s just so&#8230; I want to use a softer word, but I think it might be bad. There&#8217;s a solid base there, but there are too many parts that are designed in such a way that they&#8217;re just frustrating to overcome. If the controls were tightened up and the money requirements eased up? I think that would go a long way. But it&#8217;s just not that much fun as-is.<\/p>\n\n\n\n<p>Fortunately, the first game is still perfectly good, and I will happily go back to that one time and time again. <strong>The Misadventures of Tron Bonne<\/strong>, a mini-game focused spin-off, was also a lot of fun, so there <em>are<\/em> ways to get my MML fix. Just not this one. With the benefit of this hindsight, maybe it&#8217;s a good thing that Mega Man Legends 3 got canned before it ever really got off the ground. But I guess that&#8217;s something we&#8217;ll just never know.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When I first started playing Mega Man Legends 2, I was shocked by how long the opening cutscene was, and then impressed by the first couple hours of gameplay. It was clearly focusing on building up a more epic plot than the first game, and it seemed pretty solid for a while. Then things turned &hellip; <a href=\"https:\/\/torrentialequilibrium.net\/?p=8202\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Legendary Finale<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,20,6],"tags":[],"class_list":["post-8202","post","type-post","status-publish","format-standard","hentry","category-mega-man","category-retro-gaming","category-video-games"],"_links":{"self":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/8202","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8202"}],"version-history":[{"count":1,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/8202\/revisions"}],"predecessor-version":[{"id":8203,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/8202\/revisions\/8203"}],"wp:attachment":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8202"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8202"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8202"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}