{"id":8078,"date":"2020-01-13T08:00:17","date_gmt":"2020-01-13T13:00:17","guid":{"rendered":"https:\/\/torrentialequilibrium.net\/?p=8078"},"modified":"2020-01-13T17:07:35","modified_gmt":"2020-01-13T22:07:35","slug":"insufficient-whippage","status":"publish","type":"post","link":"https:\/\/torrentialequilibrium.net\/?p=8078","title":{"rendered":"Insufficient Whippage"},"content":{"rendered":"\n<p>I&#8217;m not the kind of person who will base a game&#8217;s value on how long it takes to beat it. That&#8217;s a silly way to measure it. I used to think that way, though, back when everyone else did, and sometimes that mindset does manage to creep back in. <\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"600\" src=\"https:\/\/torrentialequilibrium.net\/wp-content\/uploads\/2020\/01\/whipseey.png\" alt=\"\" class=\"wp-image-8081\"\/><\/figure>\n\n\n\n<p>Enter <strong>Whipseey and the Lost Atlas<\/strong>. This is a cute little game that I&#8217;ve had on my eShop wishlist since whenever it was released. At a measley $8, it&#8217;s actually a wonder why I didn&#8217;t just purchase it right away. After all, it&#8217;s a platformer that looks <em>strikingly<\/em> like a Kirby game, so you would think that I&#8217;d be the target demo here.<\/p>\n\n\n\n<p>But no, I waited until it was half-price, and despite my greatest efforts, I can&#8217;t help but feel like I overpaid. Whipseey is exactly what it appears to be: a straightforward little platformer where your key verbs are &#8220;jump&#8221; and &#8220;whip.&#8221; This is fine. The controls are fairly solid, and I really do appreciate the simple, colourful graphics. That&#8217;s where my praise ends.<\/p>\n\n\n\n<p>Whipseey doesn&#8217;t really seek to excel or innovate in any way. And I can relate to that; you could say the same thing about me. But the problem is that it doesn&#8217;t make for the most fun game. Once you&#8217;ve jumped over a hole, whipped an enemy, and then whip-grappled over a hole, you&#8217;ve seen pretty much everything the game has to offer. There are no power-ups, no gimmick stages, no new abilities. Whipseey almost never even uses its mechanics to do interesting things. There are exactly two screens where you need to bounce off a monster to clear a gap, and one screen where you need to use more than a single grapple point. I guess the TLDR of it is that Whipseey has a lot of untapped potential, and that makes it more disappointing than outright bad. Which adjective is worse is subjective.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"337\" src=\"https:\/\/torrentialequilibrium.net\/wp-content\/uploads\/2020\/01\/whipseey1.jpg\" alt=\"\" class=\"wp-image-8082\"\/><\/figure>\n\n\n\n<p>The other<em> thing<\/em> about Whipseey is that it is <em>short<\/em>. Like, 30 minutes long at the absolute maximum. It&#8217;s five stages long, and each stage is comprised of about a dozen rooms and a boss. When I got to the end, I quite literally did a double-take and exclaimed &#8220;What? That&#8217;s it!?&#8221; I can&#8217;t in good conscience fault Whipseey for being so short, as <strong>Kirby&#8217;s Dream Land<\/strong> is roughly the same length, and I quite enjoy that game. The problem lies in the fact that it&#8217;s somehow even shallower than Kirby&#8217;s Dream Land, a game in which you can literally just fly over pretty much everything.<\/p>\n\n\n\n<p>Did I at least enjoy my brief time playing Whipseey? It&#8217;s actually hard to say. I&#8217;ve been mulling it over for a while, and on one hand, there&#8217;s barely anything there. The level design is mostly the same throughout each world, really only beginning to get creative in world 5. On the other hand, it&#8217;s colourful and responsive and seems to be very competently built. So I guess that my opinion is thus: it is an objectively fine game, but subjectively it feels very much lacking.<\/p>\n\n\n\n<p>While I&#8217;m obviously dancing around having to say &#8220;I didn&#8217;t like it&#8221; as much as I can, it&#8217;s not hard to say that I absolutely wouldn&#8217;t recommend it. Unless you&#8217;re buying it as Baby&#8217;s First Video Game. And I&#8217;m not being dismissive or elitist when I say that. I genuinely think this game would be best suited for a kid who&#8217;s new to video games. Anyone else will likely just be bored.<\/p>\n\n\n\n<p>And it just really bothers me that Whipseey is spelled with two E&#8217;s. Weird.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m not the kind of person who will base a game&#8217;s value on how long it takes to beat it. That&#8217;s a silly way to measure it. I used to think that way, though, back when everyone else did, and sometimes that mindset does manage to creep back in. Enter Whipseey and the Lost Atlas. &hellip; <a href=\"https:\/\/torrentialequilibrium.net\/?p=8078\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Insufficient Whippage<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-8078","post","type-post","status-publish","format-standard","hentry","category-video-games"],"_links":{"self":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/8078","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8078"}],"version-history":[{"count":3,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/8078\/revisions"}],"predecessor-version":[{"id":8083,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/8078\/revisions\/8083"}],"wp:attachment":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8078"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8078"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8078"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}