{"id":7593,"date":"2018-05-24T08:00:21","date_gmt":"2018-05-24T13:00:21","guid":{"rendered":"http:\/\/torrentialequilibrium.net\/?p=7593"},"modified":"2018-05-22T11:06:59","modified_gmt":"2018-05-22T16:06:59","slug":"when-butchery-is-not-a-sin","status":"publish","type":"post","link":"https:\/\/torrentialequilibrium.net\/?p=7593","title":{"rendered":"When butchery is not a sin"},"content":{"rendered":"<p>Something I&#8217;m learning about the Nintendo Switch is that it&#8217;s a really great machine for indie adventure games. They&#8217;re the kind of games that are good for little sessions here and there, or burning through the whole thing on a Saturday afternoon. So it makes sense to be playing them on a machine that facilitates both on-the-go gaming and living room big-screen play.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full\" src=\"http:\/\/torrentialequilibrium.net\/images\/agatha00.jpg\" width=\"460\" height=\"215\" \/><\/p>\n<p>While some adventure games I&#8217;ve played on Switch have had more modern qualities, my latest conquest is closer to the classic point-and-click style: <strong>Agatha Knife<\/strong>. This is a story about a young girl who works in her mother&#8217;s butcher shop. But she isn&#8217;t manning the sales counter or out front in a\u00a0hamburger costume trying to drum up business<em>\u00a0\u00e0 la<\/em> Gene Belcher. No, Agatha is the one that actually slaughters the animals and carves them up into tasty chunks.<\/p>\n<p>And you might think this is a horrible vocation for a child. You might not be wrong, as many characters in-game voice the same concern. But Agatha loves her job. She loves playing with the live animals, and she loves chopping them up just as much. She&#8217;s just not a fan of how terrified they are of her once she pulls out her carving knives. So she does the obvious thing: she goes on a quest to create a religion to make the animals more willing to give their lives to become food.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full\" src=\"http:\/\/torrentialequilibrium.net\/images\/agatha02.jpg\" width=\"460\" height=\"258\" \/><\/p>\n<p>This is the premise of the game: collecting sacred artifacts and whatnot to establish the religion of Carnivorism. This <em>beefy<\/em> quest takes you to a number of locations around town, and has you meeting all sorts of weird and wonderful characters. You&#8217;d better enjoy your interactions with those characters, too, because that&#8217;s the <em>meat<\/em> of the game. There aren&#8217;t any real puzzles or dialogue trees to <em>satiate your hunger<\/em> for deeper gameplay. Sure, you have to find objects and use them in the right places here and there, but that&#8217;s all just <em>gravy<\/em> to the story that&#8217;s being told.\u00a0The rest of the gameplay is somewhat\u00a0<em>gristly<\/em>, consisting mostly of running back and forth across town between conversations.<\/p>\n<p>*<em>Ahem<\/em>.* I&#8217;ll stop with the puns now.<\/p>\n<p>What Agatha Knife (the game) lacks in gameplay, it more than makes up for in charm and wit. Agatha Knife (the character) is the kind of kid I&#8217;d be proud to have as a daughter: she&#8217;s smart, independent, doesn&#8217;t take crap from anyone, and is a connoisseur of quality meats. The way she&#8217;s willing to speak her mind so plainly is very endearing, and the way it bristles other characters is usually pretty funny. A lot of those other characters are pretty wacky in their own ways, each one generally having some sort of unique character quirk. The writing isn&#8217;t award-winning or anything, but it&#8217;s pleasant throughout, and I did catch myself chuckling more than a few times. I especially liked when at one point, Agatha turns to the camera and asks the player a question in disbelief. It was cute, and fun that she sort of brings the player into the world.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full\" src=\"http:\/\/torrentialequilibrium.net\/images\/agatha01.jpg\" width=\"460\" height=\"258\" \/><\/p>\n<p>I think I&#8217;d say that Agatha Knife is just about the right length for this kind of game. The Switch&#8217;s play log has recorded my playtime at a somewhat vague &#8220;over four hours&#8221;, which\u00a0puts it at roughly twice the length of\u00a0<strong><a href=\"http:\/\/torrentialequilibrium.net\/?p=7538\">The Count Lucanor<\/a><\/strong>. I&#8217;ve noted that I did miss a couple achievements, some hinting at missed scenes\/puzzles to solve, and some suggesting that there are multiple endings. It wasn&#8217;t clear to me at any point <em>how<\/em> to make the ending branch off in another direction, but at least there&#8217;s incentive for a replay down the line.<\/p>\n<p>It&#8217;s easy to say that I really did like Agatha Knife. It told a story that kept me interested, and while I wouldn&#8217;t have minded a little more in terms of puzzles, at least I didn&#8217;t constantly find myself stumped by something like I was with <strong>Thimbleweed Park<\/strong>. The game was charming and had a very strong opinion on religion (read: not positive), and had a lot of black humour sprinkled throughout. My only strong complaint with it is that I had to spend so darn much time running back and forth across the game world. It would have been nice to have a quick travel option. Regardless, I thought it was a strong game and would definitely recommend anyone drop a tenner on it if they&#8217;re looking for a clever, satirical adventure for a rainy day.<\/p>\n<p>PS: After writing this review, I discovered that developer Mango Protocol had previously released another game that is based in the same world, <strong>MechaNika<\/strong>. It&#8217;s not on Switch, but I tweeted Mango Protocol about it, and they say they want it to happen. Guess I&#8217;ll just hang tight!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Something I&#8217;m learning about the Nintendo Switch is that it&#8217;s a really great machine for indie adventure games. They&#8217;re the kind of games that are good for little sessions here and there, or burning through the whole thing on a Saturday afternoon. So it makes sense to be playing them on a machine that facilitates &hellip; <a href=\"https:\/\/torrentialequilibrium.net\/?p=7593\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">When butchery is not a sin<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-7593","post","type-post","status-publish","format-standard","hentry","category-video-games"],"_links":{"self":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/7593","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7593"}],"version-history":[{"count":4,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/7593\/revisions"}],"predecessor-version":[{"id":7620,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/7593\/revisions\/7620"}],"wp:attachment":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7593"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7593"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7593"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}