{"id":7478,"date":"2018-03-16T08:00:55","date_gmt":"2018-03-16T13:00:55","guid":{"rendered":"http:\/\/torrentialequilibrium.net\/?p=7478"},"modified":"2018-03-16T12:39:34","modified_gmt":"2018-03-16T17:39:34","slug":"re-crystal-shards","status":"publish","type":"post","link":"https:\/\/torrentialequilibrium.net\/?p=7478","title":{"rendered":"RE: Crystal Shards"},"content":{"rendered":"<p>You know, it&#8217;s funny. Despite my affinity for both the Nintendo 64 and Kirby games, I&#8217;ve never really written at length about <strong>Kirby 64: The Crystal Shards<\/strong>.<\/p>\n<p>I like to think the direction we&#8217;re going from here is obvious.<\/p>\n<p><a href=\"http:\/\/torrentialequilibrium.net\/wp-content\/uploads\/2018\/03\/kirby640.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-7491\" src=\"http:\/\/torrentialequilibrium.net\/wp-content\/uploads\/2018\/03\/kirby640.jpg\" alt=\"\" width=\"350\" height=\"244\" srcset=\"https:\/\/torrentialequilibrium.net\/wp-content\/uploads\/2018\/03\/kirby640.jpg 350w, https:\/\/torrentialequilibrium.net\/wp-content\/uploads\/2018\/03\/kirby640-300x209.jpg 300w\" sizes=\"auto, (max-width: 350px) 100vw, 350px\" \/><\/a><\/p>\n<p>In anticipation of the release of <strong>Kirby: Star Allies<\/strong> today, I\u00a0have been doing\u00a0a replay of Kirby 64. And it&#8217;s going by pretty quick, almost speedrun fast. Though speed is actually the first thing I want to talk about: Kirby 64 is kinda slow.\u00a0Not quite as slow as <strong>Kirby&#8217;s Dream Land 3<\/strong> (which is why my attempted replays of that game never go far), but nearly every action cuts Kirby&#8217;s forward momentum, if not stopping him dead in his tracks. While this a common\u00a0among\u00a0most Kirby games, Kirby&#8217;s dash seems slower than usual here, and so many other games at least provide dash attacks for a lot of powers, where this one does not.<\/p>\n<p><!--more--><\/p>\n<p>I get that this is all an unfortunate byproduct of Kirby&#8217;s core design, so it can&#8217;t really be helped. His basic attack is inhaling, and sure, he <em>could<\/em> move while doing so, but it would look really strange. I wouldn&#8217;t mind if he could do like a running gulp or something, but what can you do? Kirby&#8217;s flight is also innately slow, as it&#8217;s really more of a float. That&#8217;s just never going to be speedy. Flapping those little nubblies is just for vertical height, not forward momentum. And of course, there are so many power combinations that it&#8217;s no surprise that a good number of them stop Kirby completely just by virtue of what they do.<\/p>\n<p>That brings us to the best thing about Kirby 64: the overwhelming number of powers. As per usual, Kirby can swallow certain enemies to absorb their abilities. Eating a rock monster gives you the stone ability. Eating a fire monster gives you fireball. So on and so forth. There are a paltry seven powers available in this game, but that&#8217;s a little deceiving. See, Kirby 64&#8217;s gimmick is that you can barf up a power and then smack an enemy with it to create combo powers. Fire+Cutter makes a huge flaming sword. Doubling down on Bomb lets Kirby vomit out a barrage of homing missiles. This has never happened again, which is a bit of a shame because the concept is really cool, even if the execution doesn&#8217;t always hit the mark.<\/p>\n<p>Having a grand total of 28 power combinations (plus the seven base abilities) means that HAL had to come up with a lot of unique power ideas. While some, like the electrically-tethered rock (Stone+Spark) and the fireworks (Fireball+Bomb) are very cool and practical, some are a little less so. Both the base and double Cutter abilities fire off a huge chunk of Kirby&#8217;s body as a boomerang-like projectile, which not only moves slow in and of itself, but makes the rest of Kirby&#8217; body even slower and unable to fly. The light bulb (Spark+Bomb) is fine for lighting up dark rooms but isn&#8217;t very helpful in combat. Double Fireball&#8217;s\u00a0massive hitbox is great, but the animation is super long and you can&#8217;t cancel out of it. Lightning rod (Needle+Spark) is\u00a0perfect if enemies are above you, but is tricky to use effectively otherwise.<\/p>\n<p>Maybe this post should have been an article ranking every one of the different powers and combos. Maybe that could still happen&#8230;<\/p>\n<p>Another thing that I really like about Kirby 64 may be the most surprising of all: the cutscenes. Throughout the game, you will be treated to little scenes of Kirby meeting his allies, and of their journeys together. These are usually downright adorable, and I think this game might have the most expressive Kirby to date. He never speaks a word, but he has a huge range of expressions and does a heck of a lot of pantomime. I was honestly surprised that I found myself laughing out loud at a few of these scenes. More\u00a0recent Kirby games have had cutscenes here and there as well, but I can&#8217;t recall any that have such a strong sense of humour. Well, now that I think about it, I guess <strong>Kirby&#8217;s Epic Yarn<\/strong> was funny, too. Or maybe it was just the &#8220;feels like pants&#8221; meme.<\/p>\n<p>Finally, -and I think I&#8217;ve gone off on similar rants before- the levels in Kirby 64 are just the right size. Maybe about five minutes long, at most. Modern Kirby games always seem to have levels that are\u00a0roughly 33% longer than they need to be. It&#8217;s absolutely a personal preference thing, but I\u00a0would rather have a large collection of shorter levels than a smaller collection of long levels. Not sure how you would\u00a0explain this psychologically; maybe it&#8217;s because I like having that feeling of accomplishment from beating a level to come around more often? That sounds smart. Let&#8217;s go with that. Also it&#8217;s way more of a pain to have to re-run a long stage to grab a missed collectible, which definitely happens in Kirby 64. Many of the titular crystal shards are hidden behind walls\/puzzles that can only be broken\/solved with a certain power or combo, so you&#8217;ll likely find yourself re-entering a stage because you didn&#8217;t have the right power on hand at the right time.<\/p>\n<p>Is there more to say about Kirby 64? Well sure there is. But I just wanted to type up a succinct blog post about some of the stronger thoughts that I had while playing the game. This isn&#8217;t an actual review or anything. Didn&#8217;t even hit 1000 words on this puppy. Nice!<\/p>\n<p><a href=\"http:\/\/torrentialequilibrium.net\/wp-content\/uploads\/2018\/03\/kirby641.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-7492\" src=\"http:\/\/torrentialequilibrium.net\/wp-content\/uploads\/2018\/03\/kirby641.png\" alt=\"\" width=\"406\" height=\"200\" srcset=\"https:\/\/torrentialequilibrium.net\/wp-content\/uploads\/2018\/03\/kirby641.png 406w, https:\/\/torrentialequilibrium.net\/wp-content\/uploads\/2018\/03\/kirby641-300x148.png 300w\" sizes=\"auto, (max-width: 406px) 100vw, 406px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>You know, it&#8217;s funny. Despite my affinity for both the Nintendo 64 and Kirby games, I&#8217;ve never really written at length about Kirby 64: The Crystal Shards. I like to think the direction we&#8217;re going from here is obvious. In anticipation of the release of Kirby: Star Allies today, I\u00a0have been doing\u00a0a replay of Kirby &hellip; <a href=\"https:\/\/torrentialequilibrium.net\/?p=7478\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">RE: Crystal Shards<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20,6],"tags":[],"class_list":["post-7478","post","type-post","status-publish","format-standard","hentry","category-retro-gaming","category-video-games"],"_links":{"self":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/7478","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7478"}],"version-history":[{"count":4,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/7478\/revisions"}],"predecessor-version":[{"id":7493,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/7478\/revisions\/7493"}],"wp:attachment":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7478"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7478"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7478"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}