{"id":2095,"date":"2007-06-27T01:59:14","date_gmt":"2007-06-27T06:59:14","guid":{"rendered":"http:\/\/torrentialequilibrium.net\/?p=2095"},"modified":"2012-04-17T08:23:28","modified_gmt":"2012-04-17T13:23:28","slug":"never-bargained-for-you","status":"publish","type":"post","link":"https:\/\/torrentialequilibrium.net\/?p=2095","title":{"rendered":"Never bargained for you"},"content":{"rendered":"<p>As I mentioned in last night&#8217;s post, I picked up the (cheap!) Wii Edition of Resident Evil 4. Hey, I didn&#8217;t get the PS2 port, so it&#8217;s not so bad. And I sold my GC copy and a few other games to fund the purchase anyway. But bugetary concerns aside, holy smokes!<\/p>\n<p>Now, you may not believe me, because you&#8217;re all cynical asses, but playing Resident Evil 4 with the Wii remote almost makes it feel like an entirely new game. I loved the laser sight of the original, really I did, but the aiming reticule is just so much more practical, even if it does make the game a tiny bit easier (NB: aiming at distances is now <em>possible<\/em>). The new knife features are great, particularly the &#8220;homing knife&#8221; as I like to call it, which, when you make a slashing motion with the remote, will automatically make Leon turn towards and slice anything within striking distance. It may again seem to ease up the difficulty, but really it&#8217;s just a time-saver. Slashing to use the knife in itself is far more fun than button knifing, and boo to all those &#8220;but I don&#8217;t <em>want<\/em> to move when I play games&#8221; douchebags. Laziness is the lamest excuse ever, and I should know. Also I like twitch reloading. It&#8217;s fun.<\/p>\n<p>But motion-control lavishing is not all I have to do today. No! I am also impressed by the new junk that Capcom added in when they ported the game to the PS2. The Separate Ways sub-game is very nice, but I am disappointed by the pre-rendered cutscenes. They are visibly crap in comparison to the real-time cutscenes in the main game (all the PS2 version&#8217;s cutscenes were FMV, the GC&#8217;s were all game engine). Capcom could have gone the extra quarter-mile and redone them in real-time to really impress me. But you know what? Griping about cutscene quality of what amounts to a really elaborate mini-game is superficial. I feel bad about it. I just really wish I could beat the game on pro difficulty, because I want to play with that sweet new laser weapon. Though that brings up another good point.<\/p>\n<p>When I played through the game like four times on the GC, I always found it had a stable amount of challenge, and I never really took note of item underuse. Not that it was really hard, but it surely kept me on my toes. I remember the first time through I didn&#8217;t have anywhere near enough money at any time, and health supplies would always find use. But when I blazed through it on the Wii, by the time I reached the bulldozer scenario, I noticed that things were getting <a href=\"http:\/\/www.torrentialequilibrium.net\/images\/re4h1.jpg\" target=\"_blank\">a little cramped<\/a> in my inventory. It only got <a href=\"http:\/\/www.torrentialequilibrium.net\/images\/re4h2.jpg\" target=\"_blank\">worse<\/a> by the time I faced off against Krauser in the ruins. And while the situation was getting a little better over time (that last area can get a litte hellish, and the helicpoter pilot was taking a lot of friendly fire liberties), but by the time I was ready to face the final boss, I still had almost as many <a href=\"http:\/\/www.torrentialequilibrium.net\/images\/re4h3.jpg\" target=\"_blank\">healing items in my inventory<\/a> as I&#8217;d used over the course of the game. Not only that, but all my weapons were top-level, and I still had plenty of pesetas to go around. Either the Wii version takes it a lot easier on you, or I&#8217;ve gotten really good at the game. I&#8217;m betting on the latter, because if it&#8217;s true, maybe I&#8217;ll finally be able to finish that stupid cabin scenario on pro. That&#8217;s where my game always ended on the GC.<\/p>\n<p>In summation, RE4 Wii Edition really kicks the llama&#8217;s ass. No, wait, that&#8217;s Winamp. But RE4 Wii is still damn sweet. Made me fall in love with the game all over again. If you never played another version &#8211; and you&#8217;re a douche if you haven&#8217;t &#8211; it&#8217;s system-seller good. I can see logging at least as many hours into this one as I did with Twilight Princess (two playthroughs worth), and I&#8217;ve already played this game multiple times.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As I mentioned in last night&#8217;s post, I picked up the (cheap!) Wii Edition of Resident Evil 4. Hey, I didn&#8217;t get the PS2 port, so it&#8217;s not so bad. And I sold my GC copy and a few other games to fund the purchase anyway. But bugetary concerns aside, holy smokes! Now, you may &hellip; <a href=\"https:\/\/torrentialequilibrium.net\/?p=2095\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Never bargained for you<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27,6],"tags":[],"class_list":["post-2095","post","type-post","status-publish","format-standard","hentry","category-spooky","category-video-games"],"_links":{"self":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/2095","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2095"}],"version-history":[{"count":1,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/2095\/revisions"}],"predecessor-version":[{"id":2096,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/2095\/revisions\/2096"}],"wp:attachment":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2095"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2095"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2095"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}