{"id":1957,"date":"2007-01-31T16:58:06","date_gmt":"2007-01-31T21:58:06","guid":{"rendered":"http:\/\/torrentialequilibrium.net\/?p=1957"},"modified":"2012-03-27T15:55:58","modified_gmt":"2012-03-27T20:55:58","slug":"bring-your-attention-to-me","status":"publish","type":"post","link":"https:\/\/torrentialequilibrium.net\/?p=1957","title":{"rendered":"Bring your attention to me"},"content":{"rendered":"<p>So <a href=\"http:\/\/www.nintendoworldreport.com\" target=\"_blank\">Nintendo World Report<\/a> is doing a <a href=\"http:\/\/www.nintendoworldreport.com\/newsArt.cfm?artid=12772\" target=\"_blank\">big tribute<\/a> to the GameCube this week. It&#8217;s a pretty awesome and extensive look back at all the great things about the lil&#8217; purple box. The centerpiece of the tribute, though, is the <a href=\"http:\/\/www.nintendoworldreport.com\/specialArt.cfm?artid=12724\" target=\"_blank\">Greatest GameCube Games<\/a> feature. It&#8217;s nice to take a look back at some of the games that really helped the GC through its early\/middle years. It&#8217;s just too bad it didn&#8217;t see equally good support near the end there. Solid list though. So far, anyway.<\/p>\n<p>Aside from that junk, I don&#8217;t know. The internet&#8217;s been kinda boring lately. S&#8217;okay though, because I&#8217;ve been spending the past week or so absorbed in <a href=\"http:\/\/www.nintendoworldreport.com\/reviewArt.cfm?artid=12809\" target=\"_blank\">Hotel Dusk<\/a>. It&#8217;s nice to see a really solid adventure-ish game on the DS. I mean, Trace Memory was good, but not &#8220;buy it&#8221; good. Hotel Dusk is totally a buyer though. It&#8217;s very seldom that I get so engrossed in the narrative of a video game (see Silent Hill and Tales of The Abyss), but then again, that&#8217;s about all Hotel Dusk has.<\/p>\n<p>I think the thing about that is that when I like the story in a game, it&#8217;s really all about either the characters or the overall atmosphere. Recent Tales games have been full of really well-develpoed and often hilarious characters, rounded out with brilliant dialogue and high-grade voice acting. The Silent Hill series may be in rough waters as far as gameplay goes, but it&#8217;s never failed to present an immediate sense of dead and solitude. Oh sure, there are usually other characters around now and then, but they&#8217;re rarely there for any more than a quick jaw. Hell, even Killer7, a shooter of all things, presented a highly elaborate plot, yet it stayed enjoyable and never descended into complete retardation like, oh, let&#8217;s say Final Fantasy 7. It was really fragmented over the course of the game, but always remained smart and deep, ultimately tying into a thick, meaty plot in the end.<\/p>\n<p>So yeah. All that nonsensical jabber to say that Hotel Dusk is really good. And maybe I place a little more importance on story than I&#8217;d previously assumed. At least <a href=\"http:\/\/www.penny-arcade.com\/comic\/2007\/01\/10\" target=\"_blank\">when it benefits me<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So Nintendo World Report is doing a big tribute to the GameCube this week. It&#8217;s a pretty awesome and extensive look back at all the great things about the lil&#8217; purple box. The centerpiece of the tribute, though, is the Greatest GameCube Games feature. It&#8217;s nice to take a look back at some of the &hellip; <a href=\"https:\/\/torrentialequilibrium.net\/?p=1957\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Bring your attention to me<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[30,27,6],"tags":[],"class_list":["post-1957","post","type-post","status-publish","format-standard","hentry","category-reading","category-spooky","category-video-games"],"_links":{"self":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/1957","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1957"}],"version-history":[{"count":1,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/1957\/revisions"}],"predecessor-version":[{"id":1958,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/1957\/revisions\/1958"}],"wp:attachment":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1957"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1957"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1957"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}