{"id":11599,"date":"2026-10-31T08:00:00","date_gmt":"2026-10-31T13:00:00","guid":{"rendered":"https:\/\/torrentialequilibrium.net\/?p=11599"},"modified":"2026-10-31T13:22:01","modified_gmt":"2026-10-31T18:22:01","slug":"mevgwu-october-2026","status":"publish","type":"post","link":"https:\/\/torrentialequilibrium.net\/?p=11599","title":{"rendered":"MEVGWU: October 2026"},"content":{"rendered":"\n<h3 class=\"wp-block-heading has-text-align-center\">~ Game Over ~<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Silent Hill: Townfall<\/strong> (PS5) &#8211; You know, I&#8217;ve got a lot of very complex thoughts about this game. Probably too many to fit in this little blurb space, so here&#8217;s the cliff notes: very good game overall, great story, great characters, great atmosphere, but is lacking a certain <em>je ne sais quoi<\/em> in regards to its Silent Hill-ness. I kind of despised the stealth gameplay (but liked the puzzles) and never want to play it again, but still had an overall very good time (the puzzles were real good). I told you it was complex.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Pok\u00e9mon Fire Red<\/strong> (Switch) &#8211; Well this isn&#8217;t a very spooky game, is it? No. But you know what was? Trying to beat the Elite Four with my nuzlocke team. I managed to tough it out eventually, but definitely lost the nuzlocke when Lorelei wiped almost my entire party on my first attempt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Weeping Falls Massacre<\/strong> (PC) &#8211; An indie horror where you travel to an abandoned orphanarium to discover the cause of a massacre that happened there years earlier. Not quite a walking simulator, because there is a stalker enemy during the second half of the game, but he really isn&#8217;t much of a threat due to extremely basic AI. I had a good enough time running around and solving basic puzzles, only took about an hour and a half, and the price was right at <em>free<\/em>.<\/p>\n\n\n\n<!--more-->\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Metal Garden<\/strong> (PC) &#8211; Not really a horror game in the typical sense, but there&#8217;s maybe like a light cosmic horror element? I don&#8217;t know, I didn&#8217;t really understand the plot. Anyway, it&#8217;s an FPS with a lot of exploration, some puzzles, and a whole heckuva lot of grey. Not the most visually interesting, but the gameplay was solid and I wouldn&#8217;t hesitate to say that I enjoyed it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>198X<\/strong> (PC) &#8211; Remarkably un-spooky. I don&#8217;t remember it at all, but apparently I played this back in <a href=\"https:\/\/torrentialequilibrium.net\/?p=8114\" data-type=\"post\" data-id=\"8114\">Jan of 2020<\/a>. And I had a more favourable opinion of it back then. Like, cool idea and all, but I kind of can&#8217;t stand the main character. Teen drama just gets more and more unappealing to me as I age.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Carnival Massacre<\/strong> (PC) &#8211; A retro-styled survival horror (I seem to be playing a lot of these this year) wherein you travel to a spooky carnival to search for your lost sister. It&#8217;s very short and more than a little janky, but had some fun moments and would probably be a really good speedrun game. More than a few times while playing, I thought it felt a lot like a lower-budget <a href=\"https:\/\/www.youtube.com\/playlist?list=PLczsZoy5wC6eAF1T2Yz3rdbUpBAZqiVxH\">Alisa<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Terror at Oakheart<\/strong> (PC) &#8211; A side-scrolling adventure game that pays tribute to the slasher films on the 80s and 90s. Most of it is very by-the-book and linear, culminating with a somewhat frustrating final boss. That said, I enjoyed the spirit of it all, and the pixel animations are simply fantastic.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>VESSELS: Noiret Mansion<\/strong> (PC) &#8211; It&#8217;s like Resident Evil in a dollhouse. And also first-person. But seriously, it&#8217;s a pretty decent retro survival horror. Could have benefitted from at least one more gun, and the bosses are way too spongy, but it was a brisk adventure that had some very good moments and a story that was surprisingly touching.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Castlevania: Belmont&#8217;s Curse <\/strong>(Switch) &#8211; While it&#8217;s not exactly the Castlevania I would have hoped for, I warmed up quickly to its unique mechanics and ended up very much enjoying it. The movement feels great once you have Rose&#8217;s full set of abilities, and most of the bosses are tough as nails. Decent enough story, and what seems to be lots of optional content that I have yet to dig into.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Until Dawn (2024)<\/strong> (PS5) &#8211; A second playthrough makes me feel like maybe I&#8217;ll give this version one more go next year, to round up the last few trophies, and then go back to the original. It&#8217;s just&#8230; somehow the controls in this version completely suck if you&#8217;re not moving in a straight line. Among other issues. I&#8217;m going to miss the much more forgiving &#8220;don&#8217;t move&#8221; sections of this one, though.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Silent Hill<\/strong> (PSX) &#8211; While not necessarily an <em>annual<\/em> one, it&#8217;s tradition.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">~ Progress Notes ~<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Pok\u00e9mon Pokopia<\/strong> (Switch2) &#8211; Pumpkaboo&#8217;s Halloween event! Also I built a spooky house on a hill for the Chandelure family, to fit the season.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Fitness Boxing 3<\/strong> (Switch2) &#8211; Only managed to reach Gold II this month, mostly due to other priorities.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Teardown<\/strong> (PC) &#8211; Multiplayer goofery.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">~ Purchases ~<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>The Tower on the Borderland<\/strong> (PC)<\/li>\n\n\n\n<li><strong>Vessels: Noiret Mansion<\/strong> (PC)<\/li>\n\n\n\n<li><strong>Carnival Massacre <\/strong>(PC)<\/li>\n\n\n\n<li><strong>Terror at Oakheart<\/strong> (PC)<\/li>\n\n\n\n<li><strong>Metal Garden<\/strong> (PC)<\/li>\n\n\n\n<li><strong>Castlevania: Belmont&#8217;s Curse<\/strong> (Switch)<\/li>\n\n\n\n<li><strong>Final Fantasy Resonance<\/strong> (Switch2)<\/li>\n\n\n\n<li><strong>Suffer the Night<\/strong> (PC)<\/li>\n\n\n\n<li><strong>Monster Hunter Stories<\/strong> (Switch)<\/li>\n\n\n\n<li><strong>Monster Hunter Stories 2: Wings of Ruin<\/strong> (Switch)<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>~ Game Over ~ Silent Hill: Townfall (PS5) &#8211; You know, I&#8217;ve got a lot of very complex thoughts about this game. Probably too many to fit in this little blurb space, so here&#8217;s the cliff notes: very good game overall, great story, great characters, great atmosphere, but is lacking a certain je ne sais &hellip; <a href=\"https:\/\/torrentialequilibrium.net\/?p=11599\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">MEVGWU: October 2026<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[55,49,23,20,27,6],"tags":[],"class_list":["post-11599","post","type-post","status-publish","format-standard","hentry","category-fitness","category-monthend","category-pokemon","category-retro-gaming","category-spooky","category-video-games"],"_links":{"self":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/11599","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11599"}],"version-history":[{"count":8,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/11599\/revisions"}],"predecessor-version":[{"id":11621,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/11599\/revisions\/11621"}],"wp:attachment":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11599"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11599"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11599"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}