{"id":11424,"date":"2026-01-08T08:00:00","date_gmt":"2026-01-08T14:00:00","guid":{"rendered":"https:\/\/torrentialequilibrium.net\/?p=11424"},"modified":"2026-01-10T13:05:48","modified_gmt":"2026-01-10T19:05:48","slug":"new-year-old-skates","status":"publish","type":"post","link":"https:\/\/torrentialequilibrium.net\/?p=11424","title":{"rendered":"New Year, Old Skates"},"content":{"rendered":"\n<p>It&#8217;s 2026 now. You know, a new year and all. You know what&#8217;s not new? <strong>Aggressive Inline<\/strong> for the GameCube. That&#8217;s kinda what I&#8217;ve been playing the most of over the last few days.<\/p>\n\n\n\n<p>I don&#8217;t think I&#8217;ve ever really written about it at length, but I have a very strong proclivity for skate-based games. Whether said skates be of the board or inline variety, as long as I&#8217;m rolling around and flying off ramps and doing tricks and grinds and generally being a menace to society, I&#8217;m very happy. The very early 2000s soundtracks also help out a lot.<\/p>\n\n\n\n<p>I loaded up Aggressive Inline just for a little taste the other night, and then ended up accidentally playing it until 2AM. I don&#8217;t stay up until 2AM anymore (on purpose). And I didn&#8217;t even get past the first stage.<\/p>\n\n\n\n<p>Of course, a reasonable chunk of that time was spent on the rather robust tutorial, re-learning how to play the game and how the controls differ from Tony Hawk&#8217;s. I played dozens upon dozens of hours of this game back in the day -or at least that&#8217;s how I remember it- but my Pro Skater muscle memory is still much stronger, and the slightly different button layout really ended up throwing me for a loop. By the end of my first session, I still wasn&#8217;t entirely comfortable with the control scheme, but I was getting there.<\/p>\n\n\n\n<p>And then there was the &#8220;difficult&#8221; choice of choosing a skater to play as. The game comes loaded with something like a dozen facsimiles of real-life roller-blade mans, and I don&#8217;t know a single one of them. My passion for skating lies entirely in the video games and the general culture, not the athletes. But for the sake of &#8220;diversity&#8221; (oh and how <em>that<\/em> has changed in the last 20 years), there are also two playable female characters, both of them custom-made for the game. Because there were no real girls that rollerbladed in 2002, of course. And one of those fictional girls, Chrissy, I&#8217;m sure exists solely as a showcase for Z-Axis&#8217; then-innovative boob-jiggling physics technology. And oh lordy, do those boobs a-jiggle. Like, way <em>way<\/em> too much.<\/p>\n\n\n\n<p>So of course I was playing as Chrissy. I always did. It&#8217;s tradition.<\/p>\n\n\n\n<p>There isn&#8217;t really a ton I can say about my actual experience with the game, other than I forgot how different it is from the Tony Hawk&#8217;s Pro Skater franchise. Yeah, it&#8217;s the same in that you pick a stage and then complete challenges, but you&#8217;re not on a hard timer in Aggressive Inline. Instead, you have a juice meter that&#8217;s very slowly running down. You can refill it by doing tricks and collecting gigantic, glowing juice boxes that are scattered about the stages. And it really doesn&#8217;t take a lot of tricking to get it back to full, either, so it&#8217;s very easy to end up playing a single session for, well, hours. While it does lose that &#8220;just one more run&#8221; effect by essentially giving you unlimited time to play, it&#8217;s maybe even harder to put down because you basically need to choose when you&#8217;re going to end your session. I suppose bad players could, in theory, actually run out of juice, but I&#8217;m not exactly a super star myself and I was never once in danger of a Game Over.<\/p>\n\n\n\n<p>My one real true beef with Aggressive Inline is the soundtrack. But not for the choice of music. Perish the thought! I&#8217;ve regularly listened to it as a YouTube playlist over the years. No, I hate how <em>short<\/em> it is. In my couple hours of play, I must have cycled through the entire track list at least three times. Maybe even four. I wasn&#8217;t exactly counting. I&#8217;m not going to look it up or anything, but I think that a generous guess would place it at thirteen songs. For a PS1 game, okay, maybe that would have been sufficient. But this is PS2 era! They could have easily fit double that amount in there. I&#8217;m sure it&#8217;s was more of a licensing limitation though; Acclaim folded in 2004, so I doubt that in 2002 they were just throwing around bags of money. Or maybe they were and that&#8217;s exactly <em>why<\/em> they went defunct. Who knows? Not I. For whatever reason, there&#8217;s just not nearly enough music in this game.<\/p>\n\n\n\n<p>Oh, and also someone really dropped the ball on balancing the audio levels for the music. Some songs are significantly louder than others, and there&#8217;s at least one in there that you can barely even hear over the clack-clack-clack of your skates.<\/p>\n\n\n\n<p>So yeah! It&#8217;s been great fun! I don&#8217;t know how much I&#8217;ll really end up playing, but I do want to at least unlock all the levels to get the full breadth of the experience. Completing all the objectives and finding all the collectibles is&#8230; maybe not as high up there on the priority list, but we&#8217;ll see! If I continue having as much fun as I have been so far, I might finally finish the game for the first time ever. It&#8217;s weird that I played it as much as I did but never truly beat it, right?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s 2026 now. You know, a new year and all. You know what&#8217;s not new? Aggressive Inline for the GameCube. That&#8217;s kinda what I&#8217;ve been playing the most of over the last few days. I don&#8217;t think I&#8217;ve ever really written about it at length, but I have a very strong proclivity for skate-based games. &hellip; <a href=\"https:\/\/torrentialequilibrium.net\/?p=11424\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">New Year, Old Skates<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20,6],"tags":[],"class_list":["post-11424","post","type-post","status-publish","format-standard","hentry","category-retro-gaming","category-video-games"],"_links":{"self":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/11424","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11424"}],"version-history":[{"count":2,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/11424\/revisions"}],"predecessor-version":[{"id":11432,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/11424\/revisions\/11432"}],"wp:attachment":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11424"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11424"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11424"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}