{"id":10164,"date":"2023-03-05T08:00:00","date_gmt":"2023-03-05T14:00:00","guid":{"rendered":"https:\/\/torrentialequilibrium.net\/?p=10164"},"modified":"2023-02-28T19:07:59","modified_gmt":"2023-03-01T01:07:59","slug":"top-10-of-2022-runners-up","status":"publish","type":"post","link":"https:\/\/torrentialequilibrium.net\/?p=10164","title":{"rendered":"Top 10 of 2022: Runners Up"},"content":{"rendered":"\n<p>These get a separate post because the main article is long enough as-is, but I still felt like they deserved a little recognition!<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><strong>Triangle Strategy<\/strong> (Square-Enix \/ Artdink, 2022)<\/p>\n\n\n\n<p>This was probably the hardest finalist to cut. I&#8217;ve never been able to truly get into any tactical RPGs besides Final Fantasy Tactics, but Triangle Strategy came <em>real<\/em> close. The story is interesting, the choices you make carry a ton of weight (and there&#8217;s almost never a clear &#8220;correct&#8221; choice), and the battles are great fun. Despite all that, however, I got pulled away from it when I was only halfway though, and never felt compelled enough to pick it back up. I keep looking at the case and saying &#8220;I should really finish that&#8221;, but I have a feeling it&#8217;s just not going to happen. <\/p>\n\n\n\n<!--more-->\n\n\n\n<p><strong>Ys IX: Monstrum Nox<\/strong> (Nihon Falcom, 2019)<\/p>\n\n\n\n<p>Ys IX had to get cut because I didn&#8217;t want more than one entry from any franchise on the list, and Ys VIII was just all-around more enjoyable. That&#8217;s not to say that I disliked Monstrum Nox! The two games are actually very similar in terms of gameplay, but the characters and story of Ys IX just didn&#8217;t resonate with me quite as much as those of Ys VIII. Having superpowers was great fun, though! It actually reminded me a little bit of Saints Row IV in that regard. The one thing I genuinely didn&#8217;t like is that they brought back the arena-style battles from Lacrimosa of Dana with a pretty flimsy justification, and those were already my least favourite part of that game.<\/p>\n\n\n\n<p><strong>Elden Ring<\/strong> (From Software, 2022)<\/p>\n\n\n\n<p>Listen, I know that everyone in the world thinks this is the greatest video game of all time, but&#8230; ehhh, nah. Not for me. And I say that as someone who logged 110+ hours in the game <em>and<\/em> earned the platinum trophy. While yeah, it&#8217;s a great game, thinking back on it doesn&#8217;t fill me with the warm fuzzies that should be there. In fact, it doesn&#8217;t make me feel much of anything. It was like a fever dream that I&#8217;m pretty sure I only bought and played because of the hype surrounding it. And also because I liked the first Dark Souls so much. Now Dark Souls, <em>there&#8217;s<\/em> a game that gives me warm fuzzies!<\/p>\n\n\n\n<p><strong>Pok\u00e9mon Scarlet &amp; Violet <\/strong>(Game Freak, 2022)<\/p>\n\n\n\n<p>Well, I couldn&#8217;t have two Pok\u00e9mon games on the list, so one had to go. I chose Scarlet because even though I had an absolute blast playing it, Pok\u00e9mon Legends: Arceus was just so much more of a change from the usual Pok\u00e9mon formula that it&#8217;s much more memorable to me. And I really, really liked a lot of the quality-of-life changes in that game, several of which weirdly didn&#8217;t carry forward. Scarlet\/Violet also shake things up a bit, but overall I preferred the weird spin-off. S&amp;V do, however, have the best soundtrack in the series by far. And because I know you&#8217;re thinking it, S&amp;V&#8217;s technical shortcomings had no impact on this decision.<\/p>\n\n\n\n<p><strong>ElecHead<\/strong> (<a href=\"https:\/\/www.google.com\/search?q=NamaTakahashi&amp;si=AEcPFx7eHRJU0tWbjC5cc2C2rVygfPuoetC2JDc0IDqLp89f-GNIPHIxSOqoQZJOLOKG4WiX1fuMC-i0mBfiUZPy16fr-NqExqaE-pRly6oCqyPrkMFexsiYX00DxbQ6ER_p_xwHyQq0RIwPju0flQCkHWUchv7WRCZ-1iZ5x2fB7YKuHQqIpGO8hCNiuIhIrEFEzYlyPWbwTtb1b1c2yEHy_4I3R-Sr9eX2JZUYStD3oAFA1-vBcYk6ysLzeC6ulWQEn3-AmFytrpUTE_eAZv54wwO-Uovb34u1S2tfGGUz8c5Vrb-upUc%3D&amp;sa=X&amp;ved=2ahUKEwjSvY39xLn9AhUijYkEHQqKDdoQmxMoAHoFCJYBEAI\">NamaTakahashi<\/a>, 2021)<\/p>\n\n\n\n<p>ElecHead was another hard cut, but as wonderful as it is, it just didn&#8217;t quite make the grade. As an indie puzzle-platformer, I thought it was absolutely brilliant, and a ton of fun to play through. There&#8217;s a <a href=\"https:\/\/youtu.be\/vulUWv2zouI\">full record<\/a> of my initial impressions on YouTube, and I&#8217;m pretty confident that I had nothing bad to say about it. However, it&#8217;s not even two hours long, and I didn&#8217;t feel compelled enough to go back and find all the secrets, which is ultimately why I chose to cut it. I&#8217;d still 100% recommend it to literally anyone who enjoys games that require significant use of one&#8217;s noggin. (Pun absolutely intended.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>These get a separate post because the main article is long enough as-is, but I still felt like they deserved a little recognition! Triangle Strategy (Square-Enix \/ Artdink, 2022) This was probably the hardest finalist to cut. I&#8217;ve never been able to truly get into any tactical RPGs besides Final Fantasy Tactics, but Triangle Strategy &hellip; <a href=\"https:\/\/torrentialequilibrium.net\/?p=10164\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Top 10 of 2022: Runners Up<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[51,23,6],"tags":[],"class_list":["post-10164","post","type-post","status-publish","format-standard","hentry","category-dark-souls","category-pokemon","category-video-games"],"_links":{"self":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/10164","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10164"}],"version-history":[{"count":2,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/10164\/revisions"}],"predecessor-version":[{"id":10180,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=\/wp\/v2\/posts\/10164\/revisions\/10180"}],"wp:attachment":[{"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10164"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10164"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/torrentialequilibrium.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10164"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}