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Monster Hunter – Page 9

24 sentences of materialism

Alright kiddies! I totally forgot to do a “24 Days of Materialism” feature this year, and the best thing I could come up to sort of replace it is this: The 24 Sentences of Materialism. It’s basically the same concept, I choose 24 things I like and tell you to buy them, only this time I’m ripping off the long-dead Video Game Article‘s “One Sentence Reviews” feature. So here’s a list of video games, albums, books, and TV shows that I love and think you should buy for yourself or your loved ones (and also a link to a related webpage for each). Honestly, I think this is the hardest thing I’ve ever written. It’s terribly difficult to express everything I want to say about a product in only one sentence.

1. The Legend of Zelda: Skyward Sword – Take one part Ocarina of Time, one part Wind Waker, mix well, and then tweak everything just slightly: provides a surprisingly fresh Zelda experience!

2. Monster Hunter Freedom Unite – Why not help persuade Capcom to bring MH Portable 3rd or MH3G by picking up what is easily the best game in the series to date (that is available outside of Japan).

3. Groove Coaster – A rhythm game that’s incredibly simple, but will still suck you in with its trippy visuals and eclectic track selection.

4. Volchaos – A rather superb Xbox Indie game that brings back the glory days of video games: short, challenging levels, and a great sense of satisfaction when you get them right.

5. Fallout 3 – I don’t know why I don’t spend more time with this game; it’s so unlike anything else I play and all the more wonderful for it.

6. Super Mario 3D Land – The game that justifies the 3Ds’ existence.

7. Super Mario World 2: Yoshi’s Island – Getting this game (and The Legend of Zelda: The Minish Cap) for free because I paid too much for my 3DS makes it totally worth it.

8. Anima: Ark of Sinners – It’s not really very good, but you can see potential shining through the blandness and kludgy controls.

9. Tron Legacy Soundtrack – Oddly enough, this is probably my favourite music to listen to while playing Minecraft.

10. Tom Petty & The Heartbreakers – The Live Anthology – Just slightly less than four hours of pure delight.

11. Bound Together – Who could ask for more than an Earthbound tribute remix album?

12. Back in Blue – I love OC Remix but don’t generally love their albums, but this Mega Man 9 tribute is awesome all the way through.

13. Private Line – 21st Century Pirates – There must be something in the water in Finland, because they’re so good at hard rock/metal.

14. How to Survive a Garden Gnome Attack – This one really should be mandatory reading for every human being.

15. The Forever War – Best novel I’ve read in… forever?

16. 5 Very Good Reasons to Punch a Dolphin in the Mouth – This comic collection goes beyond hilarity and does its best to teach you some very important lessons.

17. GameSpite Journal 10: The SNES Turns 20 – What kind of gamer wouldn’t want to read a book all about SNES games?

18. Teenage Mutant Ninja Turtles: The Ultimate Collection Vol. 1 – A huge, beautiful history lesson.

19. Futurama Season 6 – The first few episodes are kinda weak, but the quality shoots up after that and has me very excited to get BD set of the second half.

20. Community Season 2 – Abed’s Uncontrollable Christmas.

21. Criminal Minds: Suspect Behaviour – It’s like Criminal Minds if Criminal Minds sunk all the budget into the script and had first-year college students do the rest.

22. Teenage Mutant Ninja Turtles (80’s) – Campy, cheesy, corny; whatever you want to call it, it’s all goofy nostalgia.

23. Fullmetal Alchemist: Brotherhood – I liked the original series, and this one is better in every conceivable way.

24. Fringe Season 3 – Somehow this show has gotten to a point where I feel it might be better than LOST.

(Monster) Hunting again

Every Sunday for the past few weeks, my youngest brother and I sit down and play Monster Hunter Freedom Unite until either Stephanie gets home from work or one of us gets tired of it. It’s been a great tradition so far and I hope it can continue for a long time to come. I’m a really big fan of both Monster Hunter and brotherly bonding time. I wouldn’t mind having a third (and fourth!) join the group, but neither of us know anyone else who plays. Sure there’s online play, but being in the same room really helps team coordination, and that’s a very important part of Monster Hunter.

Last weekend we took on the dreaded Ashen Lao-Shan Lung. Zac’s played through most of the game with random hunters online, but this is the first time I’d ever come face-to-snout with the gigantic elder dragon. Cedaeus and Jhen Moran from Monster Hunter Tri got me used to building-sized monsters, but it’s always thrilling when you meet a new one in combat for the first time. I’d seen Lao-Shan Lung artwork before, so I wasn’t surprised by his size, but when you run up to a creature that could swallow you whole, it’s exhilarating and terrifying at the same time.

The battle itself wasn’t terribly difficult. Lao progresses slowly from area 1 to 5. The plan was for me to keep whacking him in the face to break his horn since I was rocking a great sword, while Zac sliced away at the beast’s belly with his dual blades. Much to our surprise, the horn smashed almost immediately and I moved onto the belly. It was a little cramped down there (Lao creeps forward on all fours), so I ran back up to the head. It was pretty smooth sailing until we got to area 5. Lao’s feet and tail are the only things that can hit you until he gets to 5 and enters attack mode, and by focusing on the head I was far away from those danger spots most of the time.

During the march, I used up all my mini whetstones (I don’t think I’ve ever had to sharpen that much while using the Blue Claw Blade), and Zac managed to get on Lao’s back and ignite the Dragon Bomb. I figured that with such a huge amount of damage being done we’d surely fell the beast. But no, the fight ran out to the end and Lao retreated. It’s probably my fault because I spent a lot of time waiting for an opening to use the dragonator, and then proceeded to screw it up. Oops. But at least we completed the quest! Not that I’m really ready for 7-star quests, but whatever.

That said, I’m really dreading our next play session. The 7-star urgent quest is two tigrexes. I’m pretty sure I made very clear how much I hate tigrex. I can barely deal with one of the damn things. I’d rather fight Shen Gaoren and Lao-Shan Lung at the same time.

Real Ultimate Victory

Tigrex isn’t the biggest monster. Nor is he the last one you face. He’s not even on the cover of Monster Hunter Freedom: Unite (though to be fair he was on the cover of Monster Hunter Freedom 2). What he is, and forever will be, is my least favourite monster to hunt. Kushala Daora? Annoying, but not so bad. Lunastra? Way too strong, but not nearly as cheap. Tigrex? I hate you.

This is a photo of the first tigrex I was ever able to bring down. Probably my most hard-fought video game achievement ever. I might have lasted long enough to slay the bastard, but I didn’t want to take that chance. Tigrex can and will destroy you in a matter of seconds if you give him the opportunity. I just loathe the thought of having to face a buffed-up version of this guy once I get into the high-rank quests. Maybe I’ll have to consider this particular Monster Hunter experience complete one I’m done the low-ranks. Tigrex is the monster that makes Monster Hunter so hard that it’s not fun anymore. (And that’s saying a lot, because I find Monster Hunter to be super fun!)


So I’ve played a lot of video games over the course of my life up until now. Only now, real life gets in the way a lot and I spend a lot more time longing for video games than actually playing them. It’s a sad state of affairs, but it’s the way she goes. I’ve decided that for fun, I’m going to make a small list of game accomplishments I’d like to make in the next year. Keeping in mind of course, that this is the abriged version. I could go on for days about games I want to play.

Another note of minor importance is that these aren’t in any specific order. I’m just noting them as they come to me. Putting them in order would likely be impossible. Oh, and none of these are games that I’m actively playing. Most have been set aside in favour of other games, and a handful I haven’t even started playing.

  • Final Fantasy XIII : Defeat Vercingetorix
  • Final Fantasy XII : Complete the story / acquire all Espers
  • Final Fantasy VI DS : Complete the story
  • Dissidia: Final Fantasy : Earn “All characters at Lv50” accomplishment
  • Dissidia 012 : Start playing
  • Tactics Ogre: Let Us Cling Together : Complete the story
  • Monster Hunter Freedom Unite : Complete offline quests
  • Monster Hunter Tri : Play it sometimes
  • Monster Hunter: Dynamic Hunting : Get all cheevos
  • Secret of Mana (iOS) : Complete the game
  • MadWorld : Complete the game
  • Little King’s Story : Complete the game
  • Epic Mickey : Complete the game
  • Earthbound : Play again
  • Super Mario Galaxy 2 : Find all green stars (June 11/12)
  • Pokémon White : Complete Unova Pokédex (Oct 6/12)
  • LEGO Rock Band : All single-player cheevos
  • Catherine : Complete the game on Normal difficulty
  • Guitar Hero Van Halen : Complete tour mode (May 23/12)
  • The Legend of Zelda: Ocarina of Time 3D : Complete Master Quest
  • The Legend of Zelda: The Wind Waker : Play again
  • Deadly Premonition : Start playing
  • Batman: Arkham Asylum : Start playing (Jan 2/12)
  • Fallout 3 : Complete the story (Jan 15/12)
  • Picross 3D : Complete all puzzles (May 14/12)
  • MegaMan Legends : play again (June 7/12)
  • Borderlands : Complete all story missions, all reasonable secondary missions
  • Luigi’s Mansion : Play again (Aug 29/12)
  • Pikmin 2 : Story mode full clear
  • Pikmin : Play again
  • New Super Mario Bros. Wii : Complete World 9

So yeah. Ain’t nobody can say I’m not a goal-oriented person. The relevance of my goals is questionable, but I have them. Game developers really should stop making new ones so I can catch up though. Maybe just put a freeze on new games for 2012? Not that it really matters. Once Super Mario 3D Land, The Legend of Zelda: Skyward Sword, and Mario Kart 7 arrive, it’s all over anyway.

Monster Hunter: Dynamic Hunting

I don’t think I ever even gave it a passing mention here, because I’d basically abandoned the blog for the duration of 2010, but when Monster Hunter Tri hit the Wii in April last year, I developed a sickening obsession with the game. And I mean that literally. I gave up a lot of sleep for Monster Hunter, and my health suffered for it. Then it got worse when I discovered Monster Hunter Freedom: Unite for PSP. I mean, my PSP was happy because it was actually getting some use (Dissidia: Final Fantasy has had the same effect), but Stephanie did not, because I had access to Monster Hunter wherever and whenever I wanted. At least with Tri, I was only able to play while in my room.

If you haven’t heard of the Monster Hunter series, get on the bus, man! It’s the only reason I’ve ever been compelled to play video games with people online for reasons other than novelty, and aside from Castlevania: Harmony of Despair, it’s been the only one since. The premise is that you, with up to three other hunters, march around in various environments with gigantic swords (or axes, if you’re cool) and track down even bigger monsters. You then proceed to attempt to slay or capture said beasts. Most of the time you will be slaughtered. These monsters are exactly as powerful as they are huge, and most of them are fast, too. Your only hope is to use monster loot and precious stones and whatnot to craft slightly stronger armor and weapons. Even the strongest armor will only keep you alive through a handful of hits from the bigger beasts, though, so it’s more about learning the monsters’ weaknesses (physical and elemental), patterns, and tells. Knowing when to strike is far more important than the next weapon upgrade.

The downside to the game’s process is that while it’s fun, hunts can tend to take a long time. If you’re really unlucky, you can spend your entire time limit (each hunt it timed, BTW) just trying to find your mark. It’s a less common problem in MH3 than MHFU, because monster start points  seem to be randomized in the PSP game, but the beasts still wander the environments fairly randomly in both games. Monsters can also take a lot of damage, and since they have no visible life bar, you’re stuck wondering until they start to limp around and run away from you in hopes of recovering a bit. I think that in the context of the game, this is fine, but in the real world, you can’t just sit down and run a few quick hunts. Unless you’re playing solo runs of the weakest monsters, you have to make a real time investment when you play Monster Hunter.

And that’s where Monster Hunter: Dynamic Hunting comes into play.

Dynamic Hunting is Capcom’s newest entry in the series, and is the long overdue first iOS Monster Hunter title. Give how big the series is in Japan and that it’s gaining some fairly good traction in North America, I’m surprised that Capcom, the house of a million sequels, took so long to get this out. I’m glad they waited and crafted an excellent mobile spin-off of the series, though, instead of rushing out a quick cash-in app.

So like I said, I think MHDH is pretty fantastic. It’s got the spirit and personality befitting of a true Monster Hunter title, and it’s extremely accessible and quick to play too! The important thing for a mobile game, as I’m sure everyone who knows anything about game development knows, is that you can pick it up and play for three minutes here and there. That’s why games like Angry Birds and Fruit Ninja work so well on the platform. Yes, developers will try to export these titles to dedicated gaming machines to make a quick buck off the gullible casual crowd, but they belong on a handheld device. I, personally, have never felt that Cut the Rope would benefit from a WiiWare or Kinect re-release. I don’t go to my couch and TV for bite-sized games. That’s where I go to put in an hours-long session of Final Fantasy XII or bounce around aimlessly in the vast worlds of Super Mario Galaxy.

What Dynamic Hunting does differently is cut out the hunt part entirely. It probably should have been called something more along the lines of Dynamic Fighting, but we’ll ignore that little inaccuracy. The whole concept of the game is straight one-on-one fights against a select handful of the MHFU roster. I’ve only progressed to the point of seeing twelve available monsters in three tiers of four, but I’ve got my fingers crossed that there’s still a fourth tier to unlock. Five would just be gravy. While loading times are a little longer than I’d like, you can navigate your way into a fight very quickly, and I don’t think I’ve seen a mission time limit go over five minutes yet, resulting in the first Monster Hunter title that you can actually make a little headway in over the course of a single lunch break.

Though the true hunt is out, most other Monter Hunter elements are in, albeit in a scaled-back manner. You still have items, though the extent that you see them is in a few potions and another item specific to each hunt which are available each time you start a hunt. You can’t buy new stuff or swap in more useful tools, but the mechanics don’t really require item use. Antidotes are going to be the non-potion item used the most, as all the hunts are kill missions; capturing monsters is no longer an option. You can buy power-up drinks to use before a hunt with in-game currency or pay real money for “G” versions of them, but to be honest, I keep forgetting they’re even there.

Weapons and armor run on the same crafting system as full Monster Hunter games, with a few key differences. Since exploration is out, all your materials are monster loot, making it necessary to remember which monsters drop which ores. Armor no longer comes in separate helmets, gloves, body armor, and leggings, but rather as complete sets. This is nice because you never look like a mismatched idiot, but you also lose the benefit of mixing and matching bonus effects. Weapon choices have been reduced to sword & shield combos, great swords, and dual swords. The options give you about as much variety as you’ll need, but I’m very sad that my beloved switch axe wasn’t included. Given that the game is based on MHFU, I guess the switch axe wouldn’t have been included anyway though. Not sweating the loss of lances though. Never liked the lance. Notably, you cannot choose to play as a female hunter. This had better be fixed in an upcoming update.

Controls are great for a touch-only title, even though they suffer from the usual lack of accuracy plaguing all touch games that require fast and precise actions. Your hunter is in a constant state of “z-targeting,” always facing the target monster, and dragging in any direction will move him in that direction. A tap will make him swing his weapon, and a swipe will launch a super attack. Holding two fingers on the screen will block (unless you have the dual swords equipped, which cannot block), and a two-fingered swipe will cause your hunter to dodge. It’s super-easy to get the hang of, and ends up being a game of delivering a few blows when you see and opening and watching for the dodge cues. The swipe attack, I find, is the only action that doesn’t work reliably, which is a shame because using one when a monster is winding up its own attack will result in a counter and a nice big opening to get in a few more easy hits.

The game is not perfect, however. Monster Hunter games are not easy to begin with. Like real hunting, they require skill and patience. Generally you will hunt a new monster and get killed a couple times before you know it well enough to really stand a chance. Eventually the monsters are so powerful that they do get really hard (Tigrex and Barioth spring to mind), but the difficulty curve is usually sloped enough that it doesn’t feel like you’ve gone from basic training to expert mode. Dynamic Hunting though, doesn’t really work the same. The first four monsters put up a fight, but all of them go down fairly easy. The gap in difficulty between Khezu and Basarios, though, is huge. Basarios is not overpowered or unfair, but his attacks have short wind-ups and small dodge opportunities. You really have to step up your game at this point. The jump from tier two to tier three is just as wide, and I’ve only barely been able to survive the first two monsters of that tier. It never really feels like you’re hitting a brick wall, but the game definitely goes from a casual timesink to an intense test of monk-level focus. This is where patience, more than anything, is absolutely necessary. If there is a fourth tier waiting in the wings, I shudder to think of the horrors that will reside there. I’d like to be able to see some of the later monsters from MHFU though, as I hit my brick wall there at Kushala Daora.

The other slight issue I have with the game is the ranking system. Each hunt will end with you being assigned an overall rank from S to D. This rank is based on four factors: mission, life, time, and parts. You’ll get a sub-rank for each category, and your hunt rank is decided by (I think) the average of those. The problem here is that the game never tells you what those categories mean. Life and time are easy enough to figure out, and Monster Hunter vets can deduce that the parts score is earned by damaging specific points on a monster’s body. The mission rank is a huge question mark though. The Monster Hunter Wiki says that it’s a score of how well you dodge and block a monster’s attacks. That’s all well and good, but if you kill a monster without giving it an opportunity to attack (only possible on Yian Kut-Ku and maaaaybe Congalala), you get a big fat zero. Needless to say, earning even an overall A on a hunt is hard, whereas only the best hunters could even dream of seeing that big S on their results screen.

The last thing I need to complain about is sort of a Super Smash Bros. quibble. I know that there are a limited amount of monsters in this game. I wouldn’t be surprised if the third tier was the last. But within those twelve monsters are two colour-swapped versions of previous monsters. Includng Yian Kut-Ku and Yian Garuga was a little sketchy, but they’re different enough to justify having both in. Blue Yian Kut-Ku, however, is just a slightly faster version with more HP. Red Khezu is the same way. Maybe they have slightly different attacks, but really only in the way that Dr. Mario throws pills as opposed to regular Mario’s fireballs.

In between the last paragraph and this one, I actually stopped to finish the game, and it turns out that the third tier was the last. Red Khezu, despite being a buffed palette swap, was the hardest of the four and Monoblos, the final monster, was relatively easy. Getting even an A rank on him will be nearly impossible, but having spent as much time getting murdered by his big brother Diablos in MH3 as I did, he’s not super hard to kill.

In the end, I feel that Monster Hunter: Dynamic Hunting was an excellent investment of $5. Yes, it’s a little more expensive than the average iOS app, but it’s also cheaper than Final Fantasy III, and I think that MHDH will provide a more balanced fun:grind ratio. Given, all I really have left to accomplish in the game is to bolster my hunt ranks, grind out all the equipment and earn all the achievements, but I think that even this very basic Monster Hunter experience is a fun and exciting one. Not to mention that now I have a true portable version of Monster Hunter.

EDIT (17/09/11) : Due to the constant updates applied to mobile games, there is now a fourth tier of monsters available to fight. Kushala Daora is not among them, but my old nemesis Tigrex is.

Image Gallery

I’d give you my world

I wrote an article today. I don’t know when I’m going to get around to posting it, because I wrote an article two months ago and still haven’t posted it. The one I wrote today is edited and spellchecked though, which gives it an advantage. It really just needs pictures and a link. Also, it’s about Monster Hunter, which means Stephanie will go “ugh… I thought we were done with that” and everyone else will be interested because I haven’t made anyone else completely sick of hearing about Monster Hunter. It was actually just supposed to be a blog post too! But I just kept typing and typing and 2000 words later it wasn’t a blog post anymore. This is actually going in a similar direction so I’mma stop typing now.

Live the rebound

As you might have expected, I’ve been as busy as I can be with video games over the past few months, and honestly, I’ve been playing far more of them than I could have possibly kept up with when I was unemployed and single. So many have become one-week affairs, while others are destined to be played, dropped, and picked up again repeatedly, and others still I haven’t even booted up once. I’d kind of like to get things in order and start finishing a few of them, so I’m going to start a preliminary list of games I’ve been into lately that are fighting for my precious free time. And this list will cover only games that I’ve come in contact with for the first time over the last year. I have so many Gamecube and PS2 games I need to get around to playing, that this list would take forever if I counted all them too. Old stuff I’ll catch up on once the new stuff thins out.

Games I’m playing regularly

Despite all the games I’ve played once or twice and forgotten about, there are many that I continually find time to spend on. Pokémon White is the newest and most obvious example. I’ve been playing the shit out of this one over the month or so it’s been out, and I can’t get enough of it. Those little monsters always find a way to worm their way into my heart. Though admittedly, I would have been even happier with it had it excluded all of the old monsters in favor of the new ones. What are we at, 600 or something now? Guitar Hero: Warriors of Rock has been spinning a lot inside of my Xbox, despite the fact that I’ve likely gotten all of the achievements that I can and I’m playing it just for fun instead of progress at this point. Which, actually, is kind of the point, but whatever. I’ve 100%-ed Castlevania: Lords of Shadow, but I still hold out hope that someday they will actually release the DLC we were originally promised to have in February. Being that it’s the only 3DS game I own, Super Street Fighter IV: 3D Edition is getting plenty of play, but I think this will end up being a once-in-a-while game once I get the “beat arcade with all characters” medal. Dissidia: Final Fantasy is far more fun that it should be, but really, I want to forget about it and go get the sequel. Good thing new games aren’t in my budget.

Games I play sometimes

I’ve begun working my way through Brutal Legend, and while I love it to pieces, it’s getting less play than SSFIV3D, and how does that make sense? Picross 3D, which would have benefited greatly by being held back for 3DS, is not as fun as regular picross. But I’ve been picking away at the puzzles since it came out and am almost finished! I’m sitting at about 350 completed. Final Fantasy IV DS is brutally difficult, and is definitely not the breezy, nostalgic joyride I assumed it would be. But I’m soldiering through it anyway, getting stuck, slowly power-leveling my way though, and then dropping it for weeks at a time. Shadow Complex I could quit anytime, but I only need the Level 50 achievement and sadly, that’s essentially just a time-eating cheevo dressed up in a deceptively fancy hat. Secret of Mana seemed like a great idea for an iPhone game, and it could have been, but I just cannot bear the touch controls. And Donkey Kong Country Returns is such a great game, but it’s soooooo hard. And not great for two-player. I don’t imagine I’ll ever finish Tales of the World: Radiant Mythology even though I pick it up and log a decent number of hours each summer.

Games I played for a week and forgot about

I really wanted to play more of Fallout 3, but it’s so huge! I’ll never finish that monster. Not without power-gaming it for about a month straight, anyway. Final Fantasy XII is the same way, but I do pick that one up for a week or two every few months in a vain effort to make a little progress. I wanted to say my goal was to finish all the mark hunts, but I think I’ll have to settle for all Espers after reading about Yiazmat (he has more than 50 Million HPs).Arc Rise Fantasia is a different story. It’s a fairly fresh JRPG, with a not-entirely-cliche story and a battle system that is both fun and speedy, but the voice acting is so, so awful. It’s not so much that I don’t want to ever finish the game, but it’s enough that I would be okay if I didn’t. Alone in the Dark, the 2008 one, is another mixed bag. It’s got a lot of neat ideas, but gameplay is pretty much balls. It seems like 100%ing the cheevos would be easy if I could struggle my way to the end. Crackdown 2 was fun at first, and I like the in-game help for finding all those orbs, but near the end I gave up because it really just wasn’t as fun as the original, no matter how hard I tried to pretend it was. With Epic Mickey, I knew I was playing more for the atmosphere than the gameplay, but it (the gameplay) was just so mediocre that I’m having trouble pulling myself back in for the good stuff (presentation). Little King’s Story, on the other hand, has fairly good gameplay and presentation, but I can’t play it because I’m at the point where the enemies are actually dangerous, and I can’t bear to send my beloved villagers to their dooms. They all have names! And families! I’m not a monster! And speaking of which, I was completely obsessed with Monster Hunter Tri and Monster Hunter Freedom Unite last summer, but they have dropped completely off my radar, despite the fact that I really want to set aside some time for even one of them.

Games I own but haven’t stared

Why haven’t I played Dead Rising 2 yet? Honestly, it’s because I loved the original so much, I’m afraid the sequel won’t be as good. Loved Case Zero though. Deadly Premonition I got because despite the fact that he said it was awful, Steve’s description of the game (and its easy cheevos) made it sound like a game I wanted to play. So did the Gamespite Quarterly 6 review. The Incredible Hulk (360) will sit on my shelf and collect dust forever. It was better off in the Wal-Mart bargain bin. Technically I’ve beaten New Play Control! Pikmin like a dozen times, but I suppose I should play it at least once to justify the $30 expense. And if you want to pick, I have played the first two levels of Dawn of Mana, but that was so long ago I can’t even remember the experience. Eternal Sonata I hear is not so great, but how can I resist a JRPG that co-stars Frédéric Chopin? By leaving it on the shelf next to The Incredible Hulk, I suppose.

Oh good gravy. And these are just the games that spring to mind. Even if I don’t write an article at all this year, I hope to make use of this webspace to help keep track of how I’m progressing through my backlog of games. I didn’t even consider WiiWare/virtual console games. Or PC games. Or Shantae: Risky’s Revenge! That one really deserves to be finished. Ugh. I’ll have to come up with some sort of system to keep track of what I’m playing and what I need to accomplish in each game. I tried using The Backloggery some time ago, but… I don’t know why I stopped updating it. Maybe because I play too many damn games. Oops.