2021 is the Hunteringest Number

Two new Monster Hunter game for Switch were announced this morning. TWO! Yes, they’re both 2021 releases, but that’s fine! I can wait! Just gimme dem monsta hoonts!

Monster Hunter Rise looks like it might be Monster Hunter 6? It really makes me wonder what direction(s) the series will be going in. Like, I’m pretty sure Monster Hunter World moved a metric buttload of units and was critically acclaimed, so why did Capcom jump back to the Switch for the next installment? Unless Rise is going to be a parallel series? But it looks like a lot of the major changes from World (seamless maps, grappling hook, monster turf wars) are carrying over to Rise, so it’s hard to say. I suppose it doesn’t matter. I’ll buy every Monster Hunter game regardless of platform, but I would be slightly happier if they’d just choose a lane and stick to it.

Or somehow make every game available on all platforms, but I fully understand why that might be difficult/impossible.

Monster Hunter Stories 2 is also super hype, and really makes me regret not having finished the first one. It was a lot of fun, but just got lost in the tidal wave of video games. My only concern about MHS2 is that the trailer makes it look super-serious, when the original game was very cartoony and had a silly, self-aware vibe to it. Hopefully the trailer for MHS2 is just highlighting the story parts, and the game still has a good sens of humour about it. At least 50% of MHS’s appeal was in its charm, so it would be a massive loss if they pivoted to a more “mature” tone. I’m absolutely going to buy it either way, but just sayin’.

Fitness Boxing 2 was also announced today, which I am legitimately very excited about, but this post is about MONSTER HUNTERING, DARN IT.

Top 10 Video Games of 2019

Here’s a fun piece of trivia for you: I played 99 different video games throughout 2019. If you averaged it out, that would mean I spent 3.69 days playing each one. That’s obviously inaccurate and meaningless, but it was a way to introduce the real topic: The Top 10 Video Games of 2019.

Like last year, I’m using more traditional criteria again: for a game to be given nominee status, I have to have beaten it, and it must have been released in the calendar year 2019. The fact that I have to have beaten a game to count it is harsher than most critics, but really, if I couldn’t be bothered to finish a game, would I have counted it anyway?

After whittling down the list of 99, I came out with a rather surprising 26 nominees. That’s actually a lot more than I expected. Mostly because I felt like I left a lot of big 2019 games unfinished. That said, TOP TEN, GO!

~ Honorable Mention ~
Monster Hunter World: Iceborne

Here’s the thing: as much as I enjoyed Iceborne, I don’t think it qualifies. It’s a 2019 release, and I beat it, but… it’s just a DLC expansion. I know that I make the rules, but I don’t know if I can allow this. I can certainly allow it an honorable mention, though!

All that aside, I think that Iceborne is really great. It adds a ton of value to Monster Hunter World, though it also has a price tag to match. There’s a whole new campaign, with tons of new monsters, and just as many new features. I already wrote a whole article about this one, so you can go and check it out. Iceborne is a little more difficult than I would like in my old age (it is called Master Rank, after all), but it was a lot of fun to dive back into MHW for a while.

~ 10 ~
The Legend of Zelda: Link’s Awakening

You know it’s a weird year when a Zelda game shows up on the bottom of my top ten list. There’s a reason for that, though. This Link’s Awakening is more or less a carbon copy of the Game Boy original. Yes, it looks and sounds different, but it’s almost exactly the same otherwise. And that’s fine, because the original is my personal favourite Zelda of all time, but I still would have liked to see a little more new/changed content.

Let’s put that behind us and talk about why I like this game. Link’s Awakening is my favourite Zelda for a reason: It’s got one of my favourite worlds ever. For my money, Koholint has more personality per square inch than any other Zelda. No part of the island seems sparse or boring, everything has a place and a purpose. The dungeons are probably my favourite set in the series as well; they’re all complex but very rarely tedious. Plus, it’s just completely weird, and I love that. Oh, and I guess the remade graphics and music are pretty astounding, too.

~ 9 ~
Pokémon Shield

True story: Pokémon Shield was under contention to get on this list for a long time. It was actually going to be number ten, and might have been ousted by Iceborne if I hadn’t relegated that to an honorable mention. But then I remembered that Max Raid Battles exist and suddenly it became a lot easier to place those last few titles.

Pokémon Shield (and Sword) are… They’re very standard Pokémon games. While they’re the first HD games in the series, they still feel a lot like handheld games. There’s the Wild Area, which is completely open and cool (and super laggy when you’re online), but the rest of the game is very constrained and limited. However, the new Pokémon introduced for generation VIII are generally really great, and the previously mentioned Max Raid Battles are super fun. Pokémon’s campaigns are usually very easy, and I’m not hardcore enough to stand a chance in mulitplayer battles, but Max Raid Battles split the difference by letting you and three other trainers (CPU or human) fight it out against a single super-powered Pokémon. It’s literally the only time in any Pokémon game that I go into a battle not knowing whether I will win or lose and I am so thankful for that. Sadly, I’m sure it’s a one-time feature and will go away next generation, so I’m going to really enjoy it while I can!

~ 8 ~
Yoshi’s Crafted World

There has been some contention online regarding where Yoshi’s Crafted World places in the ranks of Yoshi games. Lots of people seem to think it’s better than Yoshi’s Woolly World. I think those people are absolutely nuts because everything about Woolly World is excellent. But Crafted World is still a very good Yoshi adventure.

In a very general sense, Yoshi’s Crafted World is exactly what you’d expect from Yoshi: walk around, eat up enemies, chuck eggs at things, and find secrets. Only this game has a really creative and well-executed theme of being made entirely of crafts. Everything looks like it was assembled out of household objects and stationery. Not only is the aesthetic unique and enjoyable, but it also allowed for the designers to come up with all sorts of fun new stage gimmicks. Even the boss battles are all designed around what kind of material each boss is made out of. There are a few things that hold this game back from excellence (bad soundtrack, tedious collectibles), but I genuinely enjoyed the time I spent with it.

~ 7 ~
Dragon Quest Builders 2

When I played the first Dragon Quest Builders, I didn’t really feel it right away, and let it sit for like two years before picking it up again and beating it. When I played Dragon Quest Builders 2, I basically did nothing else with my free time between the start and end of it.

DQB2 is an incredible game. If you need a quick primer, it’s a Dragon Quest game that plays sort of like Minecraft instead of your typical JRPG. The first game is great as well, but DQB2 improves on it in basically every way and stands as a shining beacon of pure delight. What I really appreciated about it is that it does something that few games do: it makes NPCs feel important. For one, DQB2 gives you an AI partner who will help you collect materials and slay monsters. More importantly, building up the towns on the game’s islands will increase their populations. The people who move in will then have needs and wants of their own, but many of them will also contribute to the town by cooking, crafting, or fighting off invading monsters. Each town also has a major construction project central to the plot, and ultimately all the townspeople will rally together to help build it under your guidance. It’s really satisfying and provides a unique sense of community that you don’t typically get from single-player games. Oh and also it’s just really fun to be able to explore a Dragon Quest world in a more adventurey style. More, please.

~ 6 ~
Luigi’s Mansion 3

At their core, the Luigi’s Mansion games are very simple. Go here, suck up ghosts, go to next place, suck up ghosts, repeat until win. But what really makes them shine are all the little details in between those basic steps. And Luigi’s Mansion 3 absolutley nails those moments.

The first thing you’ll see when booting up Luigi’s Mansion 3 is a surprisingly long cutscene of Lugi, Polterpup, and all the rest going to a grand fancy hotel. Please note that the visuals are incredible; it is significantly better looking than any video game in the Mario franchise has a right to be. It’s also important to note that the characters are absolutely bursting with personality, everyone has these fun little character quirks and they’re all so entertainingly cartoony. There is a constant stream of gags that are consistently funny. All of these things persist for the duration of the game, and make it probably the single most charming video game I’ve played all year. That’s not to discount the gameplay by any means. While the ghost-to-ghost suck-’em-up business is repetitive and does get a little tiresome after a while, the boss ghosts were refreshingly unique, and I was constantly engaged by all the little environmental puzzles scattered throughout. Spoiler: the real reward for finding all the collectibles is the sense of satisfaction you get for figuring out how to collect them all.

~ 5 ~
Blaster Master Zero 2

Blaster Master Zero was one of my favourite early Switch games, a classic 80’s title that was thoroughly refined to make it more dynamic and playable. So when I heard that IntiCreates was making a sequel, I almost literally jumped out of my chair in joy.

You have to wonder, what could they do to make Blaster Master Zero better? Well, this sequel is really more of an “if it’s not broke, don’t fix it” kind of thing. The game is generally the same as before: a side-scrolling exploration platformer with top-down shooter levels mixed in for flavour. The one major refinement is the world map: now you don’t have to truck through every single area when you need to backtrack; you just choose a planet from a menu and you’re off! And that’s the other thing that really stood out to me: around each world are tiny little plantetoids that each host their own challenge stage. They’re all quite short, but tend to be tougher than anything on the main path, and it’s a lot of fun to figure out and conquer them all. Otherwise, BMZ2 is basically more of the same, and in that case, that’s a very good thing. Except for the waifu robot and plant woman with literal giant melons. Could’ve done without those.

~ 4 ~
Tetris 99

Everything on the list up until this point has been pretty well on-brand for me. They’ve literally all been sequels (and a remake) in long-running franchises that I’ve been crazy about forever. So here’s something a little different. A little.

Sure, you could call Tetris 99 a sequel. But that’s not the point. The point is that someone (Nintendo) finally made a Tetris game that has truly made me excited about Tetris. And how did they do it? By turning it into a battle royale game, where 99 players square off to see who will be the last one standing. It’s unexpectedly brilliant, and while I don’t put aside nearly enough time for it, I always have an absolute blast when I do sit down with it for a while. It’s got that insidious “just one more round” thing going on, where I always want to play another match because maybe this will be the time where I finally win. Did I mention it’s free to play? Sure, you can pay some money for a couple extra modes, but all the important content is free (though you do need a Switch Online subscription), so there’s really no reason not to play. All that is to say, while Tetris 99 is the game I’ve spent the least time with on this list, it’s made an absolutely huge impression on me and I’ll definitely keep going back to it until the servers die.

~ 3 ~
Fitness Boxing

If Tetris 99 is the game I spent the least time with, maybe I ought to talk a little about the game I spent the most time with in 2019. Well… is it really even a game? Certainly it has some game-like elements, but really it’s more of an exercise app. And yet here is, at Number 3.

There’s no doubt that this is the real wildcard entry on this list. It is in fact an exercise program of sorts, and more often than not I dreaded having to boot it up. But hear me out, there’s one thing about it that really makes it stand out from the rest: it worked for me. Fitness Boxing has been out for over a year now, and I am still using it regularly. Less now than I did through most of 2019 because reasons, but it still gets loaded up once or twice a week. Maybe it has more to do with my mindset for exercise being better than ever before, but I’m giving the software at least partial credit here. I still hate exercising, but I’ve found that (shadow)boxing is really my thing. It’s the exercise I hate least, and I find it engaging enough to keep me coming back consistently. I may not always be having fun while using the software, but Fitness Boxing has definitely helped me become happier on the whole by playing a huge role in improving my physical fitness level. Though it could really use a DLC pack to help freshen it up a bit.

~ 2 ~
Shovel Knight: King of Cards

Looking back, I am completely puzzled by the fact that I didn’t include Shovel Knight: Specter of Torment on my Top 7 list for 2017. It is, to this day, my favourite chapter in the Shovel Knight Treasure Trove. Perhaps I should have made that a Top 8 list?

So that was a weird tangent. I’m talking about the Shovel Knight campaign that came out in 2019, here. King of Cards! It’s really good! In fact, it’s excellent! While it doesn’t quite satisfy the same way that Specter of Torment did, it’s definitely my second-favourite, which I suppose makes it perfect to be slotted in at spot #2 on this list. To justify this placement: let’s talk gameplay. King of Cards is a 2D platformer like all the other Shovel Knights, but he’s got a unique tackle-and-bounce move that makes it feel appreciably different. It’s a bit hard to wrap your head around a first, but once you get going, it’s makes for silky-smooth gameplay that I’m sure would be an amazing speedrun to watch (spoiler: it is). Couple that with dozens of micro-stages, each with their own gimmick to test King Knight’s abilities, and you’ve got an absolute master class in game design. To top it all off, this is by a wide margin the most entertaining story in the Shovel Knight oeuvre. It’s legitimately funny, and I couldn’t help being totally charmed by King Knight, despite the fact that he is an insufferable dick.

~ 1 ~
Resident Evil 2 (2019)

And so, on this list that is almost entirely made up of sequels and remakes… Of course we have a remake of a sequel at the tip-top.

I know that you’re not going to believe it, but the honest truth is that I just don’t get especially excited about very many video game releases any more. But RE2 Remake was an exception. A huge exception. I was so very eager to get my hands on this game, and I was so very relieved when it turned out to be pretty much all I could have wanted. This is more a re-imagining than a straight-up remake, changing a few story beats here and there, messing with the locations of items and the way you progress. The gameplay also changed dramatically, going from static camera angles to the over-the-shoulder view that RE4 pioneered. Despite that, it doesn’t feel like it’s morphed into an action game, as the zombies are still generally slow and most players are going to find that ammo isn’t quite plentiful enough. I like just about every change made to this game, which is an amazing feat since the original RE2 is my sentimental favourite in the series. Capcom did a fantastic job reconstructing a classic video game, and I really hope that the magic works just as well when the RE3 remake releases this spring.

Monthend Video Game Wrap-Up: October 2019

~ Game Over ~

Link’s Awakening (Switch) – A wonderful shot-for-shot remake of my favourite Zelda game. Honestly, I think I would have liked to see a little more changed/added to it, to really justify the choice to remake it. The new presentation and quality-of-life tweaks were great though, so I really shouldn’t complain. Excellent game. Had a strong urge to dive right into a replay after finishing it, but there’s so much else to do!

Transistor (Switch) – Transistor is clearly the follow-up to Bastion, and it was better than Bastion in nearly every way. The story was more complex and interesting, the characters were more than mechanical puppets, the gameplay was deeper but never overwhelming. I wasn’t a huge fan of the more sterile visual style, but I suppose that was kind of the point.

Continue reading Monthend Video Game Wrap-Up: October 2019

Monster Hunter World: Iceborne

Monster Hunter is a series of video games that has only very slightly changed with each new iteration. It has adhered to very strict game design rules, making it so that while gameplay is refined and smoothed out in more recent entries, they still play more or less the same as the very first game. This was fine. Fans were fine with this iterative approach.

Then Monster Hunter World came along last year and smashed all of those rules. Not the least of which was that the fact that all DLC for Monster Hunter had always been completely free. Though to be fair, MHW only asked you to pay for superficial, silly things like costumes and gestures. You could ignore all of that junk and still enjoy the game to the fullest. All of the major updates that added new monsters and quests came at no cost to players. What we didn’t see coming was a paid DLC expansion pack.

Continue reading Monster Hunter World: Iceborne

Monthend Video Game Wrap-Up: September 2019

~ Game Over ~

Final Fantasy X HD Remaster (PS4) – I’ve never really played FFX before, and I have to say… This is an excellent game! The story was fun and surprisingly emotional, and the battle system is really something else. Definitely a top tier FF. At least if you’re playing casually or maybe even speedrunning. The most important thing I took away from it is that going for 100% or really any of the post-game is a fool’s errand and nobody should ever bother trying. I don’t think I’ve ever spent so much time grinding in any other single video game. Post-game content is not fun here.

Bastion (Switch) – This is another game that has a very good reputation but I’d never played it until now. I am less excited about this one. Not that it isn’t good… I just think I would have got more out of it back in 2011 before indie games got real big. I liked the unique storytelling, though the gameplay felt a little hollow and I can’t really articulate why.

Spyro the Dragon (PS4) – I guess September is like “discover beloved older games month” for me. And I’ve listed them here in descending order of how much I like them. Honestly I don’t really get why people dig Spyro so much. It’s fine, I guess. But really you mostly just walk forward and gather gems and dragons. It’s like if Super Mario 64’s power stars were just sitting out for you to collect at your leisure. Also the bosses are all really terrible. I really grew to enjoy the flight levels, at least. And it’s a spectacularly pretty remake.

~ Progress Notes ~

Pixel Puzzle Collection (iOS) – 90.2%

Super Kirby Clash (Switch) – Levelled to 59

Astral Chain (Switch) – Currently on File 07

Monster Hunter World: Iceborne (Switch) – Up to the Acidic Glavenus quest

Yoshi’s Island (SNES) – World 2-8

Pic-A-Pix Pieces (Switch) – 14/20 panels complete

Spyro 2: Ripto’s Rage! (PS4) – About halfway done, as the gems fly.

Zelda: Link’s Awakening (Switch) – Cleared Level 8

Monthend Video Game Wrap-Up: August 2019

~ Game Over ~

PictoQuest (Switch) – This picross RPG came out of nowhere, and I fell for it so hard. Like, so hard. Truth be told, it’s not really special in any way and is a little too short, but it’s a solid game. The RPG mechanics make things a little more exciting, but thankfully never come even close to getting in the way. Unlike Jupiter’s Picross games, it has more than three music tracks, and some of them are legit bangers. The graphics are cute and colourful, and the puzzle solutions have a vague fantasy theme. It’s good! But there are only like 100 puzzles and I devoured them in no time.

Dragon Quest Builders 2 (Switch) – This may be a perfect sequel: all of the good stuff from the first stuck around, and everything less good was either fixed or removed altogether. Hammer durability is gone. You can unlock infinite stocks of common materials. Bosses are somewhat less tedious. Enemy contact damage is gone. I just wish I had more creativity, so that I could truly enjoy the free-build island and post-game. Alas, I don’t really have time for it anyway. Rest assured though, this is definitely one of the best video games of 2019.

Command & Conquer ‘95 (PC) – Remember when I started replaying this a few years ago? I randomly felt the need to pick it up again so I did. And then I cheated to get past the level I was stuck on, which I’m reasonably sure is impossible to clear legitimately (GDI mission 11, if you’re interested). I tried about 25 times, so I feel like I gave it more than a fair shake. Anyway, I went on to clear the rest of the GDI campaign, and I think this marks the first time I’ve finished any C&C campaign. Don’t plan on playing NOD; I may just go into a sequel.

Uncharted 4: A Thief’s End (PS4) – I’ve never had even a slight interest in the Uncharted series, but here we are. I’ve now played through the last one. It’s… perfectly fine. Needed more puzzles. I’m kind of over the “follow-the-grips” style of climbing gameplay these days. Breath of the Wild ruined me by letting me free-climb everything. The shooting parts are also… fine. It seems like trying to stealth your way through is not an actual viable strategy, but rather a way to take out the first two guys of an encounter without getting shot at. It’s like The Last Of Us, where stealth exists, but the developers really just want you to shoot everyone. AMERICA! GUNS!

Peggle (PC) – Technically I only played around half the game, as it was a co-op run, switching off after beating or failing a stage. And… I failed a lot. I’m not great at Peggle. Though I have to say it’s a surprisingly good casual time-waster. We sat and played for four hours straight. Might have been longer if it hadn’t been a work night and I had to go home to bed. 

~ Progress Notes ~

DOOM II (Switch) – Got brickwall’d on “Tricks & Traps”. SO MANY Hell Princes.

Pixel Puzzle Collection (iOS) – 75.6% complete

Pic-A-Pix Pieces (Switch) – 10.5/20 panels complete

Final Fantasy X HD Remaster (PS4) – Sidequesting before entering Sin.

Monster Hunter Generations Ultimate (Switch) – Just plugging away at quests.

Kindergarten (PC) – Completed two storylines.

Superbeat XONiC (Switch) – Did the first planet of mission mode and a bunch of free play.

Bastion (Switch) – Did maybe like seven or eight levels.

Monthend Video Game Wrap-Up: July 2019

~ Game Over ~

Monster Hunter Generations Ultimate (Switch) – I have now technically finished the multiplayer component, having defeated the final boss and removed my HR limit. But of course there are still tons of quests left to complete, and even a handful of monsters I haven’t fought yet. How much more will I actually play? Probably at least once a week or so until the current season of The Bachelorette wraps up, at least, since that’s the night when my brother and I get together to play.

Detroit: Become Human (PS4) – While I didn’t really like the previous QuanticDream games (Heavy Rain was legit bad and Beyond: Two Souls just felt like work), Detroit was a lot more enjoyable for me. I’m still not into the QTE gameplay style and the plot was just a mountain of tropes, but the characters were interesting and I enjoyed their stories. Also, it achieved that rare feat of making me feel like my decisions actually meant something. It may just be because there are flowcharts of all the possible story branches for each chapter, but I’ll give Detroit the point for it all the same.

Detroit: Become Human (PS4) – A second run was conducted… for science!! That is to say, I played again and made a lot of really bad decisions in an effort to make life terrible (or end) for as many characters as possible. And it was BRUTAL.

Picross S3 (Switch) – I completed all of Mega Picross mode. Which makes it the first Picross S title that I’ve actually finished to 100%. Neat! I’d feel more compelled to do these Mega puzzles if they were unique, instead of being slightly harder tweaks of the regular puzzles.

Kid Tripp (Switch) – Picked it up on sale for 80 cents, on a recommendation from Talk Nintendo Podcast. Even for less than a dollar, it didn’t really jive with me. It’s a side-scrolling runner, which is fine, but it’s also quite hard and has limited lives for some reason.

Bloodstained: Ritual of the Night (Switch) – I was really getting into this, and then about an hour away from beating it, I got Dragon Quest Builders 2, and all that momentum vanished. But then I picked it back up just before the end of the month and powered through. It’s a very good game! Though also very rough around the edges. I’d love to play it through again and try out some different powers (I found some I liked and just stuck with them), but I just can’t see myself being able to make time for it anytime soon.

~ Progress Notes ~

Pixel Puzzle Collection (iOS) – 59.6% completion rate

Dragon Quest Builders 2 (Switch) – Cleared Skelkatraz

Super Mario Maker 2 (Switch) – About 50% castle built in story mode

Secret of Mana (Switch) – Next destination: Pandora Ruins.

Fishing Star! World Tour (Switch) – At the boss of “world 3”

Pic-A-Pix Pieces (Switch) – About halfway done? I think?

Dr. Mario World (iOS) – Haven’t even finished the tutorial, tbh

Pokémon GO (iOS) – Shoutouts to the new Team GO Rocket mechanic.

Uncharted 4: A Thief’s End (PS4) – Solved a Jesus-based light puzzle

Monthend Video Game Wrap-Up: June 2019

~ Game Over ~

Castle of Heart (Switch) – I wrote a full review of this one.

Refunct (Switch) – I liked the screenshots, and decided why not spend the $2.50? Well, it’s… an incredibly simple game. Jump across the platforms to the beacon. Watch more platforms rise out of the water, and then jump to the new beacon. Repeat a couple dozen times until complete. It took me about half an hour to 100%, but it was a nice, relaxing game. I’d happily buy a sequel with a stronger focus on puzzles.

Mutant Mudds Super Challenge (Switch) – It’s Mutant Mudds again, but this time it’s hard as nails. More spikes than you can shake a stick at, and way more situations that require pixel-perfect movement and/or timing. Also, bosses that actually get easier as you go. And a fancy new death counter. I died just under 250 times before completing the game. Though I didn’t manage to find even one hidden character. *shrug*

A Hole New World (Switch) – An alright game that I bought because it looks (visually) a lot like Shovel Knight. It plays kind of like a linear Mega Man, where you get a new power from each boss, but you are forced on a track from Stage 1 to Stage 7. Levels are huge and ripe for exploring, but all of your attacks (until the last stage) have weird trajectories, which makes dealing with monsters more cumbersome than it needs to be. Also the final boss has so much life and you have so little life that it feels really unfair, and I could not defeat him. In the end, I’m glad I got this for like 75% off, as I really didn’t like it as much as I was hoping to.

Final Fantasy Adventure (Switch) – I rented this once, waaaaaay back in grade 7, and I think I got to somewhere around Medusa? All I remember about it was walking an infinity symbol around two trees in the desert to make a cave open. It’s a somewhat obtuse game that doesn’t always direct you all that well, and having to constantly switch weapons was annoying, but I would say that I actually quite enjoyed my time with it. It’s a very ambitious Game Boy game, and certainly a lot longer than I expected. 

Final Fantasy IX (PS1) – I really like this game, but am honestly a little disappointed by how linear it is. You don’t get even a boat until halfway through disc three! Glad I got around to replaying it, as I’ve never gone back after my first run. I like the chocobo treasure hunting mini-game, but the chocobo hot-and-cold minigame is so tedious if you don’t cheat. The final boss track is so good but I would very much like a version with the weird moaning removed please.

Dragon Quest Builders (PS4) – This is more or less the game that convinced me to buy a PS4, so it makes me sad that I took nearly three years to really dig in and finish it. I played the first two chapters at launch, and then it got lost in the shuffle somewhere. But now I’ve gotten to the end, and what a spectacular ride it was. In fact, I liked it so much that I kept playing for all the trophies, which meant completely replaying three of the game’s four chapters. The in-game speedrun challenges for each chapter are surprisingly fun, and I’m thinking that if I were to try doing a for-real speedrun, this would be my game. But I lack the motivation, equipment, and free time for that kind of thing, so.

~ Progress Notes ~

Pixel Puzzle Collection (iOS) – 45.0% complete

Dauntless (PS4) – My guy is level 22, however much that matters.

Secret of Mana (Switch) – Working through Elinee’s castle

Monster Hunter Generations Ultimate (Switch) – Apparently I’ve barely played G-rank

Detroit: Become Human (PS4) – On chapter “The Stratford Tower” (about ? of the way)

Picross S3 (Switch) – A little more than halfway through Mega Picross mode

Bloodstained: Ritual of the Night (Switch) – 22% map completion.

Super Mario Maker 2 (Switch) – Made one stage and played through 50 on infinite mode.

Rocksmith (PS4) – Back on the guitar now that school’s out for the summer.

TE’s Top Ten Video Games of 2018

The unthinkable has happened: I’m changing the format of my Game of the Year feature.

In previous years, I’ve always used the caveat “best games I beat in 20XX” as a way to extend my list beyond games released that calendar year. But in 2018, I actually played enough Very Good Video Games released in 2018 that I could make up a top ten (and more!) without extending beyond that time frame. This is a very poor paragraph, I think.

The point is, there were a lot of great games released in 2018, and it took me for-gosh-darned-ever to come up with this list. In fact, I had so much trouble even picking a top ten that I’ve decided not to number them. They’re all spectacular in one way or another, and it may be important to notice that six of them are 2D platformers. Just saying.

HOWEVER! I have maintained the rule that I must have beaten the game for it to qualify. Rest assured that Octopath Traveler and Dragon Quest XI would absolutely be included if I were to relax that particular rule.

That said, I now present to you, in no particular order, TE’s Top Ten Video Games of 2018!

Xenoblade Chronicles 2 – Torna: The Golden Country

I didn’t include Xenoblade Chronicles 2 on my 2017 GOTY list because I didn’t finish it in that year. I figured it would be a shoe-in for a spot on the 2018 list. But then I changed the format, and you’ll never know how much I enjoyed playing that game (Spoiler: LOTS).

Its expansion, however, did come out in 2018, and boy howdy did I ever play the heck out of it! Xenoblade Chronicles 2: Torna – The Golden Country is a prequel to the main game, set 500 (500?) years prior. This is a stand-alone adventure that takes everything that was great about XC2 and somehow makes it even better. The story is a little more grounded and personal, finishing with a spectacular finale and the longest ending of anything ever. The combat has been tweaked to be a little more engaging and streamlined. The sidequest log has been reimagined as a fun “fan club” of sorts for your party, to make doing those (requisite) sidequests feel more important. Most importantly, it’s a JRPG that takes only about 25 hours to finish, and that’s if you wring every little bit of gameplay out of it like I did. Fantastic game, and I’d love to see Monolith Soft do another smaller game like this.

The Messenger

What more can I say about The Messenger that I haven’t already? I typed up a massive review right after finishing it because I was smitten, and all those feelings are still applicable.

For the TLDR crowd, The Messenger is a retraux 2D platformer that takes inspiration from a plethora of classic games and mashes them all together in a neat, little package. While it starts out as a linear, level-based game where you play a ninja on a world-saving mission, eventually it opens up and allows you to freely explore the entire game world. I greatly enjoy the formula here, but what really makes it click is how tight the controls are. I can’t get over just how perfect it feels to play, and how you eventually get to feel like you’re actually a ninja – bouncing, grappling, and gliding across stages with style and ease. The Messenger is perfectly catered to my tastes in video games, and has earned a solid place as one of my favourite games of all time. Also the soundtrack is mmmmmmmmmm good.

Super Smash Bros. Ultimate

Part of my rationale for not numbering my list this year is because no matter what else happened, Super Smash Bros Ultimate would land at number one. And even though it was largely because of my personal bias, I felt that was unfair to all the other excellent games.

What do you want me to say? It’s Smash! And it’s better than it has ever been! Ultimate addresses pretty much all of my complaints with Smash 4: Classic Mode is (mostly) great again! There’s a huge, wonderful Adventure Mode! Snake and Wolf are back! …That was about it, actually. Ultimate has a lot of content to keep me playing Smash without the need for friends, and that’s what I wanted most. Quite frankly, it’s just nice to finally have a Smash on Switch. It was annoying to have to go back to Wii U when I needed a fix. Plus, being able to take it on the go is nice. Playing with a single Joy-Con actually isn’t all that bad a trade-off for always being able to get in some two-player action.

Bloodstained: Curse of the Moon

Again, this is a game that resonated so well with me that I wrote a full review immediately after finishing it. You can go ahead and follow this link to read that if you so desire, or you can just go with the paragraph below to get the gist of it

Bloodstained: Curse of the Moon is another retraux throwback game, but this one is a direct homage to Castlevania III specifically, rather than classic games as a whole. The gameplay is basically exactly the same as an NES ‘Vania, and you have a party of four characters that are recruited along the way, each of which has different abilities and can be swapped in at any time. I know it makes me sound like a wuss, but one of the things I like most about this game is that it isn’t excruciatingly difficult. It’s not easy by any stretch, but I was able to beat it without liberal use of cheats or savestates. So that’s something. Oh, and of course I had a great time along the way. It’s a fun, colourful action game that really emphasizes all the best things about the classic Castlevania games.

Mega Man 11

Mega Man 11 is plagued by one of those things that really makes me angry at nerds. People who call it bad because “it’s not the same as the NES games” need a firm kick in the teeth. MM11 is a solid game, and shouldn’t be condemned for having its own identity.

But that’s enough bad vibes from me. This is supposed to be an overwhelmingly positive listicle! And wouldn’t you know it, I wrote a full review for this game as well! Only… I haven’t actually gotten around to proofreading and posting it yet. Coming soon! To start rattling off some of the key points, Mega Man 11 does a great job of making the series feel a little more modern. It has a wonderful, cartoony visual style (but less cartoony than Mega Man Powered Up!), the controls are rock solid, and the new cast of robot masters are some of the best and most charismatic in the series. The new “double gear” system adds an interesting new wrinkle to otherwise familiar gameplay, and Rush’s coil and jet modes are mapped to their own buttons! Horray! It’s not the best Mega Man game of all time or anything, but I had a darn good time playing it, and look forward to the inevitable release of MM12.

Spider-Man

Spider-Man has always been my favourite super hero. There’s never been any competiton. Despite that, I’ve skipped pretty much every Spider-Man video game since… Spider-Man 2 on GameCube, I guess? Seems like they’ve all been varying levels of Bad since then.

That all changed in 2018. The newest Spider-Man game, simply titled Spider-Man, was pretty much spot-on as far as what you need to do to make a good game featuring everyone’s favourite wall-crawler. You’ve probably heard people raving about how much fun it is to simply swing around New York, and they’re right! It’s great! That sense of freedom is nearly intoxicating, and 100% of the reason I never used the game’s fast-travel system. The combat is just about as good; while it can be mercilessly difficult, once you really get a handle on it, it flows so very nicely. It seems like many reviewers knocked the forced stealth missions where you have to play as Mary-Jane or Miles, but to be fair, they add some needed variety to the swing-fight-swing-fight formula. It’s also relatively brief for an open-world game; I think I clocked around 20 hours to get my platinum trophy. Excelsior!

GRIS

While I can appreciate “art” games from a distance, it’s not all that often that one actually clicks with me. There has to be something very special about it, and telling a story without words or taking the player on an emotional rollercoaster are not enough.

This is where GRIS comes in. GRIS does both of those things, and it does them well. It also does some platforming, though to a much higher degree than most art games. You have vanishing platforms, a swimming level (that’s actually really good), a level where you invert gravity… all the platformer mainstays, and some other stuff too. It’s pretty fun, and there are even extra collectibles hidden behind the more intense sections. But what GRIS does best is look good. GRIS is so friggin’ pretty, and looks like no other game I’ve seen. Perhaps at a glance, it might resemble other art games, but when you truly look at the watercolor style and the way that it moves, and how fluidly the main character is animated, you lose yourself in it. I don’t know that I’ll actually play GRIS again, but I saved a bunch of screenshots on my Switch, and I often find myself looking at them just to admire how beautiful this game is.

Monster Hunter Generations Ultimate

One of the greatest tragedies of human history is that I couldn’t include Monster Hunter World on this list of video games I really like. While it makes Monster Hunter better by adding roughly a million cool quality-of-life improvements, the overall feel didn’t quite gel with me.

And that’s why I have a Switch port of a 2016 3DS game on the list. To be honest, when I started playing Monster Hunter Generation Ultimate, I longed for all the little things that MHW did better, but as I got back into the groove, I realized that this is what I truly wanted. It’s a little more than a port though, as it adds several truckloads worth of new content to the original Monster Hunter Generations, including Valstrax, which is one of the coolest and most deadly creatures in the series. A silver dragon with jet engines on its wings. So cool! Plus, it adds the much-needed feature of playing on the TV to a previously portable-only game. MHW is excellent and I played it a ton, but I’d estimate that I put at least three times as many hours into MHGU, a game that I had technically already played for over 200 hours. …I don’t have a problem…

Kirby Star Allies

There are sometimes things in life that really don’t make sense, things that defy all logic and end up being the exact opposite of what anyone would expect them to be. But that’s a somewhat pessimistic way of looking at Kirby Star Allies.

The newest Kirby game is, by all intents and purposes, the same as the last three main series Kirby games. Oh, sure, it has a neat little helper system reminiscent of the best Kirby game of them all, but on the surface, it’s a stock-standard sequel. But there are also a ton of cool little things that make it unique. I wrote a massive article about some of them. And then you take a closer look and realize that very few games are made with such pure love for their franchise. While it’s not tagged as a special “Xtieth Anniversary” release, Kirby Star Allies is a loving celebration of Kirby’s long and prolific history. It’s a beautiful, creative game that spares no expense in being the best that it can be. Also, you get to play as Marx for the first time ever, which basically makes it my favourite game of all time.

Chasm

These days, the indie games scene basically works in two genres: roguelikes, which I can’t stand, and Metroidvanias, which I have gotten a bit sick of. Not for the sake of there being too many, but rather because I find it very hard to find any that click with me like their namesakes.

And that’s where Chasm comes in. Chasm, to put it bluntly, strives to emulate the basic feel of the exploration-based Castlevania games. And I think it does a splendid job of that! Playing it often brought back fond memories of playing through the GBA ‘Vanias. But it also does more! Like how the maps are partially randomly-generated to keep replays interesting. Or the very satisfying subquest of having to save all the town’s residents to re-open their shops or get helpful rewards. I’ve already played through it twice, and think that’s saying a lot in a world where it seems like the time that I spend playing video games is continually dwindling.


Hororable Mention:

Metal Gear Solid V

Alright, so, I have to make an exception. Because Metal Gear Solid V: The Phantom Pain is probably one of my favourite games of all time. It deserves a blurb. Yes, it’s very obviously unfinished and can be very rough around the edges, but I don’t think I’ve ever played something that satisfies me so completely. You are constantly unlocking new toys to play with, there are billions of options for how to handle any given situation, a grinding loop that’s weirdly addictive, and an asynchronous multiplayer mode that simultaneously drives me batty and makes me want to excel at it. Easily one of the best games that I’ve played this year, and (probably) the best game that I didn’t play in 2015.


And a bunch of runners-up :

They can’t all be winners, so here’s the list of video games that were up for consideration, but didn’t quite make the cut. I thoroughly enjoyed them all, but didn’t quite go head-over-heels for them. While they may not have been the cream of my crop, they all have something unique and special to offer, and are fully deserving of at least a little attention. Please give them a hand!

  • Into the Breach
  • Pokemon Let’s Go
  • Part Time UFO
  • Shantae: Half-Genie Hero – Pirate Queen’s Quest
  • Wario Ware Gold
  • Agatha Knife
  • Monster Hunter World
  • Picross S2
  • Iconoclasts
  • The Missing: J.J. Macfield and the Island of Memories

And that’s it, the article is done! There’ll be another one next year!

Monthend Video Game Wrap-Up : December 2018

~Game Over~

Pokémon: Let’s Go, Pikachu! (Switch) – I don’t like the EXP distribution changes, because it makes trainer battles feel pointless, but other than that? Muah! *Italian chef kiss*

Super Smash Bros Ultimate (Switch) – Much like how the Switch is what the Wii U should have been, this game is exactly what Smash for Wii U should have been. It’s so good.

GRIS (Switch) – I’ve played pretentious indie platformers before, but never one anywhere near as pretty as GRIS. The beautiful, watercolor worlds are reason enough to give this one a go.

Continue reading Monthend Video Game Wrap-Up : December 2018