2021 Reflections: Part 1 of what will surely be many

I like that Nintendo sends out little summaries of your gaming statistics at the end of each year now. Well, I don’t like seeing the actual figure of hours I’ve wasted on video games, but I’m a big fan of data! Unfortunately, their 2021 website is a little less printscreen-friendly than it was in 2020, so you only get to see the highlights:

Keeping in mind that this is only effective as of December 14, so we can probably add another 10 hours of Breath of the Wild on there (nice).

Otherwise… shocking revelations! 48 hours of Fitness Boxing 2 is fine, but it should have been double that, in my opinion. I’ve really been slacking off as far as exercise goes, but it’s just so hard to care, you know? 47 hours in Monster Hunter Rise is nigh unbelievable to me. I typically log between 200-300 hours in any given MH game, and for my money, Rise is the most fun game in the series to date. So what gives? Probably too much Zelda.

The January spike would have been due mostly to Picross S4. March was when Monster Hunter hit, but I also spent what felt like forever playing Pixel Puzzle Makeout League. April was all about Ys Origin and Picross S5. August saw high numbers thanks to the plodding The Legend of Zelda: Skyward Sword. I spent a lot of time in October playing all of the games in the Castlevania Anniversary Collection, and it’s safe to say that November and December were split between Breath of the Wild and Pokémon Shining Pearl.

How many of those would I have remembered if not for my handy-dandy month end posts? Fewer than you might think!

Monthend Video Game Wrap-Up: December 2021

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Ys Seven (PC) – I wrote about how I was struggling a bit near the halfway point, but the difficulty of Nightmare mode kind of cleared up after that. At least until the final bosses, which required a heck of a lot of grinding to beat. Still a very good game, just not one you should play on the hardest difficulty setting.

The Room (PC) – Having no relation to the infamous movie of the same name, this is a game about solving a series of puzzle boxes. It was a lot of fun, though the puzzles were maybe a little bit on the easy side. Took less than two hours to complete all five chapters, and I look forward to playing the sequels.

Continue reading Monthend Video Game Wrap-Up: December 2021

Monthend Video Game Wrap-Up: November 2021

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Castlevania: Bloodlines (Genesis) – Much faster than the ‘Vanias on Nintendo consoles, but still feels slow because so many enemies are tanky. It brings back the “whip gets powered down when you get hit” mechanic, which suuuuucks. There are a lot of cool graphical things happening in this one, and I like that it has two fairly different playable characters (of course I played through with both).

Resident Evil 4 VR (Oculus) – Played to record for YouTube. (Twice!)

Alisa (PC) – You can see my full impressions in this YouTube playlist. TLDW? It’s a 90’s survival horror throwback that really nails the presentation and stumbles just a little with the gameplay. Also it’s a Kickstarter project that is not quite finished.

Continue reading Monthend Video Game Wrap-Up: November 2021

Game Boy Advance: A Collectro-spective

I was poking through my chest of forgotten video games, systems, and accessories the other day, just looking around at things. No practical reason or whatever. Just the semi-annual “maybe I’ll find my lost GBA SP this time” rooting around. During this particular adventure, I pulled out the Ziploc baggie that holds all of my GBA cartridges. Wanting to look at the beautiful collection, I spilled them out onto the floor and lined them up. What I found was nothing short of shocking.

Somehow, I only own nineteen Game Boy Advance games. As someone whose GBA was as good as attached to his hands, I find this very hard to believe. I know that those were days when I was poor, rentals existed, and far fewer video games were actually being made, but it still seems unreasonably light. At some point I could have sold some to lighten the load, but… these are GBA cartridges. They take up virtually no space, so there’s no big incentive to sell, other than desperation for cash.

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Monthend Video Game Wrap-Up: November 2020

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The Void (PC) – Artsy horror-ish game that I may have liked if not for three factors: 1. Gesture-based commands that don’t work very well. 2. Overcomplicated gameplay systems that make no sense. 3. Your character moves slower than molasses – at running speed. Into the bin with ye!

Stories Untold (Switch) – A text-based adventure game anthology that takes place over four separate mini-episodes. Each one introduces some new gameplay element and a new scenario. While the gameplay can be a little tedious, the stories are great and go off in wildly unexpected directions. I bought this on sale for $7 and I kind of want to give the developer the difference because it was fantastic. Likely to be on my 2020 GOTY list.

Continue reading Monthend Video Game Wrap-Up: November 2020

Gotta Brush ’em All!

A couple months ago, The Pokémon Company released the weirdest little app called Pokémon Smile – a “game” that encourages children to brush their teeth by bringing Pokémon into the equation. Obviously I’ve been using it myself, despite not being a child (at least, physiologically).

Pokémon Smile is a strange thing – it watches you as you brush your teeth, and then rewards you based on how effectively it thinks you brushed. And I would like to put an emphasis on the “thinks” part, because it’s not great at determining how well you’re brushing your teeth. Quite often I’m brushing at full force, and it still relays the message “you’re doing good – but brush a bit faster!” It will also randomly lose sight of me, although my head and face have not moved from center-screen. I think it has problems understanding that one’s grip on their toothbrush will change depending on what area of the mouth they’re currently focusing on.

Continue reading Gotta Brush ’em All!

Monthend Video Game Wrap-Up: June 2020

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Nirvana Pilot Yume (PC) – Part visual novel, part high-speed space racing. Except the “racing” was actually just straight-line obstacle courses where the camera was too close to the ground to see half the obstacles (holes and very short barriers) until it was too late. It became more of a frustrating memorization challenge than a test of reflexes and/or skill. Soundtrack was bumpin’ though.

Shantae and the Seven Sirens (Switch) – After the last couple of Shantae games deviating from the formula a bit, it’s nice to see the series go back to a more standard Metroidvania setup. I really liked that the transformations are all button presses now, instead of powers you have to turn on and off with dances. Music was a step down because it wasn’t done by virt. I’d like to play it at least once more in NG+ mode, but… I don’t think there’s time.

Continue reading Monthend Video Game Wrap-Up: June 2020

Live reactions! – Nintendo Direct Mini 3.26.20

Hey so Nintendo dropped a Nintendo Direct this morning out of nowhere. I don’t know, maybe they said it was coming and I’ve just been so far up my own ass lately that I didn’t notice. Nevertheless! They called it a “Mini” but it’s still almost half an hour long. Time for me to type up my knee-jerk reactions to all the announcements as I try to eat lunch at the same time! Here’s an embed so you can watch along!

Xenoblade Chronicles Definitive Edition – Release date is May 29. I am PUMPED. That is perfect timing, leading right into summer and vacation season. Looks like I know how I’m going to be spending at least a couple of my weeks off this year. Not sure how I feel about the idea of re-recorded music, as Xenoblade has maybe my favourite video game soundtrack of all time. But I’m choosing to be optimistic about it! And of course, I cannot wait to dive into the new epilogue, as more Xenoblade is only a good thing.

Continue reading Live reactions! – Nintendo Direct Mini 3.26.20

Monthend Video Game Wrap-Up: January 2020

Remember back in the day when I used to write a little blurb for each of these? I don’t think it’s going to be a regular thing again, but… Man, I played a large variety of video games in January. Considering that AGDQ sapped up a lot of my free time and school is eating away the rest of it… You start to realize that most of these games are either very short, or carried over from last month.

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Mega Man X (SNES) – The opening video game of the year, as per usual. Short writeup here.

Mega Man Legends (PS1) – I really do adore this game. Sadly, every time I go back to replay it, the… unfortunate control scheme gets harder and harder to re-acclimatize to. And the stupid racing game is impossible but I want the Shining Laser. Wah wah wah gamer tears.

Army Men Air Attack (PS1) – I kind of wish I’d played this back when it was new, as I think I would have really enjoyed it then. Looking at it now, it’s an amusing little curio almost certainly lost to time. What I found most odd about it is that there’s a massive difficulty spike right in the middle of the game. If you can tough it through missions six to nine, it’s smooth sailing to the end. Also the co-pilot voice clips are super repetitive and annoying.

Continue reading Monthend Video Game Wrap-Up: January 2020