Monthend Video Game Wrap-up: December 2013

Hey, the year is over, and so are some video games that I was playing. Though, since December is kind of a busy time, there was a lot less going on than usual. Let’s have a look-see.

~ Now Playing ~

Dark Souls (360) – Have you been following the weekly Dark Souls feature? You should be. They happen on Thursdays.

Plants Vs. Zombies 2 (iOS) – I thought I was done with PvZ, but somehow the sequel drew me back in. Mostly because it was free. And then I saw that it was free because it was built almost entirely on microtransactions. Yuck. That’s awful, EA.

Pikmin 3 (WiiU) – It’s not often that I get excited for DLC, but the new Mission Mode stages that Nintendo keeps rolling out for Pikmin 3 are pretty darn good. Also, pretty darn hard! My bro and I have been slowly plucking away at them, but those platinum medals aren’t coming as easy as they did in the original stages.

~ Game Over ~

AdventureTime: ETDBIDK (WiiU) – The last 5 floors wrecked us several times over, but we finally pushed through to the end. It was a delightful game, but I don’t think it’s quite delightful enough that I’ll be able to convince Wifey to battle through the Nightosphere with me.

The Legend of Zelda: Ocarina of Time 3D (3DS) – Finally got around to finishing the Master Quest run that I started many, many months ago. You could probably even measure it in years at this point. Anyway, Master Quest is such a nice addition to this game. I’ve played OoT so many times now that I need remixed dungeons to keep it interesting.

Kid Icarus Uprising (3DS) – As much as I like this game, I found it very hard to stay really interested in. Believe it or not, I bought it when it first came out and have only now gotten around to beating it. It makes me sad that there’s still so much game left in there that I know I’m not going to bother playing.

Eathbound (WiiU) – I’m pretty proud to say that I played through Earthbound twice in 2013. Most RPGs I don’t play through twice at all, but this one’s probably getting close to a dozen. And I love it more every time. I’ve never really considered the possibility before, but I think that Earthbound might very well be my Favourite Video Game.

Paint it Back (iOS) – Victory! That’s yet another picross game in the can. Did I mention that I don’t really like the touch controls? I think I’ve probably said that already. Anyway, it’s still a damn good picross game.

Bleed (360) – A cute little indie game about killing all the current video game heroes so that you’re number one. Sounds oddly familiar. Only this one is a side-scroller mashed up with a twin-stick shooter, and I might add that it’s quite stressful, but also a lot of fun. It’s even been recently updated with a co-op mode! The really weird thing about it though, is that while you can unlock a pretty decent variety of guns, the default SMGs are always the most effective weapon.

The Simpsons Arcade (iOS) – I bought this some months ago, and beat one level before forgetting about it. I decided to push through to the end before deleting it, just so that I could say I finished it. This was not the fun revival of the old arcade game that I was hoping it would be. More like a single-player slog with poor touch-controls.

~ Reruns ~

The Legend of Zelda: A Link Between Worlds (3DS) – Had to play through this one again immediately, because I liked it so much. This is the first time I’ve played a Zelda game in Hero Mode and… it wasn’t really that much harder. The first few dungeons were tough due to a lack of hearts and the Blue Mail, but once I hit Lorule it was smooth sailing.

Picross e (3DS) – I’ve been itching to get e3, but couldn’t be bothered to actually spend the money, so I just replayed the first one. It’s pretty great!

Home Again

Talking Time regular Loki started up an Earthbound Let’s Play back in January. I was very excited about it because Earthbound (yes, that’s a reason), and because I couldn’t stand to wait the months between updates, I decided to take things into my own hands and just play the damn game myself.

It’s been some time since I last played Earthbound, and it’s one of those games that gets better every time I go back to it. This time around, it’s mostly because I’ve figured the game out. In all my previous runs, I always had a ton of trouble making any progress. It would always end with me grinding for levels because the enemies were too strong. Only now do I realize that it was only so hard because I was playing the wrong way; I never used to make good use of my character’s non-physical attacks.

The way I used to play, I would simply horde all my PP for bosses, which made the areas leading up to those bosses super-tough. The secret is apparently that if you just play through the game making liberal use of magic psychic powers, you’ll pretty much always be at the level you need to be, and while it can still be tough, it’s so much easier than trying to get by with just the Bash/Shoot command. Buying bottle rockets and bombs for Jeff is also a great strategy, and a perfect use for all the extra money that will pile up when you’re not constantly staying at hotels to heal up.

There’s another thing that’s really struck me about Earthbound this time around though, and it something a lot more subtle: Ness’ homesickness. If you spend too much time in-game without returning to Ness’ house or calling his mom, he will contract an invisible status effect which will cause him to waste turns in battle. It’s not something that’s ever announced at all; there’s no message and Ness’ sprite doesn’t change. You won’t know until Ness starts spending his turns in battle reminiscing about home.

Now, this might sound like a horrible thing to put in a video game. And you know, there was a time when I might have agreed with you. But now I can truly understand that it’s another essential thread woven into the beautiful tapestry celebrating life, love, and humanity that is Earthbound. See, I’ve been a little down over the past month, and I’ve really had no idea why. Life has had its ups and downs, but I like to think that I’m a pretty well-adjusted person and I’ve long since learned how to cope with the hardships that life can throw your way. Growing up and moving out hasn’t been easy, but I’m managing and I’m happy to be starting my own life. So when I spend a whole weekend laying on the couch feeling down and not doing any of the things I like, I kinda start to wonder what’s getting to me.

When Ness gets homesick in Earthbound, the quick fix is to use a chick (the baby bird kind) on him. Now, a chick is not an item you’re likely to have in your inventory. It’s one of the few time-sensitive items in the game, and if you carry one around for too long it will grow up into a fairly useless chicken. The chick will only stave off homesickness for a while though; to fully cure the condition, Ness has to talk to his mom. Whether by calling her on the phone or traveling all the way back home, talking to Ness’ mom will remove the homesickness, or reset the counter if Ness hasn’t actually become homesick yet.

I’ll be the first one to stand up and say that I don’t talk to my parents enough. There have been stretches since I moved out where I haven’t even talked to them on the phone for roughly two weeks. My mom talks to her mother almost every single day. When I lived at home, I thought that was crazy, and I knew that wasn’t a thing I was going to do. But I kinda get it now. Because I have been homesick. I never thought a video game status condition could imitate real life so closely, but when I was in the darkest of my days, just calling my mom immediately made me feel better. Spending the day at my parents’ house was even more comforting.

Of course, in real life homesickness doesn’t just have an =false state, so it’s been an ongoing battle for a while now. I’d never been homesick before I moved out, so it wasn’t something I’d ever considered that I could be, mostly because it just seems like something made up to write songs about and simulate humanity in fictional characters. But it’s real, and it’s a lot more affecting than I ever would have thought. In Earthbound, if you talk to a doctor when Ness is homesick, he says “What a sad look in your eyes… you, the boy in a red cap. You must be homesick. That’s nothing you need to be ashamed of. Anybody who is on a long trip will miss home. In this case, the best thing to do is to call home and hear your mom’s voice.” It’s advice that I never thought much of when I was nine years old, but I find it especially poignant now.

In the end, I think it’s good that I’ve had this experience though. The most obvious benefit is that it has taught me to make sure to keep my family close. It’s also nice to know that Earthbound has helped me to learn a little bit about myself, and that I’ve been able to forge an even deeper connection with one of my favourite video games. Maybe that sounds weird, but Earthbound is more than just a game. It’s an experience. It’s a whirlwind of emotion and nostalgia. It’s a reminder that sometimes the most important thing in the world can be the sound of your mother’s voice.

Bound for Earth

I think it’s probably been a whole week since I’ve told anybody how much I love Earthbound. That may sound silly, but if Stephanie were actually listening when I tell her about it, at this point she’d probably know just as much about the game as someone who’s played it. (Not that I mind her zoning out or anything. I rarely listen when she talks about shoes.)

I don’t really have anything planned today. I was just thinking about Mr. Saturn and how cool it would be to master handwriting the Mr. Saturn “dialect.”

I did have an Earthbound-related dream earlier this week though! It was kind of weird, because my party consisted of myself and Stephanie, with Jeff and Britta from Community. Maybe it wasn’t that weird. Steph’s in most of my dreams, and we watched the entirety of Community season 2 last week. I don’t remember exactly how the dream went down, but the first thing I remember was coming out of the cavern in Threed’s graveyard. We walked about the town for a bit and then headed northwest from the graveyard. Earthbound’s geography isn’t perfectly charted, but I surmise that we should have ended up somewhere in the vicinity of Happy Happy Village. Or back in Twoson, depending on how long that tunnel really is.

Where we really ended up though, was another village called “Frank.” The folks there were pretty average, and Frank (the character) was nowhere to be seen. The majority of the village was laid out along a single road, and had a sort of Japanese culture to it. That part is kind of weird because Earthbound is sort of a Japanese caricature of American culture. Anyway, the town ended up leading nowhere, or at least we didn’t venture past the end of the road. We headed back and on our way out I noticed that the village was actually populated with Happy-Happyists! Spooky.

That’s when I woke up. I’m not sure what the dream means. I’ve played Earthbound enough times to know that Frank (the village) does not exist. Maybe it’s my mind trying to convince (or remind?) me that there are still secrets that I haven’t found in the game. But I’ve played it several times, and have put a lot of effort into exploring the world thoroughly. Anything I didn’t find on my own I’m sure I’ve read about. If there are still things I don’t know about Earthbound, they’re probably pretty tiny.

Anyhow, I just figured I’d share that. It was a pretty cool dream.

Earthbound

Do you like Earthbound? If you answered no, it’s because you haven’t played it.

It seems that the big thing about Earthbound is that everybody loves it for different reasons, and more often than not, they’re all little personal things. I’ve read a host of Earthbound-related stuff this week, and I recommend checking out at least Talking Tyrant Loki‘s take on it. It’s the shortest of the three links I’m posting here, and probably the easiest to swallow. Another one from a website I’ve never read before called Critical Distance gives you a sort of play-by-play of a handful of other people’s EB-related musings. The last, an absolutely mammoth review by Tim Rogers really digs into the game. It’s a long read, and it’s incredibly deep. If you don’t want to experience Earthbound after reading this, nothing will sway you.

Me, I think the thing that draws me most to Earthbound is the music. Ever since the first time I played it, the Onett theme has stuck with me. I whistle it pretty consistently, and usually when I go for a walk on a quiet day (sans iPod) I find the Twoson theme playing in my head.

More than anything, the little scene you get when waking up in a hotel and the accompanying melody are permanently ingrained on my soul. Most people miss it because you wake up and leave the room to get back to the quest, but there’s a piece of music that plays after the “good morning” melody that I’m sure is exclusive to the room after waking. Once you leave the room, it switches back to regular ol’ hotel music. I think. It’s been almost a year since I played the game, so the details are a little fuzzy.

The point is, that that one tiny moment -those ten second between when the screen fades after talking to the hotel clerk and leaving your room- makes me feel an overwhelming sense of serenity. In other RPGs, waking up after a hotel stay produces a chime and then it’s back to business. Earthbound perfectly captures that one feeling that we all get occasionally in the morning, when you wake up and everything feels absolutely perfect for a few fleeting seconds.

The little melody. The music that comes afterwards. The chirping of the birds in the background. This minor instance that is a throwaway moment in any other game has had a deeper and more lasting impact on me than any other element of any game that I can think of. You may read this, having never played the game, and think I’m nuts. Maybe you have played it, but didn’t get the same sensation. But this affected me. I can’t even describe how it works in my head. Anytime I stay at a hotel in real life, this scene invariably invades my mind.

There’s a scene in the game where you stay in a haunted hotel, and the whole process is similar, but twisted. That was when I truly realized that things were really amiss, despite the fact that the town was overrun with zombies and smelly trash can ghosts. It was emotionally distressing, to say the least.

All that, and I haven’t even gotten around to the Sound Stone Melody (called “Smiles and Tears,” apparently). This is the first song that I can remember which evoked a strong emotional response in me, and remains one of two songs and the only instrumental piece that has ever brought tears to my eyes on the merits of the music alone, the other being Queen’s “Save Me.” But while the latter brought about its response through a genuine expression of despair and loneliness, the Sound Stone Melody has a more ineffable quality to it. I don’t know how it manages to grip my consciousness so tightly, but it does. It’s one of my favourite pieces of music, and it really is beautiful.

The main quest of Earthbound is to assemble the pieces of this melody. Yes, it’s to help defeat an evil alien, but that’s besides the point. You travel the world, to these sacred places that really aren’t so extraordinary on their own. At each one, you acquire the next few bars of the tune. Once you’ve assembled them all and listen to the entire piece, you cannot help but be overcome by a wave of nostalgia, remembering all of these places, and everything you experienced on the way there. Maybe it was just a silly quest in a silly video game, but now it’s a part of you too, and that melody will bring all those feelings and memories back every time you listen to it. I used to sit on the Sound Stone screen and listen to the melody -even when incomplete- over and over, because it brought with it the absolute strangest feeling I’d ever experienced. It was like the greatest happiness and the deepest sorrow wrapped into one short, simple melody.

So yeah, Earthbound is pretty deep. I recommend playing immersing yourself in it as soon as possible. And don’t just get to the end. Walk around. Explore the world. Let it and all of its little details wash into you. Though given that everyone who writes about Earthbound in this way played it in their developmental years and is now waxing nostalgic about it, I’m not sure if an adult could properly appreciate the game. All I can say for sure is that I played plenty of video games in my youth, and none of them evoke that same warm feeling in my chest that Earthbound does.

It just takes some time

I checked my E-mail inbox on Monday evening only to find myself shouting with ecstasy over a message I had received (4 days pror, I don’t check my inbox that often). It was a note from Starmen.net that was sent to inform me that after what seems like ages of waiting, they had finally completed their translation patch for the doubtlessly stellar Mother 3.

Now, I’ve mentioned many many times before that I’m an Earthbound junkie, so you’d assume that I’ve already tracked down the ROM, applied the patch, and blazed through the game, right? Actually, I don’t even have the ROM yet. But I’m downloading it as we speak (but seriously kids, ROMs are bad. Don’t pirate video games!), and fully intend to start playing Mother 3 in glorious English… as soon as I finish some other games. Dragon Quest IV would be the obvious one, but I’m still working on Tales of Vesperia. Just goes to show you how little time I have for video games these days. So what the hell am I doing blogging? So long, losers!

Oh, and also I’ve been in a serious relationship for 6 months today. That deserves a cake. go me!

On bottle rockets

So if you care in the least, you probably know that all the Smash Bros Brawl info has been leaked over the last 30-ish hours. I really didn’t want to know it all, but I figured it would be better to spoil myself on purpose than have someone else accidentally spoil it for me. So what’s my favourite part of it all? Jeff is an Assist Trophy!

Now, we all know that Jeff is in a two-way tie with Paula for lamest Earthbound character, so why am I so happy to see him? In honest truth, I really just love Earthbound. Any and all Mother-related junk I see in Brawl will make me squeal like a fangirl. I hate using Ness, but I was devastated by the idea that he might not return. In any case, it’s mostly just another way to tide me over until the day Earthbound hits the Virtual Console. Don’t get me wrong, I rented it at least thrice and played through it via emulation a couple times too, but I really want a VC version of Earthbound.

My reasons for such a desire are twofold. Firstly, and most importantly, I want to be able to say I own the game, digital rehash or not. Ever since the day I read the preview article about it in Nintendo Power, I’ve always felt that my biggest SNES-era loss was Earthbound. And considering the poor sales numbers, I guess it may be some other people’s as well. Secondly, and maybe the truly more important one, is that if waves and waves of people buy the VC Earthbound, Nintendo of America might finally be swayed to give us the prequel (Earthbound Zero) and sequel (Mother 3). You may be aware, but a fully localized copy of Earthbound Zero is floating around out there somewhere; it was just never released. And as for Mother 3, NoA are just being dicks about that one. They know there’s a fanbase. How in God’s name are all the casual Wii owners supposed to know who Lucas is? Or why exactly New Pork City is awesome? Come the fuck on.

Anyway, that’s about it for my spiel. I don’t really care if we’ve seen the entire roster yet or anything. It’s good the way it is. I’d like more playable villains, but other than that, I’m perfectly satisifed with what we’re getting. …As long as Pokémon Trainer has a female version as a costume swap.

Oh, right. If you haven’t seen it yet, here’s the Brawl intro video. Epic win.

Never turn your back on it

Yep. I know I didn’t post an article last week. And so the streak ends. It was a good run though. Anyhow, I’ve been at the cottage for the last four days, and damn did I get a lot accomplished. Most importantly, I learned to bake pie. This is probably going to end up a bad thing though, because now I can create pie whenever I want, and it’ll likely be my downfall. Secondly, I finished Kingdom Hearts 2 with a 100% completion rate. It was a bitch, but I did it. I’m proud of myself. And the game was pretty awesome too. A little easy due to Forms being totally broken, but fun no less. So now, links!

The Top Ten Unmanliest Superheroes

Your Band Name Sucks: 50 of the Inexcusably Worst

The truthiness about bears

My new favourite video ever (NSFW)

This is a little entertaining. Kinda.

IGN Wii’s Retro Remix takes a look at Earthbound