Another one in the can

 

I thought had posted a link to this when I started it, but I guess not? I barely looked. I just did a blog search for “kirby” and nothing came up. Anyway, here’s an embedded thingy for you to watch Let’s Play Kirby’s Adventure. The series is complete, and I embedded the playlist, so you can just press play and watch beginning to end.

The whole series is about two and a half hours long. So a little less than the current average Hollywood blockbuster? It’s probably best to watch them all at once too, because I did it in two recording sessions, then just split them up between worlds. You’ll notice that I did not consider that plan as I was recording, and usually talked over the transition from boss to world intro, where the videos are cut.

This also marks the first series in which I intentionally cut out footage. There’s a section in episode seven that got me really riled up, and I ended up having to remove some of the video because I was getting embarrassingly frustrated and let slip more than a few naughty words. I like the idea of keeping all the video for a more complete experience, but sometimes you have to make an edit for the betterment of everyone. It’s not like you miss anything good either. It’s just ten minutes of me swearing and failing.

So laaazy

You know, I’ve had a new movie review sitting around for over a month now, but I have no idea how long it will be until I post it. It was originally supposed to go live in July. And it’s pretty much done, too! The bulk of the writing is done; I still have to go back over it to do a little spellchecking and other fine-tuning, but the words are essentially done. The thing that I’m stuck at it getting some screengrabs.

Normally, that’s the part I’d do first. I’d watch a movie/show, and then go back and take a few shots of important part, and then write the article around those. This time I did all the writing first, and the way that I wrote it calls for a lot of images. And not just the basic screengrabs either! No, I worked myself into a corner full of photoshops and collages. I suppose I could go over the article and edit the parts that call out images I don’t want to take/create, but at that point I’m cheating the reader of a fuller experience. Oh, what a world.

It’s not that I don’t want to do it, it’s just that taking screenshots o a movie is dull and tedious. Making sure I printscreen jsut the right moments, making sure everything is sized and named properly… It’s boring.

This is sort of similar to the reason why my Monster Hunter Let’s Play is stalling. Playing Monster Hunter is one of my favourite pastimes, and talking about Monster Hunter comes in at a close second, so in that case I’m mostly blaming Camtasia. With sprite-based games, I can set it to record and then just have at it as long as I need, then stop when I feel like the session is done and do a little chopping to make everything nice and neat before I produce it. Monster Hunter, being a PS2 game, I guess eats a ton of memory while being recorded. If I go over about 15 minutes of footage, it stops recording sound and just replaces my narration and the game’s audio with a horrible extra-loud static track. So I have to time myself to make sure I don’t record too long, find a suitable spot to pause, and then wait while to video is processed, then wait twice as long while the video is saved to a file. The processing/saving part eats up all my PC’s resources too, so I can’t do anything else with it while I wait. Then I have to do the usual editing, which is not terrible, but annoying after all the other hoops I’ve had to jump through to get that far. Especially if I screwed up the timing and have to fix the sound problems. And then, then I have to hope that while it was paused for Camtasia to do all its things, that my PS2 emulator hasn’t crashed. That’s happened twice now, and it’s even worse than when the audio breaks, because not just footage is lost, but actual game progress. This was the worst project I’ve ever started.

But that movie review? It’ll be done… maybe this weekend. I don’t know. Maybe that’s what I’ll do with my Friday night.

The story so far

Let’s get this straight right away: I don’t always have the best judgement of when something’s a good idea, and when it not. But neither do you, so shut up.

Over the last couple weeks, Talking Time has been all abuzz about rougelikes. For any that might not know, roguelikes are games that are like a really old game called Rogue. Distilled down to their base elements, they are games that feature randomly-generated dungeons and make you start back from zero every time you’re killed. Most are on the PC, with Nethack being the big fish in that pool, and Chunsoft’s Mystery Dungeon series has carved out a pretty well-renowned name for itself as far as console editions go. Spelunky is a side-scrolling action variant on the normally turn-based RPG nature of the genre.

The kids at TT have always been into roguelikes, because Parish (our fearless leader) told them to. Lately, the mania has resurfaced because of a ROM hack, of all things.

Continue reading The story so far

Pour one out

A delicious, ice-cold Pepsi, that is.

Yesterday, Brickroad’s YouTube account was terminated without cause or warning. This is sad for many, many reasons. The most obvious being that Brick was one of the very few video Let’s Players that I could stand to watch for a whole video*. The other big one being that despite the fact that I own the game, I will probably never see the end of Shantae: Risky’s Revenge now because he hadn’t finished uploading that particular LP series before his account was banned. Now I’m actually going to have to go back and play the game. Who even does that anymore?

It should be noted that his current Shiren The Wanderer LP was pretty damn entertaining too. Made me buy a used copy of the game just so I could get in on the action.

But this is a real shame because Brickroad was good at what he did. He was a font of knowledge about most of the games he played, and I am incredibly envious of just how much he knows about some games. I don’t know nearly as much about any one game as he did about several of the games he had LPs of. I wish that there was just one game I could rattle off trivia about throughout a whole playthrough, or that I knew one game well enough to play through at 150% speed. Of course, even if I had the knowledge or skill for that kind of LP, I still wouldn’t be funny enough to keep people hooked. I think I’ve got the reactive humour down, but I’m not nearly as witty as I’d like to be.

I like to think that Brickroad’s influence shines through fairly obviously in my Let’s Plays. Both in style and substance. Just look at my video descriptions: a total ripoff of the Brickroad three-bullet-point system. I dressed it up a bit, but it’s unmistakable.

I’m still not really into reading or watching LPs in general, but there’s no doubt that I’ll pay attention to any new Brickroad projects. That is, assuming they happen. Hopefully this YouTube debacle doesn’t stop him from playing video games for the amusement of others.

The last thing I want is for this post to double as an eulogy.

*As it turns out, most of the Talking Tyrants who do video LPs are pretty decent too. Better than me, at any rate. You’d do well to check them out.

Monster Hunting LIVE

Okay, well not “live” but at least in a format where I’m not just typing words about my gameplay experiences. I really didn’t imagine that I would keep doing this Let’s Play thing past the MegaMan X experiment, but I picked up a bunch of YouTube subscribers during the Super Talking Time Bros 2 LP, so I figured I might as well subject them to some more terrible videos of me playing games and talking about them.

 
This one, about monsters and hunting them, is going to be extra terrible. My PC is strong enough to run the PS2 emulator fairly smoothly, but it’s not happy when I ask it to record the screen while that PS2 emulator is doing it’s thang. Also these things eat up a huge amount of memory and the sound goes kerblooey after so long. That means I have to keep the vids pretty short for this one, and even then I sometimes still have to chop off some footage.

It’s a project subject to technical difficulties and just being a bad idea overall, but I’mma press forward at least until I get bored with it. As it stands, a (mostly) complete Monster Hunter series is going to be like a million videos of me running the same hunts over and over again. Hopefully someone out there is dying to live the experience though YouTube.

Also subscribe to my YouTube channel. It makes me feel important.